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Medicham

#308 in the Black and White Pokédex • Meditate Pokémon

Pokémon Black

It gains the ability to see the aura of its opponents by honing its mind through starvation.

Pokémon White

It gains the ability to see the aura of its opponents by honing its mind through starvation.

Pokédexes

-

Egg Group

Human-Like

Steps to Hatch

5,120

Effort Values Yielded

2 Spe

Gender Ratio

50% male / 50% female

Capture Rate

90

Base Experience

144
PokémonRequiresEvolution
Meditite

Meditite

#307

Level 37

Medicham

Medicham

#308

Meditite

Electrike

Medicham normal sprite

Normal

Shiny Medicham sprite

Shiny

Medicham

Meditate Pokémon

#308
FightingPsychic

Height

1.3 m

Weight

31.5 kg

Base XP

144

Abilities

Pure PowerTelepathy

HP

60

Attack

60

Defense

75

Sp. Atk

60

Sp. Def

75

Speed

80

Total

410

Type Chart

Weaknesses

Takes 2× from

FlyingGhost

Resistances

Takes 0.5× from

FightingRock
Class
Description
StartFire PunchFirePhysical7510015

The target is punched with a fiery fist. It may also leave the target with a burn.

StartIce PunchIcePhysical7510015

The target is punched with an icy fist. It may also leave the target frozen.

StartThunder PunchElectricPhysical7510015

The target is punched with an electrified fist. It may also leave the target with paralysis.

StartConfusionPsychicSpecial5010025

The target is hit by a weak telekinetic force. It may also leave the target confused.

StartMeditatePsychicStatus--40

The user meditates to awaken the power deep within its body and raise its Attack stat.

StartBideNormalPhysical--10

The user endures attacks for two turns, then strikes back to cause double the damage taken.

StartDetectFightingStatus--5

It enables the user to evade all attacks. Its chance of failing rises if it is used in succession.

4MeditatePsychicStatus--40

The user meditates to awaken the power deep within its body and raise its Attack stat.

8ConfusionPsychicSpecial5010025

The target is hit by a weak telekinetic force. It may also leave the target confused.

11DetectFightingStatus--5

It enables the user to evade all attacks. Its chance of failing rises if it is used in succession.

15Hidden PowerNormalSpecial110015

A unique attack that varies in type and intensity depending on the Pokémon using it.

18Mind ReaderNormalStatus--5

The user senses the target’s movements with its mind to ensure its next attack does not miss the target.

22FeintNormalPhysical3010010

An attack that hits a target using Protect or Detect. It also lifts the effects of those moves.

25Calm MindPsychicStatus--20

The user quietly focuses its mind and calms its spirit to raise its Sp. Atk and Sp. Def stats.

29Force PalmFightingPhysical6010010

The target is attacked with a shock wave. It may also leave the target with paralysis.

32High Jump KickFightingPhysical1309010

The target is attacked with a knee kick from a jump. If it misses, the user is hurt instead.

36Psych UpNormalStatus--10

The user hypnotizes itself into copying any stat change made by the target.

42AcupressureNormalStatus--30

The user applies pressure to stress points, sharply boosting one of its stats.

49Power TrickPsychicStatus--10

The user employs its psychic power to switch its Attack with its Defense stat.

55ReversalFightingPhysical-10015

An all-out attack that becomes more powerful the less HP the user has.

62RecoverNormalStatus--5

Restoring its own cells, the user restores its own HP by half of its max HP.

Class
Description
HM04StrengthNormalPhysical8010015

The target is slugged with a punch thrown at maximum power. It can also be used to move heavy boulders.

TM03PsyshockPsychicSpecial8010010

The user materializes an odd psychic wave to attack the target. This attack does physical damage.

TM04Calm MindPsychicStatus--20

The user quietly focuses its mind and calms its spirit to raise its Sp. Atk and Sp. Def stats.

TM06ToxicPoisonStatus-9010

A move that leaves the target badly poisoned. Its poison damage worsens every turn.

TM08Bulk UpFightingStatus--20

The user tenses its muscles to bulk up its body, boosting both its Attack and Defense stats.

TM10Hidden PowerNormalSpecial110015

A unique attack that varies in type and intensity depending on the Pokémon using it.

TM11Sunny DayFireStatus--5

The user intensifies the sun for five turns, powering up Fire-type moves.

TM15Hyper BeamNormalSpecial150905

The target is attacked with a powerful beam. The user must rest on the next turn to regain its energy.

TM16Light ScreenPsychicStatus--30

A wondrous wall of light is put up to suppress damage from special attacks for five turns.

TM17ProtectNormalStatus--10

It enables the user to evade all attacks. Its chance of failing rises if it is used in succession.

TM18Rain DanceWaterStatus--5

The user summons a heavy rain that falls for five turns, powering up Water-type moves.

TM19TelekinesisPsychicStatus--15

The user makes the target float with its psychic power. The target is easier to hit for three turns.

TM21FrustrationNormalPhysical-10020

A full-power attack that grows more powerful the less the user likes its Trainer.

TM27ReturnNormalPhysical-10020

A full-power attack that grows more powerful the more the user likes its Trainer.

TM29PsychicPsychicSpecial9010010

The target is hit by a strong telekinetic force. It may also reduce the target’s Sp. Def stat.

TM30Shadow BallGhostSpecial8010015

The user hurls a shadowy blob at the target. It may also lower the target’s Sp. Def stat.

TM31Brick BreakFightingPhysical7510015

The user attacks with a swift chop. It can also break any barrier such as Light Screen and Reflect.

TM32Double TeamNormalStatus--15

By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.

TM33ReflectPsychicStatus--20

A wondrous wall of light is put up to suppress damage from physical attacks for five turns.

TM39Rock TombRockPhysical508010

Boulders are hurled at the target. It also lowers the target’s Speed by preventing its movement.

TM42FacadeNormalPhysical7010020

An attack move that doubles its power if the user is poisoned, burned, or has paralysis.

TM44RestPsychicStatus--5

The user goes to sleep for two turns. It fully restores the user’s HP and heals any status problem.

TM45AttractNormalStatus-10015

If it is the opposite gender of the user, the target becomes infatuated and less likely to attack.

TM47Low SweepFightingPhysical6010020

The user attacks the target’s legs swiftly, reducing the target’s Speed stat.

TM48RoundNormalSpecial6010015

The user attacks the target with a song. Others can join in the Round and make the attack do greater damage.

TM52Focus BlastFightingSpecial120705

The user heightens its mental focus and unleashes its power. It may also lower the target’s Sp. Def.

TM53Energy BallGrassSpecial8010010

The user draws power from nature and fires it at the target. It may also lower the target’s Sp. Def.

TM56FlingDarkPhysical-10010

The user flings its held item at the target to attack. Its power and effects depend on the item.

TM67RetaliateNormalPhysical701005

The user gets revenge for a fainted ally. If an ally fainted in the previous turn, this attack’s damage increases.

TM68Giga ImpactNormalPhysical150905

The user charges at the target using every bit of its power. The user must rest on the next turn.

TM70FlashNormalStatus-10020

The user flashes a bright light that cuts the target’s accuracy. It can also be used to illuminate caves.

TM77Psych UpNormalStatus--10

The user hypnotizes itself into copying any stat change made by the target.

TM80Rock SlideRockPhysical759010

Large boulders are hurled at the opposing team to inflict damage. It may also make the targets flinch.

TM83Work UpNormalStatus--30

The user is roused, and its Attack and Sp. Atk stats increase.

TM84Poison JabPoisonPhysical8010020

The target is stabbed with a tentacle or arm steeped in poison. It may also poison the target.

TM85Dream EaterPsychicSpecial10010015

The user eats the dreams of a sleeping target. It absorbs half the damage caused to heal the user’s HP.

TM86Grass KnotGrassSpecial-10020

The user snares the target with grass and trips it. The heavier the target, the greater the damage.

TM87SwaggerNormalStatus-9015

The user enrages and confuses the target. However, it also sharply raises the target’s Attack stat.

TM90SubstituteNormalStatus--10

The user makes a copy of itself using some of its HP. The copy serves as the user’s decoy.

TM94Rock SmashFightingPhysical4010015

The user attacks with a punch that can shatter a rock. It may also lower the target’s Defense stat.

Pure Power

Ability Slot 1

Raises the Pokémon’s Attack stat.

Doubles Attack in battle.

Telepathy

Hidden Ability

Anticipates an ally’s attack and dodges it.

Protects against friendly Pokémon's damaging moves.

Dittobase

© 2026 dittobase.com. All rights reserved.

This website is an independent platform and is not associated with, validated, backed, or sponsored by Nintendo, Game Freak, Niantic, or The Pokémon Company.

B/W / Pokédex

Medicham

Medicham

#308 in the Black and White Pokédex • Meditate Pokémon

Pokémon Black

It gains the ability to see the aura of its opponents by honing its mind through starvation.

Pokémon White

It gains the ability to see the aura of its opponents by honing its mind through starvation.

Pokédexes

-

Egg Group

Human-Like

Steps to Hatch

5,120

Effort Values Yielded

2 Spe

Gender Ratio

50% male / 50% female

Capture Rate

90

Base Experience

144
PokémonRequiresEvolution
Meditite

Meditite

#307

Level 37

Medicham

Medicham

#308

Meditite

Electrike

Medicham normal sprite

Normal

Shiny Medicham sprite

Shiny

Medicham

Meditate Pokémon

#308
FightingPsychic

Height

1.3 m

Weight

31.5 kg

Base XP

144

Abilities

Pure PowerTelepathy

HP

60

Attack

60

Defense

75

Sp. Atk

60

Sp. Def

75

Speed

80

Total

410

Type Chart

Weaknesses

Takes 2× from

FlyingGhost

Resistances

Takes 0.5× from

FightingRock
Class
Description
StartFire PunchFirePhysical7510015

The target is punched with a fiery fist. It may also leave the target with a burn.

StartIce PunchIcePhysical7510015

The target is punched with an icy fist. It may also leave the target frozen.

StartThunder PunchElectricPhysical7510015

The target is punched with an electrified fist. It may also leave the target with paralysis.

StartConfusionPsychicSpecial5010025

The target is hit by a weak telekinetic force. It may also leave the target confused.

StartMeditatePsychicStatus--40

The user meditates to awaken the power deep within its body and raise its Attack stat.

StartBideNormalPhysical--10

The user endures attacks for two turns, then strikes back to cause double the damage taken.

StartDetectFightingStatus--5

It enables the user to evade all attacks. Its chance of failing rises if it is used in succession.

4MeditatePsychicStatus--40

The user meditates to awaken the power deep within its body and raise its Attack stat.

8ConfusionPsychicSpecial5010025

The target is hit by a weak telekinetic force. It may also leave the target confused.

11DetectFightingStatus--5

It enables the user to evade all attacks. Its chance of failing rises if it is used in succession.

15Hidden PowerNormalSpecial110015

A unique attack that varies in type and intensity depending on the Pokémon using it.

18Mind ReaderNormalStatus--5

The user senses the target’s movements with its mind to ensure its next attack does not miss the target.

22FeintNormalPhysical3010010

An attack that hits a target using Protect or Detect. It also lifts the effects of those moves.

25Calm MindPsychicStatus--20

The user quietly focuses its mind and calms its spirit to raise its Sp. Atk and Sp. Def stats.

29Force PalmFightingPhysical6010010

The target is attacked with a shock wave. It may also leave the target with paralysis.

32High Jump KickFightingPhysical1309010

The target is attacked with a knee kick from a jump. If it misses, the user is hurt instead.

36Psych UpNormalStatus--10

The user hypnotizes itself into copying any stat change made by the target.

42AcupressureNormalStatus--30

The user applies pressure to stress points, sharply boosting one of its stats.

49Power TrickPsychicStatus--10

The user employs its psychic power to switch its Attack with its Defense stat.

55ReversalFightingPhysical-10015

An all-out attack that becomes more powerful the less HP the user has.

62RecoverNormalStatus--5

Restoring its own cells, the user restores its own HP by half of its max HP.

Class
Description
HM04StrengthNormalPhysical8010015

The target is slugged with a punch thrown at maximum power. It can also be used to move heavy boulders.

TM03PsyshockPsychicSpecial8010010

The user materializes an odd psychic wave to attack the target. This attack does physical damage.

TM04Calm MindPsychicStatus--20

The user quietly focuses its mind and calms its spirit to raise its Sp. Atk and Sp. Def stats.

TM06ToxicPoisonStatus-9010

A move that leaves the target badly poisoned. Its poison damage worsens every turn.

TM08Bulk UpFightingStatus--20

The user tenses its muscles to bulk up its body, boosting both its Attack and Defense stats.

TM10Hidden PowerNormalSpecial110015

A unique attack that varies in type and intensity depending on the Pokémon using it.

TM11Sunny DayFireStatus--5

The user intensifies the sun for five turns, powering up Fire-type moves.

TM15Hyper BeamNormalSpecial150905

The target is attacked with a powerful beam. The user must rest on the next turn to regain its energy.

TM16Light ScreenPsychicStatus--30

A wondrous wall of light is put up to suppress damage from special attacks for five turns.

TM17ProtectNormalStatus--10

It enables the user to evade all attacks. Its chance of failing rises if it is used in succession.

TM18Rain DanceWaterStatus--5

The user summons a heavy rain that falls for five turns, powering up Water-type moves.

TM19TelekinesisPsychicStatus--15

The user makes the target float with its psychic power. The target is easier to hit for three turns.

TM21FrustrationNormalPhysical-10020

A full-power attack that grows more powerful the less the user likes its Trainer.

TM27ReturnNormalPhysical-10020

A full-power attack that grows more powerful the more the user likes its Trainer.

TM29PsychicPsychicSpecial9010010

The target is hit by a strong telekinetic force. It may also reduce the target’s Sp. Def stat.

TM30Shadow BallGhostSpecial8010015

The user hurls a shadowy blob at the target. It may also lower the target’s Sp. Def stat.

TM31Brick BreakFightingPhysical7510015

The user attacks with a swift chop. It can also break any barrier such as Light Screen and Reflect.

TM32Double TeamNormalStatus--15

By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.

TM33ReflectPsychicStatus--20

A wondrous wall of light is put up to suppress damage from physical attacks for five turns.

TM39Rock TombRockPhysical508010

Boulders are hurled at the target. It also lowers the target’s Speed by preventing its movement.

TM42FacadeNormalPhysical7010020

An attack move that doubles its power if the user is poisoned, burned, or has paralysis.

TM44RestPsychicStatus--5

The user goes to sleep for two turns. It fully restores the user’s HP and heals any status problem.

TM45AttractNormalStatus-10015

If it is the opposite gender of the user, the target becomes infatuated and less likely to attack.

TM47Low SweepFightingPhysical6010020

The user attacks the target’s legs swiftly, reducing the target’s Speed stat.

TM48RoundNormalSpecial6010015

The user attacks the target with a song. Others can join in the Round and make the attack do greater damage.

TM52Focus BlastFightingSpecial120705

The user heightens its mental focus and unleashes its power. It may also lower the target’s Sp. Def.

TM53Energy BallGrassSpecial8010010

The user draws power from nature and fires it at the target. It may also lower the target’s Sp. Def.

TM56FlingDarkPhysical-10010

The user flings its held item at the target to attack. Its power and effects depend on the item.

TM67RetaliateNormalPhysical701005

The user gets revenge for a fainted ally. If an ally fainted in the previous turn, this attack’s damage increases.

TM68Giga ImpactNormalPhysical150905

The user charges at the target using every bit of its power. The user must rest on the next turn.

TM70FlashNormalStatus-10020

The user flashes a bright light that cuts the target’s accuracy. It can also be used to illuminate caves.

TM77Psych UpNormalStatus--10

The user hypnotizes itself into copying any stat change made by the target.

TM80Rock SlideRockPhysical759010

Large boulders are hurled at the opposing team to inflict damage. It may also make the targets flinch.

TM83Work UpNormalStatus--30

The user is roused, and its Attack and Sp. Atk stats increase.

TM84Poison JabPoisonPhysical8010020

The target is stabbed with a tentacle or arm steeped in poison. It may also poison the target.

TM85Dream EaterPsychicSpecial10010015

The user eats the dreams of a sleeping target. It absorbs half the damage caused to heal the user’s HP.

TM86Grass KnotGrassSpecial-10020

The user snares the target with grass and trips it. The heavier the target, the greater the damage.

TM87SwaggerNormalStatus-9015

The user enrages and confuses the target. However, it also sharply raises the target’s Attack stat.

TM90SubstituteNormalStatus--10

The user makes a copy of itself using some of its HP. The copy serves as the user’s decoy.

TM94Rock SmashFightingPhysical4010015

The user attacks with a punch that can shatter a rock. It may also lower the target’s Defense stat.

Pure Power

Ability Slot 1

Raises the Pokémon’s Attack stat.

Doubles Attack in battle.

Telepathy

Hidden Ability

Anticipates an ally’s attack and dodges it.

Protects against friendly Pokémon's damaging moves.

Dittobase

© 2026 dittobase.com. All rights reserved.

This website is an independent platform and is not associated with, validated, backed, or sponsored by Nintendo, Game Freak, Niantic, or The Pokémon Company.