| Fire Punch The user attacks with a fiery punch. This may also leave targets with a burn. | Level: Evo. | Fire |  | 75 | 7s | Level 10 or Seed of Mastery |
| Ice Punch The user attacks with an icy punch. This may also leave targets frozen. | Level: Evo. | Ice |  | 75 | 7s | Level 10 or Seed of Mastery |
| Thunder Punch The user attacks with an electrified punch. This may also leave targets paralyzed. | Level: Evo. | Electric |  | 75 | 7s | Level 10 or Seed of Mastery |
| Confusion The user attacks by directing a weak telekinetic force toward targets. This may also leave targets confused. | Level: Start | Psychic |  | 50 | 6s | Level 10 or Seed of Mastery |
| Work Up The user boosts its Attack and Sp. Atk stats for a short time by getting worked up. | Level: Start | Normal |  | — | 15s | Level 10 or Seed of Mastery |
| Detect The user takes on a protective stance that prevents incoming attacks from landing. | Level: 9 | Fighting |  | — | 13s | Level 12 or Seed of Mastery |
| Endure The user takes a ready stance to endure any attack. While in this stance, the user will be able to take a hit and be left with at least 1 HP without fail. | Level: 12 | Normal |  | — | 12s | Level 15 or Seed of Mastery |
| Rock Smash The user attacks with a punch. This may also lower targets' Defense stats. | Level: 14 | Fighting |  | 40 | 6s | Level 17 or Seed of Mastery |
| Bullet Punch The user attacks with a flurry of tough punches as fast as bullets. | Level: 16 | Steel |  | 30 | 3s | Level 19 or Seed of Mastery |
| Psybeam The user attacks by shooting targets with a peculiar ray. This may also leave targets confused. | Level: 20 | Psychic |  | 65 | 6s | Level 23 or Seed of Mastery |
| Calm Mind The user boosts its Sp. Atk and Sp. Def stats for a short time by quietly focusing its mind and calming its spirit. | Level: 23 | Psychic |  | — | 18s | Level 26 or Seed of Mastery |
| Zen Headbutt The user attacks by focusing all its willpower into a fierce headbutt. This may also make targets flinch. | Level: 25 | Psychic |  | 80 | 8s | Level 28 or Seed of Mastery |
| Take Down The user attacks by slamming into targets in an all-out charge. The user will also take some damage. | Level: 30 | Normal |  | 90 | 8s | Level 33 or Seed of Mastery |
| Agility The user relaxes its muscles to make its body feel lighter, increasing the user's movement speed for a short time. | Level: 34 | Psychic |  | — | 12s | Level 37 or Seed of Mastery |
| Recover The user restores its own HP through cellular regeneration. | Level: 41 | Normal |  | — | 15s | Level 44 or Seed of Mastery |
| Dynamic Punch The user attacks by punching targets with full concentrated power. This also leaves targets confused without fail. | Level: 52 | Fighting |  | 100 | 12s | Level 55 or Seed of Mastery |
| Aerial Ace The user attacks by confounding targets with swift movements before slashing. | TM022 | Flying |  | 60 | 9s | Not established |
| Agility The user relaxes its muscles to make its body feel lighter, increasing the user's movement speed for a short time. | TM047 | Psychic |  | — | 12s | Level 37 or Seed of Mastery |
| Blaze Kick The user attacks with a kick that may also leave targets with a burn. This move has a heightened chance of landing a critical hit. | TM133 | Fire |  | 85 | 7s | Not established |
| Body Slam The user attacks by dropping onto targets with its full body weight. This may also leave targets paralyzed. | TM033 | Normal |  | 85 | 8s | Not established |
| Brick Break The user attacks with a swift chop. This move can also break barriers such as Light Screen and Reflect. | TM010 | Fighting |  | 75 | 7s | Not established |
| Bulk Up The user boosts its Attack and Defense stats for a short time by tensing its muscles to bulk up its body. | TM011 | Fighting |  | — | 18s | Not established |
| Calm Mind The user boosts its Sp. Atk and Sp. Def stats for a short time by quietly focusing its mind and calming its spirit. | TM006 | Psychic |  | — | 18s | Level 26 or Seed of Mastery |
| Close Combat The user attacks by abandoning defense and charging in close to targets. This lowers the user's Defense and Sp. Def stats for a short time. | TM107 | Fighting |  | 120 | 12s | Not established |
| Comet Punch The user attacks with a flurry of five punches, one after the other. | TM108 | Normal |  | 30 | 6s | Not established |
| Drain Punch The user attacks with an energy-draining punch. The user's HP will be restored by a portion of the damage dealt. | TM131 | Fighting |  | 75 | 7s | Not established |
| Endure The user takes a ready stance to endure any attack. While in this stance, the user will be able to take a hit and be left with at least 1 HP without fail. | TM035 | Normal |  | — | 12s | Level 15 or Seed of Mastery |
| Facade The user attacks with a power that is doubled if the user is poisoned, paralyzed, burned, or drowsy. | TM109 | Normal |  | 70 | 7s | Not established |
| Fake Out The user attacks first to make targets flinch. This move only succeeds if it is used first thing upon the user entering a battle. | TM141 | Normal |  | 40 | 3s | Not established |
| Fire Punch The user attacks with a fiery punch. This may also leave targets with a burn. | TM029 | Fire |  | 75 | 7s | Level 10 or Seed of Mastery |
| Focus Blast The user attacks by heightening its mental focus to unleash its power. This may also lower targets' Sp. Def stats. | TM102 | Fighting |  | 120 | 12s | Not established |
| Giga Impact The user attacks by charging into targets using every bit of its power. The recoil will leave the user unable to move for a short time. | TM055 | Normal |  | 150 | 20s | Not established |
| Hyper Beam The user attacks by shooting a powerful beam at targets. The recoil will leave the user unable to move for a short time. | TM044 | Normal |  | 150 | 20s | Not established |
| Ice Punch The user attacks with an icy punch. This may also leave targets frozen. | TM024 | Ice |  | 75 | 7s | Level 10 or Seed of Mastery |
| Light Screen The user constructs a wondrous wall of light that will reduce damage taken from special moves for a while. This effect continues even if the user is switched out. | TM016 | Psychic |  | — | 12s | Not established |
| Low Sweep The user attacks targets with a swift move aimed at their legs. This also makes targets move more slowly for a short time. | TM113 | Fighting |  | 65 | 6s | Not established |
| Metronome The user waggles a finger and stimulates its brain to unleash a random move from among the many moves that exist. | TM099 | Normal |  | — | 4s | Not established |
| Poison Jab The user attacks by stabbing targets with a poison- soaked tentacle, arm, or the like. This may also leave targets poisoned. | TM077 | Poison |  | 80 | 8s | Not established |
| Power-Up Punch The user attacks targets with a punch that will make its own fist tougher. This boosts the user's Attack stat for a short time. | TM018 | Fighting |  | 40 | 10s | Not established |
| Protect The user takes on a protective stance that prevents incoming attacks from landing. | TM017 | Normal |  | — | 15s | Not established |
| Psychic The user attacks by directing a strong telekinetic force toward targets. This may also lower targets' Sp. Def stats. | TM063 | Psychic |  | 90 | 8s | Not established |
| Psyshock The user attacks by materializing a mysterious psychic wave. This move deals physical damage. | TM003 | Psychic |  | 80 | 8s | Not established |
| Reflect The user constructs a wondrous wall of light that will reduce damage taken from physical moves for a while. This effect continues even if the user is switched out. | TM031 | Psychic |  | — | 12s | Not established |
| Rock Slide The user attacks by hurling large boulders. This may also make targets flinch. | TM012 | Rock |  | 75 | 7s | Not established |
| Rock Smash The user attacks with a punch. This may also lower targets' Defense stats. | TM004 | Fighting |  | 40 | 6s | Level 17 or Seed of Mastery |
| Rock Tomb The user attacks by hurling a boulder. Boulders that hit will also make targets move more slowly. Boulders that miss will remain on the battlefield. | TM036 | Rock |  | 60 | 10s | Not established |
| Shadow Ball The user attacks by hurling a shadowy blob. This may also lower targets' Sp. Def stats. | TM074 | Ghost |  | 80 | 8s | Not established |
| Substitute The user sacrifices a small amount of HP to create a substitute for itself. | TM085 | Normal |  | — | 10s | Not established |
| Swift The user attacks by firing star-shaped rays at targets. | TM027 | Normal |  | 60 | 5s | Not established |
| Taunt The user taunts targets, sending them into a rage that will allow them to use only damage-dealing moves for a short time. | TM095 | Dark |  | — | 12s | Not established |
| Thunder Punch The user attacks with an electrified punch. This may also leave targets paralyzed. | TM023 | Electric |  | 75 | 7s | Level 10 or Seed of Mastery |
| Trailblaze The user attacks suddenly as if leaping out from tall grass. The user's nimble footwork also increases its movement speed for a short time. | TM115 | Grass |  | 40 | 6s | Not established |
| Vacuum Wave The user attacks swiftly by whirling its fists to create a wave of pure vacuum that it sends flying at targets. | TM150 | Fighting |  | 40 | 3s | Not established |
| Work Up The user boosts its Attack and Sp. Atk stats for a short time by getting worked up. | TM103 | Normal |  | — | 15s | Level 10 or Seed of Mastery |
| Zen Headbutt The user attacks by focusing all its willpower into a fierce headbutt. This may also make targets flinch. | TM059 | Psychic |  | 80 | 8s | Level 28 or Seed of Mastery |