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Stoutland

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Stoutland in Pokémon Ultra Sun & Ultra Moon

#152 in the Ultra Sun & Ultra Moon Pokédex • Big-Hearted Pokémon

Stoutland in the National Pokédex
Stoutland sprite

Normal

Shiny Stoutland sprite

Shiny

Pokédex entries

Ultra Sun

It pays no mind to the cold, thanks to its long warm coat. Stoutland in Alola look a little uncomfortable.

Ultra Moon

Its fur is long and thick. A long time ago in cold regions, every household kept a Stoutland.

Pokémon details

Type

Normal

Category

Big-Hearted Pokémon

Height

1.2 m (3'11")

Weight

61 kg (134.5 lbs)

National Pokédex

#0508

Pokédex

#152

Stoutland in Other Games

National Dex page

Base stat spread shown as a hex chart and supporting stat bars.

Min

Max

HP

85

280

374

Attack

110

202

350

Defense

90

166

306

Sp. Atk

45

85

207

Sp. Def

90

166

306

Speed

80

148

284

Total

500

Ranges are for Level 100. Max assumes a beneficial nature, 252 EVs, and 31 IVs; min assumes a hindering nature, 0 EVs, and 0 IVs.

Type-only matchups for Stoutland, sorted from worst weakness to best resistance. Abilities, held items and battle conditions can change the damage taken.

Weak to

Resists

Stoutland doesn't resist any types.

Immune to

EV yield, catch rate, and experience details for this Pokémon.
Pokédexes
Alola #152Akala #53
EV yield
3 Atk
Catch rate
45
Base Exp.
225

Egg groups, gender ratio, and hatching details for this Pokémon.
Egg groups
Gender
50% male
50% female
Egg cycles
15

Evolution requirements shown in a compact table or chain view.
PokémonRequiresEvolution
Lillipup

Lillipup

#150

Level 16

Herdier

Herdier

#151

Herdier

Herdier

#151

Level 32

Stoutland

Stoutland

#152

Moves this Pokémon learns naturally by reaching specific levels.
Class
StartTackle

A physical attack in which the user charges and slams into the target with its whole body.

Normal4010035
StartLeer

The user gives opposing Pokémon an intimidating leer that lowers the Defense stat.

Normal-10030
StartBite

The target is bitten with viciously sharp fangs. This may also make the target flinch.

Dark6010025
StartOdor Sleuth

Enables a Ghost-type target to be hit by Normal- and Fighting-type attacks. This also enables an evasive target to be hit.

Normal--40
StartThunder Fang

The user bites with electrified fangs. This may also make the target flinch or leave it with paralysis.

Electric659515
StartIce Fang

The user bites with cold-infused fangs. This may also make the target flinch or leave it frozen.

Ice659515
StartFire Fang

The user bites with flame-cloaked fangs. This may also make the target flinch or leave it with a burn.

Fire659515
5Odor Sleuth

Enables a Ghost-type target to be hit by Normal- and Fighting-type attacks. This also enables an evasive target to be hit.

Normal--40
8Bite

The target is bitten with viciously sharp fangs. This may also make the target flinch.

Dark6010025
12Helping Hand

The user assists an ally by boosting the power of that ally’s attack.

Normal--20
15Take Down

A reckless, full-body charge attack for slamming into the target. This also damages the user a little.

Normal908520
20Work Up

The user is roused, and its Attack and Sp. Atk stats increase.

Normal--30
24Crunch

The user crunches up the target with sharp fangs. This may also lower the target’s Defense stat.

Dark8010015
29Roar

The target is scared off, and a different Pokémon is dragged out. In the wild, this ends a battle against a single Pokémon.

Normal--20
36Retaliate

The user gets revenge for a fainted ally. If an ally fainted in the previous turn, this move’s power is increased.

Normal701005
42Reversal

An all-out attack that becomes more powerful the less HP the user has.

Fighting-10015
51Last Resort

This move can be used only after the user has used all the other moves it knows in the battle.

Normal1401005
59Giga Impact

The user charges at the target using every bit of its power. The user can’t move on the next turn.

Normal150905
63Play Rough

The user plays rough with the target and attacks it. This may also lower the target’s Attack stat.

Fairy909010

Moves this Pokémon can learn from Technical Machines in Pokémon Ultra Sun and Ultra Moon.
Class
TM01Work Up

The user is roused, and its Attack and Sp. Atk stats increase.

Normal--30
TM05Roar

The target is scared off, and a different Pokémon is dragged out. In the wild, this ends a battle against a single Pokémon.

Normal--20
TM06Toxic

A move that leaves the target badly poisoned. Its poison damage worsens every turn.

Poison-9010
TM10Hidden Power

A unique attack that varies in type depending on the Pokémon using it.

Normal6010015
TM11Sunny Day

The user intensifies the sun for five turns, powering up Fire-type moves. It lowers the power of Water-type moves.

Fire--5
TM15Hyper Beam

The target is attacked with a powerful beam. The user can’t move on the next turn.

Normal150905
TM17Protect

Enables the user to evade all attacks. Its chance of failing rises if it is used in succession.

Normal--10
TM18Rain Dance

The user summons a heavy rain that falls for five turns, powering up Water-type moves. It lowers the power of Fire-type moves.

Water--5
TM21Frustration

This full-power attack grows more powerful the less the user likes its Trainer.

Normal-10020
TM24Thunderbolt

A strong electric blast crashes down on the target. This may also leave the target with paralysis.

Electric9010015
TM25Thunder

A wicked thunderbolt is dropped on the target to inflict damage. This may also leave the target with paralysis.

Electric1107010
TM27Return

This full-power attack grows more powerful the more the user likes its Trainer.

Normal-10020
TM30Shadow Ball

The user hurls a shadowy blob at the target. This may also lower the target’s Sp. Def stat.

Ghost8010015
TM32Double Team

By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.

Normal--15
TM39Rock Tomb

Boulders are hurled at the target. This also lowers the target’s Speed stat by preventing its movement.

Rock609515
TM40Aerial Ace

The user confounds the target with speed, then slashes. This attack never misses.

Flying60-20
TM42Facade

This attack move doubles its power if the user is poisoned, burned, or paralyzed.

Normal7010020
TM44Rest

The user goes to sleep for two turns. This fully restores the user’s HP and heals any status conditions.

Psychic--10
TM45Attract

If it is the opposite gender of the user, the target becomes infatuated and less likely to attack.

Normal-10015
TM48Round

The user attacks the target with a song. Others can join in the Round to increase the power of the attack.

Normal6010015
TM66Payback

The user stores power, then attacks. If the user moves after the target, this attack’s power will be doubled.

Dark5010010
TM68Giga Impact

The user charges at the target using every bit of its power. The user can’t move on the next turn.

Normal150905
TM73Thunder Wave

The user launches a weak jolt of electricity that paralyzes the target.

Electric-9020
TM87Swagger

The user enrages and confuses the target. However, this also sharply raises the target’s Attack stat.

Normal-8515
TM88Sleep Talk

While it is asleep, the user randomly uses one of the moves it knows.

Normal--10
TM90Substitute

The user makes a copy of itself using some of its HP. The copy serves as the user’s decoy.

Normal--10
TM93Wild Charge

The user shrouds itself in electricity and smashes into its target. This also damages the user a little.

Electric9010015
TM94Surf

The user attacks everything around it by swamping its surroundings with a giant wave.

Water9010015
TM95Snarl

The user yells as if it’s ranting about something, which lowers the Sp. Atk stat of opposing Pokémon.

Dark559515
TM100Confide

The user tells the target a secret, and the target loses its ability to concentrate. This lowers the target’s Sp. Atk stat.

Normal--20

Moves this Pokémon can learn from move tutors in this game.
Class
After You

The user helps the target and makes it use its move right after the user.

Normal--15
Covet

The user endearingly approaches the target, then steals the target’s held item.

Normal6010025
Helping Hand

The user assists an ally by boosting the power of that ally’s attack.

Normal--20
Hyper Voice

The user lets loose a horribly echoing shout with the power to inflict damage.

Normal9010010
Iron Head

The user slams the target with its steel-hard head. This may also make the target flinch.

Steel8010015
Last Resort

This move can be used only after the user has used all the other moves it knows in the battle.

Normal1401005
Shock Wave

The user strikes the target with a quick jolt of electricity. This attack never misses.

Electric60-20
Snore

This attack can be used only if the user is asleep. The harsh noise may also make the target flinch.

Normal5010015
Stomping Tantrum

Driven by frustration, the user attacks the target. If the user’s previous move has failed, the power of this move doubles.

Ground7510010
Superpower

The user attacks the target with great power. However, this also lowers the user’s Attack and Defense stats.

Fighting1201005
Uproar

The user attacks in an uproar for three turns. During that time, no Pokémon can fall asleep.

Normal9010010

Learn before evolving and retain the move. Breeding and prior stages have separate requirements.
Class
Acquisition source
Baby-Doll Eyes

The user stares at the target with its baby-doll eyes, which lowers its Attack stat. This move always goes first.

Fairy-10030

Lillipup — level up; retain through evolution (level 10)

Charm

The user gazes at the target rather charmingly, making it less wary. This harshly lowers its Attack stat.

Fairy-10020

Lillipup — breeding; retain through evolution

Endure

The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession.

Normal--10

Lillipup — breeding; retain through evolution

Howl

The user howls loudly to raise its spirit, which raises its Attack stat.

Normal--40

Lillipup — breeding; retain through evolution

Lick

The target is licked with a long tongue, causing damage. This may also leave the target with paralysis.

Ghost3010030

Lillipup — breeding; retain through evolution

Mud-Slap

The user hurls mud in the target’s face to inflict damage and lower its accuracy.

Ground2010010

Lillipup — breeding; retain through evolution

Psychic Fangs

The user bites the target with its psychic capabilities. This can also destroy Light Screen and Reflect.

Psychic8510010

Lillipup — breeding; retain through evolution

Pursuit

The power of this attack move is doubled if it’s used on a target that’s switching out of battle.

Dark4010020

Lillipup — breeding; retain through evolution

Sand Attack

Sand is hurled in the target’s face, reducing the target’s accuracy.

Ground-10015

Lillipup — breeding; retain through evolution

Yawn

The user lets loose a huge yawn that lulls the target into falling asleep on the next turn.

Normal--10

Lillipup — breeding; retain through evolution

Imports, special breeding, event gifts and copied moves have separate requirements. Individual options do not guarantee every four-move combination; historical transfer services require eligible software and Pokémon.
Class
Acquisition source
Baby-Doll Eyes

The user stares at the target with its baby-doll eyes, which lowers its Attack stat. This move always goes first.

Fairy-10030

Import from compatible Generation III–VI games using the required transfer chain and Pokémon Bank; retain through evolution where applicable

Charm

The user gazes at the target rather charmingly, making it less wary. This harshly lowers its Attack stat.

Fairy-10020

Import from compatible Generation III–VI games using the required transfer chain and Pokémon Bank; retain through evolution where applicable

Dig

The user burrows, then attacks on the next turn.

Ground8010010

Import from compatible Generation III–VI games using the required transfer chain and Pokémon Bank; retain through evolution where applicable

Endure

The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession.

Normal--10

Import from compatible Generation III–VI games using the required transfer chain and Pokémon Bank; retain through evolution where applicable

Howl

The user howls loudly to raise its spirit, which raises its Attack stat.

Normal--40

Import from compatible Generation III–VI games using the required transfer chain and Pokémon Bank; retain through evolution where applicable

Lick

The target is licked with a long tongue, causing damage. This may also leave the target with paralysis.

Ghost3010030

Import from compatible Generation III–VI games using the required transfer chain and Pokémon Bank; retain through evolution where applicable

Mud-Slap

The user hurls mud in the target’s face to inflict damage and lower its accuracy.

Ground2010010

Import from compatible Generation III–VI games using the required transfer chain and Pokémon Bank; retain through evolution where applicable

Pursuit

The power of this attack move is doubled if it’s used on a target that’s switching out of battle.

Dark4010020

Import from compatible Generation III–VI games using the required transfer chain and Pokémon Bank; retain through evolution where applicable

Rock Smash

The user attacks with a punch. This may also lower the target’s Defense stat.

Fighting4010015

Import from compatible Generation III–VI games using the required transfer chain and Pokémon Bank; retain through evolution where applicable

Sand Attack

Sand is hurled in the target’s face, reducing the target’s accuracy.

Ground-10015

Import from compatible Generation III–VI games using the required transfer chain and Pokémon Bank; retain through evolution where applicable

Secret Power

The additional effects of this attack depend upon where it was used.

Normal7010020

Import from compatible Generation III–VI games using the required transfer chain and Pokémon Bank; retain through evolution where applicable

Strength

The target is slugged with a punch thrown at maximum power.

Normal8010015

Import from compatible Generation III–VI games using the required transfer chain and Pokémon Bank; retain through evolution where applicable

Yawn

The user lets loose a huge yawn that lulls the target into falling asleep on the next turn.

Normal--10

Import from compatible Generation III–VI games using the required transfer chain and Pokémon Bank; retain through evolution where applicable

Ability options available to this Pokémon in this game.

Intimidate

Ability Slot 1

The Pokémon intimidates opposing Pokémon upon entering battle, lowering their Attack stat.

Lowers opponents' Attack one stage upon entering battle.

Sand Rush

Ability Slot 2

Boosts the Pokémon’s Speed stat in a sandstorm.

Doubles Speed during a sandstorm. Protects against sandstorm damage.

Scrappy(Hidden Ability)

The Pokémon can hit Ghost-type Pokémon with Normal- and Fighting-type moves.

Lets the Pokémon's Normal- and Fighting-type moves hit Ghost Pokémon.

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