Litwick
#190 in the Black 2 and White 2 Pokédex • Candle Pokémon
Litwick
#190 in the Black 2 and White 2 Pokédex • Candle Pokémon
Stats
Min
Max
HP
50
210
304
Attack
30
58
174
Defense
55
103
229
Sp. Atk
65
121
251
Sp. Def
55
103
229
Speed
20
40
152
Total
275
Ranges are for Level 100. Max assumes a beneficial nature, 252 EVs, and 31 IVs; min assumes a hindering nature, 0 EVs, and 0 IVs.

Normal

Shiny
Litwick
Candle Pokémon


Growth
| Pokédexes | Updated Unova #190 |
|---|---|
| EV yield | 1 SpA |
| Catch rate | 190 |
| Base Exp. | 55 |
Eggs
| Egg Groups | |
|---|---|
| Gender | 50% male 50% female |
| Egg cycles | 20 (5,120 steps) |
Lore

Pokémon Black 2
Its flame is usually out, but it starts shining when it absorbs life force from people or Pokémon.

Pokémon White 2
Its flame is usually out, but it starts shining when it absorbs life force from people or Pokémon.
Evolution
| Pokémon | Requires | Evolution |
|---|---|---|
![]() Litwick #190 | Level 41 | ![]() Lampent #191 |
![]() Lampent #191 | Use Dusk Stone | ![]() Chandelure #192 |
Encounters
| Location | Method | Level | Chance | Conditions |
|---|---|---|---|---|
Celestial Tower Celestial Tower (2F) | Walking in tall grass or a cave | 27 | 20% | - |
Celestial Tower Celestial Tower (2F) | Walking in tall grass or a cave | 27 | 20% | - |
Celestial Tower Celestial Tower (2F) | Walking in tall grass or a cave | 28 | 10% | - |
Celestial Tower Celestial Tower (2F) | Walking in tall grass or a cave | 28 | 10% | - |
Celestial Tower Celestial Tower (2F) | Walking in tall grass or a cave | 29 | 10% | - |
Celestial Tower Celestial Tower (2F) | Walking in tall grass or a cave | 29 | 10% | - |
Celestial Tower Celestial Tower (2F) | Walking in tall grass or a cave | 30 | 5% | - |
Celestial Tower Celestial Tower (2F) | Walking in tall grass or a cave | 30 | 5% | - |
Celestial Tower Celestial Tower (2F) | Walking in tall grass or a cave | 30 | 4% | - |
Celestial Tower Celestial Tower (2F) | Walking in tall grass or a cave | 30 | 4% | - |
Celestial Tower Celestial Tower (2F) | Walking in tall grass or a cave | 30 | 1% | - |
Celestial Tower Celestial Tower (2F) | Walking in tall grass or a cave | 30 | 1% | - |
Celestial Tower Celestial Tower (3F) | Walking in tall grass or a cave | 28 | 20% | - |
Celestial Tower Celestial Tower (3F) | Walking in tall grass or a cave | 28 | 20% | - |
Celestial Tower Celestial Tower (3F) | Walking in tall grass or a cave | 29 | 10% | - |
Celestial Tower Celestial Tower (3F) | Walking in tall grass or a cave | 29 | 10% | - |
Celestial Tower Celestial Tower (3F) | Walking in tall grass or a cave | 30 | 10% | - |
Celestial Tower Celestial Tower (3F) | Walking in tall grass or a cave | 31 | 5% | - |
Celestial Tower Celestial Tower (3F) | Walking in tall grass or a cave | 31 | 4% | - |
Celestial Tower Celestial Tower (3F) | Walking in tall grass or a cave | 31 | 1% | - |
Celestial Tower Celestial Tower (4F) | Walking in tall grass or a cave | 29 | 20% | - |
Celestial Tower Celestial Tower (4F) | Walking in tall grass or a cave | 29 | 20% | - |
Celestial Tower Celestial Tower (4F) | Walking in tall grass or a cave | 30 | 10% | - |
Celestial Tower Celestial Tower (4F) | Walking in tall grass or a cave | 31 | 10% | - |
Celestial Tower Celestial Tower (4F) | Walking in tall grass or a cave | 32 | 4% | - |
Celestial Tower Celestial Tower (4F) | Walking in tall grass or a cave | 32 | 1% | - |
Celestial Tower Celestial Tower (5F) | Walking in tall grass or a cave | 30 | 20% | - |
Celestial Tower Celestial Tower (5F) | Walking in tall grass or a cave | 31 | 10% | - |
Celestial Tower Celestial Tower (5F) | Walking in tall grass or a cave | 32 | 5% | - |
Celestial Tower Celestial Tower (5F) | Walking in tall grass or a cave | 33 | 4% | - |
Celestial Tower Celestial Tower (5F) | Walking in tall grass or a cave | 33 | 1% | - |
Strange House Strange House (1F) | Walking in tall grass or a cave | 31 | 20% | - |
Strange House Strange House (1F) | Walking in tall grass or a cave | 33 | 10% | - |
Strange House Strange House (B1F) | Walking in tall grass or a cave | 31 | 20% | - |
| Location | Method | Level | Chance | Conditions |
|---|---|---|---|---|
Celestial Tower Celestial Tower (2F) | Walking in tall grass or a cave | 27 | 20% | - |
Celestial Tower Celestial Tower (2F) | Walking in tall grass or a cave | 27 | 20% | - |
Celestial Tower Celestial Tower (2F) | Walking in tall grass or a cave | 28 | 10% | - |
Celestial Tower Celestial Tower (2F) | Walking in tall grass or a cave | 28 | 10% | - |
Celestial Tower Celestial Tower (2F) | Walking in tall grass or a cave | 29 | 10% | - |
Celestial Tower Celestial Tower (2F) | Walking in tall grass or a cave | 29 | 10% | - |
Celestial Tower Celestial Tower (2F) | Walking in tall grass or a cave | 30 | 5% | - |
Celestial Tower Celestial Tower (2F) | Walking in tall grass or a cave | 30 | 5% | - |
Celestial Tower Celestial Tower (2F) | Walking in tall grass or a cave | 30 | 4% | - |
Celestial Tower Celestial Tower (2F) | Walking in tall grass or a cave | 30 | 4% | - |
Celestial Tower Celestial Tower (2F) | Walking in tall grass or a cave | 30 | 1% | - |
Celestial Tower Celestial Tower (2F) | Walking in tall grass or a cave | 30 | 1% | - |
Celestial Tower Celestial Tower (3F) | Walking in tall grass or a cave | 28 | 20% | - |
Celestial Tower Celestial Tower (3F) | Walking in tall grass or a cave | 28 | 20% | - |
Celestial Tower Celestial Tower (3F) | Walking in tall grass or a cave | 29 | 10% | - |
Celestial Tower Celestial Tower (3F) | Walking in tall grass or a cave | 29 | 10% | - |
Celestial Tower Celestial Tower (3F) | Walking in tall grass or a cave | 30 | 10% | - |
Celestial Tower Celestial Tower (3F) | Walking in tall grass or a cave | 31 | 5% | - |
Celestial Tower Celestial Tower (3F) | Walking in tall grass or a cave | 31 | 4% | - |
Celestial Tower Celestial Tower (3F) | Walking in tall grass or a cave | 31 | 1% | - |
Celestial Tower Celestial Tower (4F) | Walking in tall grass or a cave | 29 | 20% | - |
Celestial Tower Celestial Tower (4F) | Walking in tall grass or a cave | 29 | 20% | - |
Celestial Tower Celestial Tower (4F) | Walking in tall grass or a cave | 30 | 10% | - |
Celestial Tower Celestial Tower (4F) | Walking in tall grass or a cave | 31 | 10% | - |
Celestial Tower Celestial Tower (4F) | Walking in tall grass or a cave | 32 | 4% | - |
Celestial Tower Celestial Tower (4F) | Walking in tall grass or a cave | 32 | 1% | - |
Celestial Tower Celestial Tower (5F) | Walking in tall grass or a cave | 30 | 20% | - |
Celestial Tower Celestial Tower (5F) | Walking in tall grass or a cave | 31 | 10% | - |
Celestial Tower Celestial Tower (5F) | Walking in tall grass or a cave | 32 | 5% | - |
Celestial Tower Celestial Tower (5F) | Walking in tall grass or a cave | 33 | 4% | - |
Celestial Tower Celestial Tower (5F) | Walking in tall grass or a cave | 33 | 1% | - |
Strange House Strange House (1F) | Walking in tall grass or a cave | 31 | 20% | - |
Strange House Strange House (1F) | Walking in tall grass or a cave | 33 | 10% | - |
Strange House Strange House (B1F) | Walking in tall grass or a cave | 31 | 20% | - |
Moves
| Class | Description | ||||||
|---|---|---|---|---|---|---|---|
| Start | Ember | ![]() | Special | 40 | 100 | 25 | The target is attacked with small flames. It may also leave the target with a burn. |
| Start | Astonish | ![]() | Physical | 30 | 100 | 15 | The user attacks the target while shouting in a startling fashion. It may also make the target flinch. |
| 3 | Minimize | ![]() | Status | - | - | 20 | The user compresses its body to make itself look smaller, which sharply raises its evasiveness. |
| 5 | Smog | ![]() | Special | 20 | 70 | 20 | The target is attacked with a discharge of filthy gases. It may also poison the target. |
| 7 | Fire Spin | ![]() | Special | 35 | 85 | 15 | The target becomes trapped within a fierce vortex of fire that rages for four to five turns. |
| 10 | Confuse Ray | ![]() | Status | - | 100 | 10 | The target is exposed to a sinister ray that triggers confusion. |
| 13 | Night Shade | ![]() | Special | - | 100 | 15 | The user makes the target see a frightening mirage. It inflicts damage matching the user’s level. |
| 16 | Will-O-Wisp | ![]() | Status | - | 75 | 15 | The user shoots a sinister, bluish-white flame at the target to inflict a burn. |
| 20 | Flame Burst | ![]() | Special | 70 | 100 | 15 | The user attacks the target with a bursting flame. The bursting flame damages Pokémon next to the target as well. |
| 24 | Imprison | ![]() | Status | - | - | 10 | If the opponents know any move also known by the user, the opponents are prevented from using it. |
| 28 | Hex | ![]() | Special | 50 | 100 | 10 | This relentless attack does massive damage to a target affected by status problems. |
| 33 | Memento | ![]() | Status | - | 100 | 10 | The user faints when using this move. In return, it harshly lowers the target’s Attack and Sp. Atk. |
| 38 | Inferno | ![]() | Special | 100 | 50 | 5 | The user attacks by engulfing the target in an intense fire. It leaves the target with a burn. |
| 43 | Curse | ![]() | Status | - | - | 10 | A move that works differently for the Ghost type than for all other types. |
| 49 | Shadow Ball | ![]() | Special | 80 | 100 | 15 | The user hurls a shadowy blob at the target. It may also lower the target’s Sp. Def stat. |
| 55 | Pain Split | ![]() | Status | - | - | 20 | The user adds its HP to the target’s HP, then equally shares the combined HP with the target. |
| 61 | Overheat | ![]() | Special | 140 | 90 | 5 | The user attacks the target at full power. The attack’s recoil harshly reduces the user’s Sp. Atk stat. |
Machines
| Class | Description | ||||||
|---|---|---|---|---|---|---|---|
| TM04 | Calm Mind | ![]() | Status | - | - | 20 | The user quietly focuses its mind and calms its spirit to raise its Sp. Atk and Sp. Def stats. |
| TM06 | Toxic | ![]() | Status | - | 90 | 10 | A move that leaves the target badly poisoned. Its poison damage worsens every turn. |
| TM10 | Hidden Power | ![]() | Special | 1 | 100 | 15 | A unique attack that varies in type and intensity depending on the Pokémon using it. |
| TM11 | Sunny Day | ![]() | Status | - | - | 5 | The user intensifies the sun for five turns, powering up Fire-type moves. |
| TM12 | Taunt | ![]() | Status | - | 100 | 20 | The target is taunted into a rage that allows it to use only attack moves for three turns. |
| TM17 | Protect | ![]() | Status | - | - | 10 | It enables the user to evade all attacks. Its chance of failing rises if it is used in succession. |
| TM19 | Telekinesis | ![]() | Status | - | - | 15 | The user makes the target float with its psychic power. The target is easier to hit for three turns. |
| TM20 | Safeguard | ![]() | Status | - | - | 25 | The user creates a protective field that prevents status problems for five turns. |
| TM21 | Frustration | ![]() | Physical | - | 100 | 20 | A full-power attack that grows more powerful the less the user likes its Trainer. |
| TM22 | Solar Beam | ![]() | Special | 120 | 100 | 10 | A two-turn attack. The user gathers light, then blasts a bundled beam on the second turn. |
| TM27 | Return | ![]() | Physical | - | 100 | 20 | A full-power attack that grows more powerful the more the user likes its Trainer. |
| TM29 | Psychic | ![]() | Special | 90 | 100 | 10 | The target is hit by a strong telekinetic force. It may also reduce the target’s Sp. Def stat. |
| TM30 | Shadow Ball | ![]() | Special | 80 | 100 | 15 | The user hurls a shadowy blob at the target. It may also lower the target’s Sp. Def stat. |
| TM32 | Double Team | ![]() | Status | - | - | 15 | By moving rapidly, the user makes illusory copies of itself to raise its evasiveness. |
| TM35 | Flamethrower | ![]() | Special | 95 | 100 | 15 | The target is scorched with an intense blast of fire. It may also leave the target with a burn. |
| TM38 | Fire Blast | ![]() | Special | 120 | 85 | 5 | The target is attacked with an intense blast of all-consuming fire. It may also leave the target with a burn. |
| TM42 | Facade | ![]() | Physical | 70 | 100 | 20 | An attack move that doubles its power if the user is poisoned, burned, or has paralysis. |
| TM43 | Flame Charge | ![]() | Physical | 50 | 100 | 20 | The user cloaks itself with flame and attacks. Building up more power, it raises the user’s Speed stat. |
| TM44 | Rest | ![]() | Status | - | - | 5 | The user goes to sleep for two turns. It fully restores the user’s HP and heals any status problem. |
| TM45 | Attract | ![]() | Status | - | 100 | 15 | If it is the opposite gender of the user, the target becomes infatuated and less likely to attack. |
| TM46 | Thief | ![]() | Physical | 40 | 100 | 10 | The user attacks and steals the target’s held item simultaneously. It can’t steal if the user holds an item. |
| TM48 | Round | ![]() | Special | 60 | 100 | 15 | The user attacks the target with a song. Others can join in the Round and make the attack do greater damage. |
| TM50 | Overheat | ![]() | Special | 140 | 90 | 5 | The user attacks the target at full power. The attack’s recoil harshly reduces the user’s Sp. Atk stat. |
| TM53 | Energy Ball | ![]() | Special | 80 | 100 | 10 | The user draws power from nature and fires it at the target. It may also lower the target’s Sp. Def. |
| TM59 | Incinerate | ![]() | Special | 30 | 100 | 15 | The user attacks the target with fire. If the target is holding a Berry, the Berry becomes burnt up and unusable. |
| TM61 | Will-O-Wisp | ![]() | Status | - | 75 | 15 | The user shoots a sinister, bluish-white flame at the target to inflict a burn. |
| TM63 | Embargo | ![]() | Status | - | 100 | 15 | It prevents the target from using its held item. Its Trainer is also prevented from using items on it. |
| TM66 | Payback | ![]() | Physical | 50 | 100 | 10 | If the user moves after the target, this attack’s power will be doubled. |
| TM70 | Flash | ![]() | Status | - | 100 | 20 | The user flashes a bright light that cuts the target’s accuracy. It can also be used to illuminate caves. |
| TM77 | Psych Up | ![]() | Status | - | - | 10 | The user hypnotizes itself into copying any stat change made by the target. |
| TM85 | Dream Eater | ![]() | Special | 100 | 100 | 15 | The user eats the dreams of a sleeping target. It absorbs half the damage caused to heal the user’s HP. |
| TM87 | Swagger | ![]() | Status | - | 90 | 15 | The user enrages and confuses the target. However, it also sharply raises the target’s Attack stat. |
| TM90 | Substitute | ![]() | Status | - | - | 10 | The user makes a copy of itself using some of its HP. The copy serves as the user’s decoy. |
| TM92 | Trick Room | ![]() | Status | - | - | 5 | The user creates a bizarre area in which slower Pokémon get to move first for five turns. |
Tutors
| Class | Description | |||||
|---|---|---|---|---|---|---|
| Dark Pulse | ![]() | Special | 80 | 100 | 15 | The user releases a horrible aura imbued with dark thoughts. It may also make the target flinch. |
| Heat Wave | ![]() | Special | 100 | 90 | 10 | The user attacks by exhaling hot breath on the opposing team. It may also leave targets with a burn. |
| Pain Split | ![]() | Status | - | - | 20 | The user adds its HP to the target’s HP, then equally shares the combined HP with the target. |
| Sleep Talk | ![]() | Status | - | - | 10 | While it is asleep, the user randomly uses one of the moves it knows. |
| Snore | ![]() | Special | 40 | 100 | 15 | An attack that can be used only if the user is asleep. The harsh noise may also make the target flinch. |
| Spite | ![]() | Status | - | 100 | 10 | The user unleashes its grudge on the move last used by the target by cutting 4 PP from it. |
| Trick | ![]() | Status | - | 100 | 10 | The user catches the target off guard and swaps its held item with its own. |
Breeding
| Class | Description | |||||
|---|---|---|---|---|---|---|
| Acid | ![]() | Special | 40 | 100 | 30 | The opposing team is attacked with a spray of harsh acid. The acid may also lower the targets’ Sp. Def stats. |
| Acid Armor | ![]() | Status | - | - | 40 | The user alters its cellular structure to liquefy itself, sharply raising its Defense stat. |
| Captivate | ![]() | Status | - | 100 | 20 | If it is the opposite gender of the user, the target is charmed into harshly lowering its Sp. Atk stat. |
| Clear Smog | ![]() | Special | 50 | - | 15 | The user attacks by throwing a clump of special mud. All status changes are returned to normal. |
| Endure | ![]() | Status | - | - | 10 | The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession. |
| Haze | ![]() | Status | - | - | 30 | The user creates a haze that eliminates every stat change among all the Pokémon engaged in battle. |
| Heat Wave | ![]() | Special | 100 | 90 | 10 | The user attacks by exhaling hot breath on the opposing team. It may also leave targets with a burn. |
Traits
Flash Fire
Ability Slot 1
It powers up Fire-type moves if it’s hit by one.
Protects against Fire moves. Once one has been blocked, the Pokémon's own Fire moves inflict 1.5× damage until it leaves battle.
Flame Body
Ability Slot 2
Contact with the Pokémon may burn the attacker.
Has a 30% chance of burning attacking Pokémon on contact.
Shadow Tag(Hidden Ability)
Prevents the foe from escaping.
Prevents opponents from fleeing or switching out.











































Special
Physical
Status
