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Type: Null

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Type: Null in Pokémon Ultra Sun & Ultra Moon

#259 in the Ultra Sun & Ultra Moon Pokédex • Synthetic Pokémon

Type: Null in the National Pokédex

Pokédex entries

Ultra Sun

A Pokémon weapon developed for a specific mission, it went berserk during an experiment, so it was cryogenically frozen.

Ultra Moon

There’s danger of its going on a rampage, so its true power is sealed away beneath its control mask.

Pokémon details

Type

Normal

Category

Synthetic Pokémon

Abilities

Height

1.9 m (6'03")

Weight

120.5 kg (265.7 lbs)

National Pokédex

#0772

Pokédex

#259

Type: Null in Other Games

National Dex page

Base stat spread shown as a hex chart and supporting stat bars.

Min

Max

HP

95

300

394

Attack

95

175

317

Defense

95

175

317

Sp. Atk

95

175

317

Sp. Def

95

175

317

Speed

59

110

238

Total

534

Ranges are for Level 100. Max assumes a beneficial nature, 252 EVs, and 31 IVs; min assumes a hindering nature, 0 EVs, and 0 IVs.

Type-only matchups for Type: Null, sorted from worst weakness to best resistance. Abilities, held items and battle conditions can change the damage taken.

Weak to

Resists

Type: Null doesn't resist any types.

Immune to

EV yield, catch rate, and experience details for this Pokémon.
Pokédexes
Alola #259
EV yield
2 HP
Catch rate
3
Base Exp.
107

Egg groups, gender ratio, and hatching details for this Pokémon.
Egg groups
Gender
Genderless
Egg cycles
120

Evolution requirements shown in a compact table or chain view.
PokémonRequiresEvolution
Type: Null

Type: Null

#259

Level up with friendship of at least 220.

Silvally

Silvally

#260

Known encounter locations for this Pokémon in this game.
Ultra Moon
LocationMethodLevelChanceConditions

Ancient Poni Path

Receive as a gift60100%

After becoming Champion, receive level-60 Type: Null from Wicke on Ancient Poni Path; if your party and Boxes are full, receive it later at Aether Paradise.

Aether Paradise — Wicke fallback gift

Receive as a gift60-

If both party and Boxes were full when Wicke offered Type: Null on Ancient Poni Path, make space and collect the same level-60 gift at Aether Paradise. This is an alternate collection location, not a second Pokémon., After becoming Champion, receive level-60 Type: Null from Wicke on Ancient Poni Path; if your party and Boxes are full, receive it later at Aether Paradise.

Ultra Sun
LocationMethodLevelChanceConditions

Ancient Poni Path

Receive as a gift60100%

After becoming Champion, receive level-60 Type: Null from Wicke on Ancient Poni Path; if your party and Boxes are full, receive it later at Aether Paradise.

Aether Paradise — Wicke fallback gift

Receive as a gift60-

If both party and Boxes were full when Wicke offered Type: Null on Ancient Poni Path, make space and collect the same level-60 gift at Aether Paradise. This is an alternate collection location, not a second Pokémon., After becoming Champion, receive level-60 Type: Null from Wicke on Ancient Poni Path; if your party and Boxes are full, receive it later at Aether Paradise.

Moves this Pokémon learns naturally by reaching specific levels.
Class
StartTackle

A physical attack in which the user charges and slams into the target with its whole body.

Normal4010035
5Rage

As long as this move is in use, the power of rage raises the Attack stat each time the user is hit in battle.

Normal2010020
10Pursuit

The power of this attack move is doubled if it’s used on a target that’s switching out of battle.

Dark4010020
15Imprison

If opposing Pokémon know any move also known by the user, they are prevented from using it.

Psychic--10
20Aerial Ace

The user confounds the target with speed, then slashes. This attack never misses.

Flying60-20
25Crush Claw

The user slashes the target with hard and sharp claws. This may also lower the target’s Defense stat.

Normal759510
30Scary Face

The user frightens the target with a scary face to harshly lower its Speed stat.

Normal-10010
35X-Scissor

The user slashes at the target by crossing its scythes or claws as if they were a pair of scissors.

Bug8010015
40Take Down

A reckless, full-body charge attack for slamming into the target. This also damages the user a little.

Normal908520
45Metal Sound

A horrible sound like scraping metal harshly lowers the target’s Sp. Def stat.

Steel-8540
50Iron Head

The user slams the target with its steel-hard head. This may also make the target flinch.

Steel8010015
55Double Hit

The user slams the target with a long tail, vines, or a tentacle. The target is hit twice in a row.

Normal359010
60Air Slash

The user attacks with a blade of air that slices even the sky. This may also make the target flinch.

Flying759515
65Punishment

The more the target has powered up with stat changes, the greater the move’s power.

Dark-1005
70Razor Wind

In this two-turn attack, blades of wind hit opposing Pokémon on the second turn. Critical hits land more easily.

Normal8010010
75Tri Attack

The user strikes with a simultaneous three-beam attack. May also burn, freeze, or paralyze the target.

Normal8010010
80Double-Edge

A reckless, life-risking tackle. This also damages the user quite a lot.

Normal12010015
85Heal Block

For five turns, the user prevents the opposing team from using any moves, Abilities, or held items that recover HP.

Psychic-10015

Moves this Pokémon can learn from Technical Machines in Pokémon Ultra Sun and Ultra Moon.
Class
TM01Work Up

The user is roused, and its Attack and Sp. Atk stats increase.

Normal--30
TM02Dragon Claw

The user slashes the target with huge sharp claws.

Dragon8010015
TM05Roar

The target is scared off, and a different Pokémon is dragged out. In the wild, this ends a battle against a single Pokémon.

Normal--20
TM06Toxic

A move that leaves the target badly poisoned. Its poison damage worsens every turn.

Poison-9010
TM07Hail

The user summons a hailstorm lasting five turns. It damages all Pokémon except the Ice type.

Ice--10
TM10Hidden Power

A unique attack that varies in type depending on the Pokémon using it.

Normal6010015
TM11Sunny Day

The user intensifies the sun for five turns, powering up Fire-type moves. It lowers the power of Water-type moves.

Fire--5
TM17Protect

Enables the user to evade all attacks. Its chance of failing rises if it is used in succession.

Normal--10
TM18Rain Dance

The user summons a heavy rain that falls for five turns, powering up Water-type moves. It lowers the power of Fire-type moves.

Water--5
TM21Frustration

This full-power attack grows more powerful the less the user likes its Trainer.

Normal-10020
TM27Return

This full-power attack grows more powerful the more the user likes its Trainer.

Normal-10020
TM32Double Team

By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.

Normal--15
TM37Sandstorm

A five-turn sandstorm is summoned to hurt all combatants except the Rock, Ground, and Steel types. It raises the Sp. Def stat of Rock types.

Rock--10
TM40Aerial Ace

The user confounds the target with speed, then slashes. This attack never misses.

Flying60-20
TM42Facade

This attack move doubles its power if the user is poisoned, burned, or paralyzed.

Normal7010020
TM43Flame Charge

Cloaking itself in flame, the user attacks. Then, building up more power, the user raises its Speed stat.

Fire5010020
TM44Rest

The user goes to sleep for two turns. This fully restores the user’s HP and heals any status conditions.

Psychic--10
TM48Round

The user attacks the target with a song. Others can join in the Round to increase the power of the attack.

Normal6010015
TM65Shadow Claw

The user slashes with a sharp claw made from shadows. Critical hits land more easily.

Ghost7010015
TM66Payback

The user stores power, then attacks. If the user moves after the target, this attack’s power will be doubled.

Dark5010010
TM68Giga Impact

The user charges at the target using every bit of its power. The user can’t move on the next turn.

Normal150905
TM73Thunder Wave

The user launches a weak jolt of electricity that paralyzes the target.

Electric-9020
TM75Swords Dance

A frenetic dance to uplift the fighting spirit. This sharply raises the user’s Attack stat.

Normal--20
TM80Rock Slide

Large boulders are hurled at the opposing Pokémon to inflict damage. This may also make the opposing Pokémon flinch.

Rock759010
TM81X-Scissor

The user slashes at the target by crossing its scythes or claws as if they were a pair of scissors.

Bug8010015
TM87Swagger

The user enrages and confuses the target. However, this also sharply raises the target’s Attack stat.

Normal-8515
TM88Sleep Talk

While it is asleep, the user randomly uses one of the moves it knows.

Normal--10
TM89U-turn

After making its attack, the user rushes back to switch places with a party Pokémon in waiting.

Bug7010020
TM90Substitute

The user makes a copy of itself using some of its HP. The copy serves as the user’s decoy.

Normal--10
TM100Confide

The user tells the target a secret, and the target loses its ability to concentrate. This lowers the target’s Sp. Atk stat.

Normal--20

Moves this Pokémon can learn from move tutors in this game.
Class
Icy Wind

The user attacks with a gust of chilled air. This also lowers the opposing Pokémon’s Speed stats.

Ice559515
Iron Defense

The user hardens its body’s surface like iron, sharply raising its Defense stat.

Steel--15
Iron Head

The user slams the target with its steel-hard head. This may also make the target flinch.

Steel8010015
Last Resort

This move can be used only after the user has used all the other moves it knows in the battle.

Normal1401005
Magic Coat

A barrier reflects back to the target moves like Leech Seed and moves that damage status.

Psychic--15
Signal Beam

The user attacks with a sinister beam of light. This may also confuse the target.

Bug7510015
Snore

This attack can be used only if the user is asleep. The harsh noise may also make the target flinch.

Normal5010015

Ability options available to this Pokémon in this game.

Battle Armor

Ability Slot 1

Hard armor protects the Pokémon from critical hits.

Protects against critical hits.

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