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Silvally

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Silvally in Pokémon Ultra Sun & Ultra Moon

#260 in the Ultra Sun & Ultra Moon Pokédex • Synthetic Pokémon

Silvally in the National Pokédex

Pokédex entries

Ultra Sun

This is its form once it has awakened and evolved. Freed from its heavy mask, its speed is greatly increased.

Ultra Moon

Through the bond it formed with its Trainer, its will was strengthened, and it was able to destroy its control mask.

Pokémon details

Type

Normal

Category

Synthetic Pokémon

Abilities

Height

2.3 m (7'07")

Weight

100.5 kg (221.6 lbs)

National Pokédex

#0773

Pokédex

#260

Silvally in Other Games

National Dex page

Base stat spread shown as a hex chart and supporting stat bars.

Min

Max

HP

95

300

394

Attack

95

175

317

Defense

95

175

317

Sp. Atk

95

175

317

Sp. Def

95

175

317

Speed

95

175

317

Total

570

Ranges are for Level 100. Max assumes a beneficial nature, 252 EVs, and 31 IVs; min assumes a hindering nature, 0 EVs, and 0 IVs.

Type-only matchups for Silvally, sorted from worst weakness to best resistance. Abilities, held items and battle conditions can change the damage taken.

Weak to

Resists

Silvally doesn't resist any types.

Immune to

EV yield, catch rate, and experience details for this Pokémon.
Pokédexes
Alola #260
EV yield
3 HP
Catch rate
3
Base Exp.
257

Egg groups, gender ratio, and hatching details for this Pokémon.
Egg groups
Gender
Genderless
Egg cycles
120

Evolution requirements shown in a compact table or chain view.
PokémonRequiresEvolution
Type: Null

Type: Null

#259

Level up with friendship of at least 220.

Silvally

Silvally

#260

Moves this Pokémon learns naturally by reaching specific levels.
Class
Evo.Multi-Attack

Cloaking itself in high energy, the user slams into the target. The memory held determines the move’s type.

Normal9010010
StartTackle

A physical attack in which the user charges and slams into the target with its whole body.

Normal4010035
StartImprison

If opposing Pokémon know any move also known by the user, they are prevented from using it.

Psychic--10
StartPoison Fang

The user bites the target with toxic fangs. This may also leave the target badly poisoned.

Poison5010015
StartHeal Block

For five turns, the user prevents the opposing team from using any moves, Abilities, or held items that recover HP.

Psychic-10015
StartThunder Fang

The user bites with electrified fangs. This may also make the target flinch or leave it with paralysis.

Electric659515
StartIce Fang

The user bites with cold-infused fangs. This may also make the target flinch or leave it frozen.

Ice659515
StartFire Fang

The user bites with flame-cloaked fangs. This may also make the target flinch or leave it with a burn.

Fire659515
StartIron Head

The user slams the target with its steel-hard head. This may also make the target flinch.

Steel8010015
StartMulti-Attack

Cloaking itself in high energy, the user slams into the target. The memory held determines the move’s type.

Normal9010010
5Rage

As long as this move is in use, the power of rage raises the Attack stat each time the user is hit in battle.

Normal2010020
10Pursuit

The power of this attack move is doubled if it’s used on a target that’s switching out of battle.

Dark4010020
15Bite

The target is bitten with viciously sharp fangs. This may also make the target flinch.

Dark6010025
20Aerial Ace

The user confounds the target with speed, then slashes. This attack never misses.

Flying60-20
25Crush Claw

The user slashes the target with hard and sharp claws. This may also lower the target’s Defense stat.

Normal759510
30Scary Face

The user frightens the target with a scary face to harshly lower its Speed stat.

Normal-10010
35X-Scissor

The user slashes at the target by crossing its scythes or claws as if they were a pair of scissors.

Bug8010015
40Take Down

A reckless, full-body charge attack for slamming into the target. This also damages the user a little.

Normal908520
45Metal Sound

A horrible sound like scraping metal harshly lowers the target’s Sp. Def stat.

Steel-8540
50Crunch

The user crunches up the target with sharp fangs. This may also lower the target’s Defense stat.

Dark8010015
55Double Hit

The user slams the target with a long tail, vines, or a tentacle. The target is hit twice in a row.

Normal359010
60Air Slash

The user attacks with a blade of air that slices even the sky. This may also make the target flinch.

Flying759515
65Punishment

The more the target has powered up with stat changes, the greater the move’s power.

Dark-1005
70Razor Wind

In this two-turn attack, blades of wind hit opposing Pokémon on the second turn. Critical hits land more easily.

Normal8010010
75Tri Attack

The user strikes with a simultaneous three-beam attack. May also burn, freeze, or paralyze the target.

Normal8010010
80Double-Edge

A reckless, life-risking tackle. This also damages the user quite a lot.

Normal12010015
85Parting Shot

With a parting threat, the user lowers the target’s Attack and Sp. Atk stats. Then it switches with a party Pokémon.

Dark-10020

Moves this Pokémon can learn from Technical Machines in Pokémon Ultra Sun and Ultra Moon.
Class
TM01Work Up

The user is roused, and its Attack and Sp. Atk stats increase.

Normal--30
TM02Dragon Claw

The user slashes the target with huge sharp claws.

Dragon8010015
TM05Roar

The target is scared off, and a different Pokémon is dragged out. In the wild, this ends a battle against a single Pokémon.

Normal--20
TM06Toxic

A move that leaves the target badly poisoned. Its poison damage worsens every turn.

Poison-9010
TM07Hail

The user summons a hailstorm lasting five turns. It damages all Pokémon except the Ice type.

Ice--10
TM10Hidden Power

A unique attack that varies in type depending on the Pokémon using it.

Normal6010015
TM11Sunny Day

The user intensifies the sun for five turns, powering up Fire-type moves. It lowers the power of Water-type moves.

Fire--5
TM13Ice Beam

The target is struck with an icy-cold beam of energy. This may also leave the target frozen.

Ice9010010
TM15Hyper Beam

The target is attacked with a powerful beam. The user can’t move on the next turn.

Normal150905
TM17Protect

Enables the user to evade all attacks. Its chance of failing rises if it is used in succession.

Normal--10
TM18Rain Dance

The user summons a heavy rain that falls for five turns, powering up Water-type moves. It lowers the power of Fire-type moves.

Water--5
TM21Frustration

This full-power attack grows more powerful the less the user likes its Trainer.

Normal-10020
TM24Thunderbolt

A strong electric blast crashes down on the target. This may also leave the target with paralysis.

Electric9010015
TM27Return

This full-power attack grows more powerful the more the user likes its Trainer.

Normal-10020
TM30Shadow Ball

The user hurls a shadowy blob at the target. This may also lower the target’s Sp. Def stat.

Ghost8010015
TM32Double Team

By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.

Normal--15
TM35Flamethrower

The target is scorched with an intense blast of fire. This may also leave the target with a burn.

Fire9010015
TM37Sandstorm

A five-turn sandstorm is summoned to hurt all combatants except the Rock, Ground, and Steel types. It raises the Sp. Def stat of Rock types.

Rock--10
TM40Aerial Ace

The user confounds the target with speed, then slashes. This attack never misses.

Flying60-20
TM42Facade

This attack move doubles its power if the user is poisoned, burned, or paralyzed.

Normal7010020
TM43Flame Charge

Cloaking itself in flame, the user attacks. Then, building up more power, the user raises its Speed stat.

Fire5010020
TM44Rest

The user goes to sleep for two turns. This fully restores the user’s HP and heals any status conditions.

Psychic--10
TM48Round

The user attacks the target with a song. Others can join in the Round to increase the power of the attack.

Normal6010015
TM51Steel Wing

The target is hit with wings of steel. This may also raise the user’s Defense stat.

Steel709025
TM64Explosion

The user attacks everything around it by causing a tremendous explosion. The user faints upon using this move.

Normal2501005
TM65Shadow Claw

The user slashes with a sharp claw made from shadows. Critical hits land more easily.

Ghost7010015
TM66Payback

The user stores power, then attacks. If the user moves after the target, this attack’s power will be doubled.

Dark5010010
TM68Giga Impact

The user charges at the target using every bit of its power. The user can’t move on the next turn.

Normal150905
TM73Thunder Wave

The user launches a weak jolt of electricity that paralyzes the target.

Electric-9020
TM75Swords Dance

A frenetic dance to uplift the fighting spirit. This sharply raises the user’s Attack stat.

Normal--20
TM80Rock Slide

Large boulders are hurled at the opposing Pokémon to inflict damage. This may also make the opposing Pokémon flinch.

Rock759010
TM81X-Scissor

The user slashes at the target by crossing its scythes or claws as if they were a pair of scissors.

Bug8010015
TM87Swagger

The user enrages and confuses the target. However, this also sharply raises the target’s Attack stat.

Normal-8515
TM88Sleep Talk

While it is asleep, the user randomly uses one of the moves it knows.

Normal--10
TM89U-turn

After making its attack, the user rushes back to switch places with a party Pokémon in waiting.

Bug7010020
TM90Substitute

The user makes a copy of itself using some of its HP. The copy serves as the user’s decoy.

Normal--10
TM91Flash Cannon

The user gathers all its light energy and releases it all at once. This may also lower the target’s Sp. Def stat.

Steel8010010
TM94Surf

The user attacks everything around it by swamping its surroundings with a giant wave.

Water9010015
TM95Snarl

The user yells as if it’s ranting about something, which lowers the Sp. Atk stat of opposing Pokémon.

Dark559515
TM100Confide

The user tells the target a secret, and the target loses its ability to concentrate. This lowers the target’s Sp. Atk stat.

Normal--20

Moves this Pokémon can learn from move tutors in this game.
Class
Defog

A strong wind blows away the target’s barriers such as Reflect or Light Screen. This also lowers the target’s evasiveness.

Flying--15
Draco Meteor

Comets are summoned down from the sky onto the target. The attack’s recoil harshly lowers the user’s Sp. Atk stat.

Dragon130905
Grass Pledge

A column of grass hits the target. When used with its water equivalent, its power increases and a vast swamp appears.

Grass8010010
Heat Wave

The user attacks by exhaling hot breath on the opposing Pokémon. This may also leave those Pokémon with a burn.

Fire959010
Hyper Voice

The user lets loose a horribly echoing shout with the power to inflict damage.

Normal9010010
Icy Wind

The user attacks with a gust of chilled air. This also lowers the opposing Pokémon’s Speed stats.

Ice559515
Iron Defense

The user hardens its body’s surface like iron, sharply raising its Defense stat.

Steel--15
Iron Head

The user slams the target with its steel-hard head. This may also make the target flinch.

Steel8010015
Laser Focus

The user concentrates intensely. The attack on the next turn always results in a critical hit.

Normal--30
Last Resort

This move can be used only after the user has used all the other moves it knows in the battle.

Normal1401005
Magic Coat

A barrier reflects back to the target moves like Leech Seed and moves that damage status.

Psychic--15
Outrage

The user rampages and attacks for two to three turns. The user then becomes confused.

Dragon12010010
Signal Beam

The user attacks with a sinister beam of light. This may also confuse the target.

Bug7510015
Snore

This attack can be used only if the user is asleep. The harsh noise may also make the target flinch.

Normal5010015
Tailwind

The user whips up a turbulent whirlwind that ups the Speed stat of the user and its allies for four turns.

Flying--15
Zen Headbutt

The user focuses its willpower to its head and attacks the target. This may also make the target flinch.

Psychic809015

Ability options available to this Pokémon in this game.

RKS System

Ability Slot 1

Changes the Pokémon’s type to match the memory disc it holds.

Changes this Pokémon's type to match its held Memory.

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