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Lampent

#114 in the Black and White Pokédex • Lamp Pokémon

Pokémon Black

This ominous Pokémon is feared. Through cities it wanders, searching for the spirits of the fallen.

Pokémon White

It arrives near the moment of death and steals spirit from the body.

Pokédexes

Original Unova #114

Egg Group

Amorphous

Steps to Hatch

5,120

Effort Values Yielded

2 SpA

Gender Ratio

50% male / 50% female

Capture Rate

90

Base Experience

130
PokémonRequiresEvolution
Litwick

Litwick

#113

Level 41

Lampent

Lampent

#114

Lampent

Lampent

#114

Dusk StoneUse Dusk Stone
Chandelure

Chandelure

#115

Litwick

Chandelure

Lampent normal sprite

Normal

Shiny Lampent sprite

Shiny

Lampent

Lamp Pokémon

#114
GhostFire

Height

0.6 m

Weight

13 kg

Base XP

130

Abilities

Flash FireFlame BodyInfiltrator

HP

60

Attack

40

Defense

60

Sp. Atk

95

Sp. Def

60

Speed

55

Total

370

Type Chart

Weaknesses

Takes 2× from

WaterGroundRockGhostDark

Resistances

Takes 0× from

NormalFighting

Takes 0.25× from

Bug

Takes 0.5× from

FireGrassIcePoisonSteel
Class
Description
StartEmberFireSpecial4010025

The target is attacked with small flames. It may also leave the target with a burn.

StartMinimizeNormalStatus--20

The user compresses its body to make itself look smaller, which sharply raises its evasiveness.

StartSmogPoisonSpecial207020

The target is attacked with a discharge of filthy gases. It may also poison the target.

StartAstonishGhostPhysical3010015

The user attacks the target while shouting in a startling fashion. It may also make the target flinch.

3MinimizeNormalStatus--20

The user compresses its body to make itself look smaller, which sharply raises its evasiveness.

5SmogPoisonSpecial207020

The target is attacked with a discharge of filthy gases. It may also poison the target.

7Fire SpinFireSpecial358515

The target becomes trapped within a fierce vortex of fire that rages for four to five turns.

10Confuse RayGhostStatus-10010

The target is exposed to a sinister ray that triggers confusion.

13Night ShadeGhostSpecial-10015

The user makes the target see a frightening mirage. It inflicts damage matching the user’s level.

16Will-O-WispFireStatus-7515

The user shoots a sinister, bluish-white flame at the target to inflict a burn.

20Flame BurstFireSpecial7010015

The user attacks the target with a bursting flame. The bursting flame damages Pokémon next to the target as well.

24ImprisonPsychicStatus--10

If the opponents know any move also known by the user, the opponents are prevented from using it.

28HexGhostSpecial5010010

This relentless attack does massive damage to a target affected by status problems.

33MementoDarkStatus-10010

The user faints when using this move. In return, it harshly lowers the target’s Attack and Sp. Atk.

38InfernoFireSpecial100505

The user attacks by engulfing the target in an intense fire. It leaves the target with a burn.

45CurseGhostStatus--10

A move that works differently for the Ghost type than for all other types.

53Shadow BallGhostSpecial8010015

The user hurls a shadowy blob at the target. It may also lower the target’s Sp. Def stat.

61Pain SplitNormalStatus--20

The user adds its HP to the target’s HP, then equally shares the combined HP with the target.

69OverheatFireSpecial140905

The user attacks the target at full power. The attack’s recoil harshly reduces the user’s Sp. Atk stat.

Class
Description
TM04Calm MindPsychicStatus--20

The user quietly focuses its mind and calms its spirit to raise its Sp. Atk and Sp. Def stats.

TM06ToxicPoisonStatus-9010

A move that leaves the target badly poisoned. Its poison damage worsens every turn.

TM10Hidden PowerNormalSpecial110015

A unique attack that varies in type and intensity depending on the Pokémon using it.

TM11Sunny DayFireStatus--5

The user intensifies the sun for five turns, powering up Fire-type moves.

TM12TauntDarkStatus-10020

The target is taunted into a rage that allows it to use only attack moves for three turns.

TM17ProtectNormalStatus--10

It enables the user to evade all attacks. Its chance of failing rises if it is used in succession.

TM19TelekinesisPsychicStatus--15

The user makes the target float with its psychic power. The target is easier to hit for three turns.

TM20SafeguardNormalStatus--25

The user creates a protective field that prevents status problems for five turns.

TM21FrustrationNormalPhysical-10020

A full-power attack that grows more powerful the less the user likes its Trainer.

TM22Solar BeamGrassSpecial12010010

A two-turn attack. The user gathers light, then blasts a bundled beam on the second turn.

TM27ReturnNormalPhysical-10020

A full-power attack that grows more powerful the more the user likes its Trainer.

TM29PsychicPsychicSpecial9010010

The target is hit by a strong telekinetic force. It may also reduce the target’s Sp. Def stat.

TM30Shadow BallGhostSpecial8010015

The user hurls a shadowy blob at the target. It may also lower the target’s Sp. Def stat.

TM32Double TeamNormalStatus--15

By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.

TM35FlamethrowerFireSpecial9510015

The target is scorched with an intense blast of fire. It may also leave the target with a burn.

TM38Fire BlastFireSpecial120855

The target is attacked with an intense blast of all-consuming fire. It may also leave the target with a burn.

TM42FacadeNormalPhysical7010020

An attack move that doubles its power if the user is poisoned, burned, or has paralysis.

TM43Flame ChargeFirePhysical5010020

The user cloaks itself with flame and attacks. Building up more power, it raises the user’s Speed stat.

TM44RestPsychicStatus--5

The user goes to sleep for two turns. It fully restores the user’s HP and heals any status problem.

TM45AttractNormalStatus-10015

If it is the opposite gender of the user, the target becomes infatuated and less likely to attack.

TM46ThiefDarkPhysical4010010

The user attacks and steals the target’s held item simultaneously. It can’t steal if the user holds an item.

TM48RoundNormalSpecial6010015

The user attacks the target with a song. Others can join in the Round and make the attack do greater damage.

TM50OverheatFireSpecial140905

The user attacks the target at full power. The attack’s recoil harshly reduces the user’s Sp. Atk stat.

TM53Energy BallGrassSpecial8010010

The user draws power from nature and fires it at the target. It may also lower the target’s Sp. Def.

TM59IncinerateFireSpecial3010015

The user attacks the target with fire. If the target is holding a Berry, the Berry becomes burnt up and unusable.

TM61Will-O-WispFireStatus-7515

The user shoots a sinister, bluish-white flame at the target to inflict a burn.

TM63EmbargoDarkStatus-10015

It prevents the target from using its held item. Its Trainer is also prevented from using items on it.

TM66PaybackDarkPhysical5010010

If the user moves after the target, this attack’s power will be doubled.

TM70FlashNormalStatus-10020

The user flashes a bright light that cuts the target’s accuracy. It can also be used to illuminate caves.

TM77Psych UpNormalStatus--10

The user hypnotizes itself into copying any stat change made by the target.

TM85Dream EaterPsychicSpecial10010015

The user eats the dreams of a sleeping target. It absorbs half the damage caused to heal the user’s HP.

TM87SwaggerNormalStatus-9015

The user enrages and confuses the target. However, it also sharply raises the target’s Attack stat.

TM90SubstituteNormalStatus--10

The user makes a copy of itself using some of its HP. The copy serves as the user’s decoy.

TM92Trick RoomPsychicStatus--5

The user creates a bizarre area in which slower Pokémon get to move first for five turns.

Flash Fire

Ability Slot 1

It powers up Fire-type moves if it’s hit by one.

Protects against Fire moves. Once one has been blocked, the Pokémon's own Fire moves inflict 1.5× damage until it leaves battle.

Flame Body

Ability Slot 2

Contact with the Pokémon may burn the attacker.

Has a 30% chance of burning attacking Pokémon on contact.

Infiltrator

Hidden Ability

Passes through the foe’s barrier and strikes.

Bypasses Light Screen, Reflect, and Safeguard.

Dittobase

© 2026 dittobase.com. All rights reserved.

This website is an independent platform and is not associated with, validated, backed, or sponsored by Nintendo, Game Freak, Niantic, or The Pokémon Company.

B/W / Pokédex

Lampent

Lampent

#114 in the Black and White Pokédex • Lamp Pokémon

Pokémon Black

This ominous Pokémon is feared. Through cities it wanders, searching for the spirits of the fallen.

Pokémon White

It arrives near the moment of death and steals spirit from the body.

Pokédexes

Original Unova #114

Egg Group

Amorphous

Steps to Hatch

5,120

Effort Values Yielded

2 SpA

Gender Ratio

50% male / 50% female

Capture Rate

90

Base Experience

130
PokémonRequiresEvolution
Litwick

Litwick

#113

Level 41

Lampent

Lampent

#114

Lampent

Lampent

#114

Dusk StoneUse Dusk Stone
Chandelure

Chandelure

#115

Litwick

Chandelure

Lampent normal sprite

Normal

Shiny Lampent sprite

Shiny

Lampent

Lamp Pokémon

#114
GhostFire

Height

0.6 m

Weight

13 kg

Base XP

130

Abilities

Flash FireFlame BodyInfiltrator

HP

60

Attack

40

Defense

60

Sp. Atk

95

Sp. Def

60

Speed

55

Total

370

Type Chart

Weaknesses

Takes 2× from

WaterGroundRockGhostDark

Resistances

Takes 0× from

NormalFighting

Takes 0.25× from

Bug

Takes 0.5× from

FireGrassIcePoisonSteel
Class
Description
StartEmberFireSpecial4010025

The target is attacked with small flames. It may also leave the target with a burn.

StartMinimizeNormalStatus--20

The user compresses its body to make itself look smaller, which sharply raises its evasiveness.

StartSmogPoisonSpecial207020

The target is attacked with a discharge of filthy gases. It may also poison the target.

StartAstonishGhostPhysical3010015

The user attacks the target while shouting in a startling fashion. It may also make the target flinch.

3MinimizeNormalStatus--20

The user compresses its body to make itself look smaller, which sharply raises its evasiveness.

5SmogPoisonSpecial207020

The target is attacked with a discharge of filthy gases. It may also poison the target.

7Fire SpinFireSpecial358515

The target becomes trapped within a fierce vortex of fire that rages for four to five turns.

10Confuse RayGhostStatus-10010

The target is exposed to a sinister ray that triggers confusion.

13Night ShadeGhostSpecial-10015

The user makes the target see a frightening mirage. It inflicts damage matching the user’s level.

16Will-O-WispFireStatus-7515

The user shoots a sinister, bluish-white flame at the target to inflict a burn.

20Flame BurstFireSpecial7010015

The user attacks the target with a bursting flame. The bursting flame damages Pokémon next to the target as well.

24ImprisonPsychicStatus--10

If the opponents know any move also known by the user, the opponents are prevented from using it.

28HexGhostSpecial5010010

This relentless attack does massive damage to a target affected by status problems.

33MementoDarkStatus-10010

The user faints when using this move. In return, it harshly lowers the target’s Attack and Sp. Atk.

38InfernoFireSpecial100505

The user attacks by engulfing the target in an intense fire. It leaves the target with a burn.

45CurseGhostStatus--10

A move that works differently for the Ghost type than for all other types.

53Shadow BallGhostSpecial8010015

The user hurls a shadowy blob at the target. It may also lower the target’s Sp. Def stat.

61Pain SplitNormalStatus--20

The user adds its HP to the target’s HP, then equally shares the combined HP with the target.

69OverheatFireSpecial140905

The user attacks the target at full power. The attack’s recoil harshly reduces the user’s Sp. Atk stat.

Class
Description
TM04Calm MindPsychicStatus--20

The user quietly focuses its mind and calms its spirit to raise its Sp. Atk and Sp. Def stats.

TM06ToxicPoisonStatus-9010

A move that leaves the target badly poisoned. Its poison damage worsens every turn.

TM10Hidden PowerNormalSpecial110015

A unique attack that varies in type and intensity depending on the Pokémon using it.

TM11Sunny DayFireStatus--5

The user intensifies the sun for five turns, powering up Fire-type moves.

TM12TauntDarkStatus-10020

The target is taunted into a rage that allows it to use only attack moves for three turns.

TM17ProtectNormalStatus--10

It enables the user to evade all attacks. Its chance of failing rises if it is used in succession.

TM19TelekinesisPsychicStatus--15

The user makes the target float with its psychic power. The target is easier to hit for three turns.

TM20SafeguardNormalStatus--25

The user creates a protective field that prevents status problems for five turns.

TM21FrustrationNormalPhysical-10020

A full-power attack that grows more powerful the less the user likes its Trainer.

TM22Solar BeamGrassSpecial12010010

A two-turn attack. The user gathers light, then blasts a bundled beam on the second turn.

TM27ReturnNormalPhysical-10020

A full-power attack that grows more powerful the more the user likes its Trainer.

TM29PsychicPsychicSpecial9010010

The target is hit by a strong telekinetic force. It may also reduce the target’s Sp. Def stat.

TM30Shadow BallGhostSpecial8010015

The user hurls a shadowy blob at the target. It may also lower the target’s Sp. Def stat.

TM32Double TeamNormalStatus--15

By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.

TM35FlamethrowerFireSpecial9510015

The target is scorched with an intense blast of fire. It may also leave the target with a burn.

TM38Fire BlastFireSpecial120855

The target is attacked with an intense blast of all-consuming fire. It may also leave the target with a burn.

TM42FacadeNormalPhysical7010020

An attack move that doubles its power if the user is poisoned, burned, or has paralysis.

TM43Flame ChargeFirePhysical5010020

The user cloaks itself with flame and attacks. Building up more power, it raises the user’s Speed stat.

TM44RestPsychicStatus--5

The user goes to sleep for two turns. It fully restores the user’s HP and heals any status problem.

TM45AttractNormalStatus-10015

If it is the opposite gender of the user, the target becomes infatuated and less likely to attack.

TM46ThiefDarkPhysical4010010

The user attacks and steals the target’s held item simultaneously. It can’t steal if the user holds an item.

TM48RoundNormalSpecial6010015

The user attacks the target with a song. Others can join in the Round and make the attack do greater damage.

TM50OverheatFireSpecial140905

The user attacks the target at full power. The attack’s recoil harshly reduces the user’s Sp. Atk stat.

TM53Energy BallGrassSpecial8010010

The user draws power from nature and fires it at the target. It may also lower the target’s Sp. Def.

TM59IncinerateFireSpecial3010015

The user attacks the target with fire. If the target is holding a Berry, the Berry becomes burnt up and unusable.

TM61Will-O-WispFireStatus-7515

The user shoots a sinister, bluish-white flame at the target to inflict a burn.

TM63EmbargoDarkStatus-10015

It prevents the target from using its held item. Its Trainer is also prevented from using items on it.

TM66PaybackDarkPhysical5010010

If the user moves after the target, this attack’s power will be doubled.

TM70FlashNormalStatus-10020

The user flashes a bright light that cuts the target’s accuracy. It can also be used to illuminate caves.

TM77Psych UpNormalStatus--10

The user hypnotizes itself into copying any stat change made by the target.

TM85Dream EaterPsychicSpecial10010015

The user eats the dreams of a sleeping target. It absorbs half the damage caused to heal the user’s HP.

TM87SwaggerNormalStatus-9015

The user enrages and confuses the target. However, it also sharply raises the target’s Attack stat.

TM90SubstituteNormalStatus--10

The user makes a copy of itself using some of its HP. The copy serves as the user’s decoy.

TM92Trick RoomPsychicStatus--5

The user creates a bizarre area in which slower Pokémon get to move first for five turns.

Flash Fire

Ability Slot 1

It powers up Fire-type moves if it’s hit by one.

Protects against Fire moves. Once one has been blocked, the Pokémon's own Fire moves inflict 1.5× damage until it leaves battle.

Flame Body

Ability Slot 2

Contact with the Pokémon may burn the attacker.

Has a 30% chance of burning attacking Pokémon on contact.

Infiltrator

Hidden Ability

Passes through the foe’s barrier and strikes.

Bypasses Light Screen, Reflect, and Safeguard.

Dittobase

© 2026 dittobase.com. All rights reserved.

This website is an independent platform and is not associated with, validated, backed, or sponsored by Nintendo, Game Freak, Niantic, or The Pokémon Company.