Medicham
#77 in the Ruby and Sapphire Pokédex • Meditate Pokémon
Medicham
#77 in the Ruby and Sapphire Pokédex • Meditate Pokémon
Stats
Min
Max
HP
60
230
324
Attack
60
112
240
Defense
75
139
273
Sp. Atk
60
112
240
Sp. Def
75
139
273
Speed
80
148
284
Total
410
Ranges are for Level 100. Max assumes a beneficial nature, 252 EVs, and 31 IVs; min assumes a hindering nature, 0 EVs, and 0 IVs.

Normal

Shiny
Medicham
Meditate Pokémon


Growth
| EV yield | 2 Spe |
|---|---|
| Catch rate | 90 |
| Base Exp. | 144 |
Eggs
| Egg Groups | |
|---|---|
| Gender | 50% male 50% female |
| Egg cycles | 20 (5,120 steps) |
Lore

Ruby
It is said that through meditation, MEDICHAM heightens energy inside its body and sharpens its sixth sense. This Pokémon hides its presence by merging itself with fields and mountains.

Sapphire
Through the power of meditation, MEDICHAM developed its sixth sense. It gained the ability to use psychokinetic powers. This Pokémon is known to meditate for a whole month without eating.
Evolution
| Pokémon | Requires | Evolution |
|---|---|---|
![]() Meditite #76 | Level 37 | ![]() Medicham #77 |
Encounters
| Location | Method | Level | Chance | Conditions |
|---|---|---|---|---|
Victory Road Victory Road (B1F) | Walking in tall grass or a cave | 40 | 10% | - |
Victory Road Victory Road (B2F) | Walking in tall grass or a cave | 40 | 10% | - |
Victory Road Victory Road (B2F) | Walking in tall grass or a cave | 42 | 4% | - |
Victory Road Victory Road (B2F) | Walking in tall grass or a cave | 44 | 1% | - |
| Location | Method | Level | Chance | Conditions |
|---|---|---|---|---|
Victory Road Victory Road (B1F) | Walking in tall grass or a cave | 40 | 10% | - |
Victory Road Victory Road (B2F) | Walking in tall grass or a cave | 40 | 10% | - |
Victory Road Victory Road (B2F) | Walking in tall grass or a cave | 42 | 4% | - |
Victory Road Victory Road (B2F) | Walking in tall grass or a cave | 44 | 1% | - |
Moves
| Class | Description | ||||||
|---|---|---|---|---|---|---|---|
| Start | Fire Punch | ![]() | Special | 75 | 100 | 15 | A fiery punch that may burn the foe. |
| Start | Ice Punch | ![]() | Special | 75 | 100 | 15 | An icy punch that may freeze the foe. |
| Start | Thunder Punch | ![]() | Special | 75 | 100 | 15 | An electrified punch that may paralyze the foe. |
| Start | Confusion | ![]() | Special | 50 | 100 | 25 | A psychic attack that may cause confusion. |
| Start | Meditate | ![]() | Status | - | - | 40 | Meditates in a peaceful fashion to raise ATTACK. |
| Start | Bide | ![]() | Physical | - | - | 10 | Endures attack for 2 turns to retaliate double. |
| Start | Detect | ![]() | Status | - | - | 5 | Evades attack, but may fail if used in succession. |
| 4 | Meditate | ![]() | Status | - | - | 40 | Meditates in a peaceful fashion to raise ATTACK. |
| 9 | Confusion | ![]() | Special | 50 | 100 | 25 | A psychic attack that may cause confusion. |
| 12 | Detect | ![]() | Status | - | - | 5 | Evades attack, but may fail if used in succession. |
| 18 | Hidden Power | ![]() | Physical | 1 | 100 | 15 | The effectiveness varies with the user. |
| 22 | Mind Reader | ![]() | Status | - | - | 40 | Senses the foe’s action to ensure the next move’s hit. |
| 28 | Calm Mind | ![]() | Status | - | - | 20 | Raises SP. ATK and SP. DEF by focusing the mind. |
| 32 | High Jump Kick | ![]() | Physical | 85 | 90 | 10 | A jumping knee kick. If it misses, the user is hurt. |
| 40 | Psych Up | ![]() | Status | - | - | 10 | Copies the foe’s effect(s) and gives to the user. |
| 46 | Reversal | ![]() | Physical | - | 100 | 15 | Inflicts more damage when the user’s HP is down. |
| 54 | Recover | ![]() | Status | - | - | 20 | Recovers up to half the user’s maximum HP. |
Machines
| Class | Description | ||||||
|---|---|---|---|---|---|---|---|
| TM01 | Focus Punch | ![]() | Physical | 150 | 100 | 20 | A powerful loyalty attack. The user flinches if hit. |
| TM04 | Calm Mind | ![]() | Status | - | - | 20 | Raises SP. ATK and SP. DEF by focusing the mind. |
| TM06 | Toxic | ![]() | Status | - | 85 | 10 | Poisons the foe with an intensifying toxin. |
| TM08 | Bulk Up | ![]() | Status | - | - | 20 | Bulks up the body to boost both ATTACK and DEFENSE. |
| TM10 | Hidden Power | ![]() | Physical | 1 | 100 | 15 | The effectiveness varies with the user. |
| TM11 | Sunny Day | ![]() | Status | - | - | 5 | Boosts the power of FIRE- type moves for 5 turns. |
| TM15 | Hyper Beam | ![]() | Physical | 150 | 90 | 5 | Powerful, but leaves the user immobile the next turn. |
| TM16 | Light Screen | ![]() | Status | - | - | 30 | Creates a wall of light that lowers SP. ATK damage. |
| TM17 | Protect | ![]() | Status | - | - | 10 | Evades attack, but may fail if used in succession. |
| TM18 | Rain Dance | ![]() | Status | - | - | 5 | Boosts the power of WATER- type moves for 5 turns. |
| TM21 | Frustration | ![]() | Physical | - | 100 | 20 | An attack that is stronger if the TRAINER is disliked. |
| TM27 | Return | ![]() | Physical | - | 100 | 20 | An attack that increases in power with friendship. |
| TM29 | Psychic | ![]() | Special | 90 | 100 | 10 | A powerful psychic attack that may lower SP. DEF. |
| TM30 | Shadow Ball | ![]() | Physical | 80 | 100 | 15 | Hurls a black blob that may lower the foe’s SP. DEF. |
| TM31 | Brick Break | ![]() | Physical | 75 | 100 | 15 | Destroys barriers such as REFLECT and causes damage. |
| TM32 | Double Team | ![]() | Status | - | - | 15 | Creates illusory copies to raise evasiveness. |
| TM33 | Reflect | ![]() | Status | - | - | 20 | Creates a wall of light that weakens physical attacks. |
| TM39 | Rock Tomb | ![]() | Physical | 50 | 80 | 10 | Stops the foe from moving with rocks and cuts SPEED. |
| TM42 | Facade | ![]() | Physical | 70 | 100 | 20 | Boosts ATTACK when burned, paralyzed, or poisoned. |
| TM43 | Secret Power | ![]() | Physical | 70 | 100 | 20 | An attack with effects that vary by location. |
| TM44 | Rest | ![]() | Status | - | - | 5 | The user sleeps for 2 turns, restoring HP and status. |
| TM45 | Attract | ![]() | Status | - | 100 | 15 | Makes the opposite gender less likely to attack. |
| HM04 | Strength | ![]() | Physical | 80 | 100 | 15 | Builds enormous power, then slams the foe. |
| HM05 | Flash | ![]() | Status | - | 70 | 20 | Looses a powerful blast of light that cuts accuracy. |
| HM06 | Rock Smash | ![]() | Physical | 20 | 100 | 15 | A rock-crushing attack that may lower DEFENSE. |
Traits
Pure Power
Raises ATTACK.
Doubles Attack in battle.


































Special

Status
Physical

