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Pineco

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Pineco in Pokémon Black & White

#204 in the National Pokédex • Bagworm Pokémon

Pineco in the National Pokédex

Pokédex entries

Pokémon Black

It looks just like a pinecone. Its shell protects it from bird Pokémon that peck it by mistake.

Pokémon White

It looks just like a pinecone. Its shell protects it from bird Pokémon that peck it by mistake.

Pokémon details

Type

Bug

Category

Bagworm Pokémon

Height

0.6 m (2'00")

Weight

7.2 kg (15.9 lbs)

National Pokédex

#0204

Pineco in Other Games

National Dex page

Base stat spread shown as a hex chart and supporting stat bars.

Min

Max

HP

50

210

304

Attack

65

121

251

Defense

90

166

306

Sp. Atk

35

67

185

Sp. Def

35

67

185

Speed

15

31

141

Total

290

Ranges are for Level 100. Max assumes a beneficial nature, 252 EVs, and 31 IVs; min assumes a hindering nature, 0 EVs, and 0 IVs.

Type-only matchups for Pineco, sorted from worst weakness to best resistance. Abilities, held items and battle conditions can change the damage taken.

EV yield, catch rate, and experience details for this Pokémon.
Pokédexes
-
EV yield
1 Def
Catch rate
190
Base Exp.
58

Egg groups, gender ratio, and hatching details for this Pokémon.
Egg groups
Gender
50% male
50% female
Egg cycles
20

Evolution requirements shown in a compact table or chain view.
PokémonRequiresEvolution
Pineco

Pineco

#204

Level 31

Forretress

Forretress

#205

Known encounter locations for this Pokémon in this game.
Black
LocationMethodLevelChanceConditions

Route 16

Road 16

Mass outbreak15-5540%

After the main story, only while the daily gate monitor reports this Pokémon’s mass outbreak; ordinary encounter tables differ

Entralink

Entree Forest (historical Dream Park transfer)

Historical Dream World10-

Dream Park catalog; Overcoat ability, Historical Dream World transfer to Entree Forest; official service has closed and new transfers are unavailable

White
LocationMethodLevelChanceConditions

Route 16

Road 16

Mass outbreak15-5540%

After the main story, only while the daily gate monitor reports this Pokémon’s mass outbreak; ordinary encounter tables differ

Entralink

Entree Forest (historical Dream Park transfer)

Historical Dream World10-

Dream Park catalog; Overcoat ability, Historical Dream World transfer to Entree Forest; official service has closed and new transfers are unavailable

Moves this Pokémon learns naturally by reaching specific levels.
Class
StartTackle

A physical attack in which the user charges and slams into the target with its whole body.

Normal5010035
StartProtect

It enables the user to evade all attacks. Its chance of failing rises if it is used in succession.

Normal--10
6Self-Destruct

The user attacks everything around it by causing an explosion. The user faints upon using this move.

Normal2001005
9Bug Bite

The user bites the target. If the target is holding a Berry, the user eats it and gains its effect.

Bug6010020
12Take Down

A reckless, full-body charge attack for slamming into the target. It also damages the user a little.

Normal908520
17Rapid Spin

A spin attack that can also eliminate such moves as Bind, Wrap, Leech Seed, and Spikes.

Normal2010040
20Bide

The user endures attacks for two turns, then strikes back to cause double the damage taken.

Normal--10
23Natural Gift

The user draws power to attack by using its held Berry. The Berry determines its type and power.

Varies

-10015
28Spikes

The user lays a trap of spikes at the opposing team’s feet. The trap hurts Pokémon that switch into battle.

Ground--20
31Payback

If the user moves after the target, this attack’s power will be doubled.

Dark5010010
34Explosion

The user explodes to inflict damage on those around it. The user faints upon using this move.

Normal2501005
39Iron Defense

The user hardens its body’s surface like iron, sharply raising its Defense stat.

Steel--15
42Gyro Ball

The user tackles the target with a high-speed spin. The slower the user, the greater the damage.

Steel-1005
45Double-Edge

A reckless, life-risking tackle. It also damages the user by a fairly large amount, however.

Normal12010015

Moves this Pokémon can learn from Technical Machines and Hidden Machines in Pokémon Black and White.
Class
TM06Toxic

A move that leaves the target badly poisoned. Its poison damage worsens every turn.

Poison-9010
TM09Venoshock

The user drenches the target in a special poisonous liquid. Its power is doubled if the target is poisoned.

Poison6510010
TM10Hidden Power

A unique attack that varies in type and intensity depending on the Pokémon using it.

Varies

30–7010015
TM11Sunny Day

The user intensifies the sun for five turns, powering up Fire-type moves.

Fire--5
TM16Light Screen

A wondrous wall of light is put up to suppress damage from special attacks for five turns.

Psychic--30
TM17Protect

It enables the user to evade all attacks. Its chance of failing rises if it is used in succession.

Normal--10
TM21Frustration

A full-power attack that grows more powerful the less the user likes its Trainer.

Normal-10020
TM22Solar Beam

A two-turn attack. The user gathers light, then blasts a bundled beam on the second turn.

Grass12010010
TM26Earthquake

The user sets off an earthquake that strikes those around it.

Ground10010010
TM27Return

A full-power attack that grows more powerful the more the user likes its Trainer.

Normal-10020
TM28Dig

The user burrows, then attacks on the second turn. It can also be used to exit dungeons.

Ground8010010
TM32Double Team

By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.

Normal--15
TM33Reflect

A wondrous wall of light is put up to suppress damage from physical attacks for five turns.

Psychic--20
TM37Sandstorm

A five-turn sandstorm is summoned to hurt all combatants except the Rock, Ground, and Steel types.

Rock--10
TM39Rock Tomb

Boulders are hurled at the target. It also lowers the target’s Speed by preventing its movement.

Rock508010
TM42Facade

An attack move that doubles its power if the user is poisoned, burned, or has paralysis.

Normal7010020
TM44Rest

The user goes to sleep for two turns. It fully restores the user’s HP and heals any status problem.

Psychic--10
TM45Attract

If it is the opposite gender of the user, the target becomes infatuated and less likely to attack.

Normal-10015
TM48Round

The user attacks the target with a song. Others can join in the Round and make the attack do greater damage.

Normal6010015
TM64Explosion

The user explodes to inflict damage on those around it. The user faints upon using this move.

Normal2501005
TM66Payback

If the user moves after the target, this attack’s power will be doubled.

Dark5010010
TM74Gyro Ball

The user tackles the target with a high-speed spin. The slower the user, the greater the damage.

Steel-1005
TM76Struggle Bug

While resisting, the user attacks the opposing Pokémon. The targets’ Sp. Atk stat is reduced.

Bug3010020
TM78Bulldoze

The user stomps down on the ground and attacks everything in the area. Hit Pokémon’s Speed stat is reduced.

Ground6010020
TM80Rock Slide

Large boulders are hurled at the opposing team to inflict damage. It may also make the targets flinch.

Rock759010
TM87Swagger

The user enrages and confuses the target. However, it also sharply raises the target’s Attack stat.

Normal-9015
TM90Substitute

The user makes a copy of itself using some of its HP. The copy serves as the user’s decoy.

Normal--10
TM94Rock Smash

The user attacks with a punch that can shatter a rock. It may also lower the target’s Defense stat.

Fighting4010015
HM04Strength

The target is slugged with a punch thrown at maximum power. It can also be used to move heavy boulders.

Normal8010015

Moves this Pokémon can inherit through breeding or similar methods.
Class
Counter

A retaliation move that counters any physical attack, inflicting double the damage taken.

Fighting-10020
Double-Edge

A reckless, life-risking tackle. It also damages the user by a fairly large amount, however.

Normal12010015
Endure

The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession.

Normal--10
Flail

The user flails about aimlessly to attack. It becomes more powerful the less HP the user has.

Normal-10015
Pin Missile

Sharp spikes are shot at the target in rapid succession. They hit two to five times in a row.

Bug148520
Power Trick

The user employs its psychic power to switch its Attack with its Defense stat.

Psychic--10
Revenge

An attack move that inflicts double the damage if the user has been hurt by the opponent in the same turn.

Fighting6010010
Sand Tomb

The user traps the target inside a harshly raging sandstorm for four to five turns.

Ground358515
Stealth Rock

The user lays a trap of levitating stones around the opponent’s team. The trap hurts opponents that switch into battle.

Rock--20
Swift

Star-shaped rays are shot at the opposing team. This attack never misses.

Normal60-20
Toxic Spikes

The user lays a trap of poison spikes at the opponent’s feet. They poison opponents that switch into battle.

Poison--20

These require the labeled breeding, transfer, trade or historical distribution route. Historical gifts and Dream World services are no longer ordinary active acquisition sources.
Class
Acquisition
Body Slam

The user drops onto the target with its full body weight. It may also leave the target with paralysis.

Normal8510015

Generation III → Pal Park → Generation IV → PokéTransfer

Captivate

If it is the opposite gender of the user, the target is charmed into harshly lowering its Sp. Atk stat.

Normal-10020

PokéTransfer from Generation IV

Defense Curl

The user curls up to conceal weak spots and raise its Defense stat.

Normal--40

Generation III → Pal Park → Generation IV → PokéTransfer

Drill Run

The user crashes into its target while rotating its body like a drill. Critical hits land more easily.

Ground809510

Trade from Black 2 or White 2

Giga Drain

A nutrient-draining attack. The user’s HP is restored by half the damage taken by the target.

Grass7510010

PokéTransfer from Generation IV

Gravity

Gravity is intensified for five turns, making moves involving flying unusable and negating Levitate.

Psychic--5

Historical Dream World: Dream Park

Gravity

Gravity is intensified for five turns, making moves involving flying unusable and negating Levitate.

Psychic--5

PokéTransfer from Generation IV

Headbutt

The user sticks out its head and attacks by charging straight into the target. It may also make the target flinch.

Normal7010015

PokéTransfer from Generation IV

Mimic

The user copies the target’s last move. The move can be used during battle until the Pokémon is switched out.

Normal--10

Generation III → Pal Park → Generation IV → PokéTransfer

Pain Split

The user adds its HP to the target’s HP, then equally shares the combined HP with the target.

Normal--20

PokéTransfer from Generation IV

Rollout

The user continually rolls into the target over five turns. It becomes stronger each time it hits.

Rock309020

PokéTransfer from Generation IV

Secret Power

The user attacks the target with a secret power. Its added effects vary depending on the user’s environment.

Normal7010020

PokéTransfer from Generation IV

Sleep Talk

While it is asleep, the user randomly uses one of the moves it knows.

Normal--10

PokéTransfer from Generation IV

Snore

An attack that can be used only if the user is asleep. The harsh noise may also make the target flinch.

Normal4010015

PokéTransfer from Generation IV

String Shot

The targets are bound with silk blown from the user’s mouth. This silk reduces the targets’ Speed stat.

Bug-9540

PokéTransfer from Generation IV

Ability options available to this Pokémon in this game.

Hidden Ability entries show the game’s programmed slots. Obtaining one can require a historical Dream World promotion, a special gift or a trade from Black 2 and White 2. A programmed slot does not establish that the Hidden Ability was officially obtainable in Generation V.

Sturdy

Ability Slot 1

It cannot be knocked out with one hit.

Prevents being KOed from full HP, leaving 1 HP instead. Protects against the one-hit KO moves regardless of HP.

Overcoat(Hidden Ability)

Protects the Pokémon from damage from weather.

Protects against damage from weather.

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