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FR/LG / Moves

Odor Sleuth

Odor Sleuth

Normal-type status move in Pokémon FireRed and LeafGreen.

NormalStatus

Odor Sleuth

Normal-type move

Introduced

Generation III

Power

-

Accuracy

-

PP

40

Priority

0

Makes contact?

No

Machine

-

Flavor

In-game flavor text and battle data for this move.
NormalStatus

Completely negates the foe’s efforts to heighten its ability to evade.

Learners

Pokémon that learn this move naturally by leveling up.

Growlithe

#58

Fire
19

Arcanine

#59

Fire
Start

Related

View all moves→
Other moves that share this move type.
MoveTypeClassTM/HMPowerAcc.PPPokémonDescription
AssistNormalStatus

-

--202

The user randomly picks and uses a move of an allied Pokémon.

AttractNormalStatus-10015135

If it is the other gender, the foe is made infatuated and unlikely to attack.

BarrageNormalPhysical

-

1585202

Round objects are hurled at the foe to strike two to five times.

Baton PassNormalStatus

-

--404

The user switches out, passing along any stat changes to the new battler.

Belly DrumNormalStatus

-

--107

The user maximizes its ATTACK stat at the cost of half its full HP.

BindNormalPhysical

-

1575203

A long body or tentacles are used to bind the foe for two to five turns.

BlockNormalStatus

-

--53

The user blocks the foe’s way with arms spread wide to prevent escape.

Body SlamNormalPhysical

-

8510015107

The user drops its full body on the foe. It may leave the foe paralyzed.

CamouflageNormalStatus

-

--201

Alters the user’s type depending on the location’s terrain.

CharmNormalStatus

-

-100207

The foe is charmed by the user’s cute appeals, sharply cutting its ATTACK.

Comet PunchNormalPhysical

-

1885152

The foe is hit with a flurry of punches that strike two to five times.

ConstrictNormalPhysical

-

10100355

The foe is attacked with long tentacles or vines. It may lower SPEED.

ConversionNormalStatus

-

--301

The user changes its type to match the type of one of its moves.

Conversion 2NormalStatus

-

--301

The user changes type to make itself resistant to the last attack it took.

CovetNormalPhysical

-

40100251

A cutely executed attack that also steals the foe’s hold item.

Crush ClawNormalPhysical

-

7595103

The foe is attacked with sharp claws. It may also lower the foe’s DEFENSE.

CutNormalPhysical50953046

A basic attack. It can be used to cut down thin trees and grass.

Defense CurlNormalStatus

-

--4011

The user curls up to conceal weak spots and raise its DEFENSE stat.

DisableNormalStatus

-

-552022

For a few turns, it prevents the foe from using the move it last used.

Dizzy PunchNormalPhysical

-

70100101

The foe is hit with a rhythmic punch that may leave it confused.

Double SlapNormalPhysical

-

15851010

The foe is slapped repeatedly, back and forth, two to five times.

Double TeamNormalStatus--15148

The user creates illusory copies of itself to raise its evasiveness.

Double-EdgeNormalPhysical

-

12010015140

A reckless, life- risking tackle that also hurts the user a little.

Egg BombNormalPhysical

-

10075102

A large egg is hurled with great force at the foe to inflict damage.

EncoreNormalStatus

-

-10056

Makes the foe use the move it last used repeatedly for two to six turns.

EndeavorNormalPhysical

-

-10054

Gains power the fewer HP the user has compared with the foe.

EndureNormalStatus

-

--107

The user endures any hit with 1 HP left. It may fail if used in succession.

ExplosionNormalPhysical

-

250100518

The user explodes to inflict terrible damage even while fainting itself.

Extreme SpeedNormalPhysical

-

8010051

A blindingly speedy charge attack that always goes before any other.

FacadeNormalPhysical7010020148

An attack that is boosted if user is burned, poisoned, or paralyzed.

Fake OutNormalPhysical

-

40100105

An attack that hits first and causes flinching. Usable only on 1st turn.

False SwipeNormalPhysical

-

40100407

A restrained attack that always leaves the foe with at least 1 HP.

FlailNormalPhysical

-

-1001518

A desperate attack that becomes more powerful the less HP the user has.

FlashNormalStatus-702053

A blast of light that cuts the foe’s accuracy. It also illuminates caves.

Focus EnergyNormalStatus

-

--3017

The user takes a deep breath and focuses to raise its critical-hit ratio.

Follow MeNormalStatus

-

--201

The user draws attention to itself, making foes attack only the user.

ForesightNormalStatus

-

--4014

Completely negates the foe’s efforts to heighten its ability to evade.

FrustrationNormalPhysical-10020148

This attack move grows more powerful the less the user likes its TRAINER.

Fury AttackNormalPhysical

-

15852014

The foe is jabbed repeatedly with a horn or beak two to five times.

Fury SwipesNormalPhysical

-

18801514

The foe is raked with sharp claws or scythes two to five times.

GlareNormalStatus

-

-75302

The user intimidates the foe with the design on its belly to cause paralysis.

GrowlNormalStatus

-

-1004029

The user growls in a cute way, making the foe lower its ATTACK stat.

GrowthNormalStatus

-

--208

The user’s body is forced to grow, raising the SP. ATK stat.

GuillotineNormalPhysical

-

-3053

A vicious tearing attack with pincers. The foe will faint if it hits.

HardenNormalStatus

-

--3011

The user stiffens all the muscles in its body to raise its DEFENSE stat.

HeadbuttNormalPhysical

-

70100159

The user sticks its head out and rams. It may make the foe flinch.

Heal BellNormalStatus

-

--51

A soothing bell chimes to heal the status problems of all allies.

Helping HandNormalStatus

-

--209

A move that boosts the power of the ally’s attack in a battle.

Hidden PowerNormalPhysical110015148

An attack that varies in type and intensity depending on the user.

Horn AttackNormalPhysical

-

65100257

The foe is jabbed with a sharply pointed horn to inflict damage.

Horn DrillNormalPhysical

-

-3058

The horn is rotated like a drill to ram. The foe will faint if it hits.

HowlNormalStatus

-

--402

The user howls to raise its spirit and boost its ATTACK stat.

Hyper BeamNormalPhysical15090580

A severely damaging attack that makes the user rest on the next turn.

Hyper FangNormalPhysical

-

8090152

The foe is attacked with sharp fangs. It may make the foe flinch.

Hyper VoiceNormalPhysical

-

90100101

The user lets loose a horribly loud shout with the power to damage.

LeerNormalStatus

-

-1003036

The foe is given an intimidating look that lowers its DEFENSE stat.

Lock-OnNormalStatus

-

--53

The user locks on to the foe, making the next move sure to hit.

Lovely KissNormalStatus

-

-75101

The user forces a kiss on the foe with a scary face that induces sleep.

Mean LookNormalStatus

-

--57

The foe is fixed with a mean look that prevents it from escaping.

Mega KickNormalPhysical

-

12075550

The foe is attacked by a kick fired with muscle-packed power.

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