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Pt / Pokédex

Meditite

Meditite

#86 in the Platinum Pokédex • Meditate Pokémon

Meditite

#86 in the Platinum Pokédex • Meditate Pokémon

Stats

Base stat spread shown as a hex chart and supporting stat bars.

Min

Max

HP

30

170

264

Attack

40

76

196

Defense

55

103

229

Sp. Atk

40

76

196

Sp. Def

55

103

229

Speed

60

112

240

Total

280

Ranges are for Level 100. Max assumes a beneficial nature, 252 EVs, and 31 IVs; min assumes a hindering nature, 0 EVs, and 0 IVs.

Aggron

Medicham

Meditite normal sprite

Normal

Shiny Meditite sprite

Shiny

Meditite

Meditate Pokémon

#86
FightingPsychic

Height

0.6 m (2'00")

Weight

11.2 kg (24.7 lbs)

Abilities

Pure Power

It's Super Effective

Damage multipliers Meditite takes from each attacking type, sorted from worst weakness to best resistance.

Weak to

Flying

Ghost

Resists

Fighting

0.5×

Rock

0.5×

Growth

EV yield, catch rate, and experience details for this Pokémon.
Pokédexes
Extended Sinnoh #86
EV yield
1 Spe
Catch rate
180
Base Exp.
56

Eggs

Egg groups, gender ratio, and hatching details for this Pokémon.
Egg Groups
Human-Like
Gender
50% male
50% female
Egg cycles
20 (5,120 steps)

Lore

Version-specific Pokédex entries for this Pokémon.
Pokémon Platinum box art

Pokémon Platinum

It always trains deep in mountains. It levitates when it heightens its spiritual power through meditation.

Evolution

Evolution requirements shown in a compact table or chain view.
PokémonRequiresEvolution
Meditite

Meditite

#86

Level 37

Medicham

Medicham

#87

Encounters

Known encounter locations for this Pokémon in this game.
Platinum
LocationMethodLevelChanceConditions

Mt. Coronet

Mount Coronet (1F Road 207)

Walking in tall grass or a cave1810%

In the morning

Mt. Coronet

Mount Coronet (1F Road 207)

Walking in tall grass or a cave1810%

During the day

Mt. Coronet

Mount Coronet (1F Road 207)

Walking in tall grass or a cave2010%

-

Mt. Coronet

Mount Coronet (1F Road 216)

Walking in tall grass or a cave3310%

In the morning

Mt. Coronet

Mount Coronet (1F Road 216)

Walking in tall grass or a cave3310%

During the day

Mt. Coronet

Mount Coronet (1F Road 216)

Walking in tall grass or a cave3510%

-

Mt. Coronet

Mount Coronet (1F Road 211)

Walking in tall grass or a cave1410%

In the morning

Mt. Coronet

Mount Coronet (1F Road 211)

Walking in tall grass or a cave1410%

During the day

Mt. Coronet

Mount Coronet (1F Road 211)

Walking in tall grass or a cave1610%

-

Mt. Coronet

Mount Coronet (B1F)

Walking in tall grass or a cave3310%

In the morning

Mt. Coronet

Mount Coronet (B1F)

Walking in tall grass or a cave3310%

During the day

Mt. Coronet

Mount Coronet (B1F)

Walking in tall grass or a cave3510%

-

Route 210

Road 210 (west, towards Celestic Town)

Walking in tall grass or a cave2710%

In the morning

Route 210

Road 210 (west, towards Celestic Town)

Walking in tall grass or a cave2710%

During the day

Route 210

Road 210 (west, towards Celestic Town)

Walking in tall grass or a cave2910%

Not using PokéRadar

Route 211

Road 211 (west, towards Eterna City)

Walking in tall grass or a cave1320%

-

Route 211

Road 211 (west, towards Eterna City)

Walking in tall grass or a cave1410%

In the morning

Route 211

Road 211 (west, towards Eterna City)

Walking in tall grass or a cave1410%

During the day

Route 211

Road 211 (west, towards Eterna City)

Walking in tall grass or a cave1510%

In the morning

Route 211

Road 211 (west, towards Eterna City)

Walking in tall grass or a cave1510%

During the day

Route 211

Road 211 (east, towards Celestic Town)

Walking in tall grass or a cave2720%

-

Route 211

Road 211 (east, towards Celestic Town)

Walking in tall grass or a cave2810%

In the morning

Route 211

Road 211 (east, towards Celestic Town)

Walking in tall grass or a cave2810%

During the day

Route 211

Road 211 (east, towards Celestic Town)

Walking in tall grass or a cave2910%

In the morning

Route 211

Road 211 (east, towards Celestic Town)

Walking in tall grass or a cave2910%

During the day

Route 216

Road 216

Walking in tall grass or a cave3210%

In the morning

Route 216

Road 216

Walking in tall grass or a cave3210%

During the day

Route 216

Road 216

Walking in tall grass or a cave3310%

-

Moves

Moves this Pokémon learns naturally by reaching specific levels.
Class
Description
StartBideNormalPhysical--10

The user endures attacks for two turns, then strikes back to cause double the damage taken.

4MeditatePsychicStatus--40

The user meditates to awaken the power deep within its body and raise its Attack stat.

8ConfusionPsychicSpecial5010025

The foe is hit by a weak telekinetic force. It may also leave the foe confused.

11DetectFightingStatus--5

It enables the user to evade all attacks. Its chance of failing rises if it is used in succession.

15Hidden PowerNormalSpecial110015

A unique attack that varies in type and intensity depending on the Pokémon using it.

18Mind ReaderNormalStatus--40

The user senses the foe’s movements with its mind to ensure its next attack does not miss.

22FeintNormalPhysical5010010

An attack that hits a foe using Protect or Detect. It also lifts the effects of those moves.

25Calm MindPsychicStatus--20

The user quietly focuses its mind and calms its spirit to raise its Sp. Atk and Sp. Def stats.

29Force PalmFightingPhysical6010010

The foe is attacked with a shock wave. It may also leave the target paralyzed.

32High Jump KickFightingPhysical1009020

The foe is attacked with a knee kick from a jump. If it misses, the user is hurt instead.

36Psych UpNormalStatus--10

The user hypnotizes itself into copying any stat change made by the foe.

39Power TrickPsychicStatus--10

The user employs its psychic power to switch its Attack with its Defense stat.

43ReversalFightingPhysical-10015

An all-out attack that becomes more powerful the less HP the user has.

46RecoverNormalStatus--5

A self-healing move. The user restores its own HP by up to half of its max HP.

Machines

Moves this Pokémon can learn from Technical Machines and Hidden Machines in Pokémon Platinum.
Class
Description
TM01Focus PunchFightingPhysical15010020

The user focuses its mind before launching a punch. It will fail if the user is hit before it is used.

TM04Calm MindPsychicStatus--20

The user quietly focuses its mind and calms its spirit to raise its Sp. Atk and Sp. Def stats.

TM06ToxicPoisonStatus-8510

A move that leaves the target badly poisoned. Its poison damage worsens every turn.

TM08Bulk UpFightingStatus--20

The user tenses its muscles to bulk up its body, boosting both its Attack and Defense stats.

TM10Hidden PowerNormalSpecial110015

A unique attack that varies in type and intensity depending on the Pokémon using it.

TM11Sunny DayFireStatus--5

The user intensifies the sun for five turns, powering up Fire-type moves.

TM16Light ScreenPsychicStatus--30

A wondrous wall of light is put up to suppress damage from special attacks for five turns.

TM17ProtectNormalStatus--10

It enables the user to evade all attacks. Its chance of failing rises if it is used in succession.

TM18Rain DanceWaterStatus--5

The user summons a heavy rain that falls for five turns, powering up Water- type moves.

TM21FrustrationNormalPhysical-10020

A full-power attack that grows more powerful the less the user likes its Trainer.

TM27ReturnNormalPhysical-10020

A full-power attack that grows more powerful the more the user likes its Trainer.

TM29PsychicPsychicSpecial9010010

The foe is hit by a strong telekinetic force. It may also reduce the foe’s Sp. Def stat.

TM30Shadow BallGhostSpecial8010015

The user hurls a shadowy blob at the foe. It may also lower the foe’s Sp. Def stat.

TM31Brick BreakFightingPhysical7510015

The user attacks with tough fists, etc. It can also break any barrier such as Light Screen and Reflect.

TM32Double TeamNormalStatus--15

By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.

TM33ReflectPsychicStatus--20

A wondrous wall of light is put up to suppress damage from physical attacks for five turns.

TM39Rock TombRockPhysical508010

Boulders are hurled at the foe. It also lowers the foe’s Speed by preventing its movement.

TM42FacadeNormalPhysical7010020

An attack move that doubles its power if the user is poisoned, paralyzed, or has a burn.

TM43Secret PowerNormalPhysical7010020

The user attacks with a secret power. Its added effects vary depending on the user’s environment.

TM44RestPsychicStatus--5

The user goes to sleep for two turns. It fully restores the user’s HP and heals any status problem.

TM45AttractNormalStatus-10015

If it is the opposite gender of the user, the foe becomes infatuated and less likely to attack.

TM52Focus BlastFightingSpecial120705

The user heightens its mental focus and unleashes its power. It may also lower the target’s Sp. Def.

TM56FlingDarkPhysical-10010

The user flings its held item at the foe to attack. Its power and effects depend on the item.

TM58EndureNormalStatus--10

The user endures any attack, leaving 1 HP. Its chance of failing rises if it is used in succession.

TM60Drain PunchFightingPhysical601005

An energy-draining punch. The user’s HP is restored by half the damage taken by the target.

TM67RecycleNormalStatus--10

The user recycles a single-use item that has been used in battle so it can be used again.

TM70FlashNormalStatus-10020

The user flashes a light that cuts the foe’s accuracy. It can also be used to illuminate caves.

TM77Psych UpNormalStatus--10

The user hypnotizes itself into copying any stat change made by the foe.

TM78CaptivateNormalStatus-10020

If it is the opposite gender of the user, the foe is charmed into sharply lowering its Sp. Atk stat.

TM80Rock SlideRockPhysical759010

Large boulders are hurled at the foe to inflict damage. It may also make the target flinch.

TM82Sleep TalkNormalStatus--10

While it is asleep, the user randomly uses one of the moves it knows.

TM83Natural GiftNormalPhysical-10015

The user draws power to attack by using its held Berry. The Berry determines its type and power.

TM84Poison JabPoisonPhysical8010020

The foe is stabbed with a tentacle or arm steeped in poison. It may also poison the foe.

TM85Dream EaterPsychicSpecial10010015

An attack that works only on a sleeping foe. It absorbs half the damage caused to heal the user’s HP.

TM86Grass KnotGrassSpecial-10020

The user snares the foe with grass and trips it. The heavier the foe, the greater the damage.

TM87SwaggerNormalStatus-9015

The user enrages the foe into confusion. However, it also sharply raises the foe’s Attack stat.

TM90SubstituteNormalStatus--10

The user makes a copy of itself using some of its HP. The copy serves as the user’s decoy.

HM04StrengthNormalPhysical8010015

The foe is slugged with a punch thrown at maximum power. It can also be used to move boulders.

HM06Rock SmashFightingPhysical4010015

The user slugs the foe with a shattering punch. It can also smash cracked boulders.

Tutors

Moves this Pokémon can learn from move tutors in this game.
Class
Description
Fire PunchFirePhysical7510015

The foe is punched with a fiery fist. It may leave the target with a burn.

Helping HandNormalStatus--20

A move that boosts the power of the ally’s attack in a Double Battle.

Ice PunchIcePhysical7510015

The foe is punched with an icy fist. It may leave the target frozen.

Mud-SlapGroundSpecial2010010

The user hurls mud in the foe’s face to inflict damage and lower its accuracy.

Signal BeamBugSpecial7510015

The user attacks with a sinister beam of light. It may also confuse the target.

SnoreNormalSpecial4010015

An attack that can be used only if the user is asleep. The harsh noise may also make the foe flinch.

SwiftNormalSpecial60-20

Star-shaped rays are shot at the foe. This attack never misses.

Thunder PunchElectricPhysical7510015

The foe is punched with an electrified fist. It may leave the target with paralysis.

TrickPsychicStatus-10010

The user catches the foe off guard and swaps the foe’s held item with its own.

Vacuum WaveFightingSpecial4010030

The user whirls its fists to send a wave of pure vacuum at the foe. This move always goes first.

Zen HeadbuttPsychicPhysical809015

The user focuses its willpower to its head and rams the foe. It may also make the target flinch.

Breeding

Moves this Pokémon can inherit through breeding or similar methods.
Class
Description
Baton PassNormalStatus--40

The user switches places with a party Pokémon in waiting, passing along any stat changes.

Bullet PunchSteelPhysical4010030

The user strikes with a tough punch as fast as a bullet. This move always goes first.

Dynamic PunchFightingPhysical100505

The foe is punched with the user’s full, concentrated power. It confuses the foe if it hits.

Fake OutNormalPhysical4010010

An attack that hits first and makes the target flinch. This move works only on the first turn.

Fire PunchFirePhysical7510015

The foe is punched with a fiery fist. It may leave the target with a burn.

ForesightNormalStatus--40

Enables the user to hit a Ghost type with any type of move. It also enables the user to hit an evasive foe.

Guard SwapPsychicStatus--10

The user employs its psychic power to switch changes to its Defense and Sp. Def with the foe.

Ice PunchIcePhysical7510015

The foe is punched with an icy fist. It may leave the target frozen.

Power SwapPsychicStatus--10

The user employs its psychic power to switch changes to its Attack and Sp. Atk with the foe.

Psycho CutPsychicPhysical7010020

The user tears at the foe with blades formed by psychic power. It has a high critical-hit ratio.

Thunder PunchElectricPhysical7510015

The foe is punched with an electrified fist. It may leave the target with paralysis.

Traits

Ability options available to this Pokémon in this game.

Pure Power

Ability Slot 1

Boosts the power of physical attacks.

Doubles Attack in battle.

#306

Aggron

#87

Medicham

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