#0618 in the National Pokédex • Trap Pokémon
#0618 in the National Pokédex • Trap Pokémon
Stats
Min
Max
HP
109
328
422
Attack
66
123
254
Defense
84
155
293
Sp. Atk
81
150
287
Sp. Def
99
182
326
Speed
32
62
179
Total
471
Ranges are for Level 100. Max assumes a beneficial nature, 252 EVs, and 31 IVs; min assumes a hindering nature, 0 EVs, and 0 IVs.
It's Super Effective
Family
Moves
| Class | Description | ||||||
|---|---|---|---|---|---|---|---|
| Start | Mud-Slap | Ground | Special | 20 | 100 | 10 | Reduces the foe's accuracy. |
| Start | Mud Sport | Ground | Status | - | - | 15 | Covers the user in mud to raise electrical resistance. |
| Start | Tackle | Normal | Physical | 40 | 100 | 35 | A full-body charge attack. |
| Start | Water Gun | Water | Special | 40 | 100 | 25 | Squirts water to attack. |
| 5 | Bide | Normal | Physical | - | - | 10 | Waits 2-3 turns & hits back double. |
| 9 | Thunder Shock | Electric | Special | 40 | 100 | 30 | An attack that may cause paralysis. |
| 13 | Mud Shot | Ground | Special | 55 | 95 | 15 | Hurls mud at the foe and reduces SPEED. |
| 17 | Camouflage | Normal | Status | - | - | 20 | Alters the POKéMON’s type depending on the location. |
| 20 | Charge | Electric | Status | - | - | 20 | Charges power to boost the electric move used next. |
| 21 | Mud Bomb | Ground | Special | 65 | 85 | 10 | The user launches a hard-packed mud ball to attack. It may also lower the target’s accuracy. |
| 25 | Discharge | Electric | Special | 80 | 100 | 15 | A flare of electricity is loosed to strike all Pokémon in battle. It may also cause paralysis. |
| 25 | Sucker Punch | Dark | Physical | 70 | 100 | 5 | This move enables the user to attack first. It fails if the foe is not readying an attack, however. |
| 30 | Endure | Normal | Status | - | - | 10 | Always leaves at least 1HP. |
| 30 | Electric Terrain | Electric | Status | - | - | 10 | The user electrifies the ground under everyone’s feet for five turns. Pokémon on the ground no longer fall asleep. |
| 35 | Bounce | Flying | Physical | 85 | 85 | 5 | Bounces up, then down the next turn. May paralyze. |
| 40 | Muddy Water | Water | Special | 90 | 85 | 10 | Attacks with muddy water. May lower accuracy. |
| 45 | Thunderbolt | Electric | Special | 90 | 100 | 15 | An attack that may cause paralysis. |
| 50 | Revenge | Fighting | Physical | 60 | 100 | 10 | An attack that gains power if injured by the foe. |
| 55 | Flail | Normal | Physical | - | 100 | 15 | Stronger if the user's HP is low. |
| 61 | Fissure | Ground | Physical | - | 30 | 5 | A ground-type, one-hit KO attack. |
Machines
| Class | Description | ||||||
|---|---|---|---|---|---|---|---|
| 0 | Surf | Water | Special | 90 | 100 | 15 | A strong water- type attack. |
| 0 | Thunder Wave | Electric | Status | - | 90 | 20 | A move that may cause paralysis. |
| 0 | Thunder | Electric | Special | 110 | 70 | 10 | An attack that may cause paralysis. |
| 0 | Earthquake | Ground | Physical | 100 | 100 | 10 | Tough but useless vs. flying foes. |
| 0 | Dig | Ground | Physical | 80 | 100 | 10 | 1st turn: Burrow 2nd turn: Attack |
| 0 | Toxic | Poison | Status | - | 90 | 10 | A poison move with increasing damage. |
| 0 | Double Team | Normal | Status | - | - | 15 | Heightens evasive ness. |
| 0 | Flash | Normal | Status | - | 100 | 20 | Blinds the foe to reduce accuracy. |
| 0 | Rest | Psychic | Status | - | - | 10 | Sleep for 2 turns to fully recover. |
| 0 | Rock Slide | Rock | Physical | 75 | 90 | 10 | An attack that may cause flinching. |
| 0 | Substitute | Normal | Status | - | - | 10 | Makes a decoy with 1/4 user's max HP. |
| 0 | Protect | Normal | Status | - | - | 10 | Foils attack that turn. It may fail. |
| 0 | Sludge Bomb | Poison | Special | 90 | 100 | 10 | An attack that may poison the foe. |
| 0 | Sandstorm | Rock | Status | - | - | 10 | Inflicts damage every turn. |
| 0 | Swagger | Normal | Status | - | 85 | 15 | Causes confusion and raises ATTACK. |
| 0 | Attract | Normal | Status | - | 100 | 15 | Makes the opposite gender infatuated. |
| 0 | Return | Normal | Physical | - | 100 | 20 | An attack that is based on loyalty. |
| 0 | Frustration | Normal | Physical | - | 100 | 20 | An attack based on lack of loyalty. |
| 0 | Hidden Power | Normal | Special | 60 | 100 | 15 | The power varies with the POKéMON. |
| 0 | Rain Dance | Water | Status | - | - | 5 | Boosts water-type moves for 5 turns. |
| 0 | Facade | Normal | Physical | 70 | 100 | 20 | Boosts ATTACK when burned, paralyzed, or poisoned. |
| 0 | Rock Tomb | Rock | Physical | 60 | 95 | 15 | Stops the foe from moving with rocks and cuts SPEED. |
| 0 | Payback | Dark | Physical | 50 | 100 | 10 | If the user can use this attack after the foe attacks, its power is doubled. |
| 0 | Stone Edge | Rock | Physical | 100 | 80 | 5 | The user stabs the foe with a sharpened stone. It has a high critical-hit ratio. |
| 0 | Sludge Wave | Poison | Special | 95 | 100 | 10 | It swamps the area around the user with a giant sludge wave. It may also poison those hit. |
| 0 | Round | Normal | Special | 60 | 100 | 15 | The user attacks the target with a song. Others can join in the Round and make the attack do greater damage. |
| 0 | Scald | Water | Special | 80 | 100 | 15 | The user shoots boiling hot water at its target. It may also leave the target with a burn. |
| 0 | Bulldoze | Ground | Physical | 60 | 100 | 20 | The user stomps down on the ground and attacks everything in the area. Hit Pokémon’s Speed stat is reduced. |
| 0 | Confide | Normal | Status | - | - | 20 | The user tells the target a secret, and the target loses its ability to concentrate. This lowers the target’s Sp. Atk stat. |
| 0 | Infestation | Bug | Special | 20 | 100 | 20 | The target is infested and attacked for four to five turns. The target can’t flee during this time. |
| 0 | Secret Power | Normal | Physical | 70 | 100 | 20 | An attack with effects that vary by location. |
Breeding
| Class | Description | |||||
|---|---|---|---|---|---|---|
| Astonish | Ghost | Physical | 30 | 100 | 15 | An attack that may shock the foe into flinching. |
| Curse | Ghost | Status | - | - | 10 | Works differently for ghost-types. |
| Earth Power | Ground | Special | 90 | 100 | 10 | The user makes the ground under the foe erupt with power. It may also lower the target’s Sp. Def. |
| Eerie Impulse | Electric | Status | - | 100 | 15 | The user’s body generates an eerie impulse. Exposing the target to it harshly lowers the target’s Sp. Atk stat. |
| Me First | Normal | Status | - | - | 20 | The user tries to cut ahead of the foe to steal and use the foe’s intended move with greater power. |
| Pain Split | Normal | Status | - | - | 20 | Adds user & foe's HPs. Shares total. |
| Reflect Type | Normal | Status | - | - | 15 | The user reflects the target’s type, making it the same type as the target. |
| Shock Wave | Electric | Special | 60 | - | 20 | A fast and unavoidable electric attack. |
| Sleep Talk | Normal | Status | - | - | 10 | Randomly attacks while asleep. |
| Spark | Electric | Physical | 65 | 100 | 20 | An attack that may cause paralysis. |
| Spite | Ghost | Status | - | 100 | 10 | Cuts the PP of the foe's last move. |
| Yawn | Normal | Status | - | - | 10 | Lulls the foe into yawning, then sleeping next turn. |























Special
Status
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