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Electrike

Edition differences: original GBA and Nintendo Switch (2026)

Battle data describes Generation III rules. Availability notes distinguish native catches, evolution and breeding from original GBA imports. GBA games can trade with compatible Generation III games after the network quest; Switch supports local FireRed/LeafGreen trading and cannot import Pokémon from other games. Transfers to Pokémon HOME are one way.

GBA: AuroraTicket and MysticTicket required historical event distributions. Switch: both tickets are added after entering the Hall of Fame, providing access to Deoxys on Birth Island and Lugia/Ho-Oh on Navel Rock. Other event Pokémon and GBA imports are not made available by these tickets.

Original GBA: a roaming Entei or Raikou that successfully ends an encounter with Roar disappears permanently because of a game bug. The Switch editions fix this Roar disappearance bug.

Back to Pokédex

Electrike

#309 in the National Pokédex • Lightning Pokémon

Pokédex entries

FireRed

It stores static electricity in its fur for discharging. It gives off sparks if a storm approaches.

LeafGreen

It stores static electricity in its fur for discharging. It gives off sparks if a storm approaches.

Details

Type

Electric

Category

Lightning Pokémon

Height

0.6 m (2'00")

Weight

15.2 kg (33.5 lbs)

National Pokédex

#0309

Stats

Base stat spread shown as a hex chart and supporting stat bars.

Min

Max

HP

40

190

284

Attack

45

85

207

Defense

40

76

196

Sp. Atk

65

121

251

Sp. Def

40

76

196

Speed

65

121

251

Total

295

Ranges are for Level 100. Max assumes a beneficial nature, 252 EVs, and 31 IVs; min assumes a hindering nature, 0 EVs, and 0 IVs.

Game availability

GBA: requires importing from another Generation III game.Switch: unavailable. This page documents the supported Generation III Pokémon.

It's Super Effective

Damage multipliers Electrike takes from each attacking type, sorted from worst weakness to best resistance.

Weak to

Growth

EV yield, catch rate, and experience details for this Pokémon.
EV yield
1 Spe
Catch rate
120
Base Exp.
104

Eggs

Egg groups, gender ratio, and hatching details for this Pokémon.
Egg groups
Gender
50% male
50% female
Egg cycles
20 (5,375 steps)

Evolution

Evolution requirements shown in a compact table or chain view.
PokémonRequiresEvolution
Electrike

Electrike

#309

Level 26

This line requires importing Pokémon from another Generation III game on GBA; unavailable on Switch.

Requires the National Pokédex.

Manectric

Manectric

#310

Moves

Moves this Pokémon learns naturally by reaching specific levels.
Class
Description
StartTackleNormalPhysical359535

A physical attack in which the user charges, full body, into the foe.

4Thunder WaveElectricStatus-10020

A weak electric shock that is sure to cause paralysis if it hits.

9LeerNormalStatus-10030

The foe is given an intimidating look that lowers its DEFENSE stat.

12HowlNormalStatus--40

The user howls to raise its spirit and boost its ATTACK stat.

17Quick AttackNormalPhysical4010030

An almost invisibly fast attack that is certain to strike first.

20SparkElectricSpecial6510020

An electrically charged tackle that may also paralyze the foe.

25Odor SleuthNormalStatus--40

Completely negates the foe’s efforts to heighten its ability to evade.

28RoarNormalStatus-10020

The foe is made to switch out with an ally. In the wild, the battle ends.

33BiteDarkSpecial6010025

The user bites with vicious fangs. It may make the foe flinch.

36ThunderElectricSpecial1207010

A brutal lightning attack that may also leave the foe paralyzed.

41ChargeElectricStatus--20

The user charges power to boost the ELECTRIC move it uses next.

Machine compatibility for Generation III. HM08 Dive cannot be obtained in FireRed or LeafGreen; a Pokémon must learn it in another Generation III game and be traded in on GBA. Switch has no incoming transfers from those games.
Class
Description
TM05RoarNormalStatus-10020

The foe is made to switch out with an ally. In the wild, the battle ends.

TM06ToxicPoisonStatus-8510

A move that badly poisons the foe. Its poison damage worsens every turn.

TM10Hidden PowerNormalPhysical-10015

An attack that varies in type and intensity depending on the user.

TM17ProtectNormalStatus--10

Enables the user to evade all attacks. It may fail if used in succession.

TM18Rain DanceWaterStatus--5

A heavy rain falls for five turns, powering up WATER-type moves.

TM21FrustrationNormalPhysical-10020

This attack move grows more powerful the less the user likes its TRAINER.

TM23Iron TailSteelPhysical1007515

An attack with a steel-hard tail. It may lower the foe’s DEFENSE stat.

TM24ThunderboltElectricSpecial9510015

A strong electrical attack that may also leave the foe paralyzed.

TM25ThunderElectricSpecial1207010

A brutal lightning attack that may also leave the foe paralyzed.

TM27ReturnNormalPhysical-10020

This attack move grows more powerful the more the user likes its TRAINER.

TM32Double TeamNormalStatus--15

The user creates illusory copies of itself to raise its evasiveness.

TM34Shock WaveElectricSpecial60-20

A rapid jolt of electricity strikes the foe. It can’t be evaded.

TM42FacadeNormalPhysical7010020

An attack that is boosted if user is burned, poisoned, or paralyzed.

TM43Secret PowerNormalPhysical7010020

An attack that may have an additional effect that varies with the terrain.

TM44RestPsychicStatus--10

The user sleeps for two turns to fully restore HP and heal any status problem.

TM45AttractNormalStatus-10015

If it is the other gender, the foe is made infatuated and unlikely to attack.

TM46ThiefDarkSpecial4010010

An attack that may take the foe’s held item if the user isn’t holding one.

HM04StrengthNormalPhysical8010015

The foe is slugged at maximum power. Can also be used to move boulders.

HM05FlashNormalStatus-7020

A blast of light that cuts the foe’s accuracy. It also illuminates caves.

Tutors

Moves this Pokémon can learn from move tutors in this game.
Class
Description
Body SlamNormalPhysical8510015

The user drops its full body on the foe. It may leave the foe paralyzed.

Double-EdgeNormalPhysical12010015

A reckless, life-risking tackle that also hurts the user a little.

MimicNormalStatus--10

The user copies the move last used by the foe for the rest of the battle.

SubstituteNormalStatus--10

The user creates a decoy using one-quarter of its full HP.

Thunder WaveElectricStatus-10020

A weak electric shock that is sure to cause paralysis if it hits.

Breeding

Moves this Pokémon can inherit through breeding or similar methods.
Class
Description
CrunchDarkSpecial8010015

The foe is crunched with sharp fangs. It may lower the foe’s SP. DEF.

Curse???Status--10

A move that works differently for the GHOST-type and all the other types.

HeadbuttNormalPhysical7010015

The user sticks its head out and rams. It may make the foe flinch.

SwiftNormalPhysical60-20

Star-shaped rays that never miss are fired at all foes in battle.

UproarNormalPhysical5010010

The user attacks in an uproar that prevents sleep for two to five turns.

Traits

Ability options available to this Pokémon in this game.

Static

Paralyzes on contact.

Has a 33.3% (one-third) chance of paralyzing attacking Pokémon on contact.

Lightning Rod

Draws electrical moves.

Draws opponents' Electric-type moves to this Pokémon.

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