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Houndour

Edition differences: original GBA and Nintendo Switch (2026)

Battle data describes Generation III rules. Availability notes distinguish native catches, evolution and breeding from original GBA imports. GBA games can trade with compatible Generation III games after the network quest; Switch supports local FireRed/LeafGreen trading and cannot import Pokémon from other games. Transfers to Pokémon HOME are one way.

GBA: AuroraTicket and MysticTicket required historical event distributions. Switch: both tickets are added after entering the Hall of Fame, providing access to Deoxys on Birth Island and Lugia/Ho-Oh on Navel Rock. Other event Pokémon and GBA imports are not made available by these tickets.

Original GBA: a roaming Entei or Raikou that successfully ends an encounter with Roar disappears permanently because of a game bug. The Switch editions fix this Roar disappearance bug.

Back to Pokédex

Houndour

#228 in the National Pokédex • Dark Pokémon

Houndour sprite

Normal

Shiny Houndour sprite

Shiny

Pokédex entries

FireRed

To corner prey, they check each other’s location using barks that only they can understand.

LeafGreen

It uses different kinds of cries for communicating with others of its kind and for pursuing prey.

Details

Types

DarkFire

Category

Dark Pokémon

Height

0.6 m (2'00")

Weight

10.8 kg (23.8 lbs)

National Pokédex

#0228

Stats

Base stat spread shown as a hex chart and supporting stat bars.

Min

Max

HP

45

200

294

Attack

60

112

240

Defense

30

58

174

Sp. Atk

80

148

284

Sp. Def

50

94

218

Speed

65

121

251

Total

330

Ranges are for Level 100. Max assumes a beneficial nature, 252 EVs, and 31 IVs; min assumes a hindering nature, 0 EVs, and 0 IVs.

Game availability

GBA: requires importing from another Generation III game.Switch: unavailable. This page documents the supported Generation III Pokémon.

It's Super Effective

Damage multipliers Houndour takes from each attacking type, sorted from worst weakness to best resistance.

Growth

EV yield, catch rate, and experience details for this Pokémon.
EV yield
1 SpA
Catch rate
120
Base Exp.
114

Eggs

Egg groups, gender ratio, and hatching details for this Pokémon.
Egg groups
Gender
50% male
50% female
Egg cycles
20 (5,375 steps)

Evolution

Evolution requirements shown in a compact table or chain view.
PokémonRequiresEvolution
Houndour

Houndour

#228

Level 24

This line requires importing Pokémon from another Generation III game on GBA; unavailable on Switch.

Requires the National Pokédex.

Houndoom

Houndoom

#229

Moves

Moves this Pokémon learns naturally by reaching specific levels.
Class
Description
StartLeerNormalStatus-10030

The foe is given an intimidating look that lowers its DEFENSE stat.

StartEmberFireSpecial4010025

The foe is attacked with small flames. The foe may suffer a burn.

7HowlNormalStatus--40

The user howls to raise its spirit and boost its ATTACK stat.

13SmogPoisonPhysical207020

The foe is attacked with exhaust gases. It may also poison the foe.

19RoarNormalStatus-10020

The foe is made to switch out with an ally. In the wild, the battle ends.

25BiteDarkSpecial6010025

The user bites with vicious fangs. It may make the foe flinch.

31Odor SleuthNormalStatus--40

Completely negates the foe’s efforts to heighten its ability to evade.

37Feint AttackDarkSpecial60-20

The user draws up close to the foe disarmingly, then hits without fail.

43FlamethrowerFireSpecial9510015

The foe is scorched with intense flames. The foe may suffer a burn.

49CrunchDarkSpecial8010015

The foe is crunched with sharp fangs. It may lower the foe’s SP. DEF.

Machine compatibility for Generation III. HM08 Dive cannot be obtained in FireRed or LeafGreen; a Pokémon must learn it in another Generation III game and be traded in on GBA. Switch has no incoming transfers from those games.
Class
Description
TM05RoarNormalStatus-10020

The foe is made to switch out with an ally. In the wild, the battle ends.

TM06ToxicPoisonStatus-8510

A move that badly poisons the foe. Its poison damage worsens every turn.

TM10Hidden PowerNormalPhysical-10015

An attack that varies in type and intensity depending on the user.

TM11Sunny DayFireStatus--5

The sun blazes for five turns, powering up FIRE-type moves.

TM12TauntDarkStatus-10020

The foe is taunted into a rage that allows it to use only attack moves.

TM17ProtectNormalStatus--10

Enables the user to evade all attacks. It may fail if used in succession.

TM21FrustrationNormalPhysical-10020

This attack move grows more powerful the less the user likes its TRAINER.

TM22Solar BeamGrassSpecial12010010

A 2-turn move that blasts the foe with absorbed energy in the 2nd turn.

TM23Iron TailSteelPhysical1007515

An attack with a steel-hard tail. It may lower the foe’s DEFENSE stat.

TM27ReturnNormalPhysical-10020

This attack move grows more powerful the more the user likes its TRAINER.

TM30Shadow BallGhostPhysical8010015

A shadowy blob is hurled at the foe. May also lower the foe’s SP. DEF.

TM32Double TeamNormalStatus--15

The user creates illusory copies of itself to raise its evasiveness.

TM35FlamethrowerFireSpecial9510015

The foe is scorched with intense flames. The foe may suffer a burn.

TM36Sludge BombPoisonPhysical9010010

Filthy sludge is hurled at the foe. It may poison the target.

TM38Fire BlastFireSpecial120855

The foe is hit with an intense flame. It may leave the target with a burn.

TM41TormentDarkStatus-10015

It enrages the foe, making it incapable of using the same move successively.

TM42FacadeNormalPhysical7010020

An attack that is boosted if user is burned, poisoned, or paralyzed.

TM43Secret PowerNormalPhysical7010020

An attack that may have an additional effect that varies with the terrain.

TM44RestPsychicStatus--10

The user sleeps for two turns to fully restore HP and heal any status problem.

TM45AttractNormalStatus-10015

If it is the other gender, the foe is made infatuated and unlikely to attack.

TM46ThiefDarkSpecial4010010

An attack that may take the foe’s held item if the user isn’t holding one.

TM49SnatchDarkStatus--10

Steals the effects of the foe’s healing or status-changing move.

TM50OverheatFireSpecial140905

An intense attack that also sharply reduces the user’s SP. ATK stat.

HM06Rock SmashFightingPhysical2010015

An attack that may also cut DEFENSE. It can also smash cracked boulders.

Tutors

Moves this Pokémon can learn from move tutors in this game.
Class
Description
Body SlamNormalPhysical8510015

The user drops its full body on the foe. It may leave the foe paralyzed.

CounterFightingPhysical-10020

A retaliation move that counters any physical hit with double the damage.

Double-EdgeNormalPhysical12010015

A reckless, life-risking tackle that also hurts the user a little.

Dream EaterPsychicSpecial10010015

Absorbs half the damage it inflicted on a sleeping foe to restore HP.

MimicNormalStatus--10

The user copies the move last used by the foe for the rest of the battle.

SubstituteNormalStatus--10

The user creates a decoy using one-quarter of its full HP.

Breeding

Moves this Pokémon can inherit through breeding or similar methods.
Class
Description
Beat UpDarkSpecial1010010

All party Pokémon join in the attack. The more allies, the more damage.

CounterFightingPhysical-10020

A retaliation move that counters any physical hit with double the damage.

Fire SpinFireSpecial157015

The foe is trapped in an intense spiral of fire that rages two to five turns.

PursuitDarkSpecial4010020

An attack move that works especially well on a foe that is switching out.

RageNormalPhysical2010020

An attack that becomes stronger each time the user is hit in battle.

ReversalFightingPhysical-10015

An all-out attack that becomes more powerful the less HP the user has.

SpiteGhostStatus-10010

A move that cuts 2 to 5 PP from the move last used by the foe.

Will-O-WispFireStatus-7515

A sinister, bluish white flame is shot at the foe to inflict a burn.

Traits

Ability options available to this Pokémon in this game.

Early Bird

Awakens quickly from sleep.

Makes sleep pass twice as quickly.

Flash Fire

Powers up if hit by fire.

Protects against Fire moves. Once one has been blocked, the Pokémon's own Fire moves inflict 1.5× damage until it leaves battle.

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