Edition differences: original GBA and Nintendo Switch (2026)
Battle data describes Generation III rules. Availability notes distinguish native catches, evolution and breeding from original GBA imports. GBA games can trade with compatible Generation III games after the network quest; Switch supports local FireRed/LeafGreen trading and cannot import Pokémon from other games. Transfers to Pokémon HOME are one way.
GBA: AuroraTicket and MysticTicket required historical event distributions. Switch: both tickets are added after entering the Hall of Fame, providing access to Deoxys on Birth Island and Lugia/Ho-Oh on Navel Rock. Other event Pokémon and GBA imports are not made available by these tickets.
Original GBA: a roaming Entei or Raikou that successfully ends an encounter with Roar disappears permanently because of a game bug. The Switch editions fix this Roar disappearance bug.
Medicham
#308 in the National Pokédex • Meditate Pokémon
Pokédex entries
FireRed
It elegantly avoids attacks with dance-like steps, then launches a devastating blow in the same motion.
LeafGreen
It elegantly avoids attacks with dance-like steps, then launches a devastating blow in the same motion.
Details
Types


Category
Ability
Height
Weight
National Pokédex
Stats
Min
Max
HP
60
230
324
Attack
60
112
240
Defense
75
139
273
Sp. Atk
60
112
240
Sp. Def
75
139
273
Speed
80
148
284
Total
410
Ranges are for Level 100. Max assumes a beneficial nature, 252 EVs, and 31 IVs; min assumes a hindering nature, 0 EVs, and 0 IVs.
Game availability
GBA: requires importing from another Generation III game.Switch: unavailable. This page documents the supported Generation III Pokémon.
Growth
| EV yield | 2 Spe |
|---|---|
| Catch rate | 90 |
| Base Exp. | 153 |
Eggs
| Egg groups | |
|---|---|
| Gender | 50% male 50% female |
| Egg cycles | 20 (5,375 steps) |
Evolution
| Pokémon | Requires | Evolution |
|---|---|---|
![]() Meditite #307 | Level 37 This line requires importing Pokémon from another Generation III game on GBA; unavailable on Switch. Requires the National Pokédex. | ![]() Medicham #308 |
Moves
| Class | Description | ||||||
|---|---|---|---|---|---|---|---|
| Start | Fire Punch | ![]() | Special | 75 | 100 | 15 | The foe is punched with a fiery fist. It may leave the foe with a burn. |
| Start | Ice Punch | ![]() | Special | 75 | 100 | 15 | The foe is punched with an icy fist. It may leave the foe frozen. |
| Start | Thunder Punch | ![]() | Special | 75 | 100 | 15 | The foe is punched with an electrified fist. It may leave the foe paralyzed. |
| Start | Confusion | ![]() | Special | 50 | 100 | 25 | A weak telekinetic attack that may also leave the foe confused. |
| Start | Meditate | ![]() | Status | - | - | 40 | The user meditates to awaken its power and raise its ATTACK stat. |
| Start | Bide | ![]() | Physical | - | - | 10 | The user endures attacks for two turns, then strikes back double. |
| Start | Detect | ![]() | Status | - | - | 5 | Enables the user to evade all attacks. It may fail if used in succession. |
| 4 | Meditate | ![]() | Status | - | - | 40 | The user meditates to awaken its power and raise its ATTACK stat. |
| 9 | Confusion | ![]() | Special | 50 | 100 | 25 | A weak telekinetic attack that may also leave the foe confused. |
| 12 | Detect | ![]() | Status | - | - | 5 | Enables the user to evade all attacks. It may fail if used in succession. |
| 17 | Hidden Power | ![]() | Physical | - | 100 | 15 | An attack that varies in type and intensity depending on the user. |
| 20 | Swagger | ![]() | Status | - | 90 | 15 | A move that makes the foe confused, but also sharply raises its ATTACK. |
| 25 | Mind Reader | ![]() | Status | - | - | 5 | The user predicts the foe’s action to ensure its next attack hits. |
| 28 | Calm Mind | ![]() | Status | - | - | 20 | The user focuses its mind to raise the SP. ATK and SP. DEF stats. |
| 33 | High Jump Kick | ![]() | Physical | 85 | 90 | 20 | A strong jumping knee kick. If it misses, the user is hurt. |
| 36 | Psych Up | ![]() | Status | - | - | 10 | The user hypnotizes itself into copying any stat change made by the foe. |
| 47 | Reversal | ![]() | Physical | - | 100 | 15 | An all-out attack that becomes more powerful the less HP the user has. |
| 56 | Recover | ![]() | Status | - | - | 20 | A self-healing move that restores HP by up to half of the user’s maximum HP. |
| Class | Description | ||||||
|---|---|---|---|---|---|---|---|
| TM01 | Focus Punch | ![]() | Physical | 150 | 100 | 20 | An attack that is executed last. The user flinches if hit beforehand. |
| TM04 | Calm Mind | ![]() | Status | - | - | 20 | The user focuses its mind to raise the SP. ATK and SP. DEF stats. |
| TM06 | Toxic | ![]() | Status | - | 85 | 10 | A move that badly poisons the foe. Its poison damage worsens every turn. |
| TM08 | Bulk Up | ![]() | Status | - | - | 20 | The user bulks up its body to boost both its ATTACK and DEFENSE stats. |
| TM10 | Hidden Power | ![]() | Physical | - | 100 | 15 | An attack that varies in type and intensity depending on the user. |
| TM11 | Sunny Day | ![]() | Status | - | - | 5 | The sun blazes for five turns, powering up FIRE-type moves. |
| TM15 | Hyper Beam | ![]() | Physical | 150 | 90 | 5 | A severely damaging attack that makes the user rest on the next turn. |
| TM16 | Light Screen | ![]() | Status | - | - | 30 | A wall of light cuts damage from SP. ATK attacks for five turns. |
| TM17 | Protect | ![]() | Status | - | - | 10 | Enables the user to evade all attacks. It may fail if used in succession. |
| TM18 | Rain Dance | ![]() | Status | - | - | 5 | A heavy rain falls for five turns, powering up WATER-type moves. |
| TM21 | Frustration | ![]() | Physical | - | 100 | 20 | This attack move grows more powerful the less the user likes its TRAINER. |
| TM27 | Return | ![]() | Physical | - | 100 | 20 | This attack move grows more powerful the more the user likes its TRAINER. |
| TM29 | Psychic | ![]() | Special | 90 | 100 | 10 | A strong telekinetic attack. It may also lower the foe’s SP. DEF stat. |
| TM30 | Shadow Ball | ![]() | Physical | 80 | 100 | 15 | A shadowy blob is hurled at the foe. May also lower the foe’s SP. DEF. |
| TM31 | Brick Break | ![]() | Physical | 75 | 100 | 15 | An attack that also breaks any barrier like LIGHT SCREEN and REFLECT. |
| TM32 | Double Team | ![]() | Status | - | - | 15 | The user creates illusory copies of itself to raise its evasiveness. |
| TM33 | Reflect | ![]() | Status | - | - | 20 | A wall of light cuts damage from physical attacks for five turns. |
| TM39 | Rock Tomb | ![]() | Physical | 50 | 80 | 10 | Boulders are hurled at the foe. It also lowers the foe’s SPEED if it hits. |
| TM42 | Facade | ![]() | Physical | 70 | 100 | 20 | An attack that is boosted if user is burned, poisoned, or paralyzed. |
| TM43 | Secret Power | ![]() | Physical | 70 | 100 | 20 | An attack that may have an additional effect that varies with the terrain. |
| TM44 | Rest | ![]() | Status | - | - | 10 | The user sleeps for two turns to fully restore HP and heal any status problem. |
| TM45 | Attract | ![]() | Status | - | 100 | 15 | If it is the other gender, the foe is made infatuated and unlikely to attack. |
| HM04 | Strength | ![]() | Physical | 80 | 100 | 15 | The foe is slugged at maximum power. Can also be used to move boulders. |
| HM05 | Flash | ![]() | Status | - | 70 | 20 | A blast of light that cuts the foe’s accuracy. It also illuminates caves. |
| HM06 | Rock Smash | ![]() | Physical | 20 | 100 | 15 | An attack that may also cut DEFENSE. It can also smash cracked boulders. |
Tutors
| Class | Description | |||||
|---|---|---|---|---|---|---|
| Body Slam | ![]() | Physical | 85 | 100 | 15 | The user drops its full body on the foe. It may leave the foe paralyzed. |
| Counter | ![]() | Physical | - | 100 | 20 | A retaliation move that counters any physical hit with double the damage. |
| Double-Edge | ![]() | Physical | 120 | 100 | 15 | A reckless, life-risking tackle that also hurts the user a little. |
| Dream Eater | ![]() | Special | 100 | 100 | 15 | Absorbs half the damage it inflicted on a sleeping foe to restore HP. |
| Mega Kick | ![]() | Physical | 120 | 75 | 5 | The foe is attacked by a kick fired with muscle-packed power. |
| Mega Punch | ![]() | Physical | 80 | 85 | 20 | The foe is slugged by a punch thrown with muscle-packed power. |
| Metronome | ![]() | Status | - | - | 10 | Waggles a finger and stimulates the brain into using any move at random. |
| Mimic | ![]() | Status | - | - | 10 | The user copies the move last used by the foe for the rest of the battle. |
| Rock Slide | ![]() | Physical | 75 | 90 | 10 | Large boulders are hurled at the foe. It may make the foe flinch. |
| Seismic Toss | ![]() | Physical | - | 100 | 20 | A gravity-fed throw that causes damage matching the user’s level. |
| Substitute | ![]() | Status | - | - | 10 | The user creates a decoy using one-quarter of its full HP. |
Traits
Pure Power
Raises ATTACK.






































Special

Status
Physical



