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Spoink

Edition differences: original GBA and Nintendo Switch (2026)

Battle data describes Generation III rules. Availability notes distinguish native catches, evolution and breeding from original GBA imports. GBA games can trade with compatible Generation III games after the network quest; Switch supports local FireRed/LeafGreen trading and cannot import Pokémon from other games. Transfers to Pokémon HOME are one way.

GBA: AuroraTicket and MysticTicket required historical event distributions. Switch: both tickets are added after entering the Hall of Fame, providing access to Deoxys on Birth Island and Lugia/Ho-Oh on Navel Rock. Other event Pokémon and GBA imports are not made available by these tickets.

Original GBA: a roaming Entei or Raikou that successfully ends an encounter with Roar disappears permanently because of a game bug. The Switch editions fix this Roar disappearance bug.

Back to Pokédex

Spoink

#325 in the National Pokédex • Bounce Pokémon

Spoink sprite

Normal

Shiny Spoink sprite

Shiny

Pokédex entries

FireRed

It apparently dies if it stops bouncing about. It carries a pearl from CLAMPERL on its head.

LeafGreen

It apparently dies if it stops bouncing about. It carries a pearl from CLAMPERL on its head.

Details

Type

Psychic

Category

Bounce Pokémon

Height

0.7 m (2'04")

Weight

30.6 kg (67.5 lbs)

National Pokédex

#0325

Stats

Base stat spread shown as a hex chart and supporting stat bars.

Min

Max

HP

60

230

324

Attack

25

49

163

Defense

35

67

185

Sp. Atk

70

130

262

Sp. Def

80

148

284

Speed

60

112

240

Total

330

Ranges are for Level 100. Max assumes a beneficial nature, 252 EVs, and 31 IVs; min assumes a hindering nature, 0 EVs, and 0 IVs.

Game availability

GBA: requires importing from another Generation III game.Switch: unavailable. This page documents the supported Generation III Pokémon.

It's Super Effective

Damage multipliers Spoink takes from each attacking type, sorted from worst weakness to best resistance.

Weak to

Resists

Growth

EV yield, catch rate, and experience details for this Pokémon.
EV yield
1 SpD
Catch rate
255
Base Exp.
89

Eggs

Egg groups, gender ratio, and hatching details for this Pokémon.
Egg groups
Gender
50% male
50% female
Egg cycles
20 (5,375 steps)

Evolution

Evolution requirements shown in a compact table or chain view.
PokémonRequiresEvolution
Spoink

Spoink

#325

Level 32

This line requires importing Pokémon from another Generation III game on GBA; unavailable on Switch.

Requires the National Pokédex.

Grumpig

Grumpig

#326

Moves

Moves this Pokémon learns naturally by reaching specific levels.
Class
Description
StartSplashNormalStatus--40

The user just flops and splashes around without having any effect.

7PsywavePsychicSpecial-8015

The foe is attacked with an odd, hot energy wave that varies in intensity.

10Odor SleuthNormalStatus--40

Completely negates the foe’s efforts to heighten its ability to evade.

16PsybeamPsychicSpecial6510020

A peculiar ray is shot at the foe. It may leave the foe confused.

19Psych UpNormalStatus--10

The user hypnotizes itself into copying any stat change made by the foe.

25Confuse RayGhostStatus-10010

The foe is exposed to a sinister ray that triggers confusion.

28Magic CoatPsychicStatus--15

Reflects back the foe’s LEECH SEED and any status-damaging move.

34PsychicPsychicSpecial9010010

A strong telekinetic attack. It may also lower the foe’s SP. DEF stat.

37RestPsychicStatus--10

The user sleeps for two turns to fully restore HP and heal any status problem.

37SnoreNormalPhysical4010015

An attack that can be used only while asleep. It may cause flinching.

43BounceFlyingPhysical85855

The user bounces on the foe on the 2nd turn. It may paralyze the foe.

Machine compatibility for Generation III. HM08 Dive cannot be obtained in FireRed or LeafGreen; a Pokémon must learn it in another Generation III game and be traded in on GBA. Switch has no incoming transfers from those games.
Class
Description
TM04Calm MindPsychicStatus--20

The user focuses its mind to raise the SP. ATK and SP. DEF stats.

TM06ToxicPoisonStatus-8510

A move that badly poisons the foe. Its poison damage worsens every turn.

TM10Hidden PowerNormalPhysical-10015

An attack that varies in type and intensity depending on the user.

TM11Sunny DayFireStatus--5

The sun blazes for five turns, powering up FIRE-type moves.

TM12TauntDarkStatus-10020

The foe is taunted into a rage that allows it to use only attack moves.

TM16Light ScreenPsychicStatus--30

A wall of light cuts damage from SP. ATK attacks for five turns.

TM17ProtectNormalStatus--10

Enables the user to evade all attacks. It may fail if used in succession.

TM18Rain DanceWaterStatus--5

A heavy rain falls for five turns, powering up WATER-type moves.

TM21FrustrationNormalPhysical-10020

This attack move grows more powerful the less the user likes its TRAINER.

TM23Iron TailSteelPhysical1007515

An attack with a steel-hard tail. It may lower the foe’s DEFENSE stat.

TM27ReturnNormalPhysical-10020

This attack move grows more powerful the more the user likes its TRAINER.

TM29PsychicPsychicSpecial9010010

A strong telekinetic attack. It may also lower the foe’s SP. DEF stat.

TM30Shadow BallGhostPhysical8010015

A shadowy blob is hurled at the foe. May also lower the foe’s SP. DEF.

TM32Double TeamNormalStatus--15

The user creates illusory copies of itself to raise its evasiveness.

TM33ReflectPsychicStatus--20

A wall of light cuts damage from physical attacks for five turns.

TM34Shock WaveElectricSpecial60-20

A rapid jolt of electricity strikes the foe. It can’t be evaded.

TM41TormentDarkStatus-10015

It enrages the foe, making it incapable of using the same move successively.

TM42FacadeNormalPhysical7010020

An attack that is boosted if user is burned, poisoned, or paralyzed.

TM43Secret PowerNormalPhysical7010020

An attack that may have an additional effect that varies with the terrain.

TM44RestPsychicStatus--10

The user sleeps for two turns to fully restore HP and heal any status problem.

TM45AttractNormalStatus-10015

If it is the other gender, the foe is made infatuated and unlikely to attack.

TM46ThiefDarkSpecial4010010

An attack that may take the foe’s held item if the user isn’t holding one.

TM48Skill SwapPsychicStatus--10

The user employs its psychic power to swap abilities with the foe.

TM49SnatchDarkStatus--10

Steals the effects of the foe’s healing or status-changing move.

HM05FlashNormalStatus-7020

A blast of light that cuts the foe’s accuracy. It also illuminates caves.

Tutors

Moves this Pokémon can learn from move tutors in this game.
Class
Description
Body SlamNormalPhysical8510015

The user drops its full body on the foe. It may leave the foe paralyzed.

Double-EdgeNormalPhysical12010015

A reckless, life-risking tackle that also hurts the user a little.

Dream EaterPsychicSpecial10010015

Absorbs half the damage it inflicted on a sleeping foe to restore HP.

MimicNormalStatus--10

The user copies the move last used by the foe for the rest of the battle.

SubstituteNormalStatus--10

The user creates a decoy using one-quarter of its full HP.

Breeding

Moves this Pokémon can inherit through breeding or similar methods.
Class
Description
ExtrasensoryPsychicSpecial8010030

The user attacks with an odd power that may make the foe flinch.

Future SightPsychicSpecial809015

Two turns after this move is used, the foe is attacked psychically.

SubstituteNormalStatus--10

The user creates a decoy using one-quarter of its full HP.

TrickPsychicStatus-10010

A move that tricks the foe into trading held items with the user.

Traits

Ability options available to this Pokémon in this game.

Thick Fat

Heat-and-cold protection.

Halves damage from Fire and Ice moves.

Own Tempo

Prevents confusion.

Prevents confusion.

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