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B2/W2 / Pokédex

Yamask

Yamask

#124 in the Black 2 and White 2 Pokédex • Spirit Pokémon

Yamask

#124 in the Black 2 and White 2 Pokédex • Spirit Pokémon

Stats

Base stat spread shown as a hex chart and supporting stat bars.

Min

Max

HP

38

186

280

Attack

30

58

174

Defense

85

157

295

Sp. Atk

55

103

229

Sp. Def

65

121

251

Speed

30

58

174

Total

303

Ranges are for Level 100. Max assumes a beneficial nature, 252 EVs, and 31 IVs; min assumes a hindering nature, 0 EVs, and 0 IVs.

Sigilyph

Cofagrigus

Yamask normal sprite

Normal

Shiny Yamask sprite

Shiny

Yamask

Spirit Pokémon

#124
Ghost

Height

0.5 m (1'08")

Weight

1.5 kg (3.3 lbs)

Abilities

Mummy

It's Super Effective

Damage multipliers Yamask takes from each attacking type, sorted from worst weakness to best resistance.

Weak to

Ghost

Dark

Resists

Normal

Fighting

Poison

0.5×

Bug

0.5×

Growth

EV yield, catch rate, and experience details for this Pokémon.
Pokédexes
Updated Unova #124
EV yield
1 Def
Catch rate
190
Base Exp.
61

Eggs

Egg groups, gender ratio, and hatching details for this Pokémon.
Egg Groups
MineralAmorphous
Gender
50% male
50% female
Egg cycles
25 (6,400 steps)

Lore

Version-specific Pokédex entries for this Pokémon.
Pokémon Black 2 box art

Pokémon Black 2

These Pokémon arose from the spirits of people interred in graves. Each retains memories of its former life.

Pokémon White 2 box art

Pokémon White 2

These Pokémon arose from the spirits of people interred in graves. Each retains memories of its former life.

Evolution

Evolution requirements shown in a compact table or chain view.
PokémonRequiresEvolution
Yamask

Yamask

#124

Level 34

Cofagrigus

Cofagrigus

#125

Encounters

Known encounter locations for this Pokémon in this game.
Black 2
LocationMethodLevelChanceConditions

Relic Castle

Relic Castle (A)

Walking in tall grass or a cave1820%

-

Relic Castle

Relic Castle (A)

Walking in tall grass or a cave1910%

-

Relic Castle

Relic Castle (A)

Walking in tall grass or a cave205%

-

Relic Castle

Relic Castle (A)

Walking in tall grass or a cave214%

-

Relic Castle

Relic Castle (A)

Walking in tall grass or a cave211%

-

Relic Castle

Relic Castle (C)

Walking in tall grass or a cave2720%

-

Relic Castle

Relic Castle (C)

Walking in tall grass or a cave2810%

-

Relic Castle

Relic Castle (C)

Walking in tall grass or a cave295%

-

Relic Castle

Relic Castle (C)

Walking in tall grass or a cave304%

-

Relic Castle

Relic Castle (C)

Walking in tall grass or a cave301%

-

White 2
LocationMethodLevelChanceConditions

Relic Castle

Relic Castle (A)

Walking in tall grass or a cave1820%

-

Relic Castle

Relic Castle (A)

Walking in tall grass or a cave1910%

-

Relic Castle

Relic Castle (A)

Walking in tall grass or a cave205%

-

Relic Castle

Relic Castle (A)

Walking in tall grass or a cave214%

-

Relic Castle

Relic Castle (A)

Walking in tall grass or a cave211%

-

Relic Castle

Relic Castle (C)

Walking in tall grass or a cave2720%

-

Relic Castle

Relic Castle (C)

Walking in tall grass or a cave2810%

-

Relic Castle

Relic Castle (C)

Walking in tall grass or a cave295%

-

Relic Castle

Relic Castle (C)

Walking in tall grass or a cave304%

-

Relic Castle

Relic Castle (C)

Walking in tall grass or a cave301%

-

Held Items

Items this Pokémon may hold when encountered in the wild.
Spell TagSpell Tag
Black 2
5%
White 2
5%

Moves

Moves this Pokémon learns naturally by reaching specific levels.
Class
Description
StartProtectNormalStatus--10

It enables the user to evade all attacks. Its chance of failing rises if it is used in succession.

StartAstonishGhostPhysical3010015

The user attacks the target while shouting in a startling fashion. It may also make the target flinch.

5DisableNormalStatus-10020

For four turns, this move prevents the target from using the move it last used.

9HazeIceStatus--30

The user creates a haze that eliminates every stat change among all the Pokémon engaged in battle.

13Night ShadeGhostSpecial-10015

The user makes the target see a frightening mirage. It inflicts damage matching the user’s level.

17HexGhostSpecial5010010

This relentless attack does massive damage to a target affected by status problems.

21Will-O-WispFireStatus-7515

The user shoots a sinister, bluish-white flame at the target to inflict a burn.

25Ominous WindGhostSpecial601005

The user blasts the target with a gust of repulsive wind. It may also raise all the user’s stats at once.

29CurseGhostStatus--10

A move that works differently for the Ghost type than for all other types.

33Guard SplitPsychicStatus--10

The user employs its psychic power to average its Defense and Sp. Def stats with those of its target’s.

33Power SplitPsychicStatus--10

The user employs its psychic power to average its Attack and Sp. Atk stats with those of the target’s.

37Shadow BallGhostSpecial8010015

The user hurls a shadowy blob at the target. It may also lower the target’s Sp. Def stat.

41GrudgeGhostStatus--5

If the user faints, the user’s grudge fully depletes the PP of the opponent’s move that knocked it out.

45Mean LookNormalStatus--5

The user pins the target with a dark, arresting look. The target becomes unable to flee.

49Destiny BondGhostStatus--5

When this move is used, if the user faints, the Pokémon that landed the knockout hit also faints.

Machines

Moves this Pokémon can learn from Technical Machines and Hidden Machines in Pokémon Black 2 and White 2.
Class
Description
TM04Calm MindPsychicStatus--20

The user quietly focuses its mind and calms its spirit to raise its Sp. Atk and Sp. Def stats.

TM06ToxicPoisonStatus-9010

A move that leaves the target badly poisoned. Its poison damage worsens every turn.

TM10Hidden PowerNormalSpecial110015

A unique attack that varies in type and intensity depending on the Pokémon using it.

TM17ProtectNormalStatus--10

It enables the user to evade all attacks. Its chance of failing rises if it is used in succession.

TM18Rain DanceWaterStatus--5

The user summons a heavy rain that falls for five turns, powering up Water-type moves.

TM19TelekinesisPsychicStatus--15

The user makes the target float with its psychic power. The target is easier to hit for three turns.

TM20SafeguardNormalStatus--25

The user creates a protective field that prevents status problems for five turns.

TM21FrustrationNormalPhysical-10020

A full-power attack that grows more powerful the less the user likes its Trainer.

TM27ReturnNormalPhysical-10020

A full-power attack that grows more powerful the more the user likes its Trainer.

TM29PsychicPsychicSpecial9010010

The target is hit by a strong telekinetic force. It may also reduce the target’s Sp. Def stat.

TM30Shadow BallGhostSpecial8010015

The user hurls a shadowy blob at the target. It may also lower the target’s Sp. Def stat.

TM32Double TeamNormalStatus--15

By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.

TM42FacadeNormalPhysical7010020

An attack move that doubles its power if the user is poisoned, burned, or has paralysis.

TM44RestPsychicStatus--5

The user goes to sleep for two turns. It fully restores the user’s HP and heals any status problem.

TM45AttractNormalStatus-10015

If it is the opposite gender of the user, the target becomes infatuated and less likely to attack.

TM46ThiefDarkPhysical4010010

The user attacks and steals the target’s held item simultaneously. It can’t steal if the user holds an item.

TM48RoundNormalSpecial6010015

The user attacks the target with a song. Others can join in the Round and make the attack do greater damage.

TM53Energy BallGrassSpecial8010010

The user draws power from nature and fires it at the target. It may also lower the target’s Sp. Def.

TM61Will-O-WispFireStatus-7515

The user shoots a sinister, bluish-white flame at the target to inflict a burn.

TM63EmbargoDarkStatus-10015

It prevents the target from using its held item. Its Trainer is also prevented from using items on it.

TM66PaybackDarkPhysical5010010

If the user moves after the target, this attack’s power will be doubled.

TM70FlashNormalStatus-10020

The user flashes a bright light that cuts the target’s accuracy. It can also be used to illuminate caves.

TM77Psych UpNormalStatus--10

The user hypnotizes itself into copying any stat change made by the target.

TM85Dream EaterPsychicSpecial10010015

The user eats the dreams of a sleeping target. It absorbs half the damage caused to heal the user’s HP.

TM87SwaggerNormalStatus-9015

The user enrages and confuses the target. However, it also sharply raises the target’s Attack stat.

TM90SubstituteNormalStatus--10

The user makes a copy of itself using some of its HP. The copy serves as the user’s decoy.

TM92Trick RoomPsychicStatus--5

The user creates a bizarre area in which slower Pokémon get to move first for five turns.

Tutors

Moves this Pokémon can learn from move tutors in this game.
Class
Description
After YouNormalStatus--15

The user helps the target and makes it use its move right after the user.

BlockNormalStatus--5

The user blocks the target’s way with arms spread wide to prevent escape.

Dark PulseDarkSpecial8010015

The user releases a horrible aura imbued with dark thoughts. It may also make the target flinch.

Iron DefenseSteelStatus--15

The user hardens its body’s surface like iron, sharply raising its Defense stat.

Knock OffDarkPhysical2010020

The user slaps down the target’s held item, preventing that item from being used in the battle.

Magic CoatPsychicStatus--15

A barrier reflects back to the target moves like Leech Seed and moves that damage status.

Pain SplitNormalStatus--20

The user adds its HP to the target’s HP, then equally shares the combined HP with the target.

Role PlayPsychicStatus--10

The user mimics the target completely, copying the target’s natural Ability.

Skill SwapPsychicStatus--10

The user employs its psychic power to exchange Abilities with the target.

Sleep TalkNormalStatus--10

While it is asleep, the user randomly uses one of the moves it knows.

SnatchDarkStatus--10

The user steals the effects of any healing or stat-changing move the opponent attempts to use.

SnoreNormalSpecial4010015

An attack that can be used only if the user is asleep. The harsh noise may also make the target flinch.

SpiteGhostStatus-10010

The user unleashes its grudge on the move last used by the target by cutting 4 PP from it.

TrickPsychicStatus-10010

The user catches the target off guard and swaps its held item with its own.

Wonder RoomPsychicStatus--10

The user creates a bizarre area in which Pokémon’s Defense and Sp. Def stats are swapped for five turns.

Breeding

Moves this Pokémon can inherit through breeding or similar methods.
Class
Description
DisableNormalStatus-10020

For four turns, this move prevents the target from using the move it last used.

EndureNormalStatus--10

The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession.

Fake TearsDarkStatus-10020

The user feigns crying to fluster the target, harshly lowering its Sp. Def stat.

Heal BlockPsychicStatus-10015

For five turns, the user prevents the opposing team from using any moves, Abilities, or held items that recover HP.

ImprisonPsychicStatus--10

If the opponents know any move also known by the user, the opponents are prevented from using it.

MementoDarkStatus-10010

The user faints when using this move. In return, it harshly lowers the target’s Attack and Sp. Atk.

Nasty PlotDarkStatus--20

The user stimulates its brain by thinking bad thoughts. It sharply raises the user’s Sp. Atk.

NightmareGhostStatus-10015

A sleeping target sees a nightmare that inflicts some damage every turn.

Traits

Ability options available to this Pokémon in this game.

Mummy

Ability Slot 1

Contact with this Pokémon spreads this Ability.

Changes attacking Pokémon's abilities to Mummy on contact.

#120

Sigilyph

#125

Cofagrigus

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