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Liepard

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Liepard in Pokémon Black & White

#16 in the Unova Pokédex • Cruel Pokémon

Liepard in the National Pokédex
Liepard sprite

Normal

Shiny Liepard sprite

Shiny

Pokédex entries

Pokémon Black

These Pokémon vanish and appear unexpectedly. Many Trainers are drawn to their beautiful form and fur.

Pokémon White

Stealthily, it sneaks up on its target, striking from behind before its victim has a chance to react.

Pokémon details

Type

Dark

Category

Cruel Pokémon

Height

1.1 m (3'07")

Weight

37.5 kg (82.7 lbs)

National Pokédex

#0510

Pokédex

#16

Liepard in Other Games

National Dex page

Base stat spread shown as a hex chart and supporting stat bars.

Min

Max

HP

64

238

332

Attack

88

162

302

Defense

50

94

218

Sp. Atk

88

162

302

Sp. Def

50

94

218

Speed

106

195

342

Total

446

Ranges are for Level 100. Max assumes a beneficial nature, 252 EVs, and 31 IVs; min assumes a hindering nature, 0 EVs, and 0 IVs.

Type-only matchups for Liepard, sorted from worst weakness to best resistance. Abilities, held items and battle conditions can change the damage taken.

Weak to

Resists

Immune to

EV yield, catch rate, and experience details for this Pokémon.
Pokédexes
Original Unova #16
EV yield
2 Spe
Catch rate
90
Base Exp.
156

Egg groups, gender ratio, and hatching details for this Pokémon.
Egg groups
Gender
50% male
50% female
Egg cycles
20

Evolution requirements shown in a compact table or chain view.
PokémonRequiresEvolution
Purrloin

Purrloin

#15

Level 20

Liepard

Liepard

#16

Known encounter locations for this Pokémon in this game.
Black
LocationMethodLevelChanceConditions

Dreamyard

Walking in dark grass4720%

-

Route 5

Road 5

Walking in tall grass or a cave2010%

-

Route 5

Road 5

Walking in tall grass or a cave2210%

-

Route 5

Road 5

Walking in dark grass2310%

-

Route 5

Road 5

Walking in dark grass2510%

-

Route 9

Road 9

Walking in tall grass or a cave3310%

-

Route 9

Road 9

Walking in dark grass3810%

-

Route 16

Road 16

Walking in tall grass or a cave2010%

-

Route 16

Road 16

Walking in tall grass or a cave2210%

-

Route 16

Road 16

Walking in dark grass2310%

-

Route 16

Road 16

Walking in dark grass2510%

-

White
LocationMethodLevelChanceConditions

Dreamyard

Walking in dark grass4720%

-

Route 5

Road 5

Walking in tall grass or a cave2010%

-

Route 5

Road 5

Walking in tall grass or a cave2210%

-

Route 5

Road 5

Walking in dark grass2310%

-

Route 5

Road 5

Walking in dark grass2510%

-

Route 9

Road 9

Walking in tall grass or a cave3310%

-

Route 9

Road 9

Walking in dark grass3810%

-

Route 16

Road 16

Walking in tall grass or a cave2010%

-

Route 16

Road 16

Walking in tall grass or a cave2210%

-

Route 16

Road 16

Walking in dark grass2310%

-

Route 16

Road 16

Walking in dark grass2510%

-

Moves this Pokémon learns naturally by reaching specific levels.
Class
StartScratch

Hard, pointed, and sharp claws rake the target to inflict damage.

Normal4010035
StartSand Attack

Sand is hurled in the target’s face, reducing its accuracy.

Ground-10015
StartGrowl

The user growls in an endearing way, making the opposing team less wary. The foes’ Attack stats are lowered.

Normal-10040
StartAssist

The user hurriedly and randomly uses a move among those known by other Pokémon in the party.

Normal--20
3Growl

The user growls in an endearing way, making the opposing team less wary. The foes’ Attack stats are lowered.

Normal-10040
6Assist

The user hurriedly and randomly uses a move among those known by other Pokémon in the party.

Normal--20
10Sand Attack

Sand is hurled in the target’s face, reducing its accuracy.

Ground-10015
12Fury Swipes

The target is raked with sharp claws or scythes for two to five times in quick succession.

Normal188015
15Pursuit

An attack move that inflicts double damage if used on a target that is switching out of battle.

Dark4010020
19Torment

The user torments and enrages the target, making it incapable of using the same move twice in a row.

Dark-10015
22Fake Out

An attack that hits first and makes the target flinch. It only works the first turn the user is in battle.

Normal4010010
26Hone Claws

The user sharpens its claws to boost its Attack stat and accuracy.

Dark--15
31Assurance

If the target has already taken some damage in the same turn, this attack’s power is doubled.

Dark5010010
34Slash

The target is attacked with a slash of claws or blades. Critical hits land more easily.

Normal7010020
38Taunt

The target is taunted into a rage that allows it to use only attack moves for three turns.

Dark-10020
43Night Slash

The user slashes the target the instant an opportunity arises. Critical hits land more easily.

Dark7010015
47Snatch

The user steals the effects of any healing or stat-changing move the opponent attempts to use.

Dark--10
50Nasty Plot

The user stimulates its brain by thinking bad thoughts. It sharply raises the user’s Sp. Atk.

Dark--20
55Sucker Punch

This move enables the user to attack first. It fails if the target is not readying an attack, however.

Dark801005

Moves this Pokémon can learn from Technical Machines and Hidden Machines in Pokémon Black and White.
Class
TM01Hone Claws

The user sharpens its claws to boost its Attack stat and accuracy.

Dark--15
TM06Toxic

A move that leaves the target badly poisoned. Its poison damage worsens every turn.

Poison-9010
TM10Hidden Power

A unique attack that varies in type and intensity depending on the Pokémon using it.

Varies

30–7010015
TM11Sunny Day

The user intensifies the sun for five turns, powering up Fire-type moves.

Fire--5
TM12Taunt

The target is taunted into a rage that allows it to use only attack moves for three turns.

Dark-10020
TM15Hyper Beam

The target is attacked with a powerful beam. The user must rest on the next turn to regain its energy.

Normal150905
TM17Protect

It enables the user to evade all attacks. Its chance of failing rises if it is used in succession.

Normal--10
TM18Rain Dance

The user summons a heavy rain that falls for five turns, powering up Water-type moves.

Water--5
TM21Frustration

A full-power attack that grows more powerful the less the user likes its Trainer.

Normal-10020
TM27Return

A full-power attack that grows more powerful the more the user likes its Trainer.

Normal-10020
TM30Shadow Ball

The user hurls a shadowy blob at the target. It may also lower the target’s Sp. Def stat.

Ghost8010015
TM32Double Team

By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.

Normal--15
TM40Aerial Ace

The user confounds the target with speed, then slashes. The attack lands without fail.

Flying60-20
TM41Torment

The user torments and enrages the target, making it incapable of using the same move twice in a row.

Dark-10015
TM42Facade

An attack move that doubles its power if the user is poisoned, burned, or has paralysis.

Normal7010020
TM44Rest

The user goes to sleep for two turns. It fully restores the user’s HP and heals any status problem.

Psychic--10
TM45Attract

If it is the opposite gender of the user, the target becomes infatuated and less likely to attack.

Normal-10015
TM46Thief

The user attacks and steals the target’s held item simultaneously. It can’t steal if the user holds an item.

Dark4010010
TM48Round

The user attacks the target with a song. Others can join in the Round and make the attack do greater damage.

Normal6010015
TM49Echoed Voice

The user attacks the target with an echoing voice. If this move is used every turn, it does greater damage.

Normal4010015
TM63Embargo

It prevents the target from using its held item. Its Trainer is also prevented from using items on it.

Dark-10015
TM65Shadow Claw

The user slashes with a sharp claw made from shadows. Critical hits land more easily.

Ghost7010015
TM66Payback

If the user moves after the target, this attack’s power will be doubled.

Dark5010010
TM68Giga Impact

The user charges at the target using every bit of its power. The user must rest on the next turn.

Normal150905
TM73Thunder Wave

A weak electric charge is launched at the target. It causes paralysis if it hits.

Electric-10020
TM77Psych Up

The user hypnotizes itself into copying any stat change made by the target.

Normal--10
TM85Dream Eater

The user eats the dreams of a sleeping target. It absorbs half the damage caused to heal the user’s HP.

Psychic10010015
TM86Grass Knot

The user snares the target with grass and trips it. The heavier the target, the greater the damage.

Grass-10020
TM87Swagger

The user enrages and confuses the target. However, it also sharply raises the target’s Attack stat.

Normal-9015
TM90Substitute

The user makes a copy of itself using some of its HP. The copy serves as the user’s decoy.

Normal--10
TM94Rock Smash

The user attacks with a punch that can shatter a rock. It may also lower the target’s Defense stat.

Fighting4010015
TM95Snarl

The user yells as if it is ranting about something, making the target’s Sp. Atk stat decrease.

Dark559515
HM01Cut

The target is cut with a scythe or a claw. It can also be used to cut down thin trees.

Normal509530

Learn these before evolving. The source describes the earlier form’s method; egg and Light Ball moves must be retained through evolution. Four-move combinations are not certified by this list.
Class
Acquisition
Captivate

If it is the opposite gender of the user, the target is charmed into harshly lowering its Sp. Atk stat.

Normal-10020

Prior evolution: level-up (Lv. 33)

Charm

The user gazes at the target rather charmingly, making it less wary. The target’s Attack is harshly lowered.

Normal-10020

Prior evolution: egg

Covet

The user endearingly approaches the target, then steals the target’s held item.

Normal6010040

Prior evolution: egg

Encore

The user compels the target to keep using only the move it last used for three turns.

Normal-1005

Prior evolution: egg

Faint Attack

The user approaches the target disarmingly, then throws a sucker punch. It hits without fail.

Dark60-20

Prior evolution: egg

Fake Tears

The user feigns crying to fluster the target, harshly lowering its Sp. Def stat.

Dark-10020

Prior evolution: egg

Foul Play

The user turns the target’s power against it. The higher the target’s Attack stat, the greater the damage.

Dark9510015

Prior evolution: egg

Pay Day

Numerous coins are hurled at the target to inflict damage. Money is earned after the battle.

Normal4010020

Prior evolution: egg

Yawn

The user lets loose a huge yawn that lulls the target into falling asleep on the next turn.

Normal--10

Prior evolution: egg

These require the labeled breeding, transfer, trade or historical distribution route. Historical gifts and Dream World services are no longer ordinary active acquisition sources.
Class
Acquisition
Dark Pulse

The user releases a horrible aura imbued with dark thoughts. It may also make the target flinch.

Dark8010015

Trade from Black 2 or White 2

Gunk Shot

The user shoots filthy garbage at the target to attack. It may also poison the target.

Poison120705

Trade from Black 2 or White 2

Hyper Voice

The user lets loose a horribly echoing shout with the power to inflict damage.

Normal9010010

Trade from Black 2 or White 2

Iron Tail

The target is slammed with a steel-hard tail. It may also lower the target’s Defense stat.

Steel1007515

Trade from Black 2 or White 2

Knock Off

The user slaps down the target’s held item, preventing that item from being used in the battle.

Dark2010020

Trade from Black 2 or White 2

Role Play

The user mimics the target completely, copying the target’s natural Ability.

Psychic--10

Trade from Black 2 or White 2

Seed Bomb

The user slams a barrage of hard-shelled seeds down on the target from above.

Grass8010015

Trade from Black 2 or White 2

Sleep Talk

While it is asleep, the user randomly uses one of the moves it knows.

Normal--10

Trade from Black 2 or White 2

Snore

An attack that can be used only if the user is asleep. The harsh noise may also make the target flinch.

Normal4010015

Trade from Black 2 or White 2

Spite

The user unleashes its grudge on the move last used by the target by cutting 4 PP from it.

Ghost-10010

Trade from Black 2 or White 2

Trick

The user catches the target off guard and swaps its held item with its own.

Psychic-10010

Trade from Black 2 or White 2

U-turn

After making its attack, the user rushes back to switch places with a party Pokémon in waiting.

Bug7010020

Trade from Black 2 or White 2

Ability options available to this Pokémon in this game.

Hidden Ability entries show the game’s programmed slots. Obtaining one can require a historical Dream World promotion, a special gift or a trade from Black 2 and White 2. A programmed slot does not establish that the Hidden Ability was officially obtainable in Generation V.

Limber

Ability Slot 1

The Pokémon is protected from paralysis.

Prevents paralysis.

Unburden

Ability Slot 2

Raises Speed if a held item is used.

Doubles Speed upon using or losing a held item.

Prankster(Hidden Ability)

Gives priority to a status move.

Raises non-damaging moves' priority by one stage.

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