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Meditite

Back to Pokédex

Meditite

Paldea #161 in the Scarlet and Violet Pokédex • Meditate Pokémon

Meditite in the National Pokédex
Meditite sprite

Normal

Shiny Meditite sprite

Shiny

Base stat spread shown as a hex chart and supporting stat bars.

Min

Max

HP

30

170

264

Attack

40

76

196

Defense

55

103

229

Sp. Atk

40

76

196

Sp. Def

55

103

229

Speed

60

112

240

Total

280

Ranges are for Level 100. Max assumes a beneficial nature, 252 EVs, and 31 IVs; min assumes a hindering nature, 0 EVs, and 0 IVs.

Type-only matchups for Meditite, sorted from worst weakness to best resistance. Abilities, held items and battle conditions can change the damage taken.
EV yield, catch rate, and experience details for this Pokémon.
Pokédexes
Paldea #161
EV yield
1 Spe
Catch rate
180
Base Exp.
56
Egg groups, gender ratio, and hatching details for this Pokémon.
Egg groups
Gender
50% male
50% female
Egg cycles
20
Evolution requirements shown in a compact table or chain view.
PokémonRequiresEvolution
Meditite

Meditite

Paldea #161

Level 37

Medicham

Medicham

Paldea #162

Moves this Pokémon learns naturally by reaching specific levels.
Class
StartConfusion

The target is hit with a weak telekinetic force to inflict damage. This may also confuse the target.

Psychic5010025
StartWork Up

The user is roused, and its Attack and Sp. Atk stats are boosted.

Normal--30
9Detect

This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession.

Fighting--5
12Endure

The user endures any attack with at least 1 HP. This move's chance of failing rises if used in succession.

Normal--10
15Feint

This attack can hit a target using a move such as Protect or Detect. This also lifts the effects of those moves.

Normal3010010
17Force Palm

The target is attacked with a shock wave. This may also leave the target with paralysis.

Fighting6010010
20Psybeam

The target is attacked with a peculiar ray. This may also confuse the target.

Psychic6510020
23Calm Mind

The user quietly focuses its mind and calms its spirit to boost its Sp. Atk and Sp. Def stats.

Psychic--20
25Zen Headbutt

The user focuses its willpower to its head and attacks the target. This may also make the target flinch.

Psychic809015
28High Jump Kick

The target is attacked with a knee kick from a jump. If this move misses, the user takes damage instead.

Fighting1309010
31Psych Up

The user hypnotizes itself into copying any stat change made by the target.

Normal--10
33Acupressure

The user applies pressure to stress points, sharply boosting one of its or its allies' stats.

Normal--30
36Power Trick

The user employs its psychic power to switch its Attack stat with its Defense stat.

Psychic--10
39Reversal

An all-out attack that becomes more powerful the less HP the user has.

Fighting-10015
41Recover

The user regenerates its cells, restoring its own HP by up to half its max HP.

Normal--5
44Counter

A retaliatory attack that counters any physical move, inflicting double the damage taken.

Fighting-10020
Moves this Pokémon can learn from Technical Machines in Pokémon Scarlet and Violet.
Class
TM001Take Down

A reckless full-body charge attack for slamming into the target. This also damages the user a little.

Normal908520
TM007Protect

This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession.

Normal--10
TM012Low Kick

A powerful low kick that makes the target fall over. The heavier the target, the greater the move's power.

Fighting-10020
TM016Psybeam

The target is attacked with a peculiar ray. This may also confuse the target.

Psychic6510020
TM018Thief

The user attacks and steals the target's held item simultaneously. The user can't steal anything if it already holds an item.

Dark6010025
TM020Trailblaze

The user attacks suddenly as if leaping out from tall grass. The user's nimble footwork boosts its Speed stat.

Grass5010020
TM025Facade

This move's power is doubled if the user is poisoned, burned, or paralyzed.

Normal7010020
TM027Aerial Ace

The user confounds the target with speed, then slashes. This attack never misses.

Flying60-20
TM032Swift

Star-shaped rays are shot at opposing Pokémon. This attack never misses.

Normal60-20
TM036Rock Tomb

The user hurls boulders at the target to inflict damage. This also lowers the target's Speed stat by cutting off its movement.

Rock609515
TM039Low Sweep

The user makes a swift attack on the target's legs, which lowers the target's Speed stat.

Fighting6510020
TM041Stored Power

The user attacks the target with stored power. The more the user's stats are boosted, the greater the move's power.

Psychic2010010
TM042Night Shade

The user makes the target see a frightening mirage. It inflicts damage equal to the user's level.

Ghost-10015
TM043Fling

The user flings its held item at the target to attack. This move's power and effects depend on the item.

Dark-10010
TM047Endure

The user endures any attack with at least 1 HP. This move's chance of failing rises if used in succession.

Normal--10
TM049Sunny Day

The user intensifies the sun for five turns, powering up Fire-type attacks. The sunlight also lowers the power of Water-type attacks.

Fire--5
TM050Rain Dance

The user summons a heavy rain that falls for five turns, powering up Water-type attacks. The rain also lowers the power of Fire-type attacks.

Water--5
TM054Psyshock

The user materializes an odd psychic wave to attack the target. This move deals physical damage.

Psychic8010010
TM058Brick Break

The user attacks with a swift chop. This move can also break barriers, such as Light Screen and Reflect.

Fighting7510015
TM059Zen Headbutt

The user focuses its willpower to its head and attacks the target. This may also make the target flinch.

Psychic809015
TM064Bulk Up

The user tenses its muscles to bulk up its body, boosting its Attack and Defense stats.

Fighting--20
TM066Body Slam

The user attacks by dropping onto the target with its full body weight. This may also leave the target with paralysis.

Normal8510015
TM067Fire Punch

The target is attacked with a fiery punch. This may also leave the target with a burn.

Fire7510015
TM068Thunder Punch

The target is attacked with an electrified punch. This may also leave the target with paralysis.

Electric7510015
TM069Ice Punch

The target is attacked with an icy punch. This may also leave the target frozen.

Ice7510015
TM070Sleep Talk

The user randomly uses one of the moves it knows. This move can only be used while the user is asleep.

Normal--10
TM073Drain Punch

The user attacks with an energy-draining punch. The user's HP is restored by up to half the damage taken by the target.

Fighting7510010
TM074Reflect

A wondrous wall of light is put up to reduce damage from physical moves for five turns.

Psychic--20
TM075Light Screen

A wondrous wall of light is put up to reduce damage from special moves for five turns.

Psychic--30
TM080Metronome

The user waggles a finger and stimulates its brain into randomly using nearly any move.

Normal--10
TM081Grass Knot

The user snares the target with grass and trips it. The heavier the target, the greater the move's power.

Grass-10020
TM083Poison Jab

The target is stabbed with a tentacle, an arm, or the like steeped in poison. This may also poison the target.

Poison8010020
TM085Rest

The user goes to sleep for two turns. This fully restores the user's HP and cures any status conditions.

Psychic--5
TM086Rock Slide

Large boulders are hurled at opposing Pokémon to inflict damage. This may also make the opposing Pokémon flinch.

Rock759010
TM087Taunt

The target is taunted into a rage that allows it to use only attack moves for three turns.

Dark-10020
TM092Imprison

If opposing Pokémon know any move also known by the user, they are prevented from using it.

Psychic--10
TM098Skill Swap

The user employs its psychic power to exchange Abilities with the target.

Psychic--10
TM103Substitute

The user creates a substitute for itself using some of its own HP. The substitute serves as the user's decoy.

Normal--10
TM109Trick

The user catches the target off guard and swaps the target's held item with its own.

Psychic-10010
TM114Shadow Ball

The user attacks by hurling a shadowy blob at the target. This may also lower the target’s Sp. Def stat.

Ghost8010015
TM120Psychic

The target is hit with a strong telekinetic force to inflict damage. This may also lower the target’s Sp. Def stat.

Psychic9010010
TM129Calm Mind

The user quietly focuses its mind and calms its spirit to boost its Sp. Atk and Sp. Def stats.

Psychic--20
TM130Helping Hand

The user assists an ally by boosting the power of that ally's attack.

Normal--20
TM132Baton Pass

The user switches places with a party Pokémon in waiting and passes along any stat changes.

Normal--40
TM134Reversal

An all-out attack that becomes more powerful the less HP the user has.

Fighting-10015
TM138Psychic Terrain

This protects Pokémon on the ground from priority moves and powers up Psychic-type moves for five turns.

Psychic--10
TM158Focus Blast

The user heightens its mental focus and unleashes its power. This may also lower the target's Sp. Def stat.

Fighting120705
TM161Trick Room

The user creates a bizarre area in which slower Pokémon get to move first for five turns.

Psychic--5
TM167Close Combat

The user fights the target up close, inflicting damage without guarding itself. This also lowers the user's Defense and Sp. Def stats.

Fighting1201005
TM171Tera Blast

If the user has Terastallized, it unleashes energy of its Tera Type. This move inflicts damage using the Attack or Sp. Atk stat—whichever is higher for the user.

Normal8010010
TM192Focus Punch

The user focuses its mind before launching a punch. This move fails if the user is hit before using the move.

Fighting15010020
TM202Pain Split

The user adds its HP to the target's HP, then equally splits the combined HP between the target and itself.

Normal--20
TM203Psych Up

The user hypnotizes itself into copying any stat change made by the target.

Normal--10
TM218Expanding Force

The user attacks the target with its psychic power. When the ground is Psychic Terrain, this move's power is boosted and it damages all opposing Pokémon.

Psychic8010010
TM229Upper Hand

The user reacts to the target's movement and strikes with the heel of its palm, making the target flinch. This move fails if the target is not readying a priority move.

Fighting6510015
Moves this Pokémon can inherit through breeding or similar methods.
Class
Baton Pass

The user switches places with a party Pokémon in waiting and passes along any stat changes.

Normal--40
Bullet Punch

The user strikes the target with tough punches as fast as bullets. This move always goes first.

Steel4010030
Dynamic Punch

The user attacks by punching the target with full concentrated power. This also confuses the target.

Fighting100505
Fake Out

This attack hits first and makes the target flinch. It works only on the first turn each time the user enters battle.

Normal4010010
Fire Punch

The target is attacked with a fiery punch. This may also leave the target with a burn.

Fire7510015
Guard Swap

The user employs its psychic power to switch changes to its Defense and Sp. Def stats with the target.

Psychic--10
Ice Punch

The target is attacked with an icy punch. This may also leave the target frozen.

Ice7510015
Power Swap

The user employs its psychic power to switch changes to its Attack and Sp. Atk stats with the target.

Psychic--10
Psycho Cut

The user tears at the target with blades formed by psychic power. This move has a heightened chance of landing a critical hit.

Psychic7010020
Quick Guard

The user protects itself and its allies from priority moves.

Fighting--15
Thunder Punch

The target is attacked with an electrified punch. This may also leave the target with paralysis.

Electric7510015
These are individual move choices, not proof of complete four-move legality. HOME uses destination-specific movesets; older-game moves are not unrestricted imports.
Class
Baton Pass

The user switches places with a party Pokémon in waiting and passes along any stat changes.

Picnic transfer: hold a Mirror Herb with an empty move slot while another party Pokémon knows the move. Egg-group and gender compatibility are not required.

Normal--40
Bullet Punch

The user strikes the target with tough punches as fast as bullets. This move always goes first.

Picnic transfer: hold a Mirror Herb with an empty move slot while another party Pokémon knows the move. Egg-group and gender compatibility are not required.

Steel4010030
Dynamic Punch

The user attacks by punching the target with full concentrated power. This also confuses the target.

Picnic transfer: hold a Mirror Herb with an empty move slot while another party Pokémon knows the move. Egg-group and gender compatibility are not required.

Fighting100505
Fake Out

This attack hits first and makes the target flinch. It works only on the first turn each time the user enters battle.

Picnic transfer: hold a Mirror Herb with an empty move slot while another party Pokémon knows the move. Egg-group and gender compatibility are not required.

Normal4010010
Fire Punch

The target is attacked with a fiery punch. This may also leave the target with a burn.

Picnic transfer: hold a Mirror Herb with an empty move slot while another party Pokémon knows the move. Egg-group and gender compatibility are not required.

Fire7510015
Guard Swap

The user employs its psychic power to switch changes to its Defense and Sp. Def stats with the target.

Picnic transfer: hold a Mirror Herb with an empty move slot while another party Pokémon knows the move. Egg-group and gender compatibility are not required.

Psychic--10
Ice Punch

The target is attacked with an icy punch. This may also leave the target frozen.

Picnic transfer: hold a Mirror Herb with an empty move slot while another party Pokémon knows the move. Egg-group and gender compatibility are not required.

Ice7510015
Power Swap

The user employs its psychic power to switch changes to its Attack and Sp. Atk stats with the target.

Picnic transfer: hold a Mirror Herb with an empty move slot while another party Pokémon knows the move. Egg-group and gender compatibility are not required.

Psychic--10
Psycho Cut

The user tears at the target with blades formed by psychic power. This move has a heightened chance of landing a critical hit.

Picnic transfer: hold a Mirror Herb with an empty move slot while another party Pokémon knows the move. Egg-group and gender compatibility are not required.

Psychic7010020
Quick Guard

The user protects itself and its allies from priority moves.

Picnic transfer: hold a Mirror Herb with an empty move slot while another party Pokémon knows the move. Egg-group and gender compatibility are not required.

Fighting--15
Thunder Punch

The target is attacked with an electrified punch. This may also leave the target with paralysis.

Picnic transfer: hold a Mirror Herb with an empty move slot while another party Pokémon knows the move. Egg-group and gender compatibility are not required.

Electric7510015
Known encounter locations for this Pokémon in this game.
Scarlet
LocationMethodLevelChanceConditions

Area Zero

Main area

Overworld encounter52-56Unknown

Base game: Paldea.

West Province (Area Two)

Main area

Overworld encounter22-27Unknown

Base game: Paldea.

West Province (Area Two)

Main area

Overworld encounter22-29Unknown

Base game: Paldea.

South Province (Area Six)

Main area

Overworld encounter38-44Unknown

Base game: Paldea.

Alfornada Cavern

Main area

Overworld encounter38-44Unknown

Base game: Paldea.

South Province (Area Six)

Main area

Overworld encounter37-41Unknown

Base game: Paldea.

Alfornada Cavern

Main area

Overworld encounter37-41Unknown

Base game: Paldea.

South Province (Area Six)

Main area

Overworld encounter37-44Unknown

Base game: Paldea.

South Province (Area Four)

Main area

Overworld encounter20Unknown

Base game: Paldea.

Alfornada Cavern

Main area

Overworld encounter37-44Unknown

Base game: Paldea.

South Province (Area Four)

Main area

Overworld encounter20-22Unknown

Base game: Paldea.

South Province (Area Four)

Main area

Overworld encounter20-23Unknown

Base game: Paldea.

Paldea Tera Raids

Main area

Permanent Tera Raid20Unknown

Base game: Paldea., Battle and capture level 20., Joining another version’s host raid can provide its version-exclusive raid Pokémon., 2-star permanent raid; selected region, host version and star rank. Overall selection rate unknown.

Paldea Mass Outbreaks

Main area

Mass Outbreak-Unknown

Biome: Mountain, Cave., Base game: Paldea., Possible ordinary outbreak; actual location and level vary. Selection percentage is unknown.

League Club Room

Main area

NPC trade28Unknown

Trade with Dendra after the required League Club interactions; offer a Pokémon you caught that is not Shiny, Legendary or Mythical. Received Pokémon has the Partner Ribbon., The Indigo Disk Expansion Pass content: Terarium.

Violet
LocationMethodLevelChanceConditions

Area Zero

Main area

Overworld encounter52-56Unknown

Base game: Paldea.

West Province (Area Two)

Main area

Overworld encounter22-27Unknown

Base game: Paldea.

West Province (Area Two)

Main area

Overworld encounter22-29Unknown

Base game: Paldea.

South Province (Area Six)

Main area

Overworld encounter38-44Unknown

Base game: Paldea.

Alfornada Cavern

Main area

Overworld encounter38-44Unknown

Base game: Paldea.

South Province (Area Six)

Main area

Overworld encounter37-41Unknown

Base game: Paldea.

Alfornada Cavern

Main area

Overworld encounter37-41Unknown

Base game: Paldea.

South Province (Area Six)

Main area

Overworld encounter37-44Unknown

Base game: Paldea.

South Province (Area Four)

Main area

Overworld encounter20Unknown

Base game: Paldea.

Alfornada Cavern

Main area

Overworld encounter37-44Unknown

Base game: Paldea.

South Province (Area Four)

Main area

Overworld encounter20-22Unknown

Base game: Paldea.

South Province (Area Four)

Main area

Overworld encounter20-23Unknown

Base game: Paldea.

Paldea Tera Raids

Main area

Permanent Tera Raid20Unknown

Base game: Paldea., Battle and capture level 20., Joining another version’s host raid can provide its version-exclusive raid Pokémon., 2-star permanent raid; selected region, host version and star rank. Overall selection rate unknown.

Paldea Mass Outbreaks

Main area

Mass Outbreak-Unknown

Biome: Mountain, Cave., Base game: Paldea., Possible ordinary outbreak; actual location and level vary. Selection percentage is unknown.

League Club Room

Main area

NPC trade28Unknown

Trade with Dendra after the required League Club interactions; offer a Pokémon you caught that is not Shiny, Legendary or Mythical. Received Pokémon has the Partner Ribbon., The Indigo Disk Expansion Pass content: Terarium.

Ability options available to this Pokémon in this game.

Pure Power

Ability Slot 1

Using its pure power, the Pokémon doubles its Attack stat.

Doubles Attack in battle.

Telepathy(Hidden Ability)

The Pokémon anticipates and dodges the attacks of its allies.

Protects against friendly Pokémon's damaging moves.

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