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B2/W2 / Pokédex

Sigilyph

Back to Pokédex

Sigilyph

#120 in the Black 2 and White 2 Pokédex • Avianoid Pokémon

Sigilyph sprite

Normal

Shiny Sigilyph sprite

Shiny

Pokédex entries

Pokémon Black 2

The guardians of an ancient city, they always fly the same route while keeping watch for invaders.

Pokémon White 2

The guardians of an ancient city, they always fly the same route while keeping watch for invaders.

Details

Types

PsychicFlying

Category

Avianoid Pokémon

Height

1.4 m (4'07")

Weight

14 kg (30.9 lbs)

National Pokédex

#0561

Pokédex

#120

Stats

Base stat spread shown as a hex chart and supporting stat bars.

Min

Max

HP

72

254

348

Attack

58

108

236

Defense

80

148

284

Sp. Atk

103

189

335

Sp. Def

80

148

284

Speed

97

179

322

Total

490

Ranges are for Level 100. Max assumes a beneficial nature, 252 EVs, and 31 IVs; min assumes a hindering nature, 0 EVs, and 0 IVs.

It's Super Effective

Type-only matchups for Sigilyph, sorted from worst weakness to best resistance. Abilities, held items and battle conditions can change the damage taken.

Immune to

Growth

EV yield, catch rate, and experience details for this Pokémon.
Pokédexes
Updated Unova #120
EV yield
2 SpA
Catch rate
45
Base Exp.
172

Eggs

Egg groups, gender ratio, and hatching details for this Pokémon.
Egg groups
Gender
50% male
50% female
Egg cycles
20

Evolution

Evolution requirements shown in a compact table or chain view.
Sigilyph

Sigilyph

#120

No evolutions

Encounters

Known encounter locations for this Pokémon in this game.
Black 2
LocationMethodLevelChanceConditions

Desert Resort

Walking in tall grass or a cave1910%

-

Pokémon Dream Radar

Pokémon Dream Radar transfer5-40-

Received level by badges: 0→5; 1–2→10; 3–4→20; 5–6→30; 7–8→40. Received in a Dream Ball; cannot be Shiny, Requires an already-downloaded Pokémon Dream Radar on a Nintendo 3DS and transfer via Nintendo 3DS Link; this is an external-app acquisition, Hidden Ability: Tinted Lens

Desert Resort

Desert Resort (N’s Pokémon)

N’s Memory Link Pokémon22-

N is the Original Trainer (ID 00002); all six IVs are 30; fixed native nature/gender/ability; these sparkling specimens are not Shiny, Use Memory Link with Black/White and view the N-releasing-Pokémon flashback; each N-owned specimen can be caught only once, N encounter check is shared among eligible uncaught specimens: 40%, 20%, 10%, then 5% as more are caught; Repel and map eligibility still apply

Entralink

Entree Forest (Windswept Sky historical transfer)

Historical Dream World transfer10-

Historical Dream World transfer to Entree Forest; the official service has closed and new transfers are unavailable, Historical featured move options: Hypnosis, Heat Wave, Stored Power, Windswept Sky historical catalog; ability: Tinted Lens; exact Dream Point thresholds and per-record source gaps are documented separately

White 2
LocationMethodLevelChanceConditions

Desert Resort

Walking in tall grass or a cave1910%

-

Pokémon Dream Radar

Pokémon Dream Radar transfer5-40-

Received level by badges: 0→5; 1–2→10; 3–4→20; 5–6→30; 7–8→40. Received in a Dream Ball; cannot be Shiny, Requires an already-downloaded Pokémon Dream Radar on a Nintendo 3DS and transfer via Nintendo 3DS Link; this is an external-app acquisition, Hidden Ability: Tinted Lens

Desert Resort

Desert Resort (N’s Pokémon)

N’s Memory Link Pokémon22-

N is the Original Trainer (ID 00002); all six IVs are 30; fixed native nature/gender/ability; these sparkling specimens are not Shiny, Use Memory Link with Black/White and view the N-releasing-Pokémon flashback; each N-owned specimen can be caught only once, N encounter check is shared among eligible uncaught specimens: 40%, 20%, 10%, then 5% as more are caught; Repel and map eligibility still apply

Entralink

Entree Forest (Windswept Sky historical transfer)

Historical Dream World transfer10-

Historical Dream World transfer to Entree Forest; the official service has closed and new transfers are unavailable, Historical featured move options: Hypnosis, Heat Wave, Stored Power, Windswept Sky historical catalog; ability: Tinted Lens; exact Dream Point thresholds and per-record source gaps are documented separately

Moves

Moves this Pokémon learns naturally by reaching specific levels.
Class
Description
StartGustFlyingSpecial4010035

A gust of wind is whipped up by wings and launched at the target to inflict damage.

StartMiracle EyePsychicStatus--40

Enables a Dark-type target to be hit by Psychic-type attacks. It also enables an evasive target to be hit.

4HypnosisPsychicStatus-6020

The user employs hypnotic suggestion to make the target fall into a deep sleep.

8PsywavePsychicSpecial-8015

The target is attacked with an odd psychic wave. The attack varies in intensity.

11TailwindFlyingStatus--30

The user whips up a turbulent whirlwind that ups the Speed of all party Pokémon for four turns.

14WhirlwindNormalStatus-10020

The target is blown away and switched. In the wild, a battle against a single Pokémon ends.

18PsybeamPsychicSpecial6510020

The target is attacked with a peculiar ray. It may also cause confusion.

21Air CutterFlyingSpecial559525

The user launches razor-like wind to slash the opposing team. Critical hits land more easily.

24Light ScreenPsychicStatus--30

A wondrous wall of light is put up to suppress damage from special attacks for five turns.

28ReflectPsychicStatus--20

A wondrous wall of light is put up to suppress damage from physical attacks for five turns.

31SynchronoisePsychicSpecial7010015

Using an odd shock wave, the user inflicts damage on any Pokémon of the same type in the area around it.

34Mirror MoveFlyingStatus--20

The user counters the target by mimicking the target’s last move.

38GravityPsychicStatus--5

Gravity is intensified for five turns, making moves involving flying unusable and negating Levitate.

41Air SlashFlyingSpecial759520

The user attacks with a blade of air that slices even the sky. It may also make the target flinch.

44PsychicPsychicSpecial9010010

The target is hit by a strong telekinetic force. It may also reduce the target’s Sp. Def stat.

48Cosmic PowerPsychicStatus--20

The user absorbs a mystical power from space to raise its Defense and Sp. Def stats.

51Sky AttackFlyingPhysical140905

A second-turn attack move where critical hits land more easily. It may also make the target flinch.

Machines

Moves this Pokémon can learn from Technical Machines and Hidden Machines in Pokémon Black 2 and White 2.
Class
Description
TM03PsyshockPsychicSpecial8010010

The user materializes an odd psychic wave to attack the target. This attack does physical damage.

TM04Calm MindPsychicStatus--20

The user quietly focuses its mind and calms its spirit to raise its Sp. Atk and Sp. Def stats.

TM06ToxicPoisonStatus-9010

A move that leaves the target badly poisoned. Its poison damage worsens every turn.

TM10Hidden Power

Varies

Special30–7010015

A unique attack that varies in type and intensity depending on the Pokémon using it.

TM13Ice BeamIceSpecial9510010

The target is struck with an icy-cold beam of energy. It may also freeze the target solid.

TM15Hyper BeamNormalSpecial150905

The target is attacked with a powerful beam. The user must rest on the next turn to regain its energy.

TM16Light ScreenPsychicStatus--30

A wondrous wall of light is put up to suppress damage from special attacks for five turns.

TM17ProtectNormalStatus--10

It enables the user to evade all attacks. Its chance of failing rises if it is used in succession.

TM18Rain DanceWaterStatus--5

The user summons a heavy rain that falls for five turns, powering up Water-type moves.

TM19TelekinesisPsychicStatus--15

The user makes the target float with its psychic power. The target is easier to hit for three turns.

TM20SafeguardNormalStatus--25

The user creates a protective field that prevents status problems for five turns.

TM21FrustrationNormalPhysical-10020

A full-power attack that grows more powerful the less the user likes its Trainer.

TM22Solar BeamGrassSpecial12010010

A two-turn attack. The user gathers light, then blasts a bundled beam on the second turn.

TM23Smack DownRockPhysical5010015

The user throws a stone or projectile to attack an opponent. A flying Pokémon will fall to the ground when hit.

TM27ReturnNormalPhysical-10020

A full-power attack that grows more powerful the more the user likes its Trainer.

TM29PsychicPsychicSpecial9010010

The target is hit by a strong telekinetic force. It may also reduce the target’s Sp. Def stat.

TM30Shadow BallGhostSpecial8010015

The user hurls a shadowy blob at the target. It may also lower the target’s Sp. Def stat.

TM32Double TeamNormalStatus--15

By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.

TM33ReflectPsychicStatus--20

A wondrous wall of light is put up to suppress damage from physical attacks for five turns.

TM40Aerial AceFlyingPhysical60-20

The user confounds the target with speed, then slashes. The attack lands without fail.

TM42FacadeNormalPhysical7010020

An attack move that doubles its power if the user is poisoned, burned, or has paralysis.

TM44RestPsychicStatus--10

The user goes to sleep for two turns. It fully restores the user’s HP and heals any status problem.

TM45AttractNormalStatus-10015

If it is the opposite gender of the user, the target becomes infatuated and less likely to attack.

TM46ThiefDarkPhysical4010010

The user attacks and steals the target’s held item simultaneously. It can’t steal if the user holds an item.

TM48RoundNormalSpecial6010015

The user attacks the target with a song. Others can join in the Round and make the attack do greater damage.

TM53Energy BallGrassSpecial8010010

The user draws power from nature and fires it at the target. It may also lower the target’s Sp. Def.

TM57Charge BeamElectricSpecial509010

The user attacks with an electric charge. The user may use any remaining electricity to raise its Sp. Atk stat.

TM70FlashNormalStatus-10020

The user flashes a bright light that cuts the target’s accuracy. It can also be used to illuminate caves.

TM73Thunder WaveElectricStatus-10020

A weak electric charge is launched at the target. It causes paralysis if it hits.

TM77Psych UpNormalStatus--10

The user hypnotizes itself into copying any stat change made by the target.

TM85Dream EaterPsychicSpecial10010015

The user eats the dreams of a sleeping target. It absorbs half the damage caused to heal the user’s HP.

TM87SwaggerNormalStatus-9015

The user enrages and confuses the target. However, it also sharply raises the target’s Attack stat.

TM88PluckFlyingPhysical6010020

The user pecks the target. If the target is holding a Berry, the user eats it and gains its effect.

TM90SubstituteNormalStatus--10

The user makes a copy of itself using some of its HP. The copy serves as the user’s decoy.

TM91Flash CannonSteelSpecial8010010

The user gathers all its light energy and releases it at once. It may also lower the target’s Sp. Def stat.

TM92Trick RoomPsychicStatus--5

The user creates a bizarre area in which slower Pokémon get to move first for five turns.

HM02FlyFlyingPhysical909515

The user soars, then strikes its target on the second turn. It can also be used for flying to any familiar town.

Tutors

Moves this Pokémon can learn from move tutors in this game.
Class
Description
Dark PulseDarkSpecial8010015

The user releases a horrible aura imbued with dark thoughts. It may also make the target flinch.

GravityPsychicStatus--5

Gravity is intensified for five turns, making moves involving flying unusable and negating Levitate.

Heat WaveFireSpecial1009010

The user attacks by exhaling hot breath on the opposing team. It may also leave targets with a burn.

Icy WindIceSpecial559515

The user attacks with a gust of chilled air. It also reduces the targets’ Speed stat.

Magic CoatPsychicStatus--15

A barrier reflects back to the target moves like Leech Seed and moves that damage status.

Magic RoomPsychicStatus--10

The user creates a bizarre area in which Pokémon’s held items lose their effects for five turns.

RoostFlyingStatus--10

The user lands and rests its body. It restores the user’s HP by up to half of its max HP.

Signal BeamBugSpecial7510015

The user attacks with a sinister beam of light. It may also confuse the target.

Skill SwapPsychicStatus--10

The user employs its psychic power to exchange Abilities with the target.

Sky AttackFlyingPhysical140905

A second-turn attack move where critical hits land more easily. It may also make the target flinch.

Sleep TalkNormalStatus--10

While it is asleep, the user randomly uses one of the moves it knows.

SnoreNormalSpecial4010015

An attack that can be used only if the user is asleep. The harsh noise may also make the target flinch.

TailwindFlyingStatus--30

The user whips up a turbulent whirlwind that ups the Speed of all party Pokémon for four turns.

TrickPsychicStatus-10010

The user catches the target off guard and swaps its held item with its own.

Zen HeadbuttPsychicPhysical809015

The user focuses its willpower to its head and attacks the target. It may also make the target flinch.

Breeding

Moves this Pokémon can inherit through breeding or similar methods.
Class
Description
Ancient PowerRockSpecial601005

The user attacks with a prehistoric power. It may also raise all the user’s stats at once.

Psycho ShiftPsychicStatus-9010

Using its psychic power of suggestion, the user transfers its status problems to the target.

RoostFlyingStatus--10

The user lands and rests its body. It restores the user’s HP by up to half of its max HP.

Skill SwapPsychicStatus--10

The user employs its psychic power to exchange Abilities with the target.

Steel WingSteelPhysical709025

The target is hit with wings of steel. It may also raise the user’s Defense stat.

Stored PowerPsychicSpecial2010010

The user attacks the target with stored power. The more the user’s stats are raised, the greater the damage.

Traits

Ability options available to this Pokémon in this game.

Wonder Skin

Ability Slot 1

Makes status-changing moves more likely to miss.

Caps incoming status moves' base accuracy above 50% at 50%.

Magic Guard

Ability Slot 2

The Pokémon only takes damage from attacks.

Protects against damage not directly caused by a move.

Tinted Lens(Hidden Ability)

Powers up “not very effective” moves.

Doubles damage inflicted with not-very-effective moves.

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