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Medicham

Edition differences: original GBA and Nintendo Switch (2026)

Battle data describes Generation III rules. Availability notes distinguish native catches, evolution and breeding from original GBA imports. GBA games can trade with compatible Generation III games after the network quest; Switch supports local FireRed/LeafGreen trading and cannot import Pokémon from other games. Transfers to Pokémon HOME are one way.

GBA: AuroraTicket and MysticTicket required historical event distributions. Switch: both tickets are added after entering the Hall of Fame, providing access to Deoxys on Birth Island and Lugia/Ho-Oh on Navel Rock. Other event Pokémon and GBA imports are not made available by these tickets.

Original GBA: a roaming Entei or Raikou that successfully ends an encounter with Roar disappears permanently because of a game bug. The Switch editions fix this Roar disappearance bug.

Back to Pokédex

Medicham

#308 in the National Pokédex • Meditate Pokémon

Pokédex entries

FireRed

It elegantly avoids attacks with dance-like steps, then launches a devastating blow in the same motion.

LeafGreen

It elegantly avoids attacks with dance-like steps, then launches a devastating blow in the same motion.

Details

Types

FightingPsychic

Category

Meditate Pokémon

Ability

Height

1.3 m (4'03")

Weight

31.5 kg (69.4 lbs)

National Pokédex

#0308

Stats

Base stat spread shown as a hex chart and supporting stat bars.

Min

Max

HP

60

230

324

Attack

60

112

240

Defense

75

139

273

Sp. Atk

60

112

240

Sp. Def

75

139

273

Speed

80

148

284

Total

410

Ranges are for Level 100. Max assumes a beneficial nature, 252 EVs, and 31 IVs; min assumes a hindering nature, 0 EVs, and 0 IVs.

Game availability

GBA: requires importing from another Generation III game.Switch: unavailable. This page documents the supported Generation III Pokémon.

It's Super Effective

Damage multipliers Medicham takes from each attacking type, sorted from worst weakness to best resistance.

Weak to

Resists

Growth

EV yield, catch rate, and experience details for this Pokémon.
EV yield
2 Spe
Catch rate
90
Base Exp.
153

Eggs

Egg groups, gender ratio, and hatching details for this Pokémon.
Egg groups
Gender
50% male
50% female
Egg cycles
20 (5,375 steps)

Evolution

Evolution requirements shown in a compact table or chain view.
PokémonRequiresEvolution
Meditite

Meditite

#307

Level 37

This line requires importing Pokémon from another Generation III game on GBA; unavailable on Switch.

Requires the National Pokédex.

Medicham

Medicham

#308

Moves

Moves this Pokémon learns naturally by reaching specific levels.
Class
Description
StartFire PunchFireSpecial7510015

The foe is punched with a fiery fist. It may leave the foe with a burn.

StartIce PunchIceSpecial7510015

The foe is punched with an icy fist. It may leave the foe frozen.

StartThunder PunchElectricSpecial7510015

The foe is punched with an electrified fist. It may leave the foe paralyzed.

StartConfusionPsychicSpecial5010025

A weak telekinetic attack that may also leave the foe confused.

StartMeditatePsychicStatus--40

The user meditates to awaken its power and raise its ATTACK stat.

StartBideNormalPhysical--10

The user endures attacks for two turns, then strikes back double.

StartDetectFightingStatus--5

Enables the user to evade all attacks. It may fail if used in succession.

4MeditatePsychicStatus--40

The user meditates to awaken its power and raise its ATTACK stat.

9ConfusionPsychicSpecial5010025

A weak telekinetic attack that may also leave the foe confused.

12DetectFightingStatus--5

Enables the user to evade all attacks. It may fail if used in succession.

17Hidden PowerNormalPhysical-10015

An attack that varies in type and intensity depending on the user.

20SwaggerNormalStatus-9015

A move that makes the foe confused, but also sharply raises its ATTACK.

25Mind ReaderNormalStatus--5

The user predicts the foe’s action to ensure its next attack hits.

28Calm MindPsychicStatus--20

The user focuses its mind to raise the SP. ATK and SP. DEF stats.

33High Jump KickFightingPhysical859020

A strong jumping knee kick. If it misses, the user is hurt.

36Psych UpNormalStatus--10

The user hypnotizes itself into copying any stat change made by the foe.

47ReversalFightingPhysical-10015

An all-out attack that becomes more powerful the less HP the user has.

56RecoverNormalStatus--20

A self-healing move that restores HP by up to half of the user’s maximum HP.

Machine compatibility for Generation III. HM08 Dive cannot be obtained in FireRed or LeafGreen; a Pokémon must learn it in another Generation III game and be traded in on GBA. Switch has no incoming transfers from those games.
Class
Description
TM01Focus PunchFightingPhysical15010020

An attack that is executed last. The user flinches if hit beforehand.

TM04Calm MindPsychicStatus--20

The user focuses its mind to raise the SP. ATK and SP. DEF stats.

TM06ToxicPoisonStatus-8510

A move that badly poisons the foe. Its poison damage worsens every turn.

TM08Bulk UpFightingStatus--20

The user bulks up its body to boost both its ATTACK and DEFENSE stats.

TM10Hidden PowerNormalPhysical-10015

An attack that varies in type and intensity depending on the user.

TM11Sunny DayFireStatus--5

The sun blazes for five turns, powering up FIRE-type moves.

TM15Hyper BeamNormalPhysical150905

A severely damaging attack that makes the user rest on the next turn.

TM16Light ScreenPsychicStatus--30

A wall of light cuts damage from SP. ATK attacks for five turns.

TM17ProtectNormalStatus--10

Enables the user to evade all attacks. It may fail if used in succession.

TM18Rain DanceWaterStatus--5

A heavy rain falls for five turns, powering up WATER-type moves.

TM21FrustrationNormalPhysical-10020

This attack move grows more powerful the less the user likes its TRAINER.

TM27ReturnNormalPhysical-10020

This attack move grows more powerful the more the user likes its TRAINER.

TM29PsychicPsychicSpecial9010010

A strong telekinetic attack. It may also lower the foe’s SP. DEF stat.

TM30Shadow BallGhostPhysical8010015

A shadowy blob is hurled at the foe. May also lower the foe’s SP. DEF.

TM31Brick BreakFightingPhysical7510015

An attack that also breaks any barrier like LIGHT SCREEN and REFLECT.

TM32Double TeamNormalStatus--15

The user creates illusory copies of itself to raise its evasiveness.

TM33ReflectPsychicStatus--20

A wall of light cuts damage from physical attacks for five turns.

TM39Rock TombRockPhysical508010

Boulders are hurled at the foe. It also lowers the foe’s SPEED if it hits.

TM42FacadeNormalPhysical7010020

An attack that is boosted if user is burned, poisoned, or paralyzed.

TM43Secret PowerNormalPhysical7010020

An attack that may have an additional effect that varies with the terrain.

TM44RestPsychicStatus--10

The user sleeps for two turns to fully restore HP and heal any status problem.

TM45AttractNormalStatus-10015

If it is the other gender, the foe is made infatuated and unlikely to attack.

HM04StrengthNormalPhysical8010015

The foe is slugged at maximum power. Can also be used to move boulders.

HM05FlashNormalStatus-7020

A blast of light that cuts the foe’s accuracy. It also illuminates caves.

HM06Rock SmashFightingPhysical2010015

An attack that may also cut DEFENSE. It can also smash cracked boulders.

Tutors

Moves this Pokémon can learn from move tutors in this game.
Class
Description
Body SlamNormalPhysical8510015

The user drops its full body on the foe. It may leave the foe paralyzed.

CounterFightingPhysical-10020

A retaliation move that counters any physical hit with double the damage.

Double-EdgeNormalPhysical12010015

A reckless, life-risking tackle that also hurts the user a little.

Dream EaterPsychicSpecial10010015

Absorbs half the damage it inflicted on a sleeping foe to restore HP.

Mega KickNormalPhysical120755

The foe is attacked by a kick fired with muscle-packed power.

Mega PunchNormalPhysical808520

The foe is slugged by a punch thrown with muscle-packed power.

MetronomeNormalStatus--10

Waggles a finger and stimulates the brain into using any move at random.

MimicNormalStatus--10

The user copies the move last used by the foe for the rest of the battle.

Rock SlideRockPhysical759010

Large boulders are hurled at the foe. It may make the foe flinch.

Seismic TossFightingPhysical-10020

A gravity-fed throw that causes damage matching the user’s level.

SubstituteNormalStatus--10

The user creates a decoy using one-quarter of its full HP.

Traits

Ability options available to this Pokémon in this game.

Pure Power

Raises ATTACK.

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