Litwick
#113 in the Black and White Pokédex • Candle Pokémon
Pokémon Black
Litwick shines a light that absorbs the life energy of people and Pokémon, which becomes the fuel that it burns.
Pokémon White
While shining a light and pretending to be a guide, it leeches off the life force of any who follow it.
Pokédexes
Egg Group
Steps to Hatch
Effort Values Yielded
Gender Ratio
Capture Rate
Base Experience
| Pokémon | Requires | Evolution |
|---|---|---|
![]() Litwick #113 | Level 41 | ![]() Lampent #114 |
![]() Lampent #114 | Use Dusk Stone | ![]() Chandelure #115 |
Pokémon Black
| Location | Method | Level | Chance | Conditions |
|---|---|---|---|---|
Celestial Tower Celestial Tower (2F) | Walking in tall grass or a cave | 26 | 20% | - |
Celestial Tower Celestial Tower (2F) | Walking in tall grass or a cave | 26 | 20% | - |
Celestial Tower Celestial Tower (2F) | Walking in tall grass or a cave | 27 | 10% | - |
Celestial Tower Celestial Tower (2F) | Walking in tall grass or a cave | 27 | 10% | - |
Celestial Tower Celestial Tower (2F) | Walking in tall grass or a cave | 28 | 10% | - |
Celestial Tower Celestial Tower (2F) | Walking in tall grass or a cave | 28 | 10% | - |
Celestial Tower Celestial Tower (2F) | Walking in tall grass or a cave | 28 | 5% | - |
Celestial Tower Celestial Tower (2F) | Walking in tall grass or a cave | 28 | 5% | - |
Celestial Tower Celestial Tower (2F) | Walking in tall grass or a cave | 29 | 4% | - |
Celestial Tower Celestial Tower (2F) | Walking in tall grass or a cave | 29 | 4% | - |
Celestial Tower Celestial Tower (2F) | Walking in tall grass or a cave | 29 | 1% | - |
Celestial Tower Celestial Tower (2F) | Walking in tall grass or a cave | 29 | 1% | - |
Celestial Tower Celestial Tower (3F) | Walking in tall grass or a cave | 26 | 20% | - |
Celestial Tower Celestial Tower (3F) | Walking in tall grass or a cave | 26 | 20% | - |
Celestial Tower Celestial Tower (3F) | Walking in tall grass or a cave | 27 | 10% | - |
Celestial Tower Celestial Tower (3F) | Walking in tall grass or a cave | 27 | 10% | - |
Celestial Tower Celestial Tower (3F) | Walking in tall grass or a cave | 28 | 10% | - |
Celestial Tower Celestial Tower (3F) | Walking in tall grass or a cave | 28 | 5% | - |
Celestial Tower Celestial Tower (3F) | Walking in tall grass or a cave | 28 | 5% | - |
Celestial Tower Celestial Tower (3F) | Walking in tall grass or a cave | 29 | 4% | - |
Celestial Tower Celestial Tower (3F) | Walking in tall grass or a cave | 29 | 1% | - |
Celestial Tower Celestial Tower (4F) | Walking in tall grass or a cave | 26 | 20% | - |
Celestial Tower Celestial Tower (4F) | Walking in tall grass or a cave | 27 | 20% | - |
Celestial Tower Celestial Tower (4F) | Walking in tall grass or a cave | 26 | 10% | - |
Celestial Tower Celestial Tower (4F) | Walking in tall grass or a cave | 28 | 10% | - |
Celestial Tower Celestial Tower (4F) | Walking in tall grass or a cave | 28 | 5% | - |
Celestial Tower Celestial Tower (4F) | Walking in tall grass or a cave | 29 | 4% | - |
Celestial Tower Celestial Tower (4F) | Walking in tall grass or a cave | 29 | 1% | - |
Celestial Tower Celestial Tower (5F) | Walking in tall grass or a cave | 26 | 20% | - |
Celestial Tower Celestial Tower (5F) | Walking in tall grass or a cave | 27 | 10% | - |
Celestial Tower Celestial Tower (5F) | Walking in tall grass or a cave | 28 | 10% | - |
Celestial Tower Celestial Tower (5F) | Walking in tall grass or a cave | 28 | 5% | - |
Celestial Tower Celestial Tower (5F) | Walking in tall grass or a cave | 29 | 4% | - |
Celestial Tower Celestial Tower (5F) | Walking in tall grass or a cave | 29 | 1% | - |
Pokémon White
| Location | Method | Level | Chance | Conditions |
|---|---|---|---|---|
Celestial Tower Celestial Tower (2F) | Walking in tall grass or a cave | 26 | 20% | - |
Celestial Tower Celestial Tower (2F) | Walking in tall grass or a cave | 26 | 20% | - |
Celestial Tower Celestial Tower (2F) | Walking in tall grass or a cave | 27 | 10% | - |
Celestial Tower Celestial Tower (2F) | Walking in tall grass or a cave | 27 | 10% | - |
Celestial Tower Celestial Tower (2F) | Walking in tall grass or a cave | 28 | 10% | - |
Celestial Tower Celestial Tower (2F) | Walking in tall grass or a cave | 28 | 10% | - |
Celestial Tower Celestial Tower (2F) | Walking in tall grass or a cave | 28 | 5% | - |
Celestial Tower Celestial Tower (2F) | Walking in tall grass or a cave | 28 | 5% | - |
Celestial Tower Celestial Tower (2F) | Walking in tall grass or a cave | 29 | 4% | - |
Celestial Tower Celestial Tower (2F) | Walking in tall grass or a cave | 29 | 4% | - |
Celestial Tower Celestial Tower (2F) | Walking in tall grass or a cave | 29 | 1% | - |
Celestial Tower Celestial Tower (2F) | Walking in tall grass or a cave | 29 | 1% | - |
Celestial Tower Celestial Tower (3F) | Walking in tall grass or a cave | 26 | 20% | - |
Celestial Tower Celestial Tower (3F) | Walking in tall grass or a cave | 26 | 20% | - |
Celestial Tower Celestial Tower (3F) | Walking in tall grass or a cave | 27 | 10% | - |
Celestial Tower Celestial Tower (3F) | Walking in tall grass or a cave | 27 | 10% | - |
Celestial Tower Celestial Tower (3F) | Walking in tall grass or a cave | 28 | 10% | - |
Celestial Tower Celestial Tower (3F) | Walking in tall grass or a cave | 28 | 5% | - |
Celestial Tower Celestial Tower (3F) | Walking in tall grass or a cave | 28 | 5% | - |
Celestial Tower Celestial Tower (3F) | Walking in tall grass or a cave | 29 | 4% | - |
Celestial Tower Celestial Tower (3F) | Walking in tall grass or a cave | 29 | 1% | - |
Celestial Tower Celestial Tower (4F) | Walking in tall grass or a cave | 26 | 20% | - |
Celestial Tower Celestial Tower (4F) | Walking in tall grass or a cave | 27 | 20% | - |
Celestial Tower Celestial Tower (4F) | Walking in tall grass or a cave | 26 | 10% | - |
Celestial Tower Celestial Tower (4F) | Walking in tall grass or a cave | 28 | 10% | - |
Celestial Tower Celestial Tower (4F) | Walking in tall grass or a cave | 28 | 5% | - |
Celestial Tower Celestial Tower (4F) | Walking in tall grass or a cave | 29 | 4% | - |
Celestial Tower Celestial Tower (4F) | Walking in tall grass or a cave | 29 | 1% | - |
Celestial Tower Celestial Tower (5F) | Walking in tall grass or a cave | 26 | 20% | - |
Celestial Tower Celestial Tower (5F) | Walking in tall grass or a cave | 27 | 10% | - |
Celestial Tower Celestial Tower (5F) | Walking in tall grass or a cave | 28 | 10% | - |
Celestial Tower Celestial Tower (5F) | Walking in tall grass or a cave | 28 | 5% | - |
Celestial Tower Celestial Tower (5F) | Walking in tall grass or a cave | 29 | 4% | - |
Celestial Tower Celestial Tower (5F) | Walking in tall grass or a cave | 29 | 1% | - |

Normal

Shiny
Litwick
Candle Pokémon


HP
50
Attack
30
Defense
55
Sp. Atk
65
Sp. Def
55
Speed
20
Total
275
Type Chart
Weaknesses
Takes 2× from





Resistances
Takes 0× from


Takes 0.25× from

Takes 0.5× from





| Class | Description | ||||||
|---|---|---|---|---|---|---|---|
| Start | Ember | ![]() | Special | 40 | 100 | 25 | The target is attacked with small flames. It may also leave the target with a burn. |
| Start | Astonish | ![]() | Physical | 30 | 100 | 15 | The user attacks the target while shouting in a startling fashion. It may also make the target flinch. |
| 3 | Minimize | ![]() | Status | - | - | 20 | The user compresses its body to make itself look smaller, which sharply raises its evasiveness. |
| 5 | Smog | ![]() | Special | 20 | 70 | 20 | The target is attacked with a discharge of filthy gases. It may also poison the target. |
| 7 | Fire Spin | ![]() | Special | 35 | 85 | 15 | The target becomes trapped within a fierce vortex of fire that rages for four to five turns. |
| 10 | Confuse Ray | ![]() | Status | - | 100 | 10 | The target is exposed to a sinister ray that triggers confusion. |
| 13 | Night Shade | ![]() | Special | - | 100 | 15 | The user makes the target see a frightening mirage. It inflicts damage matching the user’s level. |
| 16 | Will-O-Wisp | ![]() | Status | - | 75 | 15 | The user shoots a sinister, bluish-white flame at the target to inflict a burn. |
| 20 | Flame Burst | ![]() | Special | 70 | 100 | 15 | The user attacks the target with a bursting flame. The bursting flame damages Pokémon next to the target as well. |
| 24 | Imprison | ![]() | Status | - | - | 10 | If the opponents know any move also known by the user, the opponents are prevented from using it. |
| 28 | Hex | ![]() | Special | 50 | 100 | 10 | This relentless attack does massive damage to a target affected by status problems. |
| 33 | Memento | ![]() | Status | - | 100 | 10 | The user faints when using this move. In return, it harshly lowers the target’s Attack and Sp. Atk. |
| 38 | Inferno | ![]() | Special | 100 | 50 | 5 | The user attacks by engulfing the target in an intense fire. It leaves the target with a burn. |
| 43 | Curse | ![]() | Status | - | - | 10 | A move that works differently for the Ghost type than for all other types. |
| 49 | Shadow Ball | ![]() | Special | 80 | 100 | 15 | The user hurls a shadowy blob at the target. It may also lower the target’s Sp. Def stat. |
| 55 | Pain Split | ![]() | Status | - | - | 20 | The user adds its HP to the target’s HP, then equally shares the combined HP with the target. |
| 61 | Overheat | ![]() | Special | 140 | 90 | 5 | The user attacks the target at full power. The attack’s recoil harshly reduces the user’s Sp. Atk stat. |
| Class | Description | |||||
|---|---|---|---|---|---|---|
| Acid | ![]() | Special | 40 | 100 | 30 | The opposing team is attacked with a spray of harsh acid. The acid may also lower the targets’ Sp. Def stats. |
| Acid Armor | ![]() | Status | - | - | 40 | The user alters its cellular structure to liquefy itself, sharply raising its Defense stat. |
| Captivate | ![]() | Status | - | 100 | 20 | If it is the opposite gender of the user, the target is charmed into harshly lowering its Sp. Atk stat. |
| Clear Smog | ![]() | Special | 50 | - | 15 | The user attacks by throwing a clump of special mud. All status changes are returned to normal. |
| Endure | ![]() | Status | - | - | 10 | The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession. |
| Haze | ![]() | Status | - | - | 30 | The user creates a haze that eliminates every stat change among all the Pokémon engaged in battle. |
| Heat Wave | ![]() | Special | 100 | 90 | 10 | The user attacks by exhaling hot breath on the opposing team. It may also leave targets with a burn. |
| Class | Description | ||||||
|---|---|---|---|---|---|---|---|
| TM04 | Calm Mind | ![]() | Status | - | - | 20 | The user quietly focuses its mind and calms its spirit to raise its Sp. Atk and Sp. Def stats. |
| TM06 | Toxic | ![]() | Status | - | 90 | 10 | A move that leaves the target badly poisoned. Its poison damage worsens every turn. |
| TM10 | Hidden Power | ![]() | Special | 1 | 100 | 15 | A unique attack that varies in type and intensity depending on the Pokémon using it. |
| TM11 | Sunny Day | ![]() | Status | - | - | 5 | The user intensifies the sun for five turns, powering up Fire-type moves. |
| TM12 | Taunt | ![]() | Status | - | 100 | 20 | The target is taunted into a rage that allows it to use only attack moves for three turns. |
| TM17 | Protect | ![]() | Status | - | - | 10 | It enables the user to evade all attacks. Its chance of failing rises if it is used in succession. |
| TM19 | Telekinesis | ![]() | Status | - | - | 15 | The user makes the target float with its psychic power. The target is easier to hit for three turns. |
| TM20 | Safeguard | ![]() | Status | - | - | 25 | The user creates a protective field that prevents status problems for five turns. |
| TM21 | Frustration | ![]() | Physical | - | 100 | 20 | A full-power attack that grows more powerful the less the user likes its Trainer. |
| TM22 | Solar Beam | ![]() | Special | 120 | 100 | 10 | A two-turn attack. The user gathers light, then blasts a bundled beam on the second turn. |
| TM27 | Return | ![]() | Physical | - | 100 | 20 | A full-power attack that grows more powerful the more the user likes its Trainer. |
| TM29 | Psychic | ![]() | Special | 90 | 100 | 10 | The target is hit by a strong telekinetic force. It may also reduce the target’s Sp. Def stat. |
| TM30 | Shadow Ball | ![]() | Special | 80 | 100 | 15 | The user hurls a shadowy blob at the target. It may also lower the target’s Sp. Def stat. |
| TM32 | Double Team | ![]() | Status | - | - | 15 | By moving rapidly, the user makes illusory copies of itself to raise its evasiveness. |
| TM35 | Flamethrower | ![]() | Special | 95 | 100 | 15 | The target is scorched with an intense blast of fire. It may also leave the target with a burn. |
| TM38 | Fire Blast | ![]() | Special | 120 | 85 | 5 | The target is attacked with an intense blast of all-consuming fire. It may also leave the target with a burn. |
| TM42 | Facade | ![]() | Physical | 70 | 100 | 20 | An attack move that doubles its power if the user is poisoned, burned, or has paralysis. |
| TM43 | Flame Charge | ![]() | Physical | 50 | 100 | 20 | The user cloaks itself with flame and attacks. Building up more power, it raises the user’s Speed stat. |
| TM44 | Rest | ![]() | Status | - | - | 5 | The user goes to sleep for two turns. It fully restores the user’s HP and heals any status problem. |
| TM45 | Attract | ![]() | Status | - | 100 | 15 | If it is the opposite gender of the user, the target becomes infatuated and less likely to attack. |
| TM46 | Thief | ![]() | Physical | 40 | 100 | 10 | The user attacks and steals the target’s held item simultaneously. It can’t steal if the user holds an item. |
| TM48 | Round | ![]() | Special | 60 | 100 | 15 | The user attacks the target with a song. Others can join in the Round and make the attack do greater damage. |
| TM50 | Overheat | ![]() | Special | 140 | 90 | 5 | The user attacks the target at full power. The attack’s recoil harshly reduces the user’s Sp. Atk stat. |
| TM53 | Energy Ball | ![]() | Special | 80 | 100 | 10 | The user draws power from nature and fires it at the target. It may also lower the target’s Sp. Def. |
| TM59 | Incinerate | ![]() | Special | 30 | 100 | 15 | The user attacks the target with fire. If the target is holding a Berry, the Berry becomes burnt up and unusable. |
| TM61 | Will-O-Wisp | ![]() | Status | - | 75 | 15 | The user shoots a sinister, bluish-white flame at the target to inflict a burn. |
| TM63 | Embargo | ![]() | Status | - | 100 | 15 | It prevents the target from using its held item. Its Trainer is also prevented from using items on it. |
| TM66 | Payback | ![]() | Physical | 50 | 100 | 10 | If the user moves after the target, this attack’s power will be doubled. |
| TM70 | Flash | ![]() | Status | - | 100 | 20 | The user flashes a bright light that cuts the target’s accuracy. It can also be used to illuminate caves. |
| TM77 | Psych Up | ![]() | Status | - | - | 10 | The user hypnotizes itself into copying any stat change made by the target. |
| TM85 | Dream Eater | ![]() | Special | 100 | 100 | 15 | The user eats the dreams of a sleeping target. It absorbs half the damage caused to heal the user’s HP. |
| TM87 | Swagger | ![]() | Status | - | 90 | 15 | The user enrages and confuses the target. However, it also sharply raises the target’s Attack stat. |
| TM90 | Substitute | ![]() | Status | - | - | 10 | The user makes a copy of itself using some of its HP. The copy serves as the user’s decoy. |
| TM92 | Trick Room | ![]() | Status | - | - | 5 | The user creates a bizarre area in which slower Pokémon get to move first for five turns. |
Flash Fire
Ability Slot 1
It powers up Fire-type moves if it’s hit by one.
Protects against Fire moves. Once one has been blocked, the Pokémon's own Fire moves inflict 1.5× damage until it leaves battle.
Flame Body
Ability Slot 2
Contact with the Pokémon may burn the attacker.
Has a 30% chance of burning attacking Pokémon on contact.
Infiltrator
Hidden Ability
Passes through the foe’s barrier and strikes.
Bypasses Light Screen, Reflect, and Safeguard.






















Special
Physical
Status
