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Yamask

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Yamask in Pokémon Black & White

#68 in the Unova Pokédex • Spirit Pokémon

Yamask in the National Pokédex

Pokédex entries

Pokémon Black

Each of them carries a mask that used to be its face when it was human. Sometimes they look at it and cry.

Pokémon White

These Pokémon arose from the spirits of people interred in graves in past ages. Each retains memories of its former life.

Pokémon details

Type

Ghost

Category

Spirit Pokémon

Abilities

Height

0.5 m (1'08")

Weight

1.5 kg (3.3 lbs)

National Pokédex

#0562

Pokédex

#68

Yamask in Other Games

National Dex page

Base stat spread shown as a hex chart and supporting stat bars.

Min

Max

HP

38

186

280

Attack

30

58

174

Defense

85

157

295

Sp. Atk

55

103

229

Sp. Def

65

121

251

Speed

30

58

174

Total

303

Ranges are for Level 100. Max assumes a beneficial nature, 252 EVs, and 31 IVs; min assumes a hindering nature, 0 EVs, and 0 IVs.

Type-only matchups for Yamask, sorted from worst weakness to best resistance. Abilities, held items and battle conditions can change the damage taken.

Weak to

Resists

Immune to

EV yield, catch rate, and experience details for this Pokémon.
Pokédexes
Original Unova #68
EV yield
1 Def
Catch rate
190
Base Exp.
61

Egg groups, gender ratio, and hatching details for this Pokémon.
Egg groups
Gender
50% male
50% female
Egg cycles
25

Evolution requirements shown in a compact table or chain view.
PokémonRequiresEvolution
Yamask

Yamask

#68

Level 34

Cofagrigus

Cofagrigus

#69

Known encounter locations for this Pokémon in this game.
Black
LocationMethodLevelChanceConditions

Relic Castle

Relic Castle (A)

Walking in tall grass or a cave1920%

-

Relic Castle

Relic Castle (A)

Walking in tall grass or a cave2010%

-

Relic Castle

Relic Castle (A)

Walking in tall grass or a cave2110%

-

Relic Castle

Relic Castle (A)

Walking in tall grass or a cave215%

-

Relic Castle

Relic Castle (A)

Walking in tall grass or a cave224%

-

Relic Castle

Relic Castle (A)

Walking in tall grass or a cave221%

-

White
LocationMethodLevelChanceConditions

Relic Castle

Relic Castle (A)

Walking in tall grass or a cave1920%

-

Relic Castle

Relic Castle (A)

Walking in tall grass or a cave2010%

-

Relic Castle

Relic Castle (A)

Walking in tall grass or a cave2110%

-

Relic Castle

Relic Castle (A)

Walking in tall grass or a cave215%

-

Relic Castle

Relic Castle (A)

Walking in tall grass or a cave224%

-

Relic Castle

Relic Castle (A)

Walking in tall grass or a cave221%

-

Programmed wild held-item entries. Some species require imports and have no wild Black/White encounter.
Black
5%
White
5%

Moves this Pokémon learns naturally by reaching specific levels.
Class
StartProtect

It enables the user to evade all attacks. Its chance of failing rises if it is used in succession.

Normal--10
StartAstonish

The user attacks the target while shouting in a startling fashion. It may also make the target flinch.

Ghost3010015
5Disable

For four turns, this move prevents the target from using the move it last used.

Normal-10020
9Haze

The user creates a haze that eliminates every stat change among all the Pokémon engaged in battle.

Ice--30
13Night Shade

The user makes the target see a frightening mirage. It inflicts damage matching the user’s level.

Ghost-10015
17Hex

This relentless attack does massive damage to a target affected by status problems.

Ghost5010010
21Will-O-Wisp

The user shoots a sinister, bluish-white flame at the target to inflict a burn.

Fire-7515
25Ominous Wind

The user blasts the target with a gust of repulsive wind. It may also raise all the user’s stats at once.

Ghost601005
29Curse

A move that works differently for the Ghost type than for all other types.

Ghost--10
33Guard Split

The user employs its psychic power to average its Defense and Sp. Def stats with those of its target’s.

Psychic--10
33Power Split

The user employs its psychic power to average its Attack and Sp. Atk stats with those of the target’s.

Psychic--10
37Shadow Ball

The user hurls a shadowy blob at the target. It may also lower the target’s Sp. Def stat.

Ghost8010015
41Grudge

If the user faints, the user’s grudge fully depletes the PP of the opponent’s move that knocked it out.

Ghost--5
45Mean Look

The user pins the target with a dark, arresting look. The target becomes unable to flee.

Normal--5
49Destiny Bond

When this move is used, if the user faints, the Pokémon that landed the knockout hit also faints.

Ghost--5

Moves this Pokémon can learn from Technical Machines and Hidden Machines in Pokémon Black and White.
Class
TM04Calm Mind

The user quietly focuses its mind and calms its spirit to raise its Sp. Atk and Sp. Def stats.

Psychic--20
TM06Toxic

A move that leaves the target badly poisoned. Its poison damage worsens every turn.

Poison-9010
TM10Hidden Power

A unique attack that varies in type and intensity depending on the Pokémon using it.

Varies

30–7010015
TM17Protect

It enables the user to evade all attacks. Its chance of failing rises if it is used in succession.

Normal--10
TM18Rain Dance

The user summons a heavy rain that falls for five turns, powering up Water-type moves.

Water--5
TM19Telekinesis

The user makes the target float with its psychic power. The target is easier to hit for three turns.

Psychic--15
TM20Safeguard

The user creates a protective field that prevents status problems for five turns.

Normal--25
TM21Frustration

A full-power attack that grows more powerful the less the user likes its Trainer.

Normal-10020
TM27Return

A full-power attack that grows more powerful the more the user likes its Trainer.

Normal-10020
TM29Psychic

The target is hit by a strong telekinetic force. It may also reduce the target’s Sp. Def stat.

Psychic9010010
TM30Shadow Ball

The user hurls a shadowy blob at the target. It may also lower the target’s Sp. Def stat.

Ghost8010015
TM32Double Team

By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.

Normal--15
TM42Facade

An attack move that doubles its power if the user is poisoned, burned, or has paralysis.

Normal7010020
TM44Rest

The user goes to sleep for two turns. It fully restores the user’s HP and heals any status problem.

Psychic--10
TM45Attract

If it is the opposite gender of the user, the target becomes infatuated and less likely to attack.

Normal-10015
TM46Thief

The user attacks and steals the target’s held item simultaneously. It can’t steal if the user holds an item.

Dark4010010
TM48Round

The user attacks the target with a song. Others can join in the Round and make the attack do greater damage.

Normal6010015
TM53Energy Ball

The user draws power from nature and fires it at the target. It may also lower the target’s Sp. Def.

Grass8010010
TM61Will-O-Wisp

The user shoots a sinister, bluish-white flame at the target to inflict a burn.

Fire-7515
TM63Embargo

It prevents the target from using its held item. Its Trainer is also prevented from using items on it.

Dark-10015
TM66Payback

If the user moves after the target, this attack’s power will be doubled.

Dark5010010
TM70Flash

The user flashes a bright light that cuts the target’s accuracy. It can also be used to illuminate caves.

Normal-10020
TM77Psych Up

The user hypnotizes itself into copying any stat change made by the target.

Normal--10
TM85Dream Eater

The user eats the dreams of a sleeping target. It absorbs half the damage caused to heal the user’s HP.

Psychic10010015
TM87Swagger

The user enrages and confuses the target. However, it also sharply raises the target’s Attack stat.

Normal-9015
TM90Substitute

The user makes a copy of itself using some of its HP. The copy serves as the user’s decoy.

Normal--10
TM92Trick Room

The user creates a bizarre area in which slower Pokémon get to move first for five turns.

Psychic--5

Moves this Pokémon can inherit through breeding or similar methods.
Class
Disable

For four turns, this move prevents the target from using the move it last used.

Normal-10020
Endure

The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession.

Normal--10
Fake Tears

The user feigns crying to fluster the target, harshly lowering its Sp. Def stat.

Dark-10020
Heal Block

For five turns, the user prevents the opposing team from using any moves, Abilities, or held items that recover HP.

Psychic-10015
Imprison

If the opponents know any move also known by the user, the opponents are prevented from using it.

Psychic--10
Memento

The user faints when using this move. In return, it harshly lowers the target’s Attack and Sp. Atk.

Dark-10010
Nasty Plot

The user stimulates its brain by thinking bad thoughts. It sharply raises the user’s Sp. Atk.

Dark--20
Nightmare

A sleeping target sees a nightmare that inflicts some damage every turn.

Ghost-10015

These require the labeled breeding, transfer, trade or historical distribution route. Historical gifts and Dream World services are no longer ordinary active acquisition sources.
Class
Acquisition
After You

The user helps the target and makes it use its move right after the user.

Normal--15

Trade from Black 2 or White 2

Block

The user blocks the target’s way with arms spread wide to prevent escape.

Normal--5

Trade from Black 2 or White 2

Dark Pulse

The user releases a horrible aura imbued with dark thoughts. It may also make the target flinch.

Dark8010015

Trade from Black 2 or White 2

Iron Defense

The user hardens its body’s surface like iron, sharply raising its Defense stat.

Steel--15

Trade from Black 2 or White 2

Knock Off

The user slaps down the target’s held item, preventing that item from being used in the battle.

Dark2010020

Trade from Black 2 or White 2

Magic Coat

A barrier reflects back to the target moves like Leech Seed and moves that damage status.

Psychic--15

Trade from Black 2 or White 2

Pain Split

The user adds its HP to the target’s HP, then equally shares the combined HP with the target.

Normal--20

Trade from Black 2 or White 2

Role Play

The user mimics the target completely, copying the target’s natural Ability.

Psychic--10

Trade from Black 2 or White 2

Skill Swap

The user employs its psychic power to exchange Abilities with the target.

Psychic--10

Trade from Black 2 or White 2

Sleep Talk

While it is asleep, the user randomly uses one of the moves it knows.

Normal--10

Trade from Black 2 or White 2

Snatch

The user steals the effects of any healing or stat-changing move the opponent attempts to use.

Dark--10

Trade from Black 2 or White 2

Snore

An attack that can be used only if the user is asleep. The harsh noise may also make the target flinch.

Normal4010015

Trade from Black 2 or White 2

Spite

The user unleashes its grudge on the move last used by the target by cutting 4 PP from it.

Ghost-10010

Trade from Black 2 or White 2

Trick

The user catches the target off guard and swaps its held item with its own.

Psychic-10010

Trade from Black 2 or White 2

Wonder Room

The user creates a bizarre area in which Pokémon’s Defense and Sp. Def stats are swapped for five turns.

Psychic--10

Trade from Black 2 or White 2

Ability options available to this Pokémon in this game.

Mummy

Ability Slot 1

Contact with this Pokémon spreads this Ability.

Changes attacking Pokémon's abilities to Mummy on contact.

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