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Accelgor

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Accelgor in Pokémon Black & White

#123 in the Unova Pokédex • Shell Out Pokémon

Accelgor in the National Pokédex
Accelgor sprite

Normal

Shiny Accelgor sprite

Shiny

Pokédex entries

Pokémon Black

When its body dries out, it weakens. So, to prevent dehydration, it wraps itself in many layers of thin membrane.

Pokémon White

Having removed its heavy shell, it becomes very light and can fight with ninja-like movements.

Pokémon details

Type

Bug

Category

Shell Out Pokémon

Height

0.8 m (2'07")

Weight

25.3 kg (55.8 lbs)

National Pokédex

#0617

Pokédex

#123

Accelgor in Other Games

National Dex page

Base stat spread shown as a hex chart and supporting stat bars.

Min

Max

HP

80

270

364

Attack

70

130

262

Defense

40

76

196

Sp. Atk

100

184

328

Sp. Def

60

112

240

Speed

145

265

427

Total

495

Ranges are for Level 100. Max assumes a beneficial nature, 252 EVs, and 31 IVs; min assumes a hindering nature, 0 EVs, and 0 IVs.

Type-only matchups for Accelgor, sorted from worst weakness to best resistance. Abilities, held items and battle conditions can change the damage taken.

EV yield, catch rate, and experience details for this Pokémon.
Pokédexes
Original Unova #123
EV yield
2 Spe
Catch rate
75
Base Exp.
173

Egg groups, gender ratio, and hatching details for this Pokémon.
Egg groups
Gender
50% male
50% female
Egg cycles
15

Evolution requirements shown in a compact table or chain view.
PokémonRequiresEvolution
Shelmet

Shelmet

#122

Trade Shelmet for Karrablast; neither Pokémon may hold an Everstone, or both evolutions are blocked.

Accelgor

Accelgor

#123

Moves this Pokémon learns naturally by reaching specific levels.
Class
StartQuick Attack

The user lunges at the target at a speed that makes it almost invisible. It is sure to strike first.

Normal4010030
StartDouble Team

By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.

Normal--15
StartLeech Life

The user drains the target’s blood. The user’s HP is restored by half the damage taken by the target.

Bug2010015
StartAcid Spray

The user spits fluid that works to melt the target. This harshly reduces the target’s Sp. Def stat.

Poison4010020
4Acid Spray

The user spits fluid that works to melt the target. This harshly reduces the target’s Sp. Def stat.

Poison4010020
8Double Team

By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.

Normal--15
13Quick Attack

The user lunges at the target at a speed that makes it almost invisible. It is sure to strike first.

Normal4010030
16Struggle Bug

While resisting, the user attacks the opposing Pokémon. The targets’ Sp. Atk stat is reduced.

Bug3010020
20Mega Drain

A nutrient-draining attack. The user’s HP is restored by half the damage taken by the target.

Grass4010015
25Swift

Star-shaped rays are shot at the opposing team. This attack never misses.

Normal60-20
28Me First

The user tries to cut ahead of the target to steal and use the target’s intended move with greater power.

Normal--20
32Agility

The user relaxes and lightens its body to move faster. It sharply boosts the Speed stat.

Psychic--30
37Giga Drain

A nutrient-draining attack. The user’s HP is restored by half the damage taken by the target.

Grass7510010
40U-turn

After making its attack, the user rushes back to switch places with a party Pokémon in waiting.

Bug7010020
44Bug Buzz

The user vibrates its wings to generate a damaging sound wave. It may also lower the target’s Sp. Def stat.

Bug9010010
49Recover

Restoring its own cells, the user restores its own HP by half of its max HP.

Normal--10
52Power Swap

The user employs its psychic power to switch changes to its Attack and Sp. Atk with the target.

Psychic--10
56Final Gambit

The user risks everything to attack its target. The user faints but does damage equal to the user’s HP.

Fighting-1005

Moves this Pokémon can learn from Technical Machines and Hidden Machines in Pokémon Black and White.
Class
TM06Toxic

A move that leaves the target badly poisoned. Its poison damage worsens every turn.

Poison-9010
TM09Venoshock

The user drenches the target in a special poisonous liquid. Its power is doubled if the target is poisoned.

Poison6510010
TM10Hidden Power

A unique attack that varies in type and intensity depending on the Pokémon using it.

Varies

30–7010015
TM15Hyper Beam

The target is attacked with a powerful beam. The user must rest on the next turn to regain its energy.

Normal150905
TM17Protect

It enables the user to evade all attacks. Its chance of failing rises if it is used in succession.

Normal--10
TM18Rain Dance

The user summons a heavy rain that falls for five turns, powering up Water-type moves.

Water--5
TM21Frustration

A full-power attack that grows more powerful the less the user likes its Trainer.

Normal-10020
TM27Return

A full-power attack that grows more powerful the more the user likes its Trainer.

Normal-10020
TM32Double Team

By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.

Normal--15
TM36Sludge Bomb

Unsanitary sludge is hurled at the target. It may also poison the target.

Poison9010010
TM37Sandstorm

A five-turn sandstorm is summoned to hurt all combatants except the Rock, Ground, and Steel types.

Rock--10
TM42Facade

An attack move that doubles its power if the user is poisoned, burned, or has paralysis.

Normal7010020
TM44Rest

The user goes to sleep for two turns. It fully restores the user’s HP and heals any status problem.

Psychic--10
TM45Attract

If it is the opposite gender of the user, the target becomes infatuated and less likely to attack.

Normal-10015
TM48Round

The user attacks the target with a song. Others can join in the Round and make the attack do greater damage.

Normal6010015
TM52Focus Blast

The user heightens its mental focus and unleashes its power. It may also lower the target’s Sp. Def.

Fighting120705
TM53Energy Ball

The user draws power from nature and fires it at the target. It may also lower the target’s Sp. Def.

Grass8010010
TM68Giga Impact

The user charges at the target using every bit of its power. The user must rest on the next turn.

Normal150905
TM76Struggle Bug

While resisting, the user attacks the opposing Pokémon. The targets’ Sp. Atk stat is reduced.

Bug3010020
TM87Swagger

The user enrages and confuses the target. However, it also sharply raises the target’s Attack stat.

Normal-9015
TM89U-turn

After making its attack, the user rushes back to switch places with a party Pokémon in waiting.

Bug7010020
TM90Substitute

The user makes a copy of itself using some of its HP. The copy serves as the user’s decoy.

Normal--10

Learn these before evolving. The source describes the earlier form’s method; egg and Light Ball moves must be retained through evolution. Four-move combinations are not certified by this list.
Class
Acquisition
Acid

The opposing team is attacked with a spray of harsh acid. The acid may also lower the targets’ Sp. Def stats.

Poison4010030

Prior evolution: level-up (Lv. 4)

Acid Armor

The user alters its cellular structure to liquefy itself, sharply raising its Defense stat.

Poison--40

Prior evolution: level-up (Lv. 32)

Baton Pass

The user switches places with a party Pokémon in waiting, passing along any stat changes.

Normal--40

Prior evolution: egg

Bide

The user endures attacks for two turns, then strikes back to cause double the damage taken.

Normal--10

Prior evolution: level-up (Lv. 8)

Body Slam

The user drops onto the target with its full body weight. It may also leave the target with paralysis.

Normal8510015

Prior evolution: level-up (Lv. 40)

Curse

A move that works differently for the Ghost type than for all other types.

Ghost--10

Prior evolution: level-up (Lv. 13)

Double-Edge

A reckless, life-risking tackle. It also damages the user by a fairly large amount, however.

Normal12010015

Prior evolution: egg

Encore

The user compels the target to keep using only the move it last used for three turns.

Normal-1005

Prior evolution: egg

Endure

The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession.

Normal--10

Prior evolution: egg

Feint

An attack that hits a target using Protect or Detect. It also lifts the effects of those moves.

Normal3010010

Prior evolution: egg

Guard Split

The user employs its psychic power to average its Defense and Sp. Def stats with those of its target’s.

Psychic--10

Prior evolution: egg

Guard Swap

The user employs its psychic power to switch changes to its Defense and Sp. Def with the target.

Psychic--10

Prior evolution: level-up (Lv. 52)

Mind Reader

The user senses the target’s movements with its mind to ensure its next attack does not miss the target.

Normal--5

Prior evolution: egg

Mud-Slap

The user hurls mud in the target’s face to inflict damage and lower its accuracy.

Ground2010010

Prior evolution: egg

Pursuit

An attack move that inflicts double damage if used on a target that is switching out of battle.

Dark4010020

Prior evolution: egg

Spikes

The user lays a trap of spikes at the opposing team’s feet. The trap hurts Pokémon that switch into battle.

Ground--20

Prior evolution: egg

Yawn

The user lets loose a huge yawn that lulls the target into falling asleep on the next turn.

Normal--10

Prior evolution: level-up (Lv. 25)

These require the labeled breeding, transfer, trade or historical distribution route. Historical gifts and Dream World services are no longer ordinary active acquisition sources.
Class
Acquisition
Bug Bite

The user bites the target. If the target is holding a Berry, the user eats it and gains its effect.

Bug6010020

Trade from Black 2 or White 2

Gastro Acid

The user hurls up its stomach acids on the target. The fluid eliminates the effect of the target’s Ability.

Poison-10010

Trade from Black 2 or White 2

Knock Off

The user slaps down the target’s held item, preventing that item from being used in the battle.

Dark2010020

Trade from Black 2 or White 2

Signal Beam

The user attacks with a sinister beam of light. It may also confuse the target.

Bug7510015

Trade from Black 2 or White 2

Sleep Talk

While it is asleep, the user randomly uses one of the moves it knows.

Normal--10

Trade from Black 2 or White 2

Snore

An attack that can be used only if the user is asleep. The harsh noise may also make the target flinch.

Normal4010015

Trade from Black 2 or White 2

Ability options available to this Pokémon in this game.

Hidden Ability entries show the game’s programmed slots. Obtaining one can require a historical Dream World promotion, a special gift or a trade from Black 2 and White 2. A programmed slot does not establish that the Hidden Ability was officially obtainable in Generation V.

Hydration

Ability Slot 1

Heals status problems if it is raining.

Cures any major status ailment after each turn during rain.

Sticky Hold

Ability Slot 2

Protects the Pokémon from item theft.

Prevents a held item from being removed by other Pokémon.

Unburden(Hidden Ability)

Raises Speed if a held item is used.

Doubles Speed upon using or losing a held item.

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