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National Dex / Lampent

Lampent

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Lampent

#0608 in the National Pokédex • Lamp Pokémon

Lampent sprite

Normal

Shiny Lampent sprite

Shiny

Pokémon HOME art

Details

Category

Lamp Pokémon

Height

0.6 m (2'00")

Weight

13 kg (28.7 lbs)

National Pokédex

#0608
Base stat spread shown as a hex chart and supporting stat bars.

Min

Max

HP

60

230

324

Attack

40

76

196

Defense

60

112

240

Sp. Atk

95

175

317

Sp. Def

60

112

240

Speed

55

103

229

Total

370

Ranges are for Level 100. Max assumes a beneficial nature, 252 EVs, and 31 IVs; min assumes a hindering nature, 0 EVs, and 0 IVs.

Type-only matchups for Lampent, sorted from worst weakness to best resistance. Abilities, held items and battle conditions can change the damage taken.
Evolution requirements shown in a compact table or chain view.
Lampent sprites across all games. Select one to see its Pokédex details for that game.

Games

Pokémon GO

2016

Lampent in Pokémon GO
Shiny Lampent in Pokémon GO

Main Series

Legends: Z-A

2025

Lampent in Pokémon Legends: Z-A
Shiny Lampent in Pokémon Legends: Z-A

Scarlet & Violet

2022

Lampent in Pokémon Scarlet & Violet
Shiny Lampent in Pokémon Scarlet & Violet

Sword & Shield

2019

Lampent in Pokémon Sword & Shield
Shiny Lampent in Pokémon Sword & Shield

Ultra Sun & Ultra Moon

2017

Lampent in Pokémon Ultra Sun & Ultra Moon
Shiny Lampent in Pokémon Ultra Sun & Ultra Moon

Sun & Moon

2016

Lampent in Pokémon Sun & Moon
Shiny Lampent in Pokémon Sun & Moon

Omega Ruby & Alpha Sapphire

2014

Lampent in Pokémon Omega Ruby & Alpha Sapphire
Shiny Lampent in Pokémon Omega Ruby & Alpha Sapphire

X & Y

2013

Lampent in Pokémon X & Y
Shiny Lampent in Pokémon X & Y

Black 2 & White 2

2012

Lampent in Pokémon Black 2 & White 2
Shiny Lampent in Pokémon Black 2 & White 2

Black & White

2010

Lampent in Pokémon Black & White
Shiny Lampent in Pokémon Black & White
Pick a game to see what Lampent learns there.
Lampent in Legends: Z-A

Moves Lampent learns by leveling up in Legends: Z-A.
Class
StartEmber

The user attacks by shooting out small flames. This may also leave targets with a burn.

Fire40--
StartSmokescreen

The user cloaks the area in a cloud of smoke or ink. Those within the cloud will be undetectable to wild Pokémon.

Normal---
10Haze

The user cloaks the area in a dark haze. Pokémon touched by the haze will have their stat changes reverted.

Ice---
12Confuse Ray

The user shines a sinister ray at targets, leaving them confused.

Ghost---
16Acid Armor

The user boosts its Defense stat for a while by altering its cellular structure to become liquefied.

Poison---
20Will-O-Wisp

The user shoots a sinister flame to inflict a burn on targets.

Fire---
24Fire Spin

The user summons a fierce vortex of fire to surround targets. Opponents within the vortex will take continual damage.

Fire20--
28Flamethrower

The user attacks with a stream of fierce flames. This may also leave targets with a burn.

Fire90--
32Shadow Ball

The user attacks by hurling a shadowy blob. This may also lower targets' Sp. Def stats.

Ghost80--
38Flame Wheel

The user attacks by charging forward while wrapped in flames. This may also leave targets with a burn.

Fire60--
44Curse

The user boosts its Attack and Defense stats in exchange for lowering its movement speed for a short time. When Ghost types use this move, the effect is different.

Ghost---
48Heal Block

The user prevents targets from recovering HP through moves or items for a while.

Psychic---
52Overheat

The user attacks with all the power it can muster. The recoil will lower the user's Sp. Atk stat for a while.

Fire130--
Moves Lampent can learn from Technical Machines in Legends: Z-A.
Class
TM006Calm Mind

The user boosts its Sp. Atk and Sp. Def stats for a short time by quietly focusing its mind and calming its spirit.

Psychic---
TM017Protect

The user takes on a protective stance that prevents incoming attacks from landing.

Normal---
TM026Energy Ball

The user attacks by drawing power from nature and firing it at targets. This may also lower targets' Sp. Def stats.

Grass90--
TM032Double Team

The user moves so quickly that it creates illusory copies of itself, allowing the user to evade incoming attacks.

Normal---
TM035Endure

The user takes a ready stance to endure any attack. While in this stance, the user will be able to take a hit and be left with at least 1 HP without fail.

Normal---
TM038Fire Blast

The user attacks with an intense blast of all-consuming fire. This may also leave targets with a burn.

Fire110--
TM050Overheat

The user attacks with all the power it can muster. The recoil will lower the user's Sp. Atk stat for a while.

Fire130--
TM051Safeguard

The user creates a peculiar field that prevents status conditions for a while. This effect continues even if the user is switched out.

Normal---
TM057Will-O-Wisp

The user shoots a sinister flame to inflict a burn on targets.

Fire---
TM062Flamethrower

The user attacks with a stream of fierce flames. This may also leave targets with a burn.

Fire90--
TM063Psychic

The user attacks by directing a strong telekinetic force toward targets. This may also lower targets' Sp. Def stats.

Psychic90--
TM064Solar Beam

The user attacks by gathering a great deal of light and then shooting it at targets. This move takes some time to carry out.

Grass120--
TM068Heat Wave

The user attacks by exhaling hot breath. This may also leave targets with a burn.

Fire95--
TM072Fire Spin

The user summons a fierce vortex of fire to surround targets. Opponents within the vortex will take continual damage.

Fire20--
TM074Shadow Ball

The user attacks by hurling a shadowy blob. This may also lower targets' Sp. Def stats.

Ghost80--
TM085Substitute

The user sacrifices a small amount of HP to create a substitute for itself.

Normal---
TM090Dark Pulse

The user attacks by releasing a horrible aura rife with ill intent. This may also make targets flinch.

Dark80--
TM091Curse

The user boosts its Attack and Defense stats in exchange for lowering its movement speed for a short time. When Ghost types use this move, the effect is different.

Ghost---
TM095Taunt

The user taunts targets, sending them into a rage that will allow them to use only damage-dealing moves for a short time.

Dark---
TM097Heal Block

The user prevents targets from recovering HP through moves or items for a while.

Psychic---
TM109Facade

The user attacks with a power that is doubled if the user is poisoned, paralyzed, burned, or drowsy.

Normal70--
TM114Flame Charge

The user attacks after cloaking itself in flame. This also increases the user's movement speed for a short time.

Fire50--
TM119Ominous Wind

The user attacks with a gust of horrible wind that makes targets' skin crawl. This may also boost all the user's stats at once.

Ghost60--

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