Raticate
#18 in the HeartGold & SoulSilver Pokédex • Mouse Pokémon
Raticate
#18 in the HeartGold & SoulSilver Pokédex • Mouse Pokémon
Stats
Min
Max
HP
55
220
314
Attack
81
150
287
Defense
60
112
240
Sp. Atk
50
94
218
Sp. Def
70
130
262
Speed
97
179
322
Total
413
Ranges are for Level 100. Max assumes a beneficial nature, 252 EVs, and 31 IVs; min assumes a hindering nature, 0 EVs, and 0 IVs.
Growth
| Pokédexes | Updated Johto #18 |
|---|---|
| EV yield | 2 Spe |
| Catch rate | 127 |
| Base Exp. | 145 |
Eggs
| Egg Groups | |
|---|---|
| Gender | 50% male 50% female |
| Egg cycles | 15 (3,840 steps) |
Lore

HeartGold
Gnaws on anything with its tough fangs. It can even topple concrete buildings by gnawing on them.

SoulSilver
Its whiskers help it to maintain balance. Its fangs never stop growing, so it gnaws to pare them down.
Evolution
| Pokémon | Requires | Evolution |
|---|---|---|
![]() Rattata #17 | Level 20, night | ![]() Raticate #18 |
Encounters
| Location | Method | Level | Chance | Conditions |
|---|---|---|---|---|
Union Cave Union Cave (B2F) | Walking in tall grass or a cave | 22 | 20% | - |
Union Cave Union Cave (B2F) | Walking in tall grass or a cave | 22 | 10% | Radio off |
Burned Tower Burned Tower (1F) | Walking in tall grass or a cave | 15 | 4% | - |
Burned Tower Burned Tower (1F) | Walking in tall grass or a cave | 15 | 1% | - |
Route 38 Road 38 | Walking in tall grass or a cave | 16 | 20% | Not during a swarm |
Route 38 Road 38 | Walking in tall grass or a cave | 16 | 10% | Radio off |
Route 39 Road 39 | Walking in tall grass or a cave | 17 | 20% | - |
Route 39 Road 39 | Walking in tall grass or a cave | 17 | 10% | Radio off |
Mt. Mortar Mount Mortar (Upper Cave) | Walking in tall grass or a cave | 30 | 5% | - |
Mt. Mortar Mount Mortar (Upper Cave) | Walking in tall grass or a cave | 30 | 5% | - |
Mt. Mortar Mount Mortar (B1F) | Walking in tall grass or a cave | 16 | 4% | - |
Mt. Mortar Mount Mortar (B1F) | Walking in tall grass or a cave | 16 | 1% | - |
Route 47 Road 47 | Walking in tall grass or a cave | 31 | 4% | - |
Route 47 Road 47 | Walking in tall grass or a cave | 33 | 1% | - |
Route 26 Road 26 | Walking in tall grass or a cave | 28 | 20% | At night |
Route 26 Road 26 | Walking in tall grass or a cave | 28 | 10% | Radio off, At night |
Route 26 Road 26 | Walking in tall grass or a cave | 30 | 5% | At night |
Route 26 Road 26 | Walking in tall grass or a cave | 30 | 5% | At night |
Route 26 Road 26 | Walking in tall grass or a cave | 30 | 4% | In the morning |
Route 26 Road 26 | Walking in tall grass or a cave | 30 | 4% | During the day |
Route 26 Road 26 | Walking in tall grass or a cave | 30 | 1% | In the morning |
Route 26 Road 26 | Walking in tall grass or a cave | 30 | 1% | During the day |
Route 27 Road 27 | Walking in tall grass or a cave | 28 | 20% | - |
Route 27 Road 27 | Walking in tall grass or a cave | 28 | 10% | Radio off |
Route 27 Road 27 | Walking in tall grass or a cave | 30 | 5% | - |
Route 27 Road 27 | Walking in tall grass or a cave | 30 | 5% | - |
Route 7 Road 7 | Walking in tall grass or a cave | 19 | 5% | - |
Route 7 Road 7 | Walking in tall grass or a cave | 19 | 5% | - |
Route 9 Road 9 | Walking in tall grass or a cave | 13 | 10% | Radio off, At night |
Route 9 Road 9 | Walking in tall grass or a cave | 13 | 10% | Radio off, At night |
Route 9 Road 9 | Walking in tall grass or a cave | 15 | 5% | In the morning |
Route 9 Road 9 | Walking in tall grass or a cave | 15 | 5% | During the day |
Route 9 Road 9 | Walking in tall grass or a cave | 15 | 5% | In the morning |
Route 9 Road 9 | Walking in tall grass or a cave | 15 | 5% | During the day |
Route 9 Road 9 | Walking in tall grass or a cave | 15 | 4% | At night |
Route 9 Road 9 | Walking in tall grass or a cave | 15 | 1% | At night |
Route 10 Road 10 | Walking in tall grass or a cave | 16 | 10% | Radio off |
Route 10 Road 10 | Walking in tall grass or a cave | 16 | 10% | Radio off |
Route 10 Road 10 | Walking in tall grass or a cave | 18 | 4% | In the morning |
Route 10 Road 10 | Walking in tall grass or a cave | 18 | 4% | At night |
Route 10 Road 10 | Walking in tall grass or a cave | 18 | 1% | In the morning |
Route 10 Road 10 | Walking in tall grass or a cave | 18 | 1% | At night |
Tohjo Falls | Walking in tall grass or a cave | 22 | 20% | - |
Tohjo Falls | Walking in tall grass or a cave | 22 | 10% | Radio off |
Johto Safari Zone Safari Zone Plains | Walking in tall grass or a cave | 15 | 10% | At night |
Johto Safari Zone Safari Zone Plains | Walking in tall grass or a cave | 16 | 10% | At night |
Johto Safari Zone Safari Zone Plains | Walking in tall grass or a cave | 17 | 10% | At night |
Johto Safari Zone Safari Zone Mountain | Walking in tall grass or a cave | 15 | 10% | In the morning |
Johto Safari Zone Safari Zone Mountain | Walking in tall grass or a cave | 15 | 10% | During the day |
Johto Safari Zone Safari Zone Mountain | Walking in tall grass or a cave | 16 | 10% | In the morning |
Johto Safari Zone Safari Zone Mountain | Walking in tall grass or a cave | 16 | 10% | During the day |
Johto Safari Zone Safari Zone Mountain | Walking in tall grass or a cave | 17 | 10% | In the morning |
Johto Safari Zone Safari Zone Mountain | Walking in tall grass or a cave | 17 | 10% | During the day |
| Location | Method | Level | Chance | Conditions |
|---|---|---|---|---|
Union Cave Union Cave (B2F) | Walking in tall grass or a cave | 22 | 20% | - |
Union Cave Union Cave (B2F) | Walking in tall grass or a cave | 22 | 10% | Radio off |
Burned Tower Burned Tower (1F) | Walking in tall grass or a cave | 15 | 4% | - |
Burned Tower Burned Tower (1F) | Walking in tall grass or a cave | 15 | 1% | - |
Route 38 Road 38 | Walking in tall grass or a cave | 16 | 20% | Not during a swarm |
Route 38 Road 38 | Walking in tall grass or a cave | 16 | 10% | Radio off |
Route 39 Road 39 | Walking in tall grass or a cave | 17 | 20% | - |
Route 39 Road 39 | Walking in tall grass or a cave | 17 | 10% | Radio off |
Mt. Mortar Mount Mortar (Upper Cave) | Walking in tall grass or a cave | 30 | 5% | - |
Mt. Mortar Mount Mortar (Upper Cave) | Walking in tall grass or a cave | 30 | 5% | - |
Mt. Mortar Mount Mortar (B1F) | Walking in tall grass or a cave | 16 | 4% | - |
Mt. Mortar Mount Mortar (B1F) | Walking in tall grass or a cave | 16 | 1% | - |
Route 47 Road 47 | Walking in tall grass or a cave | 31 | 4% | - |
Route 47 Road 47 | Walking in tall grass or a cave | 33 | 1% | - |
Route 26 Road 26 | Walking in tall grass or a cave | 28 | 20% | At night |
Route 26 Road 26 | Walking in tall grass or a cave | 28 | 20% | - |
Route 26 Road 26 | Walking in tall grass or a cave | 28 | 10% | Radio off, At night |
Route 26 Road 26 | Walking in tall grass or a cave | 28 | 10% | Radio off |
Route 26 Road 26 | Walking in tall grass or a cave | 30 | 4% | In the morning |
Route 26 Road 26 | Walking in tall grass or a cave | 30 | 4% | During the day |
Route 26 Road 26 | Walking in tall grass or a cave | 30 | 1% | In the morning |
Route 26 Road 26 | Walking in tall grass or a cave | 30 | 1% | During the day |
Route 27 Road 27 | Walking in tall grass or a cave | 30 | 10% | Radio off, In the morning |
Route 27 Road 27 | Walking in tall grass or a cave | 30 | 10% | Radio off, During the day |
Route 27 Road 27 | Walking in tall grass or a cave | 30 | 10% | Radio off, In the morning |
Route 27 Road 27 | Walking in tall grass or a cave | 30 | 10% | Radio off, During the day |
Route 27 Road 27 | Walking in tall grass or a cave | 30 | 5% | At night |
Route 27 Road 27 | Walking in tall grass or a cave | 30 | 5% | At night |
Route 7 Road 7 | Walking in tall grass or a cave | 19 | 5% | - |
Route 7 Road 7 | Walking in tall grass or a cave | 19 | 5% | - |
Route 9 Road 9 | Walking in tall grass or a cave | 13 | 10% | Radio off, At night |
Route 9 Road 9 | Walking in tall grass or a cave | 13 | 10% | Radio off, At night |
Route 9 Road 9 | Walking in tall grass or a cave | 15 | 5% | In the morning |
Route 9 Road 9 | Walking in tall grass or a cave | 15 | 5% | During the day |
Route 9 Road 9 | Walking in tall grass or a cave | 15 | 5% | In the morning |
Route 9 Road 9 | Walking in tall grass or a cave | 15 | 5% | During the day |
Route 9 Road 9 | Walking in tall grass or a cave | 15 | 4% | At night |
Route 9 Road 9 | Walking in tall grass or a cave | 15 | 4% | - |
Route 9 Road 9 | Walking in tall grass or a cave | 15 | 1% | At night |
Route 9 Road 9 | Walking in tall grass or a cave | 15 | 1% | - |
Route 10 Road 10 | Walking in tall grass or a cave | 16 | 10% | Radio off |
Route 10 Road 10 | Walking in tall grass or a cave | 16 | 10% | Radio off |
Route 10 Road 10 | Walking in tall grass or a cave | 18 | 4% | In the morning |
Route 10 Road 10 | Walking in tall grass or a cave | 18 | 4% | At night |
Route 10 Road 10 | Walking in tall grass or a cave | 18 | 1% | In the morning |
Route 10 Road 10 | Walking in tall grass or a cave | 18 | 1% | At night |
Tohjo Falls | Walking in tall grass or a cave | 22 | 20% | - |
Tohjo Falls | Walking in tall grass or a cave | 22 | 10% | Radio off |
Johto Safari Zone Safari Zone Plains | Walking in tall grass or a cave | 15 | 10% | At night |
Johto Safari Zone Safari Zone Plains | Walking in tall grass or a cave | 16 | 10% | At night |
Johto Safari Zone Safari Zone Plains | Walking in tall grass or a cave | 17 | 10% | At night |
Johto Safari Zone Safari Zone Mountain | Walking in tall grass or a cave | 15 | 10% | In the morning |
Johto Safari Zone Safari Zone Mountain | Walking in tall grass or a cave | 15 | 10% | During the day |
Johto Safari Zone Safari Zone Mountain | Walking in tall grass or a cave | 16 | 10% | In the morning |
Johto Safari Zone Safari Zone Mountain | Walking in tall grass or a cave | 16 | 10% | During the day |
Johto Safari Zone Safari Zone Mountain | Walking in tall grass or a cave | 17 | 10% | In the morning |
Johto Safari Zone Safari Zone Mountain | Walking in tall grass or a cave | 17 | 10% | During the day |
Held Items
Moves
| Class | Description | ||||||
|---|---|---|---|---|---|---|---|
| Start | Swords Dance | ![]() | Status | - | - | 30 | A frenetic dance to uplift the fighting spirit. It sharply raises the user’s Attack stat. |
| Start | Tackle | ![]() | Physical | 35 | 95 | 35 | A physical attack in which the user charges and slams into the foe with its whole body. |
| Start | Tail Whip | ![]() | Status | - | 100 | 30 | The user wags its tail cutely, making the foe less wary. The target’s Defense stat is lowered. |
| Start | Quick Attack | ![]() | Physical | 40 | 100 | 30 | The user lunges at the foe at a speed that makes it almost invisible. It is sure to strike first. |
| Start | Focus Energy | ![]() | Status | - | - | 30 | The user takes a deep breath and focuses to raise the critical-hit ratio of its attacks. |
| 4 | Quick Attack | ![]() | Physical | 40 | 100 | 30 | The user lunges at the foe at a speed that makes it almost invisible. It is sure to strike first. |
| 7 | Focus Energy | ![]() | Status | - | - | 30 | The user takes a deep breath and focuses to raise the critical-hit ratio of its attacks. |
| 10 | Bite | ![]() | Physical | 60 | 100 | 25 | The foe is bitten with viciously sharp fangs. It may make the target flinch. |
| 13 | Pursuit | ![]() | Physical | 40 | 100 | 20 | An attack move that inflicts double damage if used on a foe that is switching out of battle. |
| 16 | Hyper Fang | ![]() | Physical | 80 | 90 | 15 | The user bites hard on the foe with its sharp front fangs. It may also make the target flinch. |
| 19 | Sucker Punch | ![]() | Physical | 80 | 100 | 5 | This move enables the user to attack first. It fails if the foe is not readying an attack, however. |
| 20 | Scary Face | ![]() | Status | - | 90 | 10 | The user frightens the foe with a scary face to sharply reduce its Speed stat. |
| 24 | Crunch | ![]() | Physical | 80 | 100 | 15 | The user crunches up the foe with sharp fangs. It may also lower the target’s Defense stat. |
| 29 | Assurance | ![]() | Physical | 50 | 100 | 10 | If the foe has already taken some damage in the same turn, this attack’s power is doubled. |
| 34 | Super Fang | ![]() | Physical | - | 90 | 10 | The user chomps hard on the foe with its sharp front fangs. It cuts the target’s HP to half. |
| 39 | Double-Edge | ![]() | Physical | 120 | 100 | 15 | A reckless, life- risking tackle. It also damages the user by a fairly large amount, however. |
| 44 | Endeavor | ![]() | Physical | - | 100 | 5 | An attack move that cuts down the foe’s HP to equal the user’s HP. |
Machines
| Class | Description | ||||||
|---|---|---|---|---|---|---|---|
| TM05 | Roar | ![]() | Status | - | 100 | 20 | The foe is scared off, to be replaced by another Pokémon in its party. In the wild, the battle ends. |
| TM06 | Toxic | ![]() | Status | - | 85 | 10 | A move that leaves the target badly poisoned. Its poison damage worsens every turn. |
| TM10 | Hidden Power | ![]() | Special | 1 | 100 | 15 | A unique attack that varies in type and intensity depending on the Pokémon using it. |
| TM11 | Sunny Day | ![]() | Status | - | - | 5 | The user intensifies the sun for five turns, powering up Fire-type moves. |
| TM12 | Taunt | ![]() | Status | - | 100 | 20 | The foe is taunted into a rage that allows it to use only attack moves for two to four turns. |
| TM13 | Ice Beam | ![]() | Special | 95 | 100 | 10 | The foe is struck with an icy-cold beam of energy. It may also freeze the target solid. |
| TM14 | Blizzard | ![]() | Special | 120 | 70 | 5 | A howling blizzard is summoned to strike the foe. It may also freeze the target solid. |
| TM15 | Hyper Beam | ![]() | Special | 150 | 90 | 5 | The foe is attacked with a powerful beam. The user must rest on the next turn to regain its energy. |
| TM17 | Protect | ![]() | Status | - | - | 10 | It enables the user to evade all attacks. Its chance of failing rises if it is used in succession. |
| TM18 | Rain Dance | ![]() | Status | - | - | 5 | The user summons a heavy rain that falls for five turns, powering up Water- type moves. |
| TM21 | Frustration | ![]() | Physical | - | 100 | 20 | A full-power attack that grows more powerful the less the user likes its Trainer. |
| TM23 | Iron Tail | ![]() | Physical | 100 | 75 | 15 | The foe is slammed with a steel-hard tail. It may also lower the target’s Defense stat. |
| TM24 | Thunderbolt | ![]() | Special | 95 | 100 | 15 | A strong electric blast is loosed at the foe. It may also leave the foe paralyzed. |
| TM25 | Thunder | ![]() | Special | 120 | 70 | 10 | A wicked thunderbolt is dropped on the foe to inflict damage. It may also leave the target paralyzed. |
| TM27 | Return | ![]() | Physical | - | 100 | 20 | A full-power attack that grows more powerful the more the user likes its Trainer. |
| TM28 | Dig | ![]() | Physical | 80 | 100 | 10 | The user burrows, then attacks on the second turn. It can also be used to exit dungeons. |
| TM30 | Shadow Ball | ![]() | Special | 80 | 100 | 15 | The user hurls a shadowy blob at the foe. It may also lower the foe’s Sp. Def stat. |
| TM32 | Double Team | ![]() | Status | - | - | 15 | By moving rapidly, the user makes illusory copies of itself to raise its evasiveness. |
| TM34 | Shock Wave | ![]() | Special | 60 | - | 20 | The user strikes the foe with a quick jolt of electricity. This attack cannot be evaded. |
| TM42 | Facade | ![]() | Physical | 70 | 100 | 20 | An attack move that doubles its power if the user is poisoned, paralyzed, or has a burn. |
| TM43 | Secret Power | ![]() | Physical | 70 | 100 | 20 | The user attacks with a secret power. Its added effects vary depending on the user’s environment. |
| TM44 | Rest | ![]() | Status | - | - | 5 | The user goes to sleep for two turns. It fully restores the user’s HP and heals any status problem. |
| TM45 | Attract | ![]() | Status | - | 100 | 15 | If it is the opposite gender of the user, the foe becomes infatuated and less likely to attack. |
| TM46 | Thief | ![]() | Physical | 40 | 100 | 10 | The user attacks and steals the foe’s held item simultaneously. It can’t steal if the user holds an item. |
| TM57 | Charge Beam | ![]() | Special | 50 | 90 | 10 | The user fires a concentrated bundle of electricity. It may also raise the user’s Sp. Atk stat. |
| TM58 | Endure | ![]() | Status | - | - | 10 | The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession. |
| TM68 | Giga Impact | ![]() | Physical | 150 | 90 | 5 | The user charges at the foe using every bit of its power. The user must rest on the next turn. |
| TM73 | Thunder Wave | ![]() | Status | - | 100 | 20 | A weak electric charge is launched at the foe. It causes paralysis if it hits. |
| TM75 | Swords Dance | ![]() | Status | - | - | 30 | A frenetic dance to uplift the fighting spirit. It sharply raises the user’s Attack stat. |
| TM78 | Captivate | ![]() | Status | - | 100 | 20 | If it is the opposite gender of the user, the foe is charmed into sharply lowering its Sp. Atk stat. |
| TM82 | Sleep Talk | ![]() | Status | - | - | 10 | While it is asleep, the user randomly uses one of the moves it knows. |
| TM83 | Natural Gift | ![]() | Physical | - | 100 | 15 | The user draws power to attack by using its held Berry. The Berry determines its type and power. |
| TM86 | Grass Knot | ![]() | Special | - | 100 | 20 | The user snares the foe with grass and trips it. The heavier the foe, the greater the damage. |
| TM87 | Swagger | ![]() | Status | - | 90 | 15 | The user enrages the foe into confusion. However, it also sharply raises the foe’s Attack stat. |
| TM88 | Pluck | ![]() | Physical | 60 | 100 | 20 | The user pecks the foe. If the foe is holding a Berry, the user plucks it and gains its effect. |
| TM89 | U-turn | ![]() | Physical | 70 | 100 | 20 | After making its attack, the user rushes back to switch places with a party Pokémon in waiting. |
| TM90 | Substitute | ![]() | Status | - | - | 10 | The user makes a copy of itself using some of its HP. The copy serves as the user’s decoy. |
| HM01 | Cut | ![]() | Physical | 50 | 95 | 30 | The foe is cut with a scythe or a claw. It can also be used to cut down thin trees. |
| HM04 | Strength | ![]() | Physical | 80 | 100 | 15 | The foe is slugged with a punch thrown at maximum power. It can also be used to move boulders. |
| HM06 | Rock Smash | ![]() | Physical | 40 | 100 | 15 | The user hits with a punch that may lower the target’s Defense. It can also smash cracked boulders. |
Tutors
| Class | Description | |||||
|---|---|---|---|---|---|---|
| Endeavor | ![]() | Physical | - | 100 | 5 | An attack move that cuts down the foe’s HP to equal the user’s HP. |
| Headbutt | ![]() | Physical | 70 | 100 | 15 | The user attacks with its head. It may make the foe flinch. To find Pokémon, hit trees. |
| Icy Wind | ![]() | Special | 55 | 95 | 15 | The user attacks with a gust of chilled air. It also lowers the target’s Speed stat. |
| Last Resort | ![]() | Physical | 130 | 100 | 5 | This move can be used only after the user has used all the other moves it knows in the battle. |
| Mud-Slap | ![]() | Special | 20 | 100 | 10 | The user hurls mud in the foe’s face to inflict damage and lower its accuracy. |
| Snore | ![]() | Special | 40 | 100 | 15 | An attack that can be used only if the user is asleep. The harsh noise may also make the foe flinch. |
| Sucker Punch | ![]() | Physical | 80 | 100 | 5 | This move enables the user to attack first. It fails if the foe is not readying an attack, however. |
| Super Fang | ![]() | Physical | - | 90 | 10 | The user chomps hard on the foe with its sharp front fangs. It cuts the target’s HP to half. |
| Swift | ![]() | Special | 60 | - | 20 | Star-shaped rays are shot at the foe. This attack never misses. |
| Zen Headbutt | ![]() | Physical | 80 | 90 | 15 | The user focuses its willpower to its head and rams the foe. It may also make the target flinch. |
Traits
Run Away
Ability Slot 1
Enables sure getaway from wild Pokémon.
Ensures success fleeing from wild battles.
Guts
Ability Slot 2
Boosts Attack if there is a status problem.
Increases Attack to 1.5× with a major status ailment.




































Status
Physical

Special











