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Spoink

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Spoink in Pokémon Brilliant Diamond & Shining Pearl

#325 in the Brilliant Diamond and Shining Pearl Pokédex • Bounce Pokémon

Spoink in the National Pokédex

Pokédex entries

Brilliant Diamond

It bounces constantly, using its tail like a spring. The shock of bouncing keeps its heart beating.

Shining Pearl

It bounces constantly, using its tail like a spring. The shock of bouncing keeps its heart beating.

Pokémon details

Type

Psychic

Category

Bounce Pokémon

Height

0.7 m (2'04")

Weight

30.6 kg (67.5 lbs)

National Pokédex

#0325

Pokédex

#325

Spoink in Other Games

National Dex page

Base stat spread shown as a hex chart and supporting stat bars.

Min

Max

HP

60

230

324

Attack

25

49

163

Defense

35

67

185

Sp. Atk

70

130

262

Sp. Def

80

148

284

Speed

60

112

240

Total

330

Ranges are for Level 100. Max assumes a beneficial nature, 252 EVs, and 31 IVs; min assumes a hindering nature, 0 EVs, and 0 IVs.

Type-only matchups for Spoink, sorted from worst weakness to best resistance. Abilities, held items and battle conditions can change the damage taken.

Weak to

Resists

EV yield, catch rate, and experience details for this Pokémon.
Pokédexes
-
EV yield
1 SpD
Catch rate
255
Base Exp.
66

Egg groups, gender ratio, and hatching details for this Pokémon.
Egg groups
Gender
50% male
50% female
Egg cycles
20 cycles

Evolution requirements shown in a compact table or chain view.
PokémonRequiresEvolution
Spoink

Spoink

#325

Level 32

Grumpig

Grumpig

#326

Known encounter locations for this Pokémon in this game.
Brilliant Diamond
LocationMethodLevelChanceConditions

Route 214

Walking22-2340%

During the daily swarm announced after obtaining the National Pokédex., Level ranges show publisher minimum/maximum bounds; not every intermediate level necessarily occurs. Exact slot levels and conditional pool replacements are not fully verified.

Shining Pearl
LocationMethodLevelChanceConditions

Route 214

Walking22-2340%

During the daily swarm announced after obtaining the National Pokédex., Level ranges show publisher minimum/maximum bounds; not every intermediate level necessarily occurs. Exact slot levels and conditional pool replacements are not fully verified.

Moves this Pokémon learns naturally by reaching specific levels.
Class
StartSplash

Normal--40
7Confusion

Psychic5010025
10Growl

Normal-10040
14Psybeam

Psychic6510020
15Psych Up

The user hypnotizes itself into copying any stat change made by the target.

Normal--10
18Confuse Ray

Ghost-10010
21Magic Coat

Psychic--15
26Zen Headbutt

Psychic809015
29Rest

The user goes to sleep for two turns. This fully restores the user's HP and heals any status conditions.

Psychic--10
29Power Gem

Rock8010020
33Snore

Normal5010015
38Psyshock

Psychic8010010
40Payback

The user stores power, then attacks. If the user moves after the target, this attack's power will be doubled.

Dark5010010
44Psychic

The target is hit by a strong telekinetic force. This may also lower the target's Sp. Def stat.

Psychic9010010
50Bounce

Flying85855

Moves this Pokémon can learn from Technical Machines in Pokémon Brilliant Diamond and Shining Pearl.
Class
TM04Calm Mind

The user quietly focuses its mind and calms its spirit to raise its Sp. Atk and Sp. Def stats.

Psychic--20
TM11Sunny Day

The user intensifies the sun for five turns, powering up Fire-type moves. It lowers the power of Water-type moves.

Fire--5
TM12Taunt

The target is taunted into a rage that allows it to use only attack moves for three turns.

Dark-10020
TM16Light Screen

A wondrous wall of light is put up to reduce damage from special attacks for five turns.

Psychic--30
TM17Protect

This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession.

Normal--10
TM18Rain Dance

The user summons a heavy rain that falls for five turns, powering up Water-type moves. It lowers the power of Fire-type moves.

Water--5
TM23Iron Tail

The target is slammed with a steel-hard tail. This may also lower the target's Defense stat.

Steel1007515
TM29Psychic

The target is hit by a strong telekinetic force. This may also lower the target's Sp. Def stat.

Psychic9010010
TM30Shadow Ball

The user hurls a shadowy blob at the target. This may also lower the target's Sp. Def stat.

Ghost8010015
TM32Double Team

By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.

Normal--15
TM33Reflect

A wondrous wall of light is put up to reduce damage from physical attacks for five turns.

Psychic--20
TM34Shock Wave

The user strikes the target with a quick jolt of electricity. This attack never misses.

Electric60-20
TM41Torment

The user torments and enrages the target, making it incapable of using the same move twice in a row.

Dark-10015
TM42Facade

This attack move doubles its power if the user is poisoned, burned, or paralyzed.

Normal7010020
TM44Rest

The user goes to sleep for two turns. This fully restores the user's HP and heals any status conditions.

Psychic--10
TM45Attract

If it is the opposite gender of the user, the target becomes infatuated and less likely to attack.

Normal-10015
TM46Thief

The user attacks and steals the target's held item simultaneously. The user can't steal anything if it already holds an item.

Dark6010025
TM48Skill Swap

The user employs its psychic power to exchange Abilities with the target.

Psychic--10
TM57Charge Beam

The user attacks the target with an electric charge. The user may use any remaining electricity to raise its Sp. Atk stat.

Electric509010
TM58Endure

The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession.

Normal--10
TM66Payback

The user stores power, then attacks. If the user moves after the target, this attack's power will be doubled.

Dark5010010
TM67Recycle

The user recycles a held item that has been used in battle so it can be used again.

Normal--10
TM70Flash

The user flashes a light that lowers the target's accuracy. It can also be used to illuminate caves.

Normal-10020
TM73Thunder Wave

The user launches a weak jolt of electricity that paralyzes the target.

Electric-9020
TM77Psych Up

The user hypnotizes itself into copying any stat change made by the target.

Normal--10
TM82Sleep Talk

While it is asleep, the user randomly uses one of the moves it knows.

Normal--10
TM85Dream Eater

The user eats the dreams of a sleeping target. The user's HP is restored by half the damage taken by the target.

Psychic10010015
TM86Grass Knot

The user snares the target with grass and trips it. The heavier the target, the greater the move's power.

Grass-10020
TM87Swagger

The user enrages and confuses the target. However, this also sharply raises the target's Attack stat.

Normal-8515
TM90Substitute

The user creates a substitute for itself using some of its HP. The substitute serves as the user's decoy.

Normal--10
TM92Trick Room

The user creates a bizarre area in which slower Pokémon get to move first for five turns.

Psychic--5

Moves this Pokémon can inherit through breeding or similar methods.
Class
Amnesia

Psychic--20
Extrasensory

Psychic8010020
Future Sight

Psychic12010010
Mirror Coat

Psychic-10020
Simple Beam

Normal-10015
Trick

Psychic-10010
Whirlwind

Normal--20
Zen Headbutt

Psychic809015

Ability options available to this Pokémon in this game.

Thick Fat

Ability Slot 1

Halves damage from Fire and Ice moves.

Own Tempo

Ability Slot 2

Prevents confusion and prevents Intimidate from lowering Attack.

Gluttony(Hidden Ability)

Makes eligible pinch Berries activate at half HP or less.

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