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Houndoom

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Houndoom in Pokémon Brilliant Diamond & Shining Pearl

#229 in the Brilliant Diamond and Shining Pearl Pokédex • Dark Pokémon

Houndoom in the National Pokédex

Pokédex entries

Brilliant Diamond

Long ago, people imagined its eerie howls to be the call of the grim reaper.

Shining Pearl

Long ago, people imagined its eerie howls to be the call of the grim reaper.

Pokémon details

Types

DarkFire

Category

Dark Pokémon

Height

1.4 m (4'07")

Weight

35 kg (77.2 lbs)

National Pokédex

#0229

Pokédex

#229

Houndoom in Other Games

National Dex page

Base stat spread shown as a hex chart and supporting stat bars.

Min

Max

HP

75

260

354

Attack

90

166

306

Defense

50

94

218

Sp. Atk

110

202

350

Sp. Def

80

148

284

Speed

95

175

317

Total

500

Ranges are for Level 100. Max assumes a beneficial nature, 252 EVs, and 31 IVs; min assumes a hindering nature, 0 EVs, and 0 IVs.

Type-only matchups for Houndoom, sorted from worst weakness to best resistance. Abilities, held items and battle conditions can change the damage taken.

EV yield, catch rate, and experience details for this Pokémon.
Pokédexes
-
EV yield
2 SpA
Catch rate
45
Base Exp.
175

Egg groups, gender ratio, and hatching details for this Pokémon.
Egg groups
Gender
50% male
50% female
Egg cycles
20 cycles

Evolution requirements shown in a compact table or chain view.
PokémonRequiresEvolution
Houndour

Houndour

#228

Level 24

Houndoom

Houndoom

#229

Known encounter locations for this Pokémon in this game.
Brilliant Diamond
LocationMethodLevelChanceConditions

Grand Underground

Grand Underground — Spacious Cave

Grand Underground hideaway--

Hideaway catalog unlock: Rare Spawn., Levels scale with progress: 1 badge 16–20; 2 badges 25–29; 3 badges 29–33; 4 badges 33–37; 5 badges 36–40; 6 badges 39–43; 7 badges 42–46; 8 badges 50–55; League cleared 58–63., Rare-spawn candidate; publisher percentage describes rare selection, not an unconditional encounter rate., Species pool depends on progression and Secret Base statue type boosts; overall spawn probability is unspecified.

Grand Underground

Grand Underground — Spacious Cave

Grand Underground hideaway--

Hideaway catalog unlock: National Pokédex., Levels scale with progress: 1 badge 16–20; 2 badges 25–29; 3 badges 29–33; 4 badges 33–37; 5 badges 36–40; 6 badges 39–43; 7 badges 42–46; 8 badges 50–55; League cleared 58–63., Species pool depends on progression and Secret Base statue type boosts; overall spawn probability is unspecified.

Grand Underground

Grand Underground — Volcanic Cave

Grand Underground hideaway--

Hideaway catalog unlock: Rare Spawn., Levels scale with progress: 1 badge 16–20; 2 badges 25–29; 3 badges 29–33; 4 badges 33–37; 5 badges 36–40; 6 badges 39–43; 7 badges 42–46; 8 badges 50–55; League cleared 58–63., Rare-spawn candidate; publisher percentage describes rare selection, not an unconditional encounter rate., Species pool depends on progression and Secret Base statue type boosts; overall spawn probability is unspecified.

Grand Underground

Grand Underground — Dazzling Cave

Grand Underground hideaway--

Hideaway catalog unlock: Rare Spawn., Levels scale with progress: 1 badge 16–20; 2 badges 25–29; 3 badges 29–33; 4 badges 33–37; 5 badges 36–40; 6 badges 39–43; 7 badges 42–46; 8 badges 50–55; League cleared 58–63., Rare-spawn candidate; publisher percentage describes rare selection, not an unconditional encounter rate., Species pool depends on progression and Secret Base statue type boosts; overall spawn probability is unspecified.

Grand Underground

Grand Underground — Dazzling Cave

Grand Underground hideaway--

Hideaway catalog unlock: National Pokédex., Levels scale with progress: 1 badge 16–20; 2 badges 25–29; 3 badges 29–33; 4 badges 33–37; 5 badges 36–40; 6 badges 39–43; 7 badges 42–46; 8 badges 50–55; League cleared 58–63., Species pool depends on progression and Secret Base statue type boosts; overall spawn probability is unspecified.

Grand Underground

Grand Underground — Sandsear Cave

Grand Underground hideaway--

Hideaway catalog unlock: Rare Spawn., Levels scale with progress: 1 badge 16–20; 2 badges 25–29; 3 badges 29–33; 4 badges 33–37; 5 badges 36–40; 6 badges 39–43; 7 badges 42–46; 8 badges 50–55; League cleared 58–63., Rare-spawn candidate; publisher percentage describes rare selection, not an unconditional encounter rate., Species pool depends on progression and Secret Base statue type boosts; overall spawn probability is unspecified.

Grand Underground

Grand Underground — Sandsear Cave

Grand Underground hideaway--

Hideaway catalog unlock: National Pokédex., Levels scale with progress: 1 badge 16–20; 2 badges 25–29; 3 badges 29–33; 4 badges 33–37; 5 badges 36–40; 6 badges 39–43; 7 badges 42–46; 8 badges 50–55; League cleared 58–63., Species pool depends on progression and Secret Base statue type boosts; overall spawn probability is unspecified.

Grand Underground

Grand Underground — Stargleam Cavern

Grand Underground hideaway--

Hideaway catalog unlock: Rare Spawn., Levels scale with progress: 1 badge 16–20; 2 badges 25–29; 3 badges 29–33; 4 badges 33–37; 5 badges 36–40; 6 badges 39–43; 7 badges 42–46; 8 badges 50–55; League cleared 58–63., Rare-spawn candidate; publisher percentage describes rare selection, not an unconditional encounter rate., Species pool depends on progression and Secret Base statue type boosts; overall spawn probability is unspecified.

Grand Underground

Grand Underground — Stargleam Cavern

Grand Underground hideaway--

Hideaway catalog unlock: National Pokédex., Levels scale with progress: 1 badge 16–20; 2 badges 25–29; 3 badges 29–33; 4 badges 33–37; 5 badges 36–40; 6 badges 39–43; 7 badges 42–46; 8 badges 50–55; League cleared 58–63., Species pool depends on progression and Secret Base statue type boosts; overall spawn probability is unspecified.

Grand Underground

Grand Underground — Typhlo Cavern

Grand Underground hideaway--

Hideaway catalog unlock: Rare Spawn., Levels scale with progress: 1 badge 16–20; 2 badges 25–29; 3 badges 29–33; 4 badges 33–37; 5 badges 36–40; 6 badges 39–43; 7 badges 42–46; 8 badges 50–55; League cleared 58–63., Rare-spawn candidate; publisher percentage describes rare selection, not an unconditional encounter rate., Species pool depends on progression and Secret Base statue type boosts; overall spawn probability is unspecified.

Shining Pearl
LocationMethodLevelChanceConditions

Route 214

Poké Radar24-

Level ranges show publisher minimum/maximum bounds; not every intermediate level necessarily occurs. Exact slot levels and conditional pool replacements are not fully verified., Precise Radar percentage remains unspecified; incomplete exact map-source reconciliation., Requires the National Pokédex and Poké Radar. Known percentages are conditional on the Radar-exclusive pool; starting a chain has a 20% ordinary-pool chance since version 1.1.3.

Route 215

Poké Radar20-22-

Level ranges show publisher minimum/maximum bounds; not every intermediate level necessarily occurs. Exact slot levels and conditional pool replacements are not fully verified., Precise Radar percentage remains unspecified; incomplete exact map-source reconciliation., Requires the National Pokédex and Poké Radar. Known percentages are conditional on the Radar-exclusive pool; starting a chain has a 20% ordinary-pool chance since version 1.1.3.

Grand Underground

Grand Underground — Spacious Cave

Grand Underground hideaway--

Hideaway catalog unlock: Rare Spawn., Levels scale with progress: 1 badge 16–20; 2 badges 25–29; 3 badges 29–33; 4 badges 33–37; 5 badges 36–40; 6 badges 39–43; 7 badges 42–46; 8 badges 50–55; League cleared 58–63., Rare-spawn candidate; publisher percentage describes rare selection, not an unconditional encounter rate., Species pool depends on progression and Secret Base statue type boosts; overall spawn probability is unspecified.

Grand Underground

Grand Underground — Spacious Cave

Grand Underground hideaway--

Hideaway catalog unlock: National Pokédex., Levels scale with progress: 1 badge 16–20; 2 badges 25–29; 3 badges 29–33; 4 badges 33–37; 5 badges 36–40; 6 badges 39–43; 7 badges 42–46; 8 badges 50–55; League cleared 58–63., Species pool depends on progression and Secret Base statue type boosts; overall spawn probability is unspecified.

Grand Underground

Grand Underground — Volcanic Cave

Grand Underground hideaway--

Hideaway catalog unlock: Rare Spawn., Levels scale with progress: 1 badge 16–20; 2 badges 25–29; 3 badges 29–33; 4 badges 33–37; 5 badges 36–40; 6 badges 39–43; 7 badges 42–46; 8 badges 50–55; League cleared 58–63., Rare-spawn candidate; publisher percentage describes rare selection, not an unconditional encounter rate., Species pool depends on progression and Secret Base statue type boosts; overall spawn probability is unspecified.

Grand Underground

Grand Underground — Dazzling Cave

Grand Underground hideaway--

Hideaway catalog unlock: Rare Spawn., Levels scale with progress: 1 badge 16–20; 2 badges 25–29; 3 badges 29–33; 4 badges 33–37; 5 badges 36–40; 6 badges 39–43; 7 badges 42–46; 8 badges 50–55; League cleared 58–63., Rare-spawn candidate; publisher percentage describes rare selection, not an unconditional encounter rate., Species pool depends on progression and Secret Base statue type boosts; overall spawn probability is unspecified.

Grand Underground

Grand Underground — Dazzling Cave

Grand Underground hideaway--

Hideaway catalog unlock: National Pokédex., Levels scale with progress: 1 badge 16–20; 2 badges 25–29; 3 badges 29–33; 4 badges 33–37; 5 badges 36–40; 6 badges 39–43; 7 badges 42–46; 8 badges 50–55; League cleared 58–63., Species pool depends on progression and Secret Base statue type boosts; overall spawn probability is unspecified.

Grand Underground

Grand Underground — Sandsear Cave

Grand Underground hideaway--

Hideaway catalog unlock: Rare Spawn., Levels scale with progress: 1 badge 16–20; 2 badges 25–29; 3 badges 29–33; 4 badges 33–37; 5 badges 36–40; 6 badges 39–43; 7 badges 42–46; 8 badges 50–55; League cleared 58–63., Rare-spawn candidate; publisher percentage describes rare selection, not an unconditional encounter rate., Species pool depends on progression and Secret Base statue type boosts; overall spawn probability is unspecified.

Grand Underground

Grand Underground — Sandsear Cave

Grand Underground hideaway--

Hideaway catalog unlock: National Pokédex., Levels scale with progress: 1 badge 16–20; 2 badges 25–29; 3 badges 29–33; 4 badges 33–37; 5 badges 36–40; 6 badges 39–43; 7 badges 42–46; 8 badges 50–55; League cleared 58–63., Species pool depends on progression and Secret Base statue type boosts; overall spawn probability is unspecified.

Grand Underground

Grand Underground — Stargleam Cavern

Grand Underground hideaway--

Hideaway catalog unlock: Rare Spawn., Levels scale with progress: 1 badge 16–20; 2 badges 25–29; 3 badges 29–33; 4 badges 33–37; 5 badges 36–40; 6 badges 39–43; 7 badges 42–46; 8 badges 50–55; League cleared 58–63., Rare-spawn candidate; publisher percentage describes rare selection, not an unconditional encounter rate., Species pool depends on progression and Secret Base statue type boosts; overall spawn probability is unspecified.

Grand Underground

Grand Underground — Stargleam Cavern

Grand Underground hideaway--

Hideaway catalog unlock: National Pokédex., Levels scale with progress: 1 badge 16–20; 2 badges 25–29; 3 badges 29–33; 4 badges 33–37; 5 badges 36–40; 6 badges 39–43; 7 badges 42–46; 8 badges 50–55; League cleared 58–63., Species pool depends on progression and Secret Base statue type boosts; overall spawn probability is unspecified.

Grand Underground

Grand Underground — Typhlo Cavern

Grand Underground hideaway--

Hideaway catalog unlock: Rare Spawn., Levels scale with progress: 1 badge 16–20; 2 badges 25–29; 3 badges 29–33; 4 badges 33–37; 5 badges 36–40; 6 badges 39–43; 7 badges 42–46; 8 badges 50–55; League cleared 58–63., Rare-spawn candidate; publisher percentage describes rare selection, not an unconditional encounter rate., Species pool depends on progression and Secret Base statue type boosts; overall spawn probability is unspecified.

Moves this Pokémon learns naturally by reaching specific levels.
Class
StartLeer

Normal-10030
StartEmber

Fire4010025
StartNasty Plot

The user stimulates its brain by thinking bad thoughts. This sharply raises the user's Sp. Atk stat.

Dark--20
StartThunder Fang

Electric659515
StartInferno

Fire100505
4Howl

Normal--40
8Smog

Poison307020
13Roar

The target is scared off, and a different Pokémon is dragged out. In the wild, this ends a battle against a single Pokémon.

Normal--20
16Bite

Dark6010025
20Taunt

The target is taunted into a rage that allows it to use only attack moves for three turns.

Dark-10020
26Beat Up

Dark-10010
30Fire Fang

Fire659515
35Payback

The user stores power, then attacks. If the user moves after the target, this attack's power will be doubled.

Dark5010010
41Flame Charge

Fire5010020
45Foul Play

Dark9510015
50Flamethrower

The target is scorched with an intense blast of fire. This may also leave the target with a burn.

Fire9010015
56Crunch

Dark8010015
60Nasty Plot

The user stimulates its brain by thinking bad thoughts. This sharply raises the user's Sp. Atk stat.

Dark--20
65Inferno

Fire100505

Moves this Pokémon can learn from Technical Machines in Pokémon Brilliant Diamond and Shining Pearl.
Class
TM05Roar

The target is scared off, and a different Pokémon is dragged out. In the wild, this ends a battle against a single Pokémon.

Normal--20
TM11Sunny Day

The user intensifies the sun for five turns, powering up Fire-type moves. It lowers the power of Water-type moves.

Fire--5
TM12Taunt

The target is taunted into a rage that allows it to use only attack moves for three turns.

Dark-10020
TM15Hyper Beam

The target is attacked with a powerful beam. The user can't move on the next turn.

Normal150905
TM17Protect

This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession.

Normal--10
TM22Solar Beam

In this two-turn attack, the user gathers light, then blasts a bundled beam on the next turn.

Grass12010010
TM23Iron Tail

The target is slammed with a steel-hard tail. This may also lower the target's Defense stat.

Steel1007515
TM30Shadow Ball

The user hurls a shadowy blob at the target. This may also lower the target's Sp. Def stat.

Ghost8010015
TM32Double Team

By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.

Normal--15
TM35Flamethrower

The target is scorched with an intense blast of fire. This may also leave the target with a burn.

Fire9010015
TM36Sludge Bomb

Unsanitary sludge is hurled at the target. This may also poison the target.

Poison9010010
TM38Fire Blast

The target is attacked with an intense blast of all-consuming fire. This may also leave the target with a burn.

Fire110855
TM41Torment

The user torments and enrages the target, making it incapable of using the same move twice in a row.

Dark-10015
TM42Facade

This attack move doubles its power if the user is poisoned, burned, or paralyzed.

Normal7010020
TM44Rest

The user goes to sleep for two turns. This fully restores the user's HP and heals any status conditions.

Psychic--10
TM45Attract

If it is the opposite gender of the user, the target becomes infatuated and less likely to attack.

Normal-10015
TM46Thief

The user attacks and steals the target's held item simultaneously. The user can't steal anything if it already holds an item.

Dark6010025
TM50Overheat

The user attacks the target at full power. The attack's recoil harshly lowers the user's Sp. Atk stat.

Fire130905
TM58Endure

The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession.

Normal--10
TM61Will-O-Wisp

The user shoots a sinister flame at the target to inflict a burn.

Fire-8515
TM63Nasty Plot

The user stimulates its brain by thinking bad thoughts. This sharply raises the user's Sp. Atk stat.

Dark--20
TM66Payback

The user stores power, then attacks. If the user moves after the target, this attack's power will be doubled.

Dark5010010
TM68Giga Impact

The user charges at the target using every bit of its power. The user can't move on the next turn.

Normal150905
TM78Snarl

The user yells as if it's ranting about something, which lowers the Sp. Atk stats of opposing Pokémon.

Dark559515
TM79Dark Pulse

The user releases a horrible aura imbued with dark thoughts. This may also make the target flinch.

Dark8010015
TM82Sleep Talk

While it is asleep, the user randomly uses one of the moves it knows.

Normal--10
TM85Dream Eater

The user eats the dreams of a sleeping target. The user's HP is restored by half the damage taken by the target.

Psychic10010015
TM87Swagger

The user enrages and confuses the target. However, this also sharply raises the target's Attack stat.

Normal-8515
TM90Substitute

The user creates a substitute for itself using some of its HP. The substitute serves as the user's decoy.

Normal--10
TM96Strength

The target is slugged with a punch thrown at maximum power.

Normal8010015
TM98Rock Smash

The user attacks with a punch. This may also lower the target's Defense stat.

Fighting4010015

Each row is an individual acquisition option, not proof that every four-move combination is legal. Pokémon HOME uses destination-specific movesets; earlier-game moves are not automatically retained in BDSP.
Class
Counter

Nursery sharing: two Pokémon of the same species, with an empty move slot on the recipient.

Fighting-10020
Counter

Learn before evolving, then retain the move.

Fighting-10020
Destiny Bond

Nursery sharing: two Pokémon of the same species, with an empty move slot on the recipient.

Ghost--5
Destiny Bond

Learn before evolving, then retain the move.

Ghost--5
Feint

Nursery sharing: two Pokémon of the same species, with an empty move slot on the recipient.

Normal3010010
Feint

Learn before evolving, then retain the move.

Normal3010010
Fire Spin

Nursery sharing: two Pokémon of the same species, with an empty move slot on the recipient.

Fire358515
Fire Spin

Learn before evolving, then retain the move.

Fire358515
Reversal

Nursery sharing: two Pokémon of the same species, with an empty move slot on the recipient.

Fighting-10015
Reversal

Learn before evolving, then retain the move.

Fighting-10015
Spite

Nursery sharing: two Pokémon of the same species, with an empty move slot on the recipient.

Ghost-10010
Spite

Learn before evolving, then retain the move.

Ghost-10010
Sucker Punch

Nursery sharing: two Pokémon of the same species, with an empty move slot on the recipient.

Dark701005
Sucker Punch

Learn before evolving, then retain the move.

Dark701005

Ability options available to this Pokémon in this game.

Early Bird

Ability Slot 1

Makes sleep pass twice as quickly.

Flash Fire

Ability Slot 2

Absorbs Fire-type moves and boosts its own Fire-type moves after activation.

Unnerve(Hidden Ability)

Prevents opposing Pokémon from eating held Berries.

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