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Stunfisk

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Stunfisk in Pokémon Black & White

#124 in the Unova Pokédex • Trap Pokémon

Stunfisk in the National Pokédex
Stunfisk sprite

Normal

Shiny Stunfisk sprite

Shiny

Pokédex entries

Pokémon Black

Its skin is very hard, so it is unhurt even if stepped on by sumo wrestlers. It smiles when transmitting electricity.

Pokémon White

It conceals itself in the mud of the seashore. Then it waits. When prey touch it, it delivers a jolt of electricity.

Pokémon details

Types

GroundElectric

Category

Trap Pokémon

Height

0.7 m (2'04")

Weight

11 kg (24.3 lbs)

National Pokédex

#0618

Pokédex

#124

Stunfisk in Other Games

National Dex page

Base stat spread shown as a hex chart and supporting stat bars.

Min

Max

HP

109

328

422

Attack

66

123

254

Defense

84

155

293

Sp. Atk

81

150

287

Sp. Def

99

182

326

Speed

32

62

179

Total

471

Ranges are for Level 100. Max assumes a beneficial nature, 252 EVs, and 31 IVs; min assumes a hindering nature, 0 EVs, and 0 IVs.

Type-only matchups for Stunfisk, sorted from worst weakness to best resistance. Abilities, held items and battle conditions can change the damage taken.

EV yield, catch rate, and experience details for this Pokémon.
Pokédexes
Original Unova #124
EV yield
2 HP
Catch rate
75
Base Exp.
165

Egg groups, gender ratio, and hatching details for this Pokémon.
Egg groups
Gender
50% male
50% female
Egg cycles
20

Evolution requirements shown in a compact table or chain view.
Stunfisk

Stunfisk

#124

No evolutions

Known encounter locations for this Pokémon in this game.
Black
LocationMethodLevelChanceConditions

Icirrus City

Fishing with a Super Rod35-5540%

Requires the Super Rod received from Looker after defeating Ghetsis

Icirrus City

Fishing in dark spots35-6040%

Requires the Super Rod received from Looker after defeating Ghetsis

Icirrus City

Surfing15-3560%

-

Icirrus City

Surfing15-3530%

-

Icirrus City

Surfing15-355%

-

Icirrus City

Surfing15-354%

-

Icirrus City

Surfing15-351%

-

Icirrus City

Surfing in dark spots15-4060%

-

Icirrus City

Surfing in dark spots15-4030%

-

Icirrus City

Surfing in dark spots15-405%

-

Icirrus City

Walking in tall grass or a cave3110%

During Spring

Icirrus City

Walking in tall grass or a cave3110%

During Summer

Icirrus City

Walking in tall grass or a cave3110%

During Autumn

Icirrus City

Walking in tall grass or a cave3210%

During Spring

Icirrus City

Walking in tall grass or a cave3210%

During Summer

Icirrus City

Walking in tall grass or a cave3210%

During Autumn

Route 8

Road 8

Fishing with a Super Rod35-5540%

Requires the Super Rod received from Looker after defeating Ghetsis

Route 8

Road 8

Fishing in dark spots35-6040%

Requires the Super Rod received from Looker after defeating Ghetsis

Route 8

Road 8

Surfing15-3560%

-

Route 8

Road 8

Surfing15-3530%

-

Route 8

Road 8

Surfing15-355%

-

Route 8

Road 8

Surfing15-354%

-

Route 8

Road 8

Surfing15-351%

-

Route 8

Road 8

Surfing in dark spots15-4060%

-

Route 8

Road 8

Surfing in dark spots15-4030%

-

Route 8

Road 8

Surfing in dark spots15-405%

-

Route 8

Road 8

Walking in tall grass or a cave3110%

During Spring

Route 8

Road 8

Walking in tall grass or a cave3110%

During Summer

Route 8

Road 8

Walking in tall grass or a cave3110%

During Autumn

Route 8

Road 8

Walking in tall grass or a cave3210%

During Spring

Route 8

Road 8

Walking in tall grass or a cave3210%

During Summer

Route 8

Road 8

Walking in tall grass or a cave3210%

During Autumn

Moor of Icirrus

Fishing with a Super Rod35-5540%

Requires the Super Rod received from Looker after defeating Ghetsis

Moor of Icirrus

Fishing in dark spots35-6040%

Requires the Super Rod received from Looker after defeating Ghetsis

Moor of Icirrus

Surfing15-3560%

-

Moor of Icirrus

Surfing15-3530%

-

Moor of Icirrus

Surfing15-355%

-

Moor of Icirrus

Surfing15-354%

-

Moor of Icirrus

Surfing15-351%

-

Moor of Icirrus

Surfing in dark spots15-4060%

-

Moor of Icirrus

Surfing in dark spots15-4030%

-

Moor of Icirrus

Surfing in dark spots15-405%

-

Moor of Icirrus

Walking in tall grass or a cave3110%

During Spring

Moor of Icirrus

Walking in tall grass or a cave3110%

During Summer

Moor of Icirrus

Walking in tall grass or a cave3110%

During Autumn

Moor of Icirrus

Walking in tall grass or a cave3210%

During Spring

Moor of Icirrus

Walking in tall grass or a cave3210%

During Summer

Moor of Icirrus

Walking in tall grass or a cave3210%

During Autumn

White
LocationMethodLevelChanceConditions

Icirrus City

Fishing with a Super Rod35-5540%

Requires the Super Rod received from Looker after defeating Ghetsis

Icirrus City

Fishing in dark spots35-6040%

Requires the Super Rod received from Looker after defeating Ghetsis

Icirrus City

Surfing15-3560%

-

Icirrus City

Surfing15-3530%

-

Icirrus City

Surfing15-355%

-

Icirrus City

Surfing15-354%

-

Icirrus City

Surfing15-351%

-

Icirrus City

Surfing in dark spots15-4060%

-

Icirrus City

Surfing in dark spots15-4030%

-

Icirrus City

Surfing in dark spots15-405%

-

Icirrus City

Walking in tall grass or a cave3110%

During Spring

Icirrus City

Walking in tall grass or a cave3110%

During Summer

Icirrus City

Walking in tall grass or a cave3110%

During Autumn

Icirrus City

Walking in tall grass or a cave3210%

During Spring

Icirrus City

Walking in tall grass or a cave3210%

During Summer

Icirrus City

Walking in tall grass or a cave3210%

During Autumn

Route 8

Road 8

Fishing with a Super Rod35-5540%

Requires the Super Rod received from Looker after defeating Ghetsis

Route 8

Road 8

Fishing in dark spots35-6040%

Requires the Super Rod received from Looker after defeating Ghetsis

Route 8

Road 8

Surfing15-3560%

-

Route 8

Road 8

Surfing15-3530%

-

Route 8

Road 8

Surfing15-355%

-

Route 8

Road 8

Surfing15-354%

-

Route 8

Road 8

Surfing15-351%

-

Route 8

Road 8

Surfing in dark spots15-4060%

-

Route 8

Road 8

Surfing in dark spots15-4030%

-

Route 8

Road 8

Surfing in dark spots15-405%

-

Route 8

Road 8

Walking in tall grass or a cave3110%

During Spring

Route 8

Road 8

Walking in tall grass or a cave3110%

During Summer

Route 8

Road 8

Walking in tall grass or a cave3110%

During Autumn

Route 8

Road 8

Walking in tall grass or a cave3210%

During Spring

Route 8

Road 8

Walking in tall grass or a cave3210%

During Summer

Route 8

Road 8

Walking in tall grass or a cave3210%

During Autumn

Moor of Icirrus

Fishing with a Super Rod35-5540%

Requires the Super Rod received from Looker after defeating Ghetsis

Moor of Icirrus

Fishing in dark spots35-6040%

Requires the Super Rod received from Looker after defeating Ghetsis

Moor of Icirrus

Surfing15-3560%

-

Moor of Icirrus

Surfing15-3530%

-

Moor of Icirrus

Surfing15-355%

-

Moor of Icirrus

Surfing15-354%

-

Moor of Icirrus

Surfing15-351%

-

Moor of Icirrus

Surfing in dark spots15-4060%

-

Moor of Icirrus

Surfing in dark spots15-4030%

-

Moor of Icirrus

Surfing in dark spots15-405%

-

Moor of Icirrus

Walking in tall grass or a cave3110%

During Spring

Moor of Icirrus

Walking in tall grass or a cave3110%

During Summer

Moor of Icirrus

Walking in tall grass or a cave3110%

During Autumn

Moor of Icirrus

Walking in tall grass or a cave3210%

During Spring

Moor of Icirrus

Walking in tall grass or a cave3210%

During Summer

Moor of Icirrus

Walking in tall grass or a cave3210%

During Autumn

Programmed wild held-item entries. Some species require imports and have no wild Black/White encounter.
Black
5%
White
5%

Moves this Pokémon learns naturally by reaching specific levels.
Class
StartMud-Slap

The user hurls mud in the target’s face to inflict damage and lower its accuracy.

Ground2010010
StartMud Sport

The user covers itself with mud. It weakens Electric-type moves while the user is in the battle.

Ground--15
5Bide

The user endures attacks for two turns, then strikes back to cause double the damage taken.

Normal--10
9Thunder Shock

A jolt of electricity is hurled at the target to inflict damage. It may also leave the target with paralysis.

Electric4010030
13Mud Shot

The user attacks by hurling a blob of mud at the target. It also reduces the target’s Speed.

Ground559515
17Camouflage

The user’s type is changed depending on its environment, such as at water’s edge, in grass, or in a cave.

Normal--20
21Mud Bomb

The user launches a hard-packed mud ball to attack. It may also lower the target’s accuracy.

Ground658510
25Discharge

A flare of electricity is loosed to strike the area around the user. It may also cause paralysis.

Electric8010015
30Endure

The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession.

Normal--10
35Bounce

The user bounces up high, then drops on the target on the second turn. It may also leave the target with paralysis.

Flying85855
40Muddy Water

The user attacks by shooting muddy water at the opposing team. It may also lower the targets’ accuracy.

Water958510
45Thunderbolt

A strong electric blast is loosed at the target. It may also leave the target with paralysis.

Electric9510015
50Revenge

An attack move that inflicts double the damage if the user has been hurt by the opponent in the same turn.

Fighting6010010
55Flail

The user flails about aimlessly to attack. It becomes more powerful the less HP the user has.

Normal-10015
61Fissure

The user opens up a fissure in the ground and drops the target in. The target instantly faints if it hits.

Ground-305

Moves this Pokémon can learn from Technical Machines and Hidden Machines in Pokémon Black and White.
Class
TM06Toxic

A move that leaves the target badly poisoned. Its poison damage worsens every turn.

Poison-9010
TM10Hidden Power

A unique attack that varies in type and intensity depending on the Pokémon using it.

Varies

30–7010015
TM17Protect

It enables the user to evade all attacks. Its chance of failing rises if it is used in succession.

Normal--10
TM18Rain Dance

The user summons a heavy rain that falls for five turns, powering up Water-type moves.

Water--5
TM21Frustration

A full-power attack that grows more powerful the less the user likes its Trainer.

Normal-10020
TM24Thunderbolt

A strong electric blast is loosed at the target. It may also leave the target with paralysis.

Electric9510015
TM25Thunder

A wicked thunderbolt is dropped on the target to inflict damage. It may also leave the target with paralysis.

Electric1207010
TM26Earthquake

The user sets off an earthquake that strikes those around it.

Ground10010010
TM27Return

A full-power attack that grows more powerful the more the user likes its Trainer.

Normal-10020
TM28Dig

The user burrows, then attacks on the second turn. It can also be used to exit dungeons.

Ground8010010
TM32Double Team

By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.

Normal--15
TM34Sludge Wave

It swamps the area around the user with a giant sludge wave. It may also poison those hit.

Poison9510010
TM36Sludge Bomb

Unsanitary sludge is hurled at the target. It may also poison the target.

Poison9010010
TM37Sandstorm

A five-turn sandstorm is summoned to hurt all combatants except the Rock, Ground, and Steel types.

Rock--10
TM39Rock Tomb

Boulders are hurled at the target. It also lowers the target’s Speed by preventing its movement.

Rock508010
TM42Facade

An attack move that doubles its power if the user is poisoned, burned, or has paralysis.

Normal7010020
TM44Rest

The user goes to sleep for two turns. It fully restores the user’s HP and heals any status problem.

Psychic--10
TM45Attract

If it is the opposite gender of the user, the target becomes infatuated and less likely to attack.

Normal-10015
TM48Round

The user attacks the target with a song. Others can join in the Round and make the attack do greater damage.

Normal6010015
TM55Scald

The user shoots boiling hot water at its target. It may also leave the target with a burn.

Water8010015
TM66Payback

If the user moves after the target, this attack’s power will be doubled.

Dark5010010
TM70Flash

The user flashes a bright light that cuts the target’s accuracy. It can also be used to illuminate caves.

Normal-10020
TM71Stone Edge

The user stabs the foe with sharpened stones from below. It has a high critical-hit ratio.

Rock100805
TM73Thunder Wave

A weak electric charge is launched at the target. It causes paralysis if it hits.

Electric-10020
TM78Bulldoze

The user stomps down on the ground and attacks everything in the area. Hit Pokémon’s Speed stat is reduced.

Ground6010020
TM80Rock Slide

Large boulders are hurled at the opposing team to inflict damage. It may also make the targets flinch.

Rock759010
TM87Swagger

The user enrages and confuses the target. However, it also sharply raises the target’s Attack stat.

Normal-9015
TM90Substitute

The user makes a copy of itself using some of its HP. The copy serves as the user’s decoy.

Normal--10
HM03Surf

It swamps the area around the user with a giant wave. It can also be used for crossing water.

Water9510015

Moves this Pokémon can inherit through breeding or similar methods.
Class
Astonish

The user attacks the target while shouting in a startling fashion. It may also make the target flinch.

Ghost3010015
Curse

A move that works differently for the Ghost type than for all other types.

Ghost--10
Earth Power

The user makes the ground under the target erupt with power. It may also lower the target’s Sp. Def.

Ground9010010
Pain Split

The user adds its HP to the target’s HP, then equally shares the combined HP with the target.

Normal--20
Shock Wave

The user strikes the target with a quick jolt of electricity. This attack cannot be evaded.

Electric60-20
Sleep Talk

While it is asleep, the user randomly uses one of the moves it knows.

Normal--10
Spark

The user throws an electrically charged tackle at the target. It may also leave the target with paralysis.

Electric6510020
Spite

The user unleashes its grudge on the move last used by the target by cutting 4 PP from it.

Ghost-10010
Yawn

The user lets loose a huge yawn that lulls the target into falling asleep on the next turn.

Normal--10

These require the labeled breeding, transfer, trade or historical distribution route. Historical gifts and Dream World services are no longer ordinary active acquisition sources.
Class
Acquisition
Aqua Tail

The user attacks by swinging its tail as if it were a vicious wave in a raging storm.

Water909010

Trade from Black 2 or White 2

Electroweb

The user captures and attacks opposing Pokémon by using an electric net. It reduces the targets’ Speed stat.

Electric559515

Trade from Black 2 or White 2

Endeavor

An attack move that cuts down the target’s HP to equal the user’s HP.

Normal-1005

Trade from Black 2 or White 2

Foul Play

The user turns the target’s power against it. The higher the target’s Attack stat, the greater the damage.

Dark9510015

Trade from Black 2 or White 2

Magnet Rise

The user levitates using electrically generated magnetism for five turns.

Electric--10

Trade from Black 2 or White 2

Snore

An attack that can be used only if the user is asleep. The harsh noise may also make the target flinch.

Normal4010015

Trade from Black 2 or White 2

Stealth Rock

The user lays a trap of levitating stones around the opponent’s team. The trap hurts opponents that switch into battle.

Rock--20

Trade from Black 2 or White 2

Uproar

The user attacks in an uproar for three turns. Over that time, no one can fall asleep.

Normal9010010

Trade from Black 2 or White 2

Ability options available to this Pokémon in this game.

Hidden Ability entries show the game’s programmed slots. Obtaining one can require a historical Dream World promotion, a special gift or a trade from Black 2 and White 2. A programmed slot does not establish that the Hidden Ability was officially obtainable in Generation V.

Static

Ability Slot 1

Contact with the Pokémon may cause paralysis.

Has a 30% chance of paralyzing attacking Pokémon on contact.

Limber

Ability Slot 2

The Pokémon is protected from paralysis.

Prevents paralysis.

Sand Veil(Hidden Ability)

Boosts the Pokémon’s evasion in a sandstorm.

Increases evasion to 1.25× during a sandstorm. Protects against sandstorm damage.

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