Edition differences: original GBA and Nintendo Switch (2026)
Battle data describes Generation III rules. Availability notes distinguish native catches, evolution and breeding from original GBA imports. GBA games can trade with compatible Generation III games after the network quest; Switch supports local FireRed/LeafGreen trading and cannot import Pokémon from other games. Transfers to Pokémon HOME are one way.
GBA: AuroraTicket and MysticTicket required historical event distributions. Switch: both tickets are added after entering the Hall of Fame, providing access to Deoxys on Birth Island and Lugia/Ho-Oh on Navel Rock. Other event Pokémon and GBA imports are not made available by these tickets.
Original GBA: a roaming Entei or Raikou that successfully ends an encounter with Roar disappears permanently because of a game bug. The Switch editions fix this Roar disappearance bug.
Houndour
#228 in the National Pokédex • Dark Pokémon
Pokédex entries
FireRed
To corner prey, they check each other’s location using barks that only they can understand.
LeafGreen
It uses different kinds of cries for communicating with others of its kind and for pursuing prey.
Details
Types


Category
Abilities
Height
Weight
National Pokédex
Stats
Min
Max
HP
45
200
294
Attack
60
112
240
Defense
30
58
174
Sp. Atk
80
148
284
Sp. Def
50
94
218
Speed
65
121
251
Total
330
Ranges are for Level 100. Max assumes a beneficial nature, 252 EVs, and 31 IVs; min assumes a hindering nature, 0 EVs, and 0 IVs.
Game availability
GBA: requires importing from another Generation III game.Switch: unavailable. This page documents the supported Generation III Pokémon.
Growth
| EV yield | 1 SpA |
|---|---|
| Catch rate | 120 |
| Base Exp. | 114 |
Eggs
| Egg groups | |
|---|---|
| Gender | 50% male 50% female |
| Egg cycles | 20 (5,375 steps) |
Evolution
| Pokémon | Requires | Evolution |
|---|---|---|
![]() Houndour #228 | Level 24 This line requires importing Pokémon from another Generation III game on GBA; unavailable on Switch. Requires the National Pokédex. | ![]() Houndoom #229 |
Moves
| Class | Description | ||||||
|---|---|---|---|---|---|---|---|
| Start | Leer | ![]() | Status | - | 100 | 30 | The foe is given an intimidating look that lowers its DEFENSE stat. |
| Start | Ember | ![]() | Special | 40 | 100 | 25 | The foe is attacked with small flames. The foe may suffer a burn. |
| 7 | Howl | ![]() | Status | - | - | 40 | The user howls to raise its spirit and boost its ATTACK stat. |
| 13 | Smog | ![]() | Physical | 20 | 70 | 20 | The foe is attacked with exhaust gases. It may also poison the foe. |
| 19 | Roar | ![]() | Status | - | 100 | 20 | The foe is made to switch out with an ally. In the wild, the battle ends. |
| 25 | Bite | ![]() | Special | 60 | 100 | 25 | The user bites with vicious fangs. It may make the foe flinch. |
| 31 | Odor Sleuth | ![]() | Status | - | - | 40 | Completely negates the foe’s efforts to heighten its ability to evade. |
| 37 | Feint Attack | ![]() | Special | 60 | - | 20 | The user draws up close to the foe disarmingly, then hits without fail. |
| 43 | Flamethrower | ![]() | Special | 95 | 100 | 15 | The foe is scorched with intense flames. The foe may suffer a burn. |
| 49 | Crunch | ![]() | Special | 80 | 100 | 15 | The foe is crunched with sharp fangs. It may lower the foe’s SP. DEF. |
| Class | Description | ||||||
|---|---|---|---|---|---|---|---|
| TM05 | Roar | ![]() | Status | - | 100 | 20 | The foe is made to switch out with an ally. In the wild, the battle ends. |
| TM06 | Toxic | ![]() | Status | - | 85 | 10 | A move that badly poisons the foe. Its poison damage worsens every turn. |
| TM10 | Hidden Power | ![]() | Physical | - | 100 | 15 | An attack that varies in type and intensity depending on the user. |
| TM11 | Sunny Day | ![]() | Status | - | - | 5 | The sun blazes for five turns, powering up FIRE-type moves. |
| TM12 | Taunt | ![]() | Status | - | 100 | 20 | The foe is taunted into a rage that allows it to use only attack moves. |
| TM17 | Protect | ![]() | Status | - | - | 10 | Enables the user to evade all attacks. It may fail if used in succession. |
| TM21 | Frustration | ![]() | Physical | - | 100 | 20 | This attack move grows more powerful the less the user likes its TRAINER. |
| TM22 | Solar Beam | ![]() | Special | 120 | 100 | 10 | A 2-turn move that blasts the foe with absorbed energy in the 2nd turn. |
| TM23 | Iron Tail | ![]() | Physical | 100 | 75 | 15 | An attack with a steel-hard tail. It may lower the foe’s DEFENSE stat. |
| TM27 | Return | ![]() | Physical | - | 100 | 20 | This attack move grows more powerful the more the user likes its TRAINER. |
| TM30 | Shadow Ball | ![]() | Physical | 80 | 100 | 15 | A shadowy blob is hurled at the foe. May also lower the foe’s SP. DEF. |
| TM32 | Double Team | ![]() | Status | - | - | 15 | The user creates illusory copies of itself to raise its evasiveness. |
| TM35 | Flamethrower | ![]() | Special | 95 | 100 | 15 | The foe is scorched with intense flames. The foe may suffer a burn. |
| TM36 | Sludge Bomb | ![]() | Physical | 90 | 100 | 10 | Filthy sludge is hurled at the foe. It may poison the target. |
| TM38 | Fire Blast | ![]() | Special | 120 | 85 | 5 | The foe is hit with an intense flame. It may leave the target with a burn. |
| TM41 | Torment | ![]() | Status | - | 100 | 15 | It enrages the foe, making it incapable of using the same move successively. |
| TM42 | Facade | ![]() | Physical | 70 | 100 | 20 | An attack that is boosted if user is burned, poisoned, or paralyzed. |
| TM43 | Secret Power | ![]() | Physical | 70 | 100 | 20 | An attack that may have an additional effect that varies with the terrain. |
| TM44 | Rest | ![]() | Status | - | - | 10 | The user sleeps for two turns to fully restore HP and heal any status problem. |
| TM45 | Attract | ![]() | Status | - | 100 | 15 | If it is the other gender, the foe is made infatuated and unlikely to attack. |
| TM46 | Thief | ![]() | Special | 40 | 100 | 10 | An attack that may take the foe’s held item if the user isn’t holding one. |
| TM49 | Snatch | ![]() | Status | - | - | 10 | Steals the effects of the foe’s healing or status-changing move. |
| TM50 | Overheat | ![]() | Special | 140 | 90 | 5 | An intense attack that also sharply reduces the user’s SP. ATK stat. |
| HM06 | Rock Smash | ![]() | Physical | 20 | 100 | 15 | An attack that may also cut DEFENSE. It can also smash cracked boulders. |
Tutors
| Class | Description | |||||
|---|---|---|---|---|---|---|
| Body Slam | ![]() | Physical | 85 | 100 | 15 | The user drops its full body on the foe. It may leave the foe paralyzed. |
| Counter | ![]() | Physical | - | 100 | 20 | A retaliation move that counters any physical hit with double the damage. |
| Double-Edge | ![]() | Physical | 120 | 100 | 15 | A reckless, life-risking tackle that also hurts the user a little. |
| Dream Eater | ![]() | Special | 100 | 100 | 15 | Absorbs half the damage it inflicted on a sleeping foe to restore HP. |
| Mimic | ![]() | Status | - | - | 10 | The user copies the move last used by the foe for the rest of the battle. |
| Substitute | ![]() | Status | - | - | 10 | The user creates a decoy using one-quarter of its full HP. |
Breeding
| Class | Description | |||||
|---|---|---|---|---|---|---|
| Beat Up | ![]() | Special | 10 | 100 | 10 | All party Pokémon join in the attack. The more allies, the more damage. |
| Counter | ![]() | Physical | - | 100 | 20 | A retaliation move that counters any physical hit with double the damage. |
| Fire Spin | ![]() | Special | 15 | 70 | 15 | The foe is trapped in an intense spiral of fire that rages two to five turns. |
| Pursuit | ![]() | Special | 40 | 100 | 20 | An attack move that works especially well on a foe that is switching out. |
| Rage | ![]() | Physical | 20 | 100 | 20 | An attack that becomes stronger each time the user is hit in battle. |
| Reversal | ![]() | Physical | - | 100 | 15 | An all-out attack that becomes more powerful the less HP the user has. |
| Spite | ![]() | Status | - | 100 | 10 | A move that cuts 2 to 5 PP from the move last used by the foe. |
| Will-O-Wisp | ![]() | Status | - | 75 | 15 | A sinister, bluish white flame is shot at the foe to inflict a burn. |
Traits
Early Bird
Awakens quickly from sleep.
Makes sleep pass twice as quickly.
Flash Fire
Powers up if hit by fire.
Protects against Fire moves. Once one has been blocked, the Pokémon's own Fire moves inflict 1.5× damage until it leaves battle.












































Status
Special
Physical

