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Medicham

Medicham

#308 in the Scarlet and Violet Pokédex • Meditate Pokémon

Medicham

#308 in the Scarlet and Violet Pokédex • Meditate Pokémon

Stats

Base stat spread shown as a hex chart and supporting stat bars.

HP

60

Attack

60

Defense

75

Sp. Atk

60

Sp. Def

75

Speed

80

Total

410

Meditite

Electrike

Medicham normal sprite

Normal

Shiny Medicham sprite

Shiny

Medicham

Meditate Pokémon

#308
FightingPsychic

Height

0.1 m (0'04")

Weight

3.1 kg (6.8 lbs)

Abilities

Pure PowerTelepathyHidden

It's Super Effective

Damage multipliers Medicham takes from each attacking type, sorted from worst weakness to best resistance.

Weak to

Flying

Ghost

Fairy

Resists

Fighting

0.5×

Rock

0.5×

Evolution

Evolution requirements shown in a compact table or chain view.
PokémonRequiresEvolution
Meditite

Meditite

#307

Level 37

Medicham

Medicham

#308

Moves

Moves this Pokémon learns naturally by reaching specific levels.
Class
Description
StartFire PunchFirePhysical7510015

A fiery punch. May cause a burn.

StartIce PunchIcePhysical7510015

An icy punch. May cause freezing.

StartThunder PunchElectricPhysical7510015

An electric punch. It may paralyze.

StartConfusionPsychicSpecial5010025

An attack that may cause confusion.

StartMeditatePsychicStatus--40

Raises the user's ATTACK.

StartBideNormalPhysical--10

Waits 2-3 turns & hits back double.

StartDetectFightingStatus--5

Evades attack that turn. It may fail.

StartPoundNormalPhysical4010035

Pounds with fore­ legs or tail.

18Hidden PowerNormalSpecial6010015

The power varies with the POKéMON.

20PsybeamPsychicSpecial6510020

An attack that may confuse the foe.

22Mind ReaderNormalStatus--5

Ensures the next attack will hit.

22FeintNormalPhysical3010010

An attack that hits a foe using Protect or Detect. It also lifts the effects of those moves.

28Calm MindPsychicStatus--20

Raises SP. ATK and SP. DEF by focusing the mind.

29Force PalmFightingPhysical6010010

The foe is attacked with a shock wave. It may also leave the target paralyzed.

32High Jump KickFightingPhysical1309010

May miss and hurt the user.

40Psych UpNormalStatus--10

Copies the foe's stat changes.

42Power TrickPsychicStatus--10

The user employs its psychic power to switch its Attack with its Defense stat.

42AcupressureNormalStatus--30

The user applies pressure to stress points, sharply boosting one of its stats.

46ReversalFightingPhysical-10015

Stronger if the user's HP is low.

53Axe KickFightingPhysical1209010

54RecoverNormalStatus--10

Restores HP by 1/2 the max HP.

Machines

Moves this Pokémon can learn from Technical Machines in Pokémon Scarlet and Violet.
Class
Description
0Hyper BeamNormalSpecial150905

1st turn: Attack 2nd turn: Rest

0StrengthNormalPhysical8010015

A powerful physi­ cal attack.

0ToxicPoisonStatus-9010

A poison move with increasing damage.

0PsychicPsychicSpecial9010010

An attack that may lower SPCL.DEF.

0Double TeamNormalStatus--15

Heightens evasive­ ness.

0Light ScreenPsychicStatus--30

Ups SPCL.DEF with a wall of light.

0ReflectPsychicStatus--20

Raises DEFENSE with a barrier.

0FlashNormalStatus-10020

Blinds the foe to reduce accuracy.

0RestPsychicStatus--10

Sleep for 2 turns to fully recover.

0ProtectNormalStatus--10

Foils attack that turn. It may fail.

0AttractNormalStatus-10015

Makes the opposite gender infatuated.

0ReturnNormalPhysical-10020

An attack that is based on loyalty.

0FrustrationNormalPhysical-10020

An attack based on lack of loyalty.

0Rain DanceWaterStatus--5

Boosts water-type moves for 5 turns.

0Sunny DayFireStatus--5

Boosts fire-type moves for 5 turns.

0Shadow BallGhostSpecial8010015

An attack that may lower SPCL.DEF.

0Rock SmashFightingPhysical4010015

An attack that may lower DEFENSE.

0FacadeNormalPhysical7010020

Boosts ATTACK when burned, paralyzed, or poisoned.

0Focus PunchFightingPhysical15010020

A powerful loyalty attack. The user flinches if hit.

0Brick BreakFightingPhysical7510015

Destroys barriers such as REFLECT and causes damage.

0Secret PowerNormalPhysical7010020

An attack with effects that vary by location.

0Rock TombRockPhysical609515

Stops the foe from moving with rocks and cuts SPEED.

0Bulk UpFightingStatus--20

Bulks up the body to boost both ATTACK and DEFENSE.

0RecycleNormalStatus--10

Recycles a used item for one more use.

0Natural GiftNormalPhysical-10015

The user draws power to attack by using its held Berry. The Berry determines its type and power.

0FlingDarkPhysical-10010

The user flings its held item at the foe to attack. Its power and effects depend on the item.

0Poison JabPoisonPhysical8010020

The foe is stabbed with a tentacle or arm steeped in poison. It may also poison the foe.

0Drain PunchFightingPhysical7510010

An energy-draining punch. The user’s HP is restored by half the damage taken by the target.

0Focus BlastFightingSpecial120705

The user heightens its mental focus and unleashes its power. It may also lower the target’s Sp. Def.

0Energy BallGrassSpecial9010010

The user draws power from nature and fires it at the foe. It may also lower the target’s Sp. Def.

0Giga ImpactNormalPhysical150905

The user charges at the foe using every bit of its power. The user must rest on the next turn.

0CaptivateNormalStatus-10020

If it is the opposite gender of the user, the foe is charmed into sharply lowering its Sp. Atk stat.

0Grass KnotGrassSpecial-10020

The user snares the foe with grass and trips it. The heavier the foe, the greater the damage.

0PsyshockPsychicSpecial8010010

The user materializes an odd psychic wave to attack the target. This attack does physical damage.

0TelekinesisPsychicStatus--15

The user makes the target float with its psychic power. The target is easier to hit for three turns.

0Low SweepFightingPhysical6510020

The user attacks the target’s legs swiftly, reducing the target’s Speed stat.

0RoundNormalSpecial6010015

The user attacks the target with a song. Others can join in the Round and make the attack do greater damage.

0RetaliateNormalPhysical701005

The user gets revenge for a fainted ally. If an ally fainted in the previous turn, this attack’s damage increases.

0Work UpNormalStatus--30

The user is roused, and its Attack and Sp. Atk stats increase.

0ConfideNormalStatus--20

The user tells the target a secret, and the target loses its ability to concentrate. This lowers the target’s Sp. Atk stat.

0Power-Up PunchFightingPhysical4010020

Striking opponents over and over makes the user’s fists harder. Hitting a target raises the Attack stat.

0Take DownNormalPhysical908520

A tackle that also hurts the user.

0Night ShadeGhostSpecial-10015

The user's level equals damage HP.

0ThiefDarkPhysical6010025

An attack that may steal a held item.

0Baton PassNormalStatus--40

Switches while keeping effects.

0TauntDarkStatus-10020

Taunts the foe into only using attack moves.

0Skill SwapPsychicStatus--10

The user swaps special abilities with the target.

0ImprisonPsychicStatus--10

Prevents foes from using moves known by the user.

0Aerial AceFlyingPhysical60-20

An extremely speedy and unavoidable attack.

0Close CombatFightingPhysical1201005

The user fights the foe in close without guarding itself. It also cuts the user’s Defense and Sp. Def.

0Aura SphereFightingSpecial80-20

The user looses a blast of aura power from deep within its body. This move is certain to hit.

0Trick RoomPsychicStatus--5

The user creates a bizarre area in which slower Pokémon get to move first for five turns.

0Stored PowerPsychicSpecial2010010

The user attacks the target with stored power. The more the user’s stats are raised, the greater the damage.

0Psychic TerrainPsychicStatus--10

This protects Pokémon on the ground from priority moves and powers up Psychic-type moves for five turns.

0Tera BlastNormalSpecial8010010

0TrailblazeGrassPhysical5010020

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