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National Dex / Liepard

Liepard

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Liepard

#0510 in the National Pokédex • Cruel Pokémon

Liepard sprite

Normal

Shiny Liepard sprite

Shiny

Pokémon HOME art

Details

Type

Category

Cruel Pokémon

Height

1.1 m (3'07")

Weight

37.5 kg (82.7 lbs)

National Pokédex

#0510
Base stat spread shown as a hex chart and supporting stat bars.

Min

Max

HP

64

238

332

Attack

88

162

302

Defense

50

94

218

Sp. Atk

88

162

302

Sp. Def

50

94

218

Speed

106

195

342

Total

446

Ranges are for Level 100. Max assumes a beneficial nature, 252 EVs, and 31 IVs; min assumes a hindering nature, 0 EVs, and 0 IVs.

Type-only matchups for Liepard, sorted from worst weakness to best resistance. Abilities, held items and battle conditions can change the damage taken.
Evolution requirements shown in a compact table or chain view.
PokémonRequiresEvolution
Purrloin

Purrloin

#0509

Level 20

Liepard

Liepard

#0510

Liepard sprites across all games. Select one to see its Pokédex details for that game.

Games

Pokémon GO

2016

Liepard in Pokémon GO
Shiny Liepard in Pokémon GO

Main Series

Legends: Z-A

2025

Liepard in Pokémon Legends: Z-A
Shiny Liepard in Pokémon Legends: Z-A

Sword & Shield

2019

Liepard in Pokémon Sword & Shield
Shiny Liepard in Pokémon Sword & Shield

Ultra Sun & Ultra Moon

2017

Liepard in Pokémon Ultra Sun & Ultra Moon
Shiny Liepard in Pokémon Ultra Sun & Ultra Moon

Sun & Moon

2016

Liepard in Pokémon Sun & Moon
Shiny Liepard in Pokémon Sun & Moon

Omega Ruby & Alpha Sapphire

2014

Liepard in Pokémon Omega Ruby & Alpha Sapphire
Shiny Liepard in Pokémon Omega Ruby & Alpha Sapphire

X & Y

2013

Liepard in Pokémon X & Y
Shiny Liepard in Pokémon X & Y

Black 2 & White 2

2012

Liepard in Pokémon Black 2 & White 2
Shiny Liepard in Pokémon Black 2 & White 2

Black & White

2010

Liepard in Pokémon Black & White
Shiny Liepard in Pokémon Black & White
Pick a game to see what Liepard learns there.
Liepard in Legends: Z-A

Moves Liepard learns by leveling up in Legends: Z-A.
Class
Evo.Snarl

The user snarls incessantly at targets to lower their Sp. Atk stats for a short time.

Dark55--
StartFake Out

The user attacks first to make targets flinch. This move only succeeds if it is used first thing upon the user entering a battle.

Normal40--
StartGrowl

The user growls endearingly to make targets less wary, which lowers their Attack stats for a short time.

Normal---
StartMimic

The user attacks by mimicking the last move that a target used, unleashing that same move back upon it.

Normal---
StartQuick Attack

The user attacks by lunging toward targets with blinding speed.

Normal30--
9Lick

The user attacks by licking targets with a long tongue. This may also leave targets paralyzed.

Ghost30--
12Bite

The user attacks by biting targets with viciously sharp fangs. This may also make targets flinch.

Dark60--
16Torment

The user torments and enrages the target, making it harder for the same move to be used in quick succession.

Dark---
19Fake Tears

The user feigns crying to fluster targets, which lowers their Sp. Def stats for a while.

Dark---
24Slash

The user attacks by slashing with claws, scythes, or the like. This move has a heightened chance of landing a critical hit.

Normal70--
26Screech

The user emits a horrible screech that makes targets reflexively want to cover their ears. This lowers their Defense stats for a while.

Normal---
32Nasty Plot

The user boosts its Sp. Atk stat for a while by thinking bad thoughts to stimulate its brain.

Dark---
38Night Slash

The user attacks by slashing the instant an opportunity arises. This move has a heightened chance of landing a critical hit.

Dark70--
44Parting Shot

The user intimidates targets with a parting threat before rushing back to its Trainer. This lowers targets' Attack and Sp. Atk stats for a short time.

Dark---
52Play Rough

The user attacks by playing rough. This may also lower targets' Attack stats.

Fairy90--
Moves Liepard can learn from Technical Machines in Legends: Z-A.
Class
TM008Thunder Wave

The user launches a weak jolt of electricity to leave targets paralyzed.

Electric---
TM014Fire Fang

The user attacks by biting targets with flame-cloaked fangs. This may also make targets flinch or leave them with a burn.

Fire65--
TM015Ice Fang

The user attacks by biting targets with cold-infused fangs. This may also make targets flinch or leave them frozen.

Ice65--
TM017Protect

The user takes on a protective stance that prevents incoming attacks from landing.

Normal---
TM020Play Rough

The user attacks by playing rough. This may also lower targets' Attack stats.

Fairy90--
TM021Thunder Fang

The user attacks by biting targets with electrified fangs. This may also make targets flinch or leave them paralyzed.

Electric65--
TM025Crunch

The user attacks by crunching targets up with sharp fangs. This may also lower targets' Defense stats.

Dark80--
TM027Swift

The user attacks by firing star-shaped rays at targets.

Normal60--
TM030Swords Dance

The user boosts its Attack stat for a while by performing a frenetic dance.

Normal---
TM032Double Team

The user moves so quickly that it creates illusory copies of itself, allowing the user to evade incoming attacks.

Normal---
TM034Night Slash

The user attacks by slashing the instant an opportunity arises. This move has a heightened chance of landing a critical hit.

Dark70--
TM035Endure

The user takes a ready stance to endure any attack. While in this stance, the user will be able to take a hit and be left with at least 1 HP without fail.

Normal---
TM044Hyper Beam

The user attacks by shooting a powerful beam at targets. The recoil will leave the user unable to move for a short time.

Normal150--
TM045Knock Off

The user attacks by slapping targets' held items away, making the items unusable for the rest of the battle. This move does more damage to targets holding items.

Dark65--
TM047Agility

The user relaxes its muscles to make its body feel lighter, increasing the user's movement speed for a short time.

Psychic---
TM055Giga Impact

The user attacks by charging into targets using every bit of its power. The recoil will leave the user unable to move for a short time.

Normal150--
TM061Shadow Claw

The user attacks by slashing with a sharp claw made from shadows. This move has a heightened chance of landing a critical hit.

Ghost70--
TM071Hyper Voice

The user attacks by unleashing horribly loud, resounding vibrations.

Normal90--
TM074Shadow Ball

The user attacks by hurling a shadowy blob. This may also lower targets' Sp. Def stats.

Ghost80--
TM081X-Scissor

The user attacks using scythes, claws, or the like as if they were a pair of scissors.

Bug80--
TM082U-turn

The user attacks by dishing out a quick blow, then rushes back to its Trainer with incredible speed.

Bug70--
TM083Nasty Plot

The user boosts its Sp. Atk stat for a while by thinking bad thoughts to stimulate its brain.

Dark---
TM085Substitute

The user sacrifices a small amount of HP to create a substitute for itself.

Normal---
TM087Iron Tail

The user attacks by slamming its hard tail into targets. This may also lower targets' Defense stats.

Steel100--
TM090Dark Pulse

The user attacks by releasing a horrible aura rife with ill intent. This may also make targets flinch.

Dark80--
TM095Taunt

The user taunts targets, sending them into a rage that will allow them to use only damage-dealing moves for a short time.

Dark---
TM100Gunk Shot

The user attacks by shooting out filthy garbage. This may also leave targets poisoned.

Poison120--
TM109Facade

The user attacks with a power that is doubled if the user is poisoned, paralyzed, burned, or drowsy.

Normal70--
TM116Pay Day

The user attacks by hurling coins at targets. If a target is successfully struck, you will earn money.

Normal40--
TM121Torment

The user torments and enrages the target, making it harder for the same move to be used in quick succession.

Dark---
TM124Psychic Fangs

The user attacks by biting targets using psychic power. This move can also break barriers such as Light Screen and Reflect.

Psychic85--
TM125Mimic

The user attacks by mimicking the last move that a target used, unleashing that same move back upon it.

Normal---
TM128Seed Bomb

The user attacks by slamming a barrage of large, hard- shelled seeds down on targets from above.

Grass35--
TM132Double Hit

The user attacks with two strikes dealt with a tail or the like, one after the other.

Normal50--
TM139Swagger

The user enrages targets, leaving them confused but boosting their Attack stats for a while.

Normal---
TM141Fake Out

The user attacks first to make targets flinch. This move only succeeds if it is used first thing upon the user entering a battle.

Normal40--
TM142First Impression

The user attacks with tremendous power, but this move only succeeds if it is used first thing upon the user entering a battle.

Bug90--

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