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B2/W2 / Pokédex

Meditite

Meditite

#307 in the Black 2 and White 2 Pokédex • Meditate Pokémon

Meditite

#307 in the Black 2 and White 2 Pokédex • Meditate Pokémon

Stats

Base stat spread shown as a hex chart and supporting stat bars.

Min

Max

HP

30

170

264

Attack

40

76

196

Defense

55

103

229

Sp. Atk

40

76

196

Sp. Def

55

103

229

Speed

60

112

240

Total

280

Ranges are for Level 100. Max assumes a beneficial nature, 252 EVs, and 31 IVs; min assumes a hindering nature, 0 EVs, and 0 IVs.

Aggron

Medicham

Meditite normal sprite

Normal

Shiny Meditite sprite

Shiny

Meditite

Meditate Pokémon

#307
FightingPsychic

Height

0.6 m (2'00")

Weight

11.2 kg (24.7 lbs)

Abilities

Pure PowerTelepathy(Hidden Ability)

It's Super Effective

Damage multipliers Meditite takes from each attacking type, sorted from worst weakness to best resistance.

Weak to

Flying

Ghost

Resists

Fighting

0.5×

Rock

0.5×

Growth

EV yield, catch rate, and experience details for this Pokémon.
Pokédexes
-
EV yield
1 Spe
Catch rate
180
Base Exp.
56

Eggs

Egg groups, gender ratio, and hatching details for this Pokémon.
Egg Groups
Human-Like
Gender
50% male
50% female
Egg cycles
20 (5,120 steps)

Lore

Version-specific Pokédex entries for this Pokémon.
Pokémon Black 2 box art

Pokémon Black 2

It always trains deep in mountains. It levitates when it heightens its spiritual power through meditation.

Pokémon White 2 box art

Pokémon White 2

It always trains deep in mountains. It levitates when it heightens its spiritual power through meditation.

Evolution

Evolution requirements shown in a compact table or chain view.
PokémonRequiresEvolution
Meditite

Meditite

#307

Level 37

Medicham

Medicham

#308

Moves

Moves this Pokémon learns naturally by reaching specific levels.
Class
Description
StartBideNormalPhysical--10

The user endures attacks for two turns, then strikes back to cause double the damage taken.

4MeditatePsychicStatus--40

The user meditates to awaken the power deep within its body and raise its Attack stat.

8ConfusionPsychicSpecial5010025

The target is hit by a weak telekinetic force. It may also leave the target confused.

11DetectFightingStatus--5

It enables the user to evade all attacks. Its chance of failing rises if it is used in succession.

15Hidden PowerNormalSpecial110015

A unique attack that varies in type and intensity depending on the Pokémon using it.

18Mind ReaderNormalStatus--5

The user senses the target’s movements with its mind to ensure its next attack does not miss the target.

22FeintNormalPhysical3010010

An attack that hits a target using Protect or Detect. It also lifts the effects of those moves.

25Calm MindPsychicStatus--20

The user quietly focuses its mind and calms its spirit to raise its Sp. Atk and Sp. Def stats.

29Force PalmFightingPhysical6010010

The target is attacked with a shock wave. It may also leave the target with paralysis.

32High Jump KickFightingPhysical1309010

The target is attacked with a knee kick from a jump. If it misses, the user is hurt instead.

36Psych UpNormalStatus--10

The user hypnotizes itself into copying any stat change made by the target.

39AcupressureNormalStatus--30

The user applies pressure to stress points, sharply boosting one of its stats.

43Power TrickPsychicStatus--10

The user employs its psychic power to switch its Attack with its Defense stat.

46ReversalFightingPhysical-10015

An all-out attack that becomes more powerful the less HP the user has.

50RecoverNormalStatus--5

Restoring its own cells, the user restores its own HP by half of its max HP.

Machines

Moves this Pokémon can learn from Technical Machines and Hidden Machines in Pokémon Black 2 and White 2.
Class
Description
TM03PsyshockPsychicSpecial8010010

The user materializes an odd psychic wave to attack the target. This attack does physical damage.

TM04Calm MindPsychicStatus--20

The user quietly focuses its mind and calms its spirit to raise its Sp. Atk and Sp. Def stats.

TM06ToxicPoisonStatus-9010

A move that leaves the target badly poisoned. Its poison damage worsens every turn.

TM08Bulk UpFightingStatus--20

The user tenses its muscles to bulk up its body, boosting both its Attack and Defense stats.

TM10Hidden PowerNormalSpecial110015

A unique attack that varies in type and intensity depending on the Pokémon using it.

TM11Sunny DayFireStatus--5

The user intensifies the sun for five turns, powering up Fire-type moves.

TM16Light ScreenPsychicStatus--30

A wondrous wall of light is put up to suppress damage from special attacks for five turns.

TM17ProtectNormalStatus--10

It enables the user to evade all attacks. Its chance of failing rises if it is used in succession.

TM18Rain DanceWaterStatus--5

The user summons a heavy rain that falls for five turns, powering up Water-type moves.

TM19TelekinesisPsychicStatus--15

The user makes the target float with its psychic power. The target is easier to hit for three turns.

TM21FrustrationNormalPhysical-10020

A full-power attack that grows more powerful the less the user likes its Trainer.

TM27ReturnNormalPhysical-10020

A full-power attack that grows more powerful the more the user likes its Trainer.

TM29PsychicPsychicSpecial9010010

The target is hit by a strong telekinetic force. It may also reduce the target’s Sp. Def stat.

TM30Shadow BallGhostSpecial8010015

The user hurls a shadowy blob at the target. It may also lower the target’s Sp. Def stat.

TM31Brick BreakFightingPhysical7510015

The user attacks with a swift chop. It can also break any barrier such as Light Screen and Reflect.

TM32Double TeamNormalStatus--15

By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.

TM33ReflectPsychicStatus--20

A wondrous wall of light is put up to suppress damage from physical attacks for five turns.

TM39Rock TombRockPhysical508010

Boulders are hurled at the target. It also lowers the target’s Speed by preventing its movement.

TM42FacadeNormalPhysical7010020

An attack move that doubles its power if the user is poisoned, burned, or has paralysis.

TM44RestPsychicStatus--5

The user goes to sleep for two turns. It fully restores the user’s HP and heals any status problem.

TM45AttractNormalStatus-10015

If it is the opposite gender of the user, the target becomes infatuated and less likely to attack.

TM47Low SweepFightingPhysical6010020

The user attacks the target’s legs swiftly, reducing the target’s Speed stat.

TM48RoundNormalSpecial6010015

The user attacks the target with a song. Others can join in the Round and make the attack do greater damage.

TM52Focus BlastFightingSpecial120705

The user heightens its mental focus and unleashes its power. It may also lower the target’s Sp. Def.

TM56FlingDarkPhysical-10010

The user flings its held item at the target to attack. Its power and effects depend on the item.

TM67RetaliateNormalPhysical701005

The user gets revenge for a fainted ally. If an ally fainted in the previous turn, this attack’s damage increases.

TM70FlashNormalStatus-10020

The user flashes a bright light that cuts the target’s accuracy. It can also be used to illuminate caves.

TM77Psych UpNormalStatus--10

The user hypnotizes itself into copying any stat change made by the target.

TM80Rock SlideRockPhysical759010

Large boulders are hurled at the opposing team to inflict damage. It may also make the targets flinch.

TM83Work UpNormalStatus--30

The user is roused, and its Attack and Sp. Atk stats increase.

TM84Poison JabPoisonPhysical8010020

The target is stabbed with a tentacle or arm steeped in poison. It may also poison the target.

TM85Dream EaterPsychicSpecial10010015

The user eats the dreams of a sleeping target. It absorbs half the damage caused to heal the user’s HP.

TM86Grass KnotGrassSpecial-10020

The user snares the target with grass and trips it. The heavier the target, the greater the damage.

TM87SwaggerNormalStatus-9015

The user enrages and confuses the target. However, it also sharply raises the target’s Attack stat.

TM90SubstituteNormalStatus--10

The user makes a copy of itself using some of its HP. The copy serves as the user’s decoy.

TM94Rock SmashFightingPhysical4010015

The user attacks with a punch that can shatter a rock. It may also lower the target’s Defense stat.

HM04StrengthNormalPhysical8010015

The target is slugged with a punch thrown at maximum power. It can also be used to move heavy boulders.

Tutors

Moves this Pokémon can learn from move tutors in this game.
Class
Description
Drain PunchFightingPhysical7510010

An energy-draining punch. The user’s HP is restored by half the damage taken by the target.

Fire PunchFirePhysical7510015

The target is punched with a fiery fist. It may also leave the target with a burn.

GravityPsychicStatus--5

Gravity is intensified for five turns, making moves involving flying unusable and negating Levitate.

Helping HandNormalStatus--20

The user assists an ally by boosting the power of its attack.

Ice PunchIcePhysical7510015

The target is punched with an icy fist. It may also leave the target frozen.

Low KickFightingPhysical-10020

A powerful low kick that makes the target fall over. It inflicts greater damage on heavier targets.

Magic CoatPsychicStatus--15

A barrier reflects back to the target moves like Leech Seed and moves that damage status.

Pain SplitNormalStatus--20

The user adds its HP to the target’s HP, then equally shares the combined HP with the target.

RecycleNormalStatus--10

The user recycles a held item that has been used in battle so it can be used again.

Role PlayPsychicStatus--10

The user mimics the target completely, copying the target’s natural Ability.

Signal BeamBugSpecial7510015

The user attacks with a sinister beam of light. It may also confuse the target.

Sleep TalkNormalStatus--10

While it is asleep, the user randomly uses one of the moves it knows.

SnoreNormalSpecial4010015

An attack that can be used only if the user is asleep. The harsh noise may also make the target flinch.

Thunder PunchElectricPhysical7510015

The target is punched with an electrified fist. It may also leave the target with paralysis.

TrickPsychicStatus-10010

The user catches the target off guard and swaps its held item with its own.

Zen HeadbuttPsychicPhysical809015

The user focuses its willpower to its head and attacks the target. It may also make the target flinch.

Breeding

Moves this Pokémon can inherit through breeding or similar methods.
Class
Description
Baton PassNormalStatus--40

The user switches places with a party Pokémon in waiting, passing along any stat changes.

Bullet PunchSteelPhysical4010030

The user strikes the target with tough punches as fast as bullets. This move always goes first.

Drain PunchFightingPhysical7510010

An energy-draining punch. The user’s HP is restored by half the damage taken by the target.

Dynamic PunchFightingPhysical100505

The user punches the target with full, concentrated power. It confuses the target if it hits.

Fake OutNormalPhysical4010010

An attack that hits first and makes the target flinch. It only works the first turn the user is in battle.

Fire PunchFirePhysical7510015

The target is punched with a fiery fist. It may also leave the target with a burn.

ForesightNormalStatus--40

Enables a Ghost-type target to be hit by Normal- and Fighting-type attacks. It also enables an evasive target to be hit.

Guard SwapPsychicStatus--10

The user employs its psychic power to switch changes to its Defense and Sp. Def with the target.

Ice PunchIcePhysical7510015

The target is punched with an icy fist. It may also leave the target frozen.

Power SwapPsychicStatus--10

The user employs its psychic power to switch changes to its Attack and Sp. Atk with the target.

Psycho CutPsychicPhysical7010020

The user tears at the target with blades formed by psychic power. Critical hits land more easily.

Secret PowerNormalPhysical7010020

The user attacks the target with a secret power. Its added effects vary depending on the user’s environment.

Thunder PunchElectricPhysical7510015

The target is punched with an electrified fist. It may also leave the target with paralysis.

Traits

Ability options available to this Pokémon in this game.

Pure Power

Ability Slot 1

Raises the Pokémon’s Attack stat.

Doubles Attack in battle.

Telepathy(Hidden Ability)

Anticipates an ally’s attack and dodges it.

Protects against friendly Pokémon's damaging moves.

#168

Aggron

#308

Medicham

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