Primeape
#57 in the FireRed and LeafGreen Pokédex • Pig Monkey Pokémon
FireRed
It is always outrageously furious. If it gives chase, it will tenaciously track the target no matter how far.
LeafGreen
Always furious and tenacious to boot. It will not abandon chasing its quarry until it catches up.
Egg Group
Steps to Hatch
Effort Values Yielded
Gender Ratio
Capture Rate
Base Experience
| Pokémon | Requires | Evolution |
|---|---|---|
![]() Mankey #56 | Level 28 | ![]() Primeape #57 |
FireRed
| Location | Method | Level | Chance | Conditions |
|---|---|---|---|---|
Cerulean Cave Cerulean Cave (1F) | Walking in tall grass or a cave | 52 | 10% | - |
Cerulean Cave Cerulean Cave (1F) | Walking in tall grass or a cave | 61 | 1% | - |
Route 23 Road 23 | Walking in tall grass or a cave | 42 | 5% | - |
Victory Road Victory Road 2 (2F) | Walking in tall grass or a cave | 42 | 10% | - |
LeafGreen
| Location | Method | Level | Chance | Conditions |
|---|---|---|---|---|
Cerulean Cave Cerulean Cave (1F) | Walking in tall grass or a cave | 52 | 10% | - |
Cerulean Cave Cerulean Cave (1F) | Walking in tall grass or a cave | 61 | 1% | - |
Route 23 Road 23 | Walking in tall grass or a cave | 42 | 5% | - |
Victory Road Victory Road 2 (2F) | Walking in tall grass or a cave | 42 | 10% | - |

Normal

Shiny
Primeape
Pig Monkey Pokémon

HP
65
Attack
105
Defense
60
Sp. Atk
60
Sp. Def
70
Speed
95
Total
455
Type Chart
Weaknesses
Takes 2× from


Resistances
Takes 0.5× from



| Class | Description | ||||||
|---|---|---|---|---|---|---|---|
| Start | Scratch | ![]() | Physical | 40 | 100 | 35 | Hard, pointed, and sharp claws rake the foe. |
| Start | Leer | ![]() | Status | - | 100 | 30 | The foe is given an intimidating look that lowers its DEFENSE stat. |
| Start | Low Kick | ![]() | Physical | - | 100 | 20 | A low, tripping kick that inflicts more damage on heavier foes. |
| Start | Rage | ![]() | Physical | 20 | 100 | 20 | An attack that becomes stronger each time the user is hit in battle. |
| 6 | Low Kick | ![]() | Physical | - | 100 | 20 | A low, tripping kick that inflicts more damage on heavier foes. |
| 11 | Karate Chop | ![]() | Physical | 50 | 100 | 25 | The foe is attacked with a sharp chop. It has a high critical-hit ratio. |
| 16 | Fury Swipes | ![]() | Physical | 18 | 80 | 15 | The foe is raked with sharp claws or scythes two to five times. |
| 21 | Focus Energy | ![]() | Status | - | - | 30 | The user takes a deep breath and focuses to raise its critical-hit ratio. |
| 26 | Seismic Toss | ![]() | Physical | - | 100 | 20 | A gravity-fed throw that causes damage matching the user’s level. |
| 28 | Rage | ![]() | Physical | 20 | 100 | 20 | An attack that becomes stronger each time the user is hit in battle. |
| 35 | Cross Chop | ![]() | Physical | 100 | 80 | 5 | The foe is hit with double chops. It has a high critical-hit ratio. |
| 44 | Swagger | ![]() | Status | - | 90 | 15 | A move that makes the foe confused, but also sharply raises its ATTACK. |
| 53 | Screech | ![]() | Status | - | 85 | 40 | An ear-splitting screech is emitted to sharply reduce the foe’s DEFENSE. |
| 62 | Thrash | ![]() | Physical | 90 | 100 | 20 | The user rampages about for two to three turns, then becomes confused. |
| Class | Description | ||||||
|---|---|---|---|---|---|---|---|
| HM04 | Strength | ![]() | Physical | 80 | 100 | 15 | The foe is slugged at maximum power. Can also be used to move boulders. |
| HM06 | Rock Smash | ![]() | Physical | 20 | 100 | 15 | An attack that may also cut DEFENSE. It can also smash cracked boulders. |
| TM01 | Focus Punch | ![]() | Physical | 150 | 100 | 20 | An attack that is executed last. The user flinches if hit beforehand. |
| TM06 | Toxic | ![]() | Status | - | 85 | 10 | A move that badly poisons the foe. Its poison damage worsens every turn. |
| TM08 | Bulk Up | ![]() | Status | - | - | 20 | The user bulks up its body to boost both its ATTACK and DEFENSE stats. |
| TM10 | Hidden Power | ![]() | Special | 1 | 100 | 15 | An attack that varies in type and intensity depending on the user. |
| TM11 | Sunny Day | ![]() | Status | - | - | 5 | The sun blazes for five turns, powering up FIRE-type moves. |
| TM12 | Taunt | ![]() | Status | - | 100 | 20 | The foe is taunted into a rage that allows it to use only attack moves. |
| TM15 | Hyper Beam | ![]() | Special | 150 | 90 | 5 | A severely damaging attack that makes the user rest on the next turn. |
| TM17 | Protect | ![]() | Status | - | - | 10 | Enables the user to evade all attacks. It may fail if used in succession. |
| TM18 | Rain Dance | ![]() | Status | - | - | 5 | A heavy rain falls for five turns, powering up WATER- type moves. |
| TM21 | Frustration | ![]() | Physical | - | 100 | 20 | This attack move grows more powerful the less the user likes its TRAINER. |
| TM23 | Iron Tail | ![]() | Physical | 100 | 75 | 15 | An attack with a steel-hard tail. It may lower the foe’s DEFENSE stat. |
| TM24 | Thunderbolt | ![]() | Special | 95 | 100 | 15 | A strong electrical attack that may also leave the foe paralyzed. |
| TM25 | Thunder | ![]() | Special | 120 | 70 | 10 | A brutal lightning attack that may also leave the foe paralyzed. |
| TM26 | Earthquake | ![]() | Physical | 100 | 100 | 10 | An earthquake that strikes all Pokémon in battle excluding the user. |
| TM27 | Return | ![]() | Physical | - | 100 | 20 | This attack move grows more powerful the more the user likes its TRAINER. |
| TM28 | Dig | ![]() | Physical | 60 | 100 | 10 | An attack that hits on the 2nd turn. Can also be used to exit dungeons. |
| TM31 | Brick Break | ![]() | Physical | 75 | 100 | 15 | An attack that also breaks any barrier like LIGHT SCREEN and REFLECT. |
| TM32 | Double Team | ![]() | Status | - | - | 15 | The user creates illusory copies of itself to raise its evasiveness. |
| TM39 | Rock Tomb | ![]() | Physical | 50 | 80 | 10 | Boulders are hurled at the foe. It also lowers the foe’s SPEED if it hits. |
| TM40 | Aerial Ace | ![]() | Physical | 60 | - | 20 | An extremely fast attack against one target. It can’t be evaded. |
| TM42 | Facade | ![]() | Physical | 70 | 100 | 20 | An attack that is boosted if user is burned, poisoned, or paralyzed. |
| TM43 | Secret Power | ![]() | Physical | 70 | 100 | 20 | An attack that may have an additional effect that varies with the terrain. |
| TM44 | Rest | ![]() | Status | - | - | 5 | The user sleeps for two turns to fully restore HP and heal any status problem. |
| TM45 | Attract | ![]() | Status | - | 100 | 15 | If it is the other gender, the foe is made infatuated and unlikely to attack. |
| TM46 | Thief | ![]() | Physical | 40 | 100 | 10 | An attack that may take the foe’s held item if the user isn’t holding one. |
| TM50 | Overheat | ![]() | Special | 140 | 90 | 5 | An intense attack that also sharply reduces the user’s SP. ATK stat. |
| Class | Description | |||||
|---|---|---|---|---|---|---|
| Body Slam | ![]() | Physical | 85 | 100 | 15 | The user drops its full body on the foe. It may leave the foe paralyzed. |
| Counter | ![]() | Physical | - | 100 | 20 | A retaliation move that counters any physical hit with double the damage. |
| Double-Edge | ![]() | Physical | 120 | 100 | 15 | A reckless, life- risking tackle that also hurts the user a little. |
| Mega Kick | ![]() | Physical | 120 | 75 | 5 | The foe is attacked by a kick fired with muscle-packed power. |
| Mega Punch | ![]() | Physical | 80 | 85 | 20 | The foe is slugged by a punch thrown with muscle-packed power. |
| Metronome | ![]() | Status | - | - | 10 | Waggles a finger and stimulates the brain into using any move at random. |
| Mimic | ![]() | Status | - | - | 10 | The user copies the move last used by the foe for the rest of the battle. |
| Rock Slide | ![]() | Physical | 75 | 90 | 10 | Large boulders are hurled at the foe. It may make the foe flinch. |
| Seismic Toss | ![]() | Physical | - | 100 | 20 | A gravity-fed throw that causes damage matching the user’s level. |
| Substitute | ![]() | Status | - | - | 10 | The user creates a decoy using one- quarter of its full HP. |
Vital Spirit
Prevents sleep.
Prevents sleep.
Anger Point
Raises Attack to the maximum of six stages upon receiving a critical hit.





















Physical
Status
Special




