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Growlithe

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Growlithe in Pokémon Ultra Sun & Ultra Moon

#64 in the Ultra Sun & Ultra Moon Pokédex • Puppy Pokémon

Growlithe in the National Pokédex
Growlithe sprite

Normal

Shiny Growlithe sprite

Shiny

Pokédex entries

Ultra Sun

While it’s quite friendly toward humans once it’s grown used to them, in the wild it must be quite fierce to defend its territory from Rockruff.

Ultra Moon

It has lived alongside humans since ages ago. Its bones have been found in excavations of ruins from the Stone Age.

Pokémon details

Type

Fire

Category

Puppy Pokémon

Height

0.7 m (2'04")

Weight

19 kg (41.9 lbs)

National Pokédex

#0058

Pokédex

#64

Growlithe in Other Games

National Dex page

Base stat spread shown as a hex chart and supporting stat bars.

Min

Max

HP

55

220

314

Attack

70

130

262

Defense

45

85

207

Sp. Atk

70

130

262

Sp. Def

50

94

218

Speed

60

112

240

Total

350

Ranges are for Level 100. Max assumes a beneficial nature, 252 EVs, and 31 IVs; min assumes a hindering nature, 0 EVs, and 0 IVs.

Type-only matchups for Growlithe, sorted from worst weakness to best resistance. Abilities, held items and battle conditions can change the damage taken.

EV yield, catch rate, and experience details for this Pokémon.
Pokédexes
Alola #64Melemele #64
EV yield
1 Atk
Catch rate
190
Base Exp.
70

Egg groups, gender ratio, and hatching details for this Pokémon.
Egg groups
Gender
75% male
25% female
Egg cycles
20

Evolution requirements shown in a compact table or chain view.
PokémonRequiresEvolution
Growlithe

Growlithe

#64

Fire StoneUse Fire Stone
Arcanine

Arcanine

#65

Known encounter locations for this Pokémon in this game.
Ultra Moon
LocationMethodLevelChanceConditions

Route 2

Walking in tall grass or a cave7-10-

Encounter pools vary between sections of this map; the exact subarea percentage is unspecified here., Daytime in the current game world. Ultra Moon’s normal-world clock is shifted by 12 hours relative to the system clock.

Route 2

Walking in tall grass or a cave7-10-

Encounter pools vary between sections of this map; the exact subarea percentage is unspecified here., Nighttime in the current game world. Ultra Moon’s normal-world clock is shifted by 12 hours relative to the system clock.

Ultra Sun
LocationMethodLevelChanceConditions

Route 2

Walking in tall grass or a cave7-10-

Encounter pools vary between sections of this map; the exact subarea percentage is unspecified here., Nighttime in the current game world. Ultra Moon’s normal-world clock is shifted by 12 hours relative to the system clock.

Route 2

Walking in tall grass or a cave7-10-

Encounter pools vary between sections of this map; the exact subarea percentage is unspecified here., Daytime in the current game world. Ultra Moon’s normal-world clock is shifted by 12 hours relative to the system clock.

Moves this Pokémon learns naturally by reaching specific levels.
Class
StartBite

The target is bitten with viciously sharp fangs. This may also make the target flinch.

Dark6010025
StartRoar

The target is scared off, and a different Pokémon is dragged out. In the wild, this ends a battle against a single Pokémon.

Normal--20
6Ember

The target is attacked with small flames. This may also leave the target with a burn.

Fire4010025
8Leer

The user gives opposing Pokémon an intimidating leer that lowers the Defense stat.

Normal-10030
10Odor Sleuth

Enables a Ghost-type target to be hit by Normal- and Fighting-type attacks. This also enables an evasive target to be hit.

Normal--40
12Helping Hand

The user assists an ally by boosting the power of that ally’s attack.

Normal--20
17Flame Wheel

The user cloaks itself in fire and charges at the target. This may also leave the target with a burn.

Fire6010025
19Reversal

An all-out attack that becomes more powerful the less HP the user has.

Fighting-10015
21Fire Fang

The user bites with flame-cloaked fangs. This may also make the target flinch or leave it with a burn.

Fire659515
23Take Down

A reckless, full-body charge attack for slamming into the target. This also damages the user a little.

Normal908520
28Flame Burst

The user attacks the target with a bursting flame. The bursting flame damages Pokémon next to the target as well.

Fire7010015
30Agility

The user relaxes and lightens its body to move faster. This sharply raises the Speed stat.

Psychic--30
32Retaliate

The user gets revenge for a fainted ally. If an ally fainted in the previous turn, this move’s power is increased.

Normal701005
34Flamethrower

The target is scorched with an intense blast of fire. This may also leave the target with a burn.

Fire9010015
39Crunch

The user crunches up the target with sharp fangs. This may also lower the target’s Defense stat.

Dark8010015
41Heat Wave

The user attacks by exhaling hot breath on the opposing Pokémon. This may also leave those Pokémon with a burn.

Fire959010
43Outrage

The user rampages and attacks for two to three turns. The user then becomes confused.

Dragon12010010
45Flare Blitz

The user cloaks itself in fire and charges the target. This also damages the user quite a lot. This attack may leave the target with a burn.

Fire12010015

Moves this Pokémon can learn from Technical Machines in Pokémon Ultra Sun and Ultra Moon.
Class
TM05Roar

The target is scared off, and a different Pokémon is dragged out. In the wild, this ends a battle against a single Pokémon.

Normal--20
TM06Toxic

A move that leaves the target badly poisoned. Its poison damage worsens every turn.

Poison-9010
TM10Hidden Power

A unique attack that varies in type depending on the Pokémon using it.

Normal6010015
TM11Sunny Day

The user intensifies the sun for five turns, powering up Fire-type moves. It lowers the power of Water-type moves.

Fire--5
TM17Protect

Enables the user to evade all attacks. Its chance of failing rises if it is used in succession.

Normal--10
TM20Safeguard

The user creates a protective field that prevents status conditions for five turns.

Normal--25
TM21Frustration

This full-power attack grows more powerful the less the user likes its Trainer.

Normal-10020
TM27Return

This full-power attack grows more powerful the more the user likes its Trainer.

Normal-10020
TM32Double Team

By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.

Normal--15
TM35Flamethrower

The target is scorched with an intense blast of fire. This may also leave the target with a burn.

Fire9010015
TM38Fire Blast

The target is attacked with an intense blast of all-consuming fire. This may also leave the target with a burn.

Fire110855
TM40Aerial Ace

The user confounds the target with speed, then slashes. This attack never misses.

Flying60-20
TM42Facade

This attack move doubles its power if the user is poisoned, burned, or paralyzed.

Normal7010020
TM43Flame Charge

Cloaking itself in flame, the user attacks. Then, building up more power, the user raises its Speed stat.

Fire5010020
TM44Rest

The user goes to sleep for two turns. This fully restores the user’s HP and heals any status conditions.

Psychic--10
TM45Attract

If it is the opposite gender of the user, the target becomes infatuated and less likely to attack.

Normal-10015
TM46Thief

The user attacks and steals the target’s held item simultaneously. The user can’t steal anything if it already holds an item.

Dark6010025
TM48Round

The user attacks the target with a song. Others can join in the Round to increase the power of the attack.

Normal6010015
TM50Overheat

The user attacks the target at full power. The attack’s recoil harshly lowers the user’s Sp. Atk stat.

Fire130905
TM61Will-O-Wisp

The user shoots a sinister, bluish-white flame at the target to inflict a burn.

Fire-8515
TM87Swagger

The user enrages and confuses the target. However, this also sharply raises the target’s Attack stat.

Normal-8515
TM88Sleep Talk

While it is asleep, the user randomly uses one of the moves it knows.

Normal--10
TM90Substitute

The user makes a copy of itself using some of its HP. The copy serves as the user’s decoy.

Normal--10
TM93Wild Charge

The user shrouds itself in electricity and smashes into its target. This also damages the user a little.

Electric9010015
TM95Snarl

The user yells as if it’s ranting about something, which lowers the Sp. Atk stat of opposing Pokémon.

Dark559515
TM100Confide

The user tells the target a secret, and the target loses its ability to concentrate. This lowers the target’s Sp. Atk stat.

Normal--20

Moves this Pokémon can learn from move tutors in this game.
Class
Covet

The user endearingly approaches the target, then steals the target’s held item.

Normal6010025
Heat Wave

The user attacks by exhaling hot breath on the opposing Pokémon. This may also leave those Pokémon with a burn.

Fire959010
Helping Hand

The user assists an ally by boosting the power of that ally’s attack.

Normal--20
Iron Tail

The target is slammed with a steel-hard tail. This may also lower the target’s Defense stat.

Steel1007515
Outrage

The user rampages and attacks for two to three turns. The user then becomes confused.

Dragon12010010
Snore

This attack can be used only if the user is asleep. The harsh noise may also make the target flinch.

Normal5010015

Moves this Pokémon can inherit through breeding or similar methods.
Class
Body Slam

The user drops onto the target with its full body weight. This may also leave the target with paralysis.

Normal8510015
Burn Up

To inflict massive damage, the user burns itself out. After using this move, the user will no longer be Fire type.

Fire1301005
Close Combat

The user fights the target up close without guarding itself. This also lowers the user’s Defense and Sp. Def stats.

Fighting1201005
Covet

The user endearingly approaches the target, then steals the target’s held item.

Normal6010025
Crunch

The user crunches up the target with sharp fangs. This may also lower the target’s Defense stat.

Dark8010015
Double Kick

The target is quickly kicked twice in succession using both feet.

Fighting3010030
Double-Edge

A reckless, life-risking tackle. This also damages the user quite a lot.

Normal12010015
Fire Spin

The target becomes trapped within a fierce vortex of fire that rages for four to five turns.

Fire358515
Flare Blitz

The user cloaks itself in fire and charges the target. This also damages the user quite a lot. This attack may leave the target with a burn.

Fire12010015
Heat Wave

The user attacks by exhaling hot breath on the opposing Pokémon. This may also leave those Pokémon with a burn.

Fire959010
Howl

The user howls loudly to raise its spirit, which raises its Attack stat.

Normal--40
Iron Tail

The target is slammed with a steel-hard tail. This may also lower the target’s Defense stat.

Steel1007515
Morning Sun

The user restores its own HP. The amount of HP regained varies with the weather.

Normal--5
Thrash

The user rampages and attacks for two to three turns. The user then becomes confused.

Normal12010010

Imports, special breeding, event gifts and copied moves have separate requirements. Individual options do not guarantee every four-move combination; historical transfer services require eligible software and Pokémon.
Class
Acquisition source
Bide

The user endures attacks for two turns, then strikes back to cause double the damage taken.

Normal--10

3DS Virtual Console import via Poké Transporter and Pokémon Bank; Hidden Ability where available

Captivate

If any opposing Pokémon is the opposite gender of the user, it is charmed, which harshly lowers its Sp. Atk stat.

Normal-10020

Import from compatible Generation III–VI games using the required transfer chain and Pokémon Bank; retain through evolution where applicable

Curse

A move that works differently for the Ghost type than for all other types.

Ghost--10

3DS Virtual Console import via Poké Transporter and Pokémon Bank; Hidden Ability where available

Dig

The user burrows, then attacks on the next turn.

Ground8010010

Import from compatible Generation III–VI games using the required transfer chain and Pokémon Bank; retain through evolution where applicable

Dig

The user burrows, then attacks on the next turn.

Ground8010010

3DS Virtual Console import via Poké Transporter and Pokémon Bank; Hidden Ability where available

Dragon Breath

The user exhales a mighty gust that inflicts damage. This may also leave the target with paralysis.

Dragon6010020

3DS Virtual Console import via Poké Transporter and Pokémon Bank; Hidden Ability where available

Dragon Rage

This attack hits the target with a shock wave of pure rage. This attack always inflicts 40 HP damage.

Dragon-10010

3DS Virtual Console import via Poké Transporter and Pokémon Bank; Hidden Ability where available

Endure

The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession.

Normal--10

Import from compatible Generation III–VI games using the required transfer chain and Pokémon Bank; retain through evolution where applicable

Endure

The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession.

Normal--10

3DS Virtual Console import via Poké Transporter and Pokémon Bank; Hidden Ability where available

Headbutt

The user sticks out its head and attacks by charging straight into the target. This may also make the target flinch.

Normal7010015

Import from compatible Generation III–VI games using the required transfer chain and Pokémon Bank; retain through evolution where applicable

Headbutt

The user sticks out its head and attacks by charging straight into the target. This may also make the target flinch.

Normal7010015

3DS Virtual Console import via Poké Transporter and Pokémon Bank; Hidden Ability where available

Incinerate

The user attacks opposing Pokémon with fire. If a Pokémon is holding a certain item, such as a Berry, the item becomes burned up and unusable.

Fire6010015

Import from compatible Generation III–VI games using the required transfer chain and Pokémon Bank; retain through evolution where applicable

Mimic

The user copies the target’s last move. The move can be used during battle until the Pokémon is switched out.

Normal--10

Import from compatible Generation III–VI games using the required transfer chain and Pokémon Bank; retain through evolution where applicable

Mimic

The user copies the target’s last move. The move can be used during battle until the Pokémon is switched out.

Normal--10

3DS Virtual Console import via Poké Transporter and Pokémon Bank; Hidden Ability where available

Mud-Slap

The user hurls mud in the target’s face to inflict damage and lower its accuracy.

Ground2010010

Import from compatible Generation III–VI games using the required transfer chain and Pokémon Bank; retain through evolution where applicable

Natural Gift

The user draws power to attack by using its held Berry. The Berry determines the move’s type and power.

Normal-10015

Import from compatible Generation III–VI games using the required transfer chain and Pokémon Bank; retain through evolution where applicable

Rage

As long as this move is in use, the power of rage raises the Attack stat each time the user is hit in battle.

Normal2010020

3DS Virtual Console import via Poké Transporter and Pokémon Bank; Hidden Ability where available

Reflect

A wondrous wall of light is put up to reduce damage from physical attacks for five turns.

Psychic--20

3DS Virtual Console import via Poké Transporter and Pokémon Bank; Hidden Ability where available

Rock Smash

The user attacks with a punch. This may also lower the target’s Defense stat.

Fighting4010015

Import from compatible Generation III–VI games using the required transfer chain and Pokémon Bank; retain through evolution where applicable

Rock Smash

The user attacks with a punch. This may also lower the target’s Defense stat.

Fighting4010015

3DS Virtual Console import via Poké Transporter and Pokémon Bank; Hidden Ability where available

Secret Power

The additional effects of this attack depend upon where it was used.

Normal7010020

Import from compatible Generation III–VI games using the required transfer chain and Pokémon Bank; retain through evolution where applicable

Skull Bash

The user tucks in its head to raise its Defense stat on the first turn, then rams the target on the next turn.

Normal13010010

3DS Virtual Console import via Poké Transporter and Pokémon Bank; Hidden Ability where available

Strength

The target is slugged with a punch thrown at maximum power.

Normal8010015

Import from compatible Generation III–VI games using the required transfer chain and Pokémon Bank; retain through evolution where applicable

Swift

Star-shaped rays are shot at the opposing Pokémon. This attack never misses.

Normal60-20

Import from compatible Generation III–VI games using the required transfer chain and Pokémon Bank; retain through evolution where applicable

Swift

Star-shaped rays are shot at the opposing Pokémon. This attack never misses.

Normal60-20

3DS Virtual Console import via Poké Transporter and Pokémon Bank; Hidden Ability where available

Ability options available to this Pokémon in this game.

Intimidate

Ability Slot 1

The Pokémon intimidates opposing Pokémon upon entering battle, lowering their Attack stat.

Lowers opponents' Attack one stage upon entering battle.

Flash Fire

Ability Slot 2

Powers up the Pokémon’s Fire-type moves if it’s hit by one.

Absorbs Fire-type moves and then boosts the Pokémon’s Fire-type damage by 50%.

Justified(Hidden Ability)

Being hit by a Dark-type move boosts the Attack stat of the Pokémon, for justice.

Raises Attack one stage upon taking damage from a Dark-type move.

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