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Medicham

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Medicham

Paldea #162 in the Scarlet and Violet Pokédex • Meditate Pokémon

Medicham sprite

Normal

Shiny Medicham sprite

Shiny

Details

Types

FightingPsychic

Category

Meditate Pokémon

Height

1.3 m (4'03")

Weight

31.5 kg (69.4 lbs)

National Pokédex

#0308

Pokédex

Paldea #162

Stats

Base stat spread shown as a hex chart and supporting stat bars.

Min

Max

HP

60

230

324

Attack

60

112

240

Defense

75

139

273

Sp. Atk

60

112

240

Sp. Def

75

139

273

Speed

80

148

284

Total

410

Ranges are for Level 100. Max assumes a beneficial nature, 252 EVs, and 31 IVs; min assumes a hindering nature, 0 EVs, and 0 IVs.

It's Super Effective

Type-only matchups for Medicham, sorted from worst weakness to best resistance. Abilities, held items and battle conditions can change the damage taken.

Growth

EV yield, catch rate, and experience details for this Pokémon.
Pokédexes
Paldea #162
EV yield
2 Spe
Catch rate
90
Base Exp.
144

Eggs

Egg groups, gender ratio, and hatching details for this Pokémon.
Egg groups
Gender
50% male
50% female
Egg cycles
20

Evolution

Evolution requirements shown in a compact table or chain view.
PokémonRequiresEvolution
Meditite

Meditite

Paldea #161

Level 37

Medicham

Medicham

Paldea #162

Moves

Moves this Pokémon learns naturally by reaching specific levels.
Class
Description
StartFire PunchFirePhysical7510015

The target is attacked with a fiery punch. This may also leave the target with a burn.

StartIce PunchIcePhysical7510015

The target is attacked with an icy punch. This may also leave the target frozen.

StartThunder PunchElectricPhysical7510015

The target is attacked with an electrified punch. This may also leave the target with paralysis.

StartConfusionPsychicSpecial5010025

The target is hit with a weak telekinetic force to inflict damage. This may also confuse the target.

StartDetectFightingStatus--5

This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession.

StartWork UpNormalStatus--30

The user is roused, and its Attack and Sp. Atk stats are boosted.

12EndureNormalStatus--10

The user endures any attack with at least 1 HP. This move's chance of failing rises if used in succession.

15FeintNormalPhysical3010010

This attack can hit a target using a move such as Protect or Detect. This also lifts the effects of those moves.

17Force PalmFightingPhysical6010010

The target is attacked with a shock wave. This may also leave the target with paralysis.

20PsybeamPsychicSpecial6510020

The target is attacked with a peculiar ray. This may also confuse the target.

23Calm MindPsychicStatus--20

The user quietly focuses its mind and calms its spirit to boost its Sp. Atk and Sp. Def stats.

25Zen HeadbuttPsychicPhysical809015

The user focuses its willpower to its head and attacks the target. This may also make the target flinch.

28High Jump KickFightingPhysical1309010

The target is attacked with a knee kick from a jump. If this move misses, the user takes damage instead.

31Psych UpNormalStatus--10

The user hypnotizes itself into copying any stat change made by the target.

33AcupressureNormalStatus--30

The user applies pressure to stress points, sharply boosting one of its or its allies' stats.

36Power TrickPsychicStatus--10

The user employs its psychic power to switch its Attack stat with its Defense stat.

47RecoverNormalStatus--5

The user regenerates its cells, restoring its own HP by up to half its max HP.

53CounterFightingPhysical-10020

A retaliatory attack that counters any physical move, inflicting double the damage taken.

53Axe KickFightingPhysical1209010

The user attacks by kicking up into the air and slamming its heel down upon the target. This may also confuse the target. If it misses, the user takes damage instead.

Machines

Moves this Pokémon can learn from Technical Machines in Pokémon Scarlet and Violet.
Class
Description
TM001Take DownNormalPhysical908520

A reckless full-body charge attack for slamming into the target. This also damages the user a little.

TM007ProtectNormalStatus--10

This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession.

TM012Low KickFightingPhysical-10020

A powerful low kick that makes the target fall over. The heavier the target, the greater the move's power.

TM016PsybeamPsychicSpecial6510020

The target is attacked with a peculiar ray. This may also confuse the target.

TM018ThiefDarkPhysical6010025

The user attacks and steals the target's held item simultaneously. The user can't steal anything if it already holds an item.

TM020TrailblazeGrassPhysical5010020

The user attacks suddenly as if leaping out from tall grass. The user's nimble footwork boosts its Speed stat.

TM025FacadeNormalPhysical7010020

This move's power is doubled if the user is poisoned, burned, or paralyzed.

TM027Aerial AceFlyingPhysical60-20

The user confounds the target with speed, then slashes. This attack never misses.

TM032SwiftNormalSpecial60-20

Star-shaped rays are shot at opposing Pokémon. This attack never misses.

TM036Rock TombRockPhysical609515

The user hurls boulders at the target to inflict damage. This also lowers the target's Speed stat by cutting off its movement.

TM039Low SweepFightingPhysical6510020

The user makes a swift attack on the target's legs, which lowers the target's Speed stat.

TM041Stored PowerPsychicSpecial2010010

The user attacks the target with stored power. The more the user's stats are boosted, the greater the move's power.

TM042Night ShadeGhostSpecial-10015

The user makes the target see a frightening mirage. It inflicts damage equal to the user's level.

TM043FlingDarkPhysical-10010

The user flings its held item at the target to attack. This move's power and effects depend on the item.

TM047EndureNormalStatus--10

The user endures any attack with at least 1 HP. This move's chance of failing rises if used in succession.

TM049Sunny DayFireStatus--5

The user intensifies the sun for five turns, powering up Fire-type attacks. The sunlight also lowers the power of Water-type attacks.

TM050Rain DanceWaterStatus--5

The user summons a heavy rain that falls for five turns, powering up Water-type attacks. The rain also lowers the power of Fire-type attacks.

TM054PsyshockPsychicSpecial8010010

The user materializes an odd psychic wave to attack the target. This move deals physical damage.

TM058Brick BreakFightingPhysical7510015

The user attacks with a swift chop. This move can also break barriers, such as Light Screen and Reflect.

TM059Zen HeadbuttPsychicPhysical809015

The user focuses its willpower to its head and attacks the target. This may also make the target flinch.

TM064Bulk UpFightingStatus--20

The user tenses its muscles to bulk up its body, boosting its Attack and Defense stats.

TM066Body SlamNormalPhysical8510015

The user attacks by dropping onto the target with its full body weight. This may also leave the target with paralysis.

TM067Fire PunchFirePhysical7510015

The target is attacked with a fiery punch. This may also leave the target with a burn.

TM068Thunder PunchElectricPhysical7510015

The target is attacked with an electrified punch. This may also leave the target with paralysis.

TM069Ice PunchIcePhysical7510015

The target is attacked with an icy punch. This may also leave the target frozen.

TM070Sleep TalkNormalStatus--10

The user randomly uses one of the moves it knows. This move can only be used while the user is asleep.

TM073Drain PunchFightingPhysical7510010

The user attacks with an energy-draining punch. The user's HP is restored by up to half the damage taken by the target.

TM074ReflectPsychicStatus--20

A wondrous wall of light is put up to reduce damage from physical moves for five turns.

TM075Light ScreenPsychicStatus--30

A wondrous wall of light is put up to reduce damage from special moves for five turns.

TM080MetronomeNormalStatus--10

The user waggles a finger and stimulates its brain into randomly using nearly any move.

TM081Grass KnotGrassSpecial-10020

The user snares the target with grass and trips it. The heavier the target, the greater the move's power.

TM083Poison JabPoisonPhysical8010020

The target is stabbed with a tentacle, an arm, or the like steeped in poison. This may also poison the target.

TM085RestPsychicStatus--5

The user goes to sleep for two turns. This fully restores the user's HP and cures any status conditions.

TM086Rock SlideRockPhysical759010

Large boulders are hurled at opposing Pokémon to inflict damage. This may also make the opposing Pokémon flinch.

TM087TauntDarkStatus-10020

The target is taunted into a rage that allows it to use only attack moves for three turns.

TM092ImprisonPsychicStatus--10

If opposing Pokémon know any move also known by the user, they are prevented from using it.

TM098Skill SwapPsychicStatus--10

The user employs its psychic power to exchange Abilities with the target.

TM103SubstituteNormalStatus--10

The user creates a substitute for itself using some of its own HP. The substitute serves as the user's decoy.

TM109TrickPsychicStatus-10010

The user catches the target off guard and swaps the target's held item with its own.

TM112Aura SphereFightingSpecial80-20

The user lets loose a pulse of aura power from deep within its body at the target. This attack never misses.

TM114Shadow BallGhostSpecial8010015

The user attacks by hurling a shadowy blob at the target. This may also lower the target’s Sp. Def stat.

TM119Energy BallGrassSpecial9010010

The user draws power from nature and fires it at the target. This may also lower the target's Sp. Def stat.

TM120PsychicPsychicSpecial9010010

The target is hit with a strong telekinetic force to inflict damage. This may also lower the target’s Sp. Def stat.

TM129Calm MindPsychicStatus--20

The user quietly focuses its mind and calms its spirit to boost its Sp. Atk and Sp. Def stats.

TM130Helping HandNormalStatus--20

The user assists an ally by boosting the power of that ally's attack.

TM132Baton PassNormalStatus--40

The user switches places with a party Pokémon in waiting and passes along any stat changes.

TM134ReversalFightingPhysical-10015

An all-out attack that becomes more powerful the less HP the user has.

TM138Psychic TerrainPsychicStatus--10

This protects Pokémon on the ground from priority moves and powers up Psychic-type moves for five turns.

TM152Giga ImpactNormalPhysical150905

The user charges at the target using every bit of its power. The user can't move on the next turn.

TM158Focus BlastFightingSpecial120705

The user heightens its mental focus and unleashes its power. This may also lower the target's Sp. Def stat.

TM161Trick RoomPsychicStatus--5

The user creates a bizarre area in which slower Pokémon get to move first for five turns.

TM163Hyper BeamNormalSpecial150905

The target is attacked with a powerful beam. The user can't move on the next turn.

TM167Close CombatFightingPhysical1201005

The user fights the target up close, inflicting damage without guarding itself. This also lowers the user's Defense and Sp. Def stats.

TM171Tera BlastNormalSpecial8010010

If the user has Terastallized, it unleashes energy of its Tera Type. This move inflicts damage using the Attack or Sp. Atk stat—whichever is higher for the user.

TM178GravityPsychicStatus--5

Enables Flying types or Pokémon with the Levitate Ability to be hit by Ground-type moves for five turns. Moves that involve flying can't be used.

TM184Vacuum WaveFightingSpecial4010030

The user whirls its fists to send a wave of pure vacuum at the target. This move always goes first.

TM192Focus PunchFightingPhysical15010020

The user focuses its mind before launching a punch. This move fails if the user is hit before using the move.

TM202Pain SplitNormalStatus--20

The user adds its HP to the target's HP, then equally splits the combined HP between the target and itself.

TM203Psych UpNormalStatus--10

The user hypnotizes itself into copying any stat change made by the target.

TM218Expanding ForcePsychicSpecial8010010

The user attacks the target with its psychic power. When the ground is Psychic Terrain, this move's power is boosted and it damages all opposing Pokémon.

TM229Upper HandFightingPhysical6510015

The user reacts to the target's movement and strikes with the heel of its palm, making the target flinch. This move fails if the target is not readying a priority move.

These are individual move choices, not proof of complete four-move legality. HOME uses destination-specific movesets; older-game moves are not unrestricted imports.
Class
Description
Baton Pass

Picnic transfer: hold a Mirror Herb with an empty move slot while another party Pokémon knows the move. Egg-group and gender compatibility are not required.

NormalStatus--40

The user switches places with a party Pokémon in waiting and passes along any stat changes.

Bullet Punch

Picnic transfer: hold a Mirror Herb with an empty move slot while another party Pokémon knows the move. Egg-group and gender compatibility are not required.

SteelPhysical4010030

The user strikes the target with tough punches as fast as bullets. This move always goes first.

Dynamic Punch

Picnic transfer: hold a Mirror Herb with an empty move slot while another party Pokémon knows the move. Egg-group and gender compatibility are not required.

FightingPhysical100505

The user attacks by punching the target with full concentrated power. This also confuses the target.

Fake Out

Picnic transfer: hold a Mirror Herb with an empty move slot while another party Pokémon knows the move. Egg-group and gender compatibility are not required.

NormalPhysical4010010

This attack hits first and makes the target flinch. It works only on the first turn each time the user enters battle.

Fire Punch

Picnic transfer: hold a Mirror Herb with an empty move slot while another party Pokémon knows the move. Egg-group and gender compatibility are not required.

FirePhysical7510015

The target is attacked with a fiery punch. This may also leave the target with a burn.

Guard Swap

Picnic transfer: hold a Mirror Herb with an empty move slot while another party Pokémon knows the move. Egg-group and gender compatibility are not required.

PsychicStatus--10

The user employs its psychic power to switch changes to its Defense and Sp. Def stats with the target.

Ice Punch

Picnic transfer: hold a Mirror Herb with an empty move slot while another party Pokémon knows the move. Egg-group and gender compatibility are not required.

IcePhysical7510015

The target is attacked with an icy punch. This may also leave the target frozen.

Power Swap

Picnic transfer: hold a Mirror Herb with an empty move slot while another party Pokémon knows the move. Egg-group and gender compatibility are not required.

PsychicStatus--10

The user employs its psychic power to switch changes to its Attack and Sp. Atk stats with the target.

Psycho Cut

Picnic transfer: hold a Mirror Herb with an empty move slot while another party Pokémon knows the move. Egg-group and gender compatibility are not required.

PsychicPhysical7010020

The user tears at the target with blades formed by psychic power. This move has a heightened chance of landing a critical hit.

Quick Guard

Picnic transfer: hold a Mirror Herb with an empty move slot while another party Pokémon knows the move. Egg-group and gender compatibility are not required.

FightingStatus--15

The user protects itself and its allies from priority moves.

Thunder Punch

Picnic transfer: hold a Mirror Herb with an empty move slot while another party Pokémon knows the move. Egg-group and gender compatibility are not required.

ElectricPhysical7510015

The target is attacked with an electrified punch. This may also leave the target with paralysis.

Encounters

Known encounter locations for this Pokémon in this game.

Supported publisher/reference locations. Selection rates are unknown; some precise form, level and time details lack independent corroboration.

Scarlet
LocationMethodLevelChanceConditions

Area Zero

Main area

Overworld encounter52-56Unknown

Base game: Paldea.

South Province (Area Six)

Main area

Overworld encounter40-44Unknown

Base game: Paldea.

Alfornada Cavern

Main area

Overworld encounter40-44Unknown

Base game: Paldea.

South Province (Area Six)

Main area

Overworld encounter40-41Unknown

Base game: Paldea.

Alfornada Cavern

Main area

Overworld encounter40-41Unknown

Base game: Paldea.

Paldea Tera Raids

Main area

Permanent Tera Raid45Unknown

Base game: Paldea., Battle and capture level 45., Joining another version’s host raid can provide its version-exclusive raid Pokémon., Four-star native access after six Gym Badges., 4-star permanent raid; selected region, host version and star rank. Overall selection rate unknown.

Paldea Mass Outbreaks

Main area

Mass Outbreak-Unknown

Biome: Grass., Base game: Paldea., Possible ordinary outbreak; actual location and level vary. Selection percentage is unknown.

Violet
LocationMethodLevelChanceConditions

Area Zero

Main area

Overworld encounter52-56Unknown

Base game: Paldea.

South Province (Area Six)

Main area

Overworld encounter40-44Unknown

Base game: Paldea.

Alfornada Cavern

Main area

Overworld encounter40-44Unknown

Base game: Paldea.

South Province (Area Six)

Main area

Overworld encounter40-41Unknown

Base game: Paldea.

Alfornada Cavern

Main area

Overworld encounter40-41Unknown

Base game: Paldea.

Paldea Tera Raids

Main area

Permanent Tera Raid45Unknown

Base game: Paldea., Battle and capture level 45., Joining another version’s host raid can provide its version-exclusive raid Pokémon., Four-star native access after six Gym Badges., 4-star permanent raid; selected region, host version and star rank. Overall selection rate unknown.

Paldea Mass Outbreaks

Main area

Mass Outbreak-Unknown

Biome: Grass., Base game: Paldea., Possible ordinary outbreak; actual location and level vary. Selection percentage is unknown.

Traits

Ability options available to this Pokémon in this game.

Pure Power

Ability Slot 1

Using its pure power, the Pokémon doubles its Attack stat.

Doubles Attack in battle.

Telepathy(Hidden Ability)

The Pokémon anticipates and dodges the attacks of its allies.

Protects against friendly Pokémon's damaging moves.

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