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Houndour

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Houndour in Pokémon Brilliant Diamond & Shining Pearl

#228 in the Brilliant Diamond and Shining Pearl Pokédex • Dark Pokémon

Houndour in the National Pokédex

Pokédex entries

Brilliant Diamond

It conveys its feelings using different cries. It works in a pack to cleverly take down prey.

Shining Pearl

It conveys its feelings using different cries. It works in a pack to cleverly take down prey.

Pokémon details

Types

DarkFire

Category

Dark Pokémon

Height

0.6 m (2'00")

Weight

10.8 kg (23.8 lbs)

National Pokédex

#0228

Pokédex

#228

Houndour in Other Games

National Dex page

Base stat spread shown as a hex chart and supporting stat bars.

Min

Max

HP

45

200

294

Attack

60

112

240

Defense

30

58

174

Sp. Atk

80

148

284

Sp. Def

50

94

218

Speed

65

121

251

Total

330

Ranges are for Level 100. Max assumes a beneficial nature, 252 EVs, and 31 IVs; min assumes a hindering nature, 0 EVs, and 0 IVs.

Type-only matchups for Houndour, sorted from worst weakness to best resistance. Abilities, held items and battle conditions can change the damage taken.

EV yield, catch rate, and experience details for this Pokémon.
Pokédexes
-
EV yield
1 SpA
Catch rate
120
Base Exp.
66

Egg groups, gender ratio, and hatching details for this Pokémon.
Egg groups
Gender
50% male
50% female
Egg cycles
20 cycles

Evolution requirements shown in a compact table or chain view.
PokémonRequiresEvolution
Houndour

Houndour

#228

Level 24

Houndoom

Houndoom

#229

Moves this Pokémon learns naturally by reaching specific levels.
Class
StartLeer

Normal-10030
StartEmber

Fire4010025
4Howl

Normal--40
8Smog

Poison307020
13Roar

The target is scared off, and a different Pokémon is dragged out. In the wild, this ends a battle against a single Pokémon.

Normal--20
16Bite

Dark6010025
20Taunt

The target is taunted into a rage that allows it to use only attack moves for three turns.

Dark-10020
25Beat Up

Dark-10010
28Fire Fang

Fire659515
32Payback

The user stores power, then attacks. If the user moves after the target, this attack's power will be doubled.

Dark5010010
37Flame Charge

Fire5010020
40Foul Play

Dark9510015
44Flamethrower

The target is scorched with an intense blast of fire. This may also leave the target with a burn.

Fire9010015
49Crunch

Dark8010015
52Nasty Plot

The user stimulates its brain by thinking bad thoughts. This sharply raises the user's Sp. Atk stat.

Dark--20
56Inferno

Fire100505

Moves this Pokémon can learn from Technical Machines in Pokémon Brilliant Diamond and Shining Pearl.
Class
TM05Roar

The target is scared off, and a different Pokémon is dragged out. In the wild, this ends a battle against a single Pokémon.

Normal--20
TM11Sunny Day

The user intensifies the sun for five turns, powering up Fire-type moves. It lowers the power of Water-type moves.

Fire--5
TM12Taunt

The target is taunted into a rage that allows it to use only attack moves for three turns.

Dark-10020
TM17Protect

This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession.

Normal--10
TM22Solar Beam

In this two-turn attack, the user gathers light, then blasts a bundled beam on the next turn.

Grass12010010
TM23Iron Tail

The target is slammed with a steel-hard tail. This may also lower the target's Defense stat.

Steel1007515
TM30Shadow Ball

The user hurls a shadowy blob at the target. This may also lower the target's Sp. Def stat.

Ghost8010015
TM32Double Team

By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.

Normal--15
TM35Flamethrower

The target is scorched with an intense blast of fire. This may also leave the target with a burn.

Fire9010015
TM36Sludge Bomb

Unsanitary sludge is hurled at the target. This may also poison the target.

Poison9010010
TM38Fire Blast

The target is attacked with an intense blast of all-consuming fire. This may also leave the target with a burn.

Fire110855
TM41Torment

The user torments and enrages the target, making it incapable of using the same move twice in a row.

Dark-10015
TM42Facade

This attack move doubles its power if the user is poisoned, burned, or paralyzed.

Normal7010020
TM44Rest

The user goes to sleep for two turns. This fully restores the user's HP and heals any status conditions.

Psychic--10
TM45Attract

If it is the opposite gender of the user, the target becomes infatuated and less likely to attack.

Normal-10015
TM46Thief

The user attacks and steals the target's held item simultaneously. The user can't steal anything if it already holds an item.

Dark6010025
TM50Overheat

The user attacks the target at full power. The attack's recoil harshly lowers the user's Sp. Atk stat.

Fire130905
TM58Endure

The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession.

Normal--10
TM61Will-O-Wisp

The user shoots a sinister flame at the target to inflict a burn.

Fire-8515
TM63Nasty Plot

The user stimulates its brain by thinking bad thoughts. This sharply raises the user's Sp. Atk stat.

Dark--20
TM66Payback

The user stores power, then attacks. If the user moves after the target, this attack's power will be doubled.

Dark5010010
TM78Snarl

The user yells as if it's ranting about something, which lowers the Sp. Atk stats of opposing Pokémon.

Dark559515
TM79Dark Pulse

The user releases a horrible aura imbued with dark thoughts. This may also make the target flinch.

Dark8010015
TM82Sleep Talk

While it is asleep, the user randomly uses one of the moves it knows.

Normal--10
TM85Dream Eater

The user eats the dreams of a sleeping target. The user's HP is restored by half the damage taken by the target.

Psychic10010015
TM87Swagger

The user enrages and confuses the target. However, this also sharply raises the target's Attack stat.

Normal-8515
TM90Substitute

The user creates a substitute for itself using some of its HP. The substitute serves as the user's decoy.

Normal--10
TM98Rock Smash

The user attacks with a punch. This may also lower the target's Defense stat.

Fighting4010015

Moves this Pokémon can inherit through breeding or similar methods.
Class
Beat Up

Dark-10010
Counter

Fighting-10020
Destiny Bond

Ghost--5
Feint

Normal3010010
Fire Fang

Fire659515
Fire Spin

Fire358515
Reversal

Fighting-10015
Spite

Ghost-10010
Sucker Punch

Dark701005
Thunder Fang

Electric659515

Ability options available to this Pokémon in this game.

Early Bird

Ability Slot 1

Makes sleep pass twice as quickly.

Flash Fire

Ability Slot 2

Absorbs Fire-type moves and boosts its own Fire-type moves after activation.

Unnerve(Hidden Ability)

Prevents opposing Pokémon from eating held Berries.

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