Stunfisk
Lumiose City #157 in the Pokémon Legends: Z-A Pokédex
Stunfisk in the National Pokédex
Normal

Shiny
It conceals itself in the mud of the seashore. Then it waits. When prey touch it, it delivers a jolt of electricity.
Details
Types


Category
Height
Weight
National Pokédex
Pokédex
Stunfisk in Other Games
National Dex pageMin
Max
HP
109
328
422
Attack
66
123
254
Defense
84
155
293
Sp. Atk
81
150
287
Sp. Def
99
182
326
Speed
32
62
179
Total
471
Ranges are for Level 100. Max assumes a beneficial nature, 252 EVs, and 31 IVs; min assumes a hindering nature, 0 EVs, and 0 IVs.
| Pokédexes | Lumiose City #157 |
|---|---|
| EV yield | 2 HP |
| Catch rate | 75 |
| Base Exp. | 165 |
| Gender | 50% male 50% female |

Stunfisk
Lumiose City #157
No evolutions
Ordinary Abilities are not active in Legends: Z-A.
Base cooldowns vary with Speed. Plus Moves unlock at the listed level or with the Z-A Seed of Mastery; their effects depend on the move.
| Move | Learned by | Type | Class | Power | Base cooldown | Plus |
|---|---|---|---|---|---|---|
| Tackle The user attacks by charging forward and slamming into targets with its whole body. | Level: Start | Normal | ![]() | 40 | 4s | Level 10 or Seed of Mastery |
| Thunder Shock The user attacks with a jolt of electricity. This may also leave targets paralyzed. | Level: Start | Electric | ![]() | 40 | 6s | Level 10 or Seed of Mastery |
| Water Gun The user attacks by blasting targets with a forceful shot of water. | Level: Start | Water | ![]() | 40 | 6s | Level 10 or Seed of Mastery |
| Endure The user takes a ready stance to endure any attack. While in this stance, the user will be able to take a hit and be left with at least 1 HP without fail. | Level: 5 | Normal | ![]() | — | 12s | Level 8 or Seed of Mastery |
| Mud Shot The user attacks by hurling a blob of mud at targets. This also makes targets move more slowly for a short time. | Level: 10 | Ground | ![]() | 55 | 6s | Level 13 or Seed of Mastery |
| Rock Tomb The user attacks by hurling a boulder. Boulders that hit will also make targets move more slowly. Boulders that miss will remain on the battlefield. | Level: 15 | Rock | ![]() | 60 | 10s | Level 18 or Seed of Mastery |
| Charge The user charges up to boost the power of the next Electric-type move it uses. This also boosts the user's Sp. Def stat for a short time. | Level: 20 | Electric | ![]() | — | 10s | Level 23 or Seed of Mastery |
| Spark The user attacks by charging into targets while cloaked in electricity. This may also leave targets paralyzed. | Level: 25 | Electric | ![]() | 65 | 6s | Level 28 or Seed of Mastery |
| Earthquake The user attacks by setting off an earthquake that strikes a wide area. | Level: 30 | Ground | ![]() | 100 | 10s | Level 33 or Seed of Mastery |
| Discharge The user attacks by letting loose a flare of electricity across a wide area. This may also leave those hit paralyzed. | Level: 35 | Electric | ![]() | 80 | 8s | Level 38 or Seed of Mastery |
| Bounce The user attacks by bouncing up and disappearing into the sky for a short time, then dropping down onto targets. This may also leave targets paralyzed. | Level: 40 | Flying | ![]() | 85 | 12s | Level 43 or Seed of Mastery |
| Eerie Impulse The user generates an eerie impulse from its body, which lowers targets' Sp. Atk stats for a while. | Level: 45 | Electric | ![]() | — | 10s | Level 48 or Seed of Mastery |
| Sludge Wave The user attacks by sending a giant wave of sludge across a wide area. This may also leave those hit poisoned. | Level: 50 | Poison | ![]() | 95 | 8s | Level 53 or Seed of Mastery |
| Bulldoze The user attacks targets by stomping on the ground. This also makes targets move more slowly for a short time. | TM078 | Ground | ![]() | 60 | 6s | Not established |
| Curse The user boosts its Attack and Defense stats in exchange for lowering its movement speed for a short time. When Ghost types use this move, the effect is different. | TM091 | Ghost | ![]() | — | 15s | Not established |
| Dig The user attacks by disappearing underground for a short time, then surfacing to strike targets. | TM028 | Ground | ![]() | 80 | 12s | Not established |
| Discharge The user attacks by letting loose a flare of electricity across a wide area. This may also leave those hit paralyzed. | TM039 | Electric | ![]() | 80 | 8s | Level 38 or Seed of Mastery |
| Earth Power The user attacks by making the ground under targets erupt with power. This may also lower targets' Sp. Def stats. | TM052 | Ground | ![]() | 90 | 8s | Not established |
| Earthquake The user attacks by setting off an earthquake that strikes a wide area. | TM069 | Ground | ![]() | 100 | 10s | Level 33 or Seed of Mastery |
| Electroweb The user attacks by catching targets in an electrified net. This also makes targets move more slowly for a short time. | TM101 | Electric | ![]() | 55 | 7s | Not established |
| Endure The user takes a ready stance to endure any attack. While in this stance, the user will be able to take a hit and be left with at least 1 HP without fail. | TM035 | Normal | ![]() | — | 12s | Level 8 or Seed of Mastery |
| Facade The user attacks with a power that is doubled if the user is poisoned, paralyzed, burned, or drowsy. | TM109 | Normal | ![]() | 70 | 7s | Not established |
| Fissure The user attacks by opening up a large fissure in the ground and dropping targets in. This move takes a great deal of time to carry out. | TM154 | Ground | ![]() | 250 | 20s | Not established |
| Mud Shot The user attacks by hurling a blob of mud at targets. This also makes targets move more slowly for a short time. | TM046 | Ground | ![]() | 55 | 6s | Level 13 or Seed of Mastery |
| Muddy Water The user attacks by shooting muddy water at targets. This also makes targets move more slowly for a short time. | TM140 | Water | ![]() | 90 | 8s | Not established |
| Protect The user takes on a protective stance that prevents incoming attacks from landing. | TM017 | Normal | ![]() | — | 15s | Not established |
| Rock Slide The user attacks by hurling large boulders. This may also make targets flinch. | TM012 | Rock | ![]() | 75 | 7s | Not established |
| Rock Tomb The user attacks by hurling a boulder. Boulders that hit will also make targets move more slowly. Boulders that miss will remain on the battlefield. | TM036 | Rock | ![]() | 60 | 10s | Level 18 or Seed of Mastery |
| Scald The user attacks by shooting boiling hot water at targets. This may also leave targets with a burn. | TM148 | Water | ![]() | 80 | 7s | Not established |
| Sludge Bomb The user attacks by hurling unsanitary sludge at targets. This may also leave targets poisoned. | TM053 | Poison | ![]() | 90 | 7s | Not established |
| Stealth Rock The user lays a trap of levitating stones in front of itself. The stones will damage opposing Pokémon that touch them. | TM037 | Rock | ![]() | — | 10s | Not established |
| Stone Edge The user attacks by stabbing targets with sharpened stones. This move has a heightened chance of landing a critical hit. | TM065 | Rock | ![]() | 100 | 10s | Not established |
| Substitute The user sacrifices a small amount of HP to create a substitute for itself. | TM085 | Normal | ![]() | — | 10s | Not established |
| Surf The user attacks by swamping a wide area with a giant wave. | TM073 | Water | ![]() | 90 | 8s | Not established |
| Thunder The user attacks by dropping a wicked thunderbolt. This may also leave targets paralyzed. | TM106 | Electric | ![]() | 110 | 10s | Not established |
| Thunder Wave The user launches a weak jolt of electricity to leave targets paralyzed. | TM008 | Electric | ![]() | — | 10s | Not established |
| Thunderbolt The user attacks with a strong electric blast. This may also leave targets paralyzed. | TM067 | Electric | ![]() | 90 | 8s | Not established |
Overall spawn chances are unknown. Any cluster or Alpha percentages in the conditions apply only to that named context. Exact spawn points, time/weather and progression details have source gaps.
Temporary battle levels reflect the listed zone’s star rank; caught Pokémon return to their base capture levels. Donut boosts to your party are separate from these wild Pokémon levels.
15 acquisition contexts · showing 15
| Location and method | Capture level | Hyperspace battle level | Conditions |
|---|---|---|---|
Wild Zone 11 Wild spawn Base game | 31–32 | — | Various spawn points in Wild Zone 11; availability can vary by time and weather. Unlock: reach Rank E. Ordinary spawn variant. Overall chance unknown. |
Wild Zone 11 Wild spawn Base gameAlpha | 41–42 | — | Various spawn points in Wild Zone 11; availability can vary by time and weather. Unlock: reach Rank E. Alpha variant: 5% conditional on this spawn slot. Random Alpha spawns unlock after Main Mission 5. Overall chance unknown. |
Wild Zone 20 Wild spawn Base gameAlpha | 63–64 | — | Various spawn points in Wild Zone 20; availability can vary by time and weather. Unlock: complete the main story at Rank A. Fixed Alpha spawn. Overall chance unknown. |
Ground-type Hyperspace Wild Zones 3★ Ground-type · Hyperspace Wild Zone 1 Hyperspace spawn Mega Dimension | 24–26 | 134–136 | Mega Dimension DLC; enter an applicable Hyperspace Wild Zone using an Ansha/Hoopa donut. 3★ Ground-type · Hyperspace Wild Zone 1. Published levels are base/capture levels; temporary hyperspace battle levels are higher. 100% within the indicated spawn cluster; overall zone/species selection chance unknown. Ordinary spawn variant. Overall chance unknown. |
Ground-type Hyperspace Wild Zones 3★ Ground-type · Hyperspace Wild Zone 1 Hyperspace spawn Mega DimensionAlpha | 33–35 | 143–145 | Mega Dimension DLC; enter an applicable Hyperspace Wild Zone using an Ansha/Hoopa donut. 3★ Ground-type · Hyperspace Wild Zone 1. Published levels are base/capture levels; temporary hyperspace battle levels are higher. 100% within the indicated spawn cluster; overall zone/species selection chance unknown. Alpha variant: 1% conditional on this spawn slot. Overall chance unknown. |
Ground-type Hyperspace Wild Zones 3★ Ground-type · Hyperspace Wild Zone 2 Hyperspace spawn Mega Dimension | 24–26 | 134–136 | Mega Dimension DLC; enter an applicable Hyperspace Wild Zone using an Ansha/Hoopa donut. 3★ Ground-type · Hyperspace Wild Zone 2. Published levels are base/capture levels; temporary hyperspace battle levels are higher. 100% within the indicated spawn cluster; overall zone/species selection chance unknown. Ordinary spawn variant. Overall chance unknown. |
Ground-type Hyperspace Wild Zones 3★ Ground-type · Hyperspace Wild Zone 2 Hyperspace spawn Mega DimensionAlpha | 33–35 | 143–145 | Mega Dimension DLC; enter an applicable Hyperspace Wild Zone using an Ansha/Hoopa donut. 3★ Ground-type · Hyperspace Wild Zone 2. Published levels are base/capture levels; temporary hyperspace battle levels are higher. 100% within the indicated spawn cluster; overall zone/species selection chance unknown. Alpha variant: 1% conditional on this spawn slot. Overall chance unknown. |
Ground-type Hyperspace Wild Zones 3★ Ground-type · Hyperspace Wild Zone 4 Hyperspace spawn Mega Dimension | 24–26 | 134–136 | Mega Dimension DLC; enter an applicable Hyperspace Wild Zone using an Ansha/Hoopa donut. 3★ Ground-type · Hyperspace Wild Zone 4. Published levels are base/capture levels; temporary hyperspace battle levels are higher. 100% within the indicated spawn cluster; overall zone/species selection chance unknown. Ordinary spawn variant. Overall chance unknown. |
Ground-type Hyperspace Wild Zones 3★ Ground-type · Hyperspace Wild Zone 4 Hyperspace spawn Mega DimensionAlpha | 33–35 | 143–145 | Mega Dimension DLC; enter an applicable Hyperspace Wild Zone using an Ansha/Hoopa donut. 3★ Ground-type · Hyperspace Wild Zone 4. Published levels are base/capture levels; temporary hyperspace battle levels are higher. 100% within the indicated spawn cluster; overall zone/species selection chance unknown. Alpha variant: 1% conditional on this spawn slot. Overall chance unknown. |
Ground-type Hyperspace Wild Zones 3★ Ground-type · Hyperspace Wild Zone 7 Hyperspace spawn Mega Dimension | 24–26 | 134–136 | Mega Dimension DLC; enter an applicable Hyperspace Wild Zone using an Ansha/Hoopa donut. 3★ Ground-type · Hyperspace Wild Zone 7. Published levels are base/capture levels; temporary hyperspace battle levels are higher. 100% within the indicated spawn cluster; overall zone/species selection chance unknown. Ordinary spawn variant. Overall chance unknown. |
Ground-type Hyperspace Wild Zones 3★ Ground-type · Hyperspace Wild Zone 7 Hyperspace spawn Mega DimensionAlpha | 33–35 | 143–145 | Mega Dimension DLC; enter an applicable Hyperspace Wild Zone using an Ansha/Hoopa donut. 3★ Ground-type · Hyperspace Wild Zone 7. Published levels are base/capture levels; temporary hyperspace battle levels are higher. 100% within the indicated spawn cluster; overall zone/species selection chance unknown. Alpha variant: 1% conditional on this spawn slot. Overall chance unknown. |
Ground-type Hyperspace Wild Zones 3★ Ground-type · Hyperspace Wild Zone 8 Hyperspace spawn Mega Dimension | 24–26 | 134–136 | Mega Dimension DLC; enter an applicable Hyperspace Wild Zone using an Ansha/Hoopa donut. 3★ Ground-type · Hyperspace Wild Zone 8. Published levels are base/capture levels; temporary hyperspace battle levels are higher. 100% within the indicated spawn cluster; overall zone/species selection chance unknown. Ordinary spawn variant. Overall chance unknown. |
Ground-type Hyperspace Wild Zones 3★ Ground-type · Hyperspace Wild Zone 8 Hyperspace spawn Mega DimensionAlpha | 33–35 | 143–145 | Mega Dimension DLC; enter an applicable Hyperspace Wild Zone using an Ansha/Hoopa donut. 3★ Ground-type · Hyperspace Wild Zone 8. Published levels are base/capture levels; temporary hyperspace battle levels are higher. 100% within the indicated spawn cluster; overall zone/species selection chance unknown. Alpha variant: 1% conditional on this spawn slot. Overall chance unknown. |
Ground-type Hyperspace Wild Zones 4★ Ground-type · Hyperspace Wild Zone 10 Hyperspace spawn Mega Dimension | 37–39 | 162–164 | Mega Dimension DLC; enter an applicable Hyperspace Wild Zone using an Ansha/Hoopa donut. 4★ Ground-type · Hyperspace Wild Zone 10. Published levels are base/capture levels; temporary hyperspace battle levels are higher. 20% within the indicated spawn cluster; overall zone/species selection chance unknown. Ordinary spawn variant. Overall chance unknown. |
Ground-type Hyperspace Wild Zones 4★ Ground-type · Hyperspace Wild Zone 10 Hyperspace spawn Mega DimensionAlpha | 46–48 | 171–173 | Mega Dimension DLC; enter an applicable Hyperspace Wild Zone using an Ansha/Hoopa donut. 4★ Ground-type · Hyperspace Wild Zone 10. Published levels are base/capture levels; temporary hyperspace battle levels are higher. 20% within the indicated spawn cluster; overall zone/species selection chance unknown. Alpha variant: 1% conditional on this spawn slot. Overall chance unknown. |



















