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Z-A / Pokédex

Litwick

Back to Pokédex

Litwick

Lumiose City #189 in the Pokémon Legends: Z-A Pokédex

Litwick in the National Pokédex

Litwick shines a light that absorbs the life energy of people and Pokémon, which becomes the fuel that it burns.

Details

Types

GhostFire

Category

-

Height

0.3 m (1'00")

Weight

3.1 kg (6.8 lbs)

National Pokédex

#0607

Pokédex

Lumiose City #189

Litwick in Other Games

National Dex page
Base stat spread shown as a hex chart and supporting stat bars.

Min

Max

HP

50

210

304

Attack

30

58

174

Defense

55

103

229

Sp. Atk

65

121

251

Sp. Def

55

103

229

Speed

20

40

152

Total

275

Ranges are for Level 100. Max assumes a beneficial nature, 252 EVs, and 31 IVs; min assumes a hindering nature, 0 EVs, and 0 IVs.

EV yield, catch rate, and experience details for this Pokémon.
Pokédexes
Lumiose City #189
EV yield
1 SpA
Catch rate
190
Base Exp.
55
Gender
50% male
50% female
Evolution requirements shown in a compact table or chain view.
PokémonRequiresEvolution
Litwick

Litwick

Lumiose City #189

Reach level 41 or higher. Select Evolve from the party menu when eligible; evolution is not automatic.

Lampent

Lampent

Lumiose City #190

Lampent

Lampent

Lumiose City #190

Use Dusk Stone.

Chandelure

Chandelure

Lumiose City #191

Ordinary Abilities are not active in Legends: Z-A.

Base cooldowns vary with Speed. Plus Moves unlock at the listed level or with the Z-A Seed of Mastery; their effects depend on the move.

MoveLearned byTypeClassPowerBase cooldownPlus
Ember

The user attacks by shooting out small flames. This may also leave targets with a burn.

Level: Start

Fire406sLevel 10 or Seed of Mastery
Smokescreen

The user cloaks the area in a cloud of smoke or ink. Those within the cloud will be undetectable to wild Pokémon.

Level: Start

Normal—10sLevel 10 or Seed of Mastery
Haze

The user cloaks the area in a dark haze. Pokémon touched by the haze will have their stat changes reverted.

Level: 10

Ice—15sLevel 13 or Seed of Mastery
Confuse Ray

The user shines a sinister ray at targets, leaving them confused.

Level: 12

Ghost—6sLevel 15 or Seed of Mastery
Acid Armor

The user boosts its Defense stat for a while by altering its cellular structure to become liquefied.

Level: 16

Poison—9sLevel 19 or Seed of Mastery
Will-O-Wisp

The user shoots a sinister flame to inflict a burn on targets.

Level: 20

Fire—10sLevel 23 or Seed of Mastery
Fire Spin

The user summons a fierce vortex of fire to surround targets. Opponents within the vortex will take continual damage.

Level: 24

Fire207sLevel 27 or Seed of Mastery
Flamethrower

The user attacks with a stream of fierce flames. This may also leave targets with a burn.

Level: 28

Fire908sLevel 31 or Seed of Mastery
Shadow Ball

The user attacks by hurling a shadowy blob. This may also lower targets' Sp. Def stats.

Level: 32

Ghost808sLevel 35 or Seed of Mastery
Flame Wheel

The user attacks by charging forward while wrapped in flames. This may also leave targets with a burn.

Level: 38

Fire606sLevel 41 or Seed of Mastery
Curse

The user boosts its Attack and Defense stats in exchange for lowering its movement speed for a short time. When Ghost types use this move, the effect is different.

Level: 44

Ghost—15sLevel 47 or Seed of Mastery
Heal Block

The user prevents targets from recovering HP through moves or items for a while.

Level: 48

Psychic—12sLevel 51 or Seed of Mastery
Overheat

The user attacks with all the power it can muster. The recoil will lower the user's Sp. Atk stat for a while.

Level: 52

Fire13010sLevel 55 or Seed of Mastery
Calm Mind

The user boosts its Sp. Atk and Sp. Def stats for a short time by quietly focusing its mind and calming its spirit.

TM006

Psychic—18sNot established
Curse

The user boosts its Attack and Defense stats in exchange for lowering its movement speed for a short time. When Ghost types use this move, the effect is different.

TM091

Ghost—15sLevel 47 or Seed of Mastery
Dark Pulse

The user attacks by releasing a horrible aura rife with ill intent. This may also make targets flinch.

TM090

Dark808sNot established
Double Team

The user moves so quickly that it creates illusory copies of itself, allowing the user to evade incoming attacks.

TM032

Normal—15sNot established
Endure

The user takes a ready stance to endure any attack. While in this stance, the user will be able to take a hit and be left with at least 1 HP without fail.

TM035

Normal—12sNot established
Energy Ball

The user attacks by drawing power from nature and firing it at targets. This may also lower targets' Sp. Def stats.

TM026

Grass908sNot established
Facade

The user attacks with a power that is doubled if the user is poisoned, paralyzed, burned, or drowsy.

TM109

Normal707sNot established
Fire Blast

The user attacks with an intense blast of all-consuming fire. This may also leave targets with a burn.

TM038

Fire11010sNot established
Fire Spin

The user summons a fierce vortex of fire to surround targets. Opponents within the vortex will take continual damage.

TM072

Fire207sLevel 27 or Seed of Mastery
Flame Charge

The user attacks after cloaking itself in flame. This also increases the user's movement speed for a short time.

TM114

Fire506sNot established
Flamethrower

The user attacks with a stream of fierce flames. This may also leave targets with a burn.

TM062

Fire908sLevel 31 or Seed of Mastery
Heal Block

The user prevents targets from recovering HP through moves or items for a while.

TM097

Psychic—12sLevel 51 or Seed of Mastery
Heat Wave

The user attacks by exhaling hot breath. This may also leave targets with a burn.

TM068

Fire959sNot established
Overheat

The user attacks with all the power it can muster. The recoil will lower the user's Sp. Atk stat for a while.

TM050

Fire13010sLevel 55 or Seed of Mastery
Protect

The user takes on a protective stance that prevents incoming attacks from landing.

TM017

Normal—15sNot established
Psychic

The user attacks by directing a strong telekinetic force toward targets. This may also lower targets' Sp. Def stats.

TM063

Psychic908sNot established
Safeguard

The user creates a peculiar field that prevents status conditions for a while. This effect continues even if the user is switched out.

TM051

Normal—12sNot established
Shadow Ball

The user attacks by hurling a shadowy blob. This may also lower targets' Sp. Def stats.

TM074

Ghost808sLevel 35 or Seed of Mastery
Solar Beam

The user attacks by gathering a great deal of light and then shooting it at targets. This move takes some time to carry out.

TM064

Grass12012sNot established
Substitute

The user sacrifices a small amount of HP to create a substitute for itself.

TM085

Normal—10sNot established
Taunt

The user taunts targets, sending them into a rage that will allow them to use only damage-dealing moves for a short time.

TM095

Dark—12sNot established
Will-O-Wisp

The user shoots a sinister flame to inflict a burn on targets.

TM057

Fire—10sLevel 23 or Seed of Mastery
Nintendo Switch and Switch 2 Edition, including Mega Dimension. Capture levels are separate from temporary Hyperspace battle levels.

Overall spawn chances are unknown. Any cluster or Alpha percentages in the conditions apply only to that named context. Exact spawn points, time/weather and progression details have source gaps.

Temporary battle levels reflect the listed zone’s star rank; caught Pokémon return to their base capture levels. Donut boosts to your party are separate from these wild Pokémon levels.

36 acquisition contexts · showing 30

Location and methodCapture levelHyperspace battle levelConditions

The Sewers - Main Access

Interactive Map

Wild spawn

Base game
34–36—

Various spawn points in The Sewers - Main Access; availability can vary by time and weather. Ordinary spawn variant.

Overall chance unknown.

The Sewers - Main Access

Interactive Map

Wild spawn

Base game
35–37—

Various spawn points in The Sewers - Main Access; availability can vary by time and weather. Ordinary spawn variant.

Overall chance unknown.

The Sewers - Main Access

Interactive Map

Wild spawn

Base gameAlpha
45–47—

Various spawn points in The Sewers - Main Access; availability can vary by time and weather. Alpha variant: 5% conditional on this spawn slot. Random Alpha spawns unlock after Main Mission 5.

Overall chance unknown.

The Sewers - Main Access

Interactive Map

Wild spawn

Base gameAlpha
46–48—

Various spawn points in The Sewers - Main Access; availability can vary by time and weather. Alpha variant: 10% conditional on this spawn slot. Random Alpha spawns unlock after Main Mission 5.

Overall chance unknown.

Fire-type Hyperspace Wild Zones

2★ Fire-type · Hyperspace Wild Zone 10

Hyperspace spawn

Mega Dimension
22–24117–119

Mega Dimension DLC; enter an applicable Hyperspace Wild Zone using an Ansha/Hoopa donut. 2★ Fire-type · Hyperspace Wild Zone 10. Published levels are base/capture levels; temporary hyperspace battle levels are higher. 100% within the indicated spawn cluster; overall zone/species selection chance unknown. Ordinary spawn variant.

Overall chance unknown.

Fire-type Hyperspace Wild Zones

2★ Fire-type · Hyperspace Wild Zone 10

Hyperspace spawn

Mega DimensionAlpha
31–33126–128

Mega Dimension DLC; enter an applicable Hyperspace Wild Zone using an Ansha/Hoopa donut. 2★ Fire-type · Hyperspace Wild Zone 10. Published levels are base/capture levels; temporary hyperspace battle levels are higher. 100% within the indicated spawn cluster; overall zone/species selection chance unknown. Alpha variant: 1% conditional on this spawn slot.

Overall chance unknown.

Fire-type Hyperspace Wild Zones

2★ Fire-type · Hyperspace Wild Zone 6

Hyperspace spawn

Mega Dimension
22–24117–119

Mega Dimension DLC; enter an applicable Hyperspace Wild Zone using an Ansha/Hoopa donut. 2★ Fire-type · Hyperspace Wild Zone 6. Published levels are base/capture levels; temporary hyperspace battle levels are higher. 100% within the indicated spawn cluster; overall zone/species selection chance unknown. Ordinary spawn variant.

Overall chance unknown.

Fire-type Hyperspace Wild Zones

2★ Fire-type · Hyperspace Wild Zone 6

Hyperspace spawn

Mega DimensionAlpha
31–33126–128

Mega Dimension DLC; enter an applicable Hyperspace Wild Zone using an Ansha/Hoopa donut. 2★ Fire-type · Hyperspace Wild Zone 6. Published levels are base/capture levels; temporary hyperspace battle levels are higher. 100% within the indicated spawn cluster; overall zone/species selection chance unknown. Alpha variant: 1% conditional on this spawn slot.

Overall chance unknown.

Fire-type Hyperspace Wild Zones

2★ Fire-type · Hyperspace Wild Zone 8

Hyperspace spawn

Mega Dimension
22–24117–119

Mega Dimension DLC; enter an applicable Hyperspace Wild Zone using an Ansha/Hoopa donut. 2★ Fire-type · Hyperspace Wild Zone 8. Published levels are base/capture levels; temporary hyperspace battle levels are higher. 100% within the indicated spawn cluster; overall zone/species selection chance unknown. Ordinary spawn variant.

Overall chance unknown.

Fire-type Hyperspace Wild Zones

2★ Fire-type · Hyperspace Wild Zone 8

Hyperspace spawn

Mega DimensionAlpha
31–33126–128

Mega Dimension DLC; enter an applicable Hyperspace Wild Zone using an Ansha/Hoopa donut. 2★ Fire-type · Hyperspace Wild Zone 8. Published levels are base/capture levels; temporary hyperspace battle levels are higher. 100% within the indicated spawn cluster; overall zone/species selection chance unknown. Alpha variant: 1% conditional on this spawn slot.

Overall chance unknown.

Fire-type Hyperspace Wild Zones

3★ Fire-type · Hyperspace Wild Zone 1

Hyperspace spawn

Mega Dimension
25–27135–137

Mega Dimension DLC; enter an applicable Hyperspace Wild Zone using an Ansha/Hoopa donut. 3★ Fire-type · Hyperspace Wild Zone 1. Published levels are base/capture levels; temporary hyperspace battle levels are higher. 80% within the indicated spawn cluster; overall zone/species selection chance unknown. Ordinary spawn variant.

Overall chance unknown.

Fire-type Hyperspace Wild Zones

3★ Fire-type · Hyperspace Wild Zone 1

Hyperspace spawn

Mega DimensionAlpha
34–36144–146

Mega Dimension DLC; enter an applicable Hyperspace Wild Zone using an Ansha/Hoopa donut. 3★ Fire-type · Hyperspace Wild Zone 1. Published levels are base/capture levels; temporary hyperspace battle levels are higher. 80% within the indicated spawn cluster; overall zone/species selection chance unknown. Alpha variant: 1% conditional on this spawn slot.

Overall chance unknown.

Fire-type Hyperspace Wild Zones

3★ Fire-type · Hyperspace Wild Zone 2

Hyperspace spawn

Mega Dimension
25–27135–137

Mega Dimension DLC; enter an applicable Hyperspace Wild Zone using an Ansha/Hoopa donut. 3★ Fire-type · Hyperspace Wild Zone 2. Published levels are base/capture levels; temporary hyperspace battle levels are higher. 80% within the indicated spawn cluster; overall zone/species selection chance unknown. Ordinary spawn variant.

Overall chance unknown.

Fire-type Hyperspace Wild Zones

3★ Fire-type · Hyperspace Wild Zone 2

Hyperspace spawn

Mega DimensionAlpha
34–36144–146

Mega Dimension DLC; enter an applicable Hyperspace Wild Zone using an Ansha/Hoopa donut. 3★ Fire-type · Hyperspace Wild Zone 2. Published levels are base/capture levels; temporary hyperspace battle levels are higher. 80% within the indicated spawn cluster; overall zone/species selection chance unknown. Alpha variant: 1% conditional on this spawn slot.

Overall chance unknown.

Fire-type Hyperspace Wild Zones

3★ Fire-type · Hyperspace Wild Zone 3

Hyperspace spawn

Mega Dimension
25–27135–137

Mega Dimension DLC; enter an applicable Hyperspace Wild Zone using an Ansha/Hoopa donut. 3★ Fire-type · Hyperspace Wild Zone 3. Published levels are base/capture levels; temporary hyperspace battle levels are higher. 80% within the indicated spawn cluster; overall zone/species selection chance unknown. Ordinary spawn variant.

Overall chance unknown.

Fire-type Hyperspace Wild Zones

3★ Fire-type · Hyperspace Wild Zone 3

Hyperspace spawn

Mega DimensionAlpha
34–36144–146

Mega Dimension DLC; enter an applicable Hyperspace Wild Zone using an Ansha/Hoopa donut. 3★ Fire-type · Hyperspace Wild Zone 3. Published levels are base/capture levels; temporary hyperspace battle levels are higher. 80% within the indicated spawn cluster; overall zone/species selection chance unknown. Alpha variant: 1% conditional on this spawn slot.

Overall chance unknown.

Fire-type Hyperspace Wild Zones

3★ Fire-type · Hyperspace Wild Zone 5

Hyperspace spawn

Mega Dimension
25–27135–137

Mega Dimension DLC; enter an applicable Hyperspace Wild Zone using an Ansha/Hoopa donut. 3★ Fire-type · Hyperspace Wild Zone 5. Published levels are base/capture levels; temporary hyperspace battle levels are higher. 80% within the indicated spawn cluster; overall zone/species selection chance unknown. Ordinary spawn variant.

Overall chance unknown.

Fire-type Hyperspace Wild Zones

3★ Fire-type · Hyperspace Wild Zone 5

Hyperspace spawn

Mega DimensionAlpha
34–36144–146

Mega Dimension DLC; enter an applicable Hyperspace Wild Zone using an Ansha/Hoopa donut. 3★ Fire-type · Hyperspace Wild Zone 5. Published levels are base/capture levels; temporary hyperspace battle levels are higher. 80% within the indicated spawn cluster; overall zone/species selection chance unknown. Alpha variant: 1% conditional on this spawn slot.

Overall chance unknown.

Fire-type Hyperspace Wild Zones

3★ Fire-type · Hyperspace Wild Zone 6

Hyperspace spawn

Mega Dimension
25–27135–137

Mega Dimension DLC; enter an applicable Hyperspace Wild Zone using an Ansha/Hoopa donut. 3★ Fire-type · Hyperspace Wild Zone 6. Published levels are base/capture levels; temporary hyperspace battle levels are higher. 80% within the indicated spawn cluster; overall zone/species selection chance unknown. Ordinary spawn variant.

Overall chance unknown.

Fire-type Hyperspace Wild Zones

3★ Fire-type · Hyperspace Wild Zone 6

Hyperspace spawn

Mega DimensionAlpha
34–36144–146

Mega Dimension DLC; enter an applicable Hyperspace Wild Zone using an Ansha/Hoopa donut. 3★ Fire-type · Hyperspace Wild Zone 6. Published levels are base/capture levels; temporary hyperspace battle levels are higher. 80% within the indicated spawn cluster; overall zone/species selection chance unknown. Alpha variant: 1% conditional on this spawn slot.

Overall chance unknown.

Fire-type Hyperspace Wild Zones

3★ Fire-type · Hyperspace Wild Zone 8

Hyperspace spawn

Mega Dimension
25–27135–137

Mega Dimension DLC; enter an applicable Hyperspace Wild Zone using an Ansha/Hoopa donut. 3★ Fire-type · Hyperspace Wild Zone 8. Published levels are base/capture levels; temporary hyperspace battle levels are higher. 80% within the indicated spawn cluster; overall zone/species selection chance unknown. Ordinary spawn variant.

Overall chance unknown.

Fire-type Hyperspace Wild Zones

3★ Fire-type · Hyperspace Wild Zone 8

Hyperspace spawn

Mega DimensionAlpha
34–36144–146

Mega Dimension DLC; enter an applicable Hyperspace Wild Zone using an Ansha/Hoopa donut. 3★ Fire-type · Hyperspace Wild Zone 8. Published levels are base/capture levels; temporary hyperspace battle levels are higher. 80% within the indicated spawn cluster; overall zone/species selection chance unknown. Alpha variant: 1% conditional on this spawn slot.

Overall chance unknown.

Ghost-type Hyperspace Wild Zones

1★ Ghost-type · Hyperspace Wild Zone 10

Hyperspace spawn

Mega Dimension
21–23106–108

Mega Dimension DLC; enter an applicable Hyperspace Wild Zone using an Ansha/Hoopa donut. 1★ Ghost-type · Hyperspace Wild Zone 10. Published levels are base/capture levels; temporary hyperspace battle levels are higher. 100% within the indicated spawn cluster; overall zone/species selection chance unknown. Ordinary spawn variant.

Overall chance unknown.

Ghost-type Hyperspace Wild Zones

1★ Ghost-type · Hyperspace Wild Zone 10

Hyperspace spawn

Mega DimensionAlpha
30–32115–117

Mega Dimension DLC; enter an applicable Hyperspace Wild Zone using an Ansha/Hoopa donut. 1★ Ghost-type · Hyperspace Wild Zone 10. Published levels are base/capture levels; temporary hyperspace battle levels are higher. 100% within the indicated spawn cluster; overall zone/species selection chance unknown. Alpha variant: 1% conditional on this spawn slot.

Overall chance unknown.

Ghost-type Hyperspace Wild Zones

1★ Ghost-type · Hyperspace Wild Zone 2

Hyperspace spawn

Mega Dimension
21–23106–108

Mega Dimension DLC; enter an applicable Hyperspace Wild Zone using an Ansha/Hoopa donut. 1★ Ghost-type · Hyperspace Wild Zone 2. Published levels are base/capture levels; temporary hyperspace battle levels are higher. 100% within the indicated spawn cluster; overall zone/species selection chance unknown. Ordinary spawn variant.

Overall chance unknown.

Ghost-type Hyperspace Wild Zones

1★ Ghost-type · Hyperspace Wild Zone 2

Hyperspace spawn

Mega DimensionAlpha
30–32115–117

Mega Dimension DLC; enter an applicable Hyperspace Wild Zone using an Ansha/Hoopa donut. 1★ Ghost-type · Hyperspace Wild Zone 2. Published levels are base/capture levels; temporary hyperspace battle levels are higher. 100% within the indicated spawn cluster; overall zone/species selection chance unknown. Alpha variant: 1% conditional on this spawn slot.

Overall chance unknown.

Ghost-type Hyperspace Wild Zones

1★ Ghost-type · Hyperspace Wild Zone 4

Hyperspace spawn

Mega Dimension
21–23106–108

Mega Dimension DLC; enter an applicable Hyperspace Wild Zone using an Ansha/Hoopa donut. 1★ Ghost-type · Hyperspace Wild Zone 4. Published levels are base/capture levels; temporary hyperspace battle levels are higher. 100% within the indicated spawn cluster; overall zone/species selection chance unknown. Ordinary spawn variant.

Overall chance unknown.

Ghost-type Hyperspace Wild Zones

1★ Ghost-type · Hyperspace Wild Zone 4

Hyperspace spawn

Mega DimensionAlpha
30–32115–117

Mega Dimension DLC; enter an applicable Hyperspace Wild Zone using an Ansha/Hoopa donut. 1★ Ghost-type · Hyperspace Wild Zone 4. Published levels are base/capture levels; temporary hyperspace battle levels are higher. 100% within the indicated spawn cluster; overall zone/species selection chance unknown. Alpha variant: 1% conditional on this spawn slot.

Overall chance unknown.

Ghost-type Hyperspace Wild Zones

1★ Ghost-type · Hyperspace Wild Zone 8

Hyperspace spawn

Mega Dimension
21–23106–108

Mega Dimension DLC; enter an applicable Hyperspace Wild Zone using an Ansha/Hoopa donut. 1★ Ghost-type · Hyperspace Wild Zone 8. Published levels are base/capture levels; temporary hyperspace battle levels are higher. 100% within the indicated spawn cluster; overall zone/species selection chance unknown. Ordinary spawn variant.

Overall chance unknown.

Ghost-type Hyperspace Wild Zones

1★ Ghost-type · Hyperspace Wild Zone 8

Hyperspace spawn

Mega DimensionAlpha
30–32115–117

Mega Dimension DLC; enter an applicable Hyperspace Wild Zone using an Ansha/Hoopa donut. 1★ Ghost-type · Hyperspace Wild Zone 8. Published levels are base/capture levels; temporary hyperspace battle levels are higher. 100% within the indicated spawn cluster; overall zone/species selection chance unknown. Alpha variant: 1% conditional on this spawn slot.

Overall chance unknown.

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