Growlithe
#58 in the FireRed and LeafGreen Pokédex • Puppy Pokémon
FireRed
Very friendly and faithful to people. It will try to repel enemies by barking and biting.
LeafGreen
It is very protective of its territory. It will bark and bite to repel intruders from its space.
Egg Group
Steps to Hatch
Effort Values Yielded
Gender Ratio
Capture Rate
Base Experience
| Pokémon | Requires | Evolution |
|---|---|---|
![]() Growlithe #58 | Use Fire Stone | ![]() Arcanine #59 |
FireRed
| Location | Method | Level | Chance | Conditions |
|---|---|---|---|---|
Route 7 Road 7 | Walking in tall grass or a cave | 18 | 5% | - |
Route 7 Road 7 | Walking in tall grass or a cave | 20 | 5% | - |
Route 8 Road 8 | Walking in tall grass or a cave | 16 | 10% | - |
Route 8 Road 8 | Walking in tall grass or a cave | 17 | 5% | - |
Route 8 Road 8 | Walking in tall grass or a cave | 15 | 4% | - |
Route 8 Road 8 | Walking in tall grass or a cave | 18 | 1% | - |
Pokémon Mansion Pokemon Mansion (1F) | Walking in tall grass or a cave | 30 | 10% | - |
Pokémon Mansion Pokemon Mansion (1F) | Walking in tall grass or a cave | 32 | 4% | - |
Pokémon Mansion Pokemon Mansion (1F) | Walking in tall grass or a cave | 32 | 1% | - |
Pokémon Mansion Pokemon Mansion (2F) | Walking in tall grass or a cave | 30 | 10% | - |
Pokémon Mansion Pokemon Mansion (2F) | Walking in tall grass or a cave | 32 | 4% | - |
Pokémon Mansion Pokemon Mansion (2F) | Walking in tall grass or a cave | 32 | 1% | - |
Pokémon Mansion Pokemon Mansion (3F) | Walking in tall grass or a cave | 30 | 10% | - |
Pokémon Mansion Pokemon Mansion (3F) | Walking in tall grass or a cave | 32 | 4% | - |
Pokémon Mansion Pokemon Mansion (3F) | Walking in tall grass or a cave | 32 | 1% | - |
Pokémon Mansion Pokemon Mansion (B1F) | Walking in tall grass or a cave | 30 | 10% | - |
Pokémon Mansion Pokemon Mansion (B1F) | Walking in tall grass or a cave | 32 | 4% | - |
Pokémon Mansion Pokemon Mansion (B1F) | Walking in tall grass or a cave | 32 | 1% | - |

Normal

Shiny
Growlithe
Puppy Pokémon

HP
55
Attack
70
Defense
45
Sp. Atk
70
Sp. Def
50
Speed
60
Total
350
Type Chart
Weaknesses
Takes 2× from



Resistances
Takes 0.5× from





| Class | Description | ||||||
|---|---|---|---|---|---|---|---|
| Start | Bite | ![]() | Physical | 60 | 100 | 25 | The user bites with vicious fangs. It may make the foe flinch. |
| Start | Roar | ![]() | Status | - | 100 | 20 | The foe is made to switch out with an ally. In the wild, the battle ends. |
| 7 | Ember | ![]() | Special | 40 | 100 | 25 | The foe is attacked with small flames. The foe may suffer a burn. |
| 13 | Leer | ![]() | Status | - | 100 | 30 | The foe is given an intimidating look that lowers its DEFENSE stat. |
| 19 | Odor Sleuth | ![]() | Status | - | - | 40 | Completely negates the foe’s efforts to heighten its ability to evade. |
| 25 | Take Down | ![]() | Physical | 90 | 85 | 20 | A reckless, full- body charge attack that also hurts the user a little. |
| 31 | Flame Wheel | ![]() | Physical | 60 | 100 | 25 | The user makes a fiery charge at the foe. It may cause a burn. |
| 37 | Helping Hand | ![]() | Status | - | - | 20 | A move that boosts the power of the ally’s attack in a battle. |
| 43 | Agility | ![]() | Status | - | - | 30 | The user relaxes and lightens its body to sharply boost its SPEED. |
| 49 | Flamethrower | ![]() | Special | 95 | 100 | 15 | The foe is scorched with intense flames. The foe may suffer a burn. |
| Class | Description | |||||
|---|---|---|---|---|---|---|
| Body Slam | ![]() | Physical | 85 | 100 | 15 | The user drops its full body on the foe. It may leave the foe paralyzed. |
| Crunch | ![]() | Physical | 80 | 100 | 15 | The foe is crunched with sharp fangs. It may lower the foe’s SP. DEF. |
| Fire Spin | ![]() | Special | 15 | 70 | 15 | The foe is trapped in an intense spiral of fire that rages two to five turns. |
| Heat Wave | ![]() | Special | 100 | 90 | 10 | The user exhales a heated breath to attack. It may also inflict a burn. |
| Howl | ![]() | Status | - | - | 40 | The user howls to raise its spirit and boost its ATTACK stat. |
| Safeguard | ![]() | Status | - | - | 25 | It protects the user’s party from all status problems for five turns. |
| Thrash | ![]() | Physical | 90 | 100 | 20 | The user rampages about for two to three turns, then becomes confused. |
| Class | Description | ||||||
|---|---|---|---|---|---|---|---|
| HM04 | Strength | ![]() | Physical | 80 | 100 | 15 | The foe is slugged at maximum power. Can also be used to move boulders. |
| HM06 | Rock Smash | ![]() | Physical | 20 | 100 | 15 | An attack that may also cut DEFENSE. It can also smash cracked boulders. |
| TM05 | Roar | ![]() | Status | - | 100 | 20 | The foe is made to switch out with an ally. In the wild, the battle ends. |
| TM06 | Toxic | ![]() | Status | - | 85 | 10 | A move that badly poisons the foe. Its poison damage worsens every turn. |
| TM10 | Hidden Power | ![]() | Special | 1 | 100 | 15 | An attack that varies in type and intensity depending on the user. |
| TM11 | Sunny Day | ![]() | Status | - | - | 5 | The sun blazes for five turns, powering up FIRE-type moves. |
| TM17 | Protect | ![]() | Status | - | - | 10 | Enables the user to evade all attacks. It may fail if used in succession. |
| TM21 | Frustration | ![]() | Physical | - | 100 | 20 | This attack move grows more powerful the less the user likes its TRAINER. |
| TM23 | Iron Tail | ![]() | Physical | 100 | 75 | 15 | An attack with a steel-hard tail. It may lower the foe’s DEFENSE stat. |
| TM27 | Return | ![]() | Physical | - | 100 | 20 | This attack move grows more powerful the more the user likes its TRAINER. |
| TM28 | Dig | ![]() | Physical | 60 | 100 | 10 | An attack that hits on the 2nd turn. Can also be used to exit dungeons. |
| TM32 | Double Team | ![]() | Status | - | - | 15 | The user creates illusory copies of itself to raise its evasiveness. |
| TM35 | Flamethrower | ![]() | Special | 95 | 100 | 15 | The foe is scorched with intense flames. The foe may suffer a burn. |
| TM38 | Fire Blast | ![]() | Special | 120 | 85 | 5 | The foe is hit with an intense flame. It may leave the target with a burn. |
| TM40 | Aerial Ace | ![]() | Physical | 60 | - | 20 | An extremely fast attack against one target. It can’t be evaded. |
| TM42 | Facade | ![]() | Physical | 70 | 100 | 20 | An attack that is boosted if user is burned, poisoned, or paralyzed. |
| TM43 | Secret Power | ![]() | Physical | 70 | 100 | 20 | An attack that may have an additional effect that varies with the terrain. |
| TM44 | Rest | ![]() | Status | - | - | 5 | The user sleeps for two turns to fully restore HP and heal any status problem. |
| TM45 | Attract | ![]() | Status | - | 100 | 15 | If it is the other gender, the foe is made infatuated and unlikely to attack. |
| TM46 | Thief | ![]() | Physical | 40 | 100 | 10 | An attack that may take the foe’s held item if the user isn’t holding one. |
| TM50 | Overheat | ![]() | Special | 140 | 90 | 5 | An intense attack that also sharply reduces the user’s SP. ATK stat. |
| Class | Description | |||||
|---|---|---|---|---|---|---|
| Body Slam | ![]() | Physical | 85 | 100 | 15 | The user drops its full body on the foe. It may leave the foe paralyzed. |
| Double-Edge | ![]() | Physical | 120 | 100 | 15 | A reckless, life- risking tackle that also hurts the user a little. |
| Mimic | ![]() | Status | - | - | 10 | The user copies the move last used by the foe for the rest of the battle. |
| Substitute | ![]() | Status | - | - | 10 | The user creates a decoy using one- quarter of its full HP. |
Intimidate
Lowers the foe’s ATTACK.
Lowers opponents' Attack one stage upon entering battle.
Flash Fire
Powers up if hit by fire.
Protects against Fire moves. Once one has been blocked, the Pokémon's own Fire moves inflict 1.5× damage until it leaves battle.























Physical
Status
Special



