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Tornadus Incarnate

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Tornadus Incarnate in Pokémon Black & White

#147 in the Unova Pokédex • Cyclone Pokémon

Tornadus Incarnate in the National Pokédex

Pokédex entries

Pokémon Black

The lower half of its body is wrapped in a cloud of energy. It zooms through the sky at 200 mph.

Pokémon White

Tornadus expels massive energy from its tail, causing severe storms. Its power is great enough to blow houses away.

Pokémon details

Type

Flying

Category

Cyclone Pokémon

Height

1.5 m (4'11")

Weight

63 kg (138.9 lbs)

National Pokédex

#0641

Pokédex

#147

Tornadus Incarnate in Other Games

National Dex page

Base stat spread shown as a hex chart and supporting stat bars.

Min

Max

HP

79

268

362

Attack

115

211

361

Defense

70

130

262

Sp. Atk

125

229

383

Sp. Def

80

148

284

Speed

111

204

353

Total

580

Ranges are for Level 100. Max assumes a beneficial nature, 252 EVs, and 31 IVs; min assumes a hindering nature, 0 EVs, and 0 IVs.

Type-only matchups for Tornadus Incarnate, sorted from worst weakness to best resistance. Abilities, held items and battle conditions can change the damage taken.

Weak to

Immune to

EV yield, catch rate, and experience details for this Pokémon.
Pokédexes
Original Unova #147
EV yield
3 Atk
Catch rate
3
Base Exp.
261

Egg groups, gender ratio, and hatching details for this Pokémon.
Egg groups
Gender
100% male
0% female
Egg cycles
120

Evolution requirements shown in a compact table or chain view.
Tornadus

Tornadus

#147

No evolutions

Known encounter locations for this Pokémon in this game.
Black
LocationMethodLevelChanceConditions

Unova roaming routes

Roaming Pokémon40-

After all eight badges, trigger the Route 7 house event; look for the roaming Pokémon’s storm on Unova routes

Moves this Pokémon learns naturally by reaching specific levels.
Class
StartGust

A gust of wind is whipped up by wings and launched at the target to inflict damage.

Flying4010035
StartUproar

The user attacks in an uproar for three turns. Over that time, no one can fall asleep.

Normal9010010
StartAstonish

The user attacks the target while shouting in a startling fashion. It may also make the target flinch.

Ghost3010015
7Swagger

The user enrages and confuses the target. However, it also sharply raises the target’s Attack stat.

Normal-9015
13Bite

The target is bitten with viciously sharp fangs. It may make the target flinch.

Dark6010025
19Revenge

An attack move that inflicts double the damage if the user has been hurt by the opponent in the same turn.

Fighting6010010
25Air Cutter

The user launches razor-like wind to slash the opposing team. Critical hits land more easily.

Flying559525
31Extrasensory

The user attacks with an odd, unseeable power. It may also make the target flinch.

Psychic8010030
37Agility

The user relaxes and lightens its body to move faster. It sharply boosts the Speed stat.

Psychic--30
43Air Slash

The user attacks with a blade of air that slices even the sky. It may also make the target flinch.

Flying759520
49Crunch

The user crunches up the target with sharp fangs. It may also lower the target’s Defense stat.

Dark8010015
55Tailwind

The user whips up a turbulent whirlwind that ups the Speed of all party Pokémon for four turns.

Flying--30
61Rain Dance

The user summons a heavy rain that falls for five turns, powering up Water-type moves.

Water--5
67Hurricane

The user attacks by wrapping its opponent in a fierce wind that flies up into the sky. It may also confuse the target.

Flying1207010
73Dark Pulse

The user releases a horrible aura imbued with dark thoughts. It may also make the target flinch.

Dark8010015
79Hammer Arm

The user swings and hits with its strong and heavy fist. It lowers the user’s Speed, however.

Fighting1009010
85Thrash

The user rampages and attacks for two to three turns. It then becomes confused, however.

Normal12010010

Moves this Pokémon can learn from Technical Machines and Hidden Machines in Pokémon Black and White.
Class
TM06Toxic

A move that leaves the target badly poisoned. Its poison damage worsens every turn.

Poison-9010
TM08Bulk Up

The user tenses its muscles to bulk up its body, boosting both its Attack and Defense stats.

Fighting--20
TM10Hidden Power

A unique attack that varies in type and intensity depending on the Pokémon using it.

Varies

30–7010015
TM12Taunt

The target is taunted into a rage that allows it to use only attack moves for three turns.

Dark-10020
TM15Hyper Beam

The target is attacked with a powerful beam. The user must rest on the next turn to regain its energy.

Normal150905
TM17Protect

It enables the user to evade all attacks. Its chance of failing rises if it is used in succession.

Normal--10
TM18Rain Dance

The user summons a heavy rain that falls for five turns, powering up Water-type moves.

Water--5
TM21Frustration

A full-power attack that grows more powerful the less the user likes its Trainer.

Normal-10020
TM23Smack Down

The user throws a stone or projectile to attack an opponent. A flying Pokémon will fall to the ground when hit.

Rock5010015
TM27Return

A full-power attack that grows more powerful the more the user likes its Trainer.

Normal-10020
TM29Psychic

The target is hit by a strong telekinetic force. It may also reduce the target’s Sp. Def stat.

Psychic9010010
TM31Brick Break

The user attacks with a swift chop. It can also break any barrier such as Light Screen and Reflect.

Fighting7510015
TM32Double Team

By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.

Normal--15
TM34Sludge Wave

It swamps the area around the user with a giant sludge wave. It may also poison those hit.

Poison9510010
TM36Sludge Bomb

Unsanitary sludge is hurled at the target. It may also poison the target.

Poison9010010
TM40Aerial Ace

The user confounds the target with speed, then slashes. The attack lands without fail.

Flying60-20
TM41Torment

The user torments and enrages the target, making it incapable of using the same move twice in a row.

Dark-10015
TM42Facade

An attack move that doubles its power if the user is poisoned, burned, or has paralysis.

Normal7010020
TM44Rest

The user goes to sleep for two turns. It fully restores the user’s HP and heals any status problem.

Psychic--10
TM45Attract

If it is the opposite gender of the user, the target becomes infatuated and less likely to attack.

Normal-10015
TM46Thief

The user attacks and steals the target’s held item simultaneously. It can’t steal if the user holds an item.

Dark4010010
TM48Round

The user attacks the target with a song. Others can join in the Round and make the attack do greater damage.

Normal6010015
TM52Focus Blast

The user heightens its mental focus and unleashes its power. It may also lower the target’s Sp. Def.

Fighting120705
TM56Fling

The user flings its held item at the target to attack. Its power and effects depend on the item.

Dark-10010
TM58Sky Drop

The user takes the target into the sky, then drops it during the next turn. The target cannot attack while in the sky.

Flying6010010
TM59Incinerate

The user attacks the target with fire. If the target is holding a Berry, the Berry becomes burnt up and unusable.

Fire3010015
TM62Acrobatics

The user nimbly strikes the target. If the user is not holding an item, this attack inflicts massive damage.

Flying5510015
TM63Embargo

It prevents the target from using its held item. Its Trainer is also prevented from using items on it.

Dark-10015
TM66Payback

If the user moves after the target, this attack’s power will be doubled.

Dark5010010
TM68Giga Impact

The user charges at the target using every bit of its power. The user must rest on the next turn.

Normal150905
TM86Grass Knot

The user snares the target with grass and trips it. The heavier the target, the greater the damage.

Grass-10020
TM87Swagger

The user enrages and confuses the target. However, it also sharply raises the target’s Attack stat.

Normal-9015
TM89U-turn

After making its attack, the user rushes back to switch places with a party Pokémon in waiting.

Bug7010020
TM90Substitute

The user makes a copy of itself using some of its HP. The copy serves as the user’s decoy.

Normal--10
TM94Rock Smash

The user attacks with a punch that can shatter a rock. It may also lower the target’s Defense stat.

Fighting4010015
HM02Fly

The user soars, then strikes its target on the second turn. It can also be used for flying to any familiar town.

Flying909515
HM04Strength

The target is slugged with a punch thrown at maximum power. It can also be used to move heavy boulders.

Normal8010015

These require the labeled breeding, transfer, trade or historical distribution route. Historical gifts and Dream World services are no longer ordinary active acquisition sources.
Class
Acquisition
Foul Play

The user turns the target’s power against it. The higher the target’s Attack stat, the greater the damage.

Dark9510015

Trade from Black 2 or White 2

Heat Wave

The user attacks by exhaling hot breath on the opposing team. It may also leave targets with a burn.

Fire1009010

Trade from Black 2 or White 2

Icy Wind

The user attacks with a gust of chilled air. It also reduces the targets’ Speed stat.

Ice559515

Trade from Black 2 or White 2

Iron Tail

The target is slammed with a steel-hard tail. It may also lower the target’s Defense stat.

Steel1007515

Trade from Black 2 or White 2

Knock Off

The user slaps down the target’s held item, preventing that item from being used in the battle.

Dark2010020

Trade from Black 2 or White 2

Role Play

The user mimics the target completely, copying the target’s natural Ability.

Psychic--10

Trade from Black 2 or White 2

Sleep Talk

While it is asleep, the user randomly uses one of the moves it knows.

Normal--10

Trade from Black 2 or White 2

Snore

An attack that can be used only if the user is asleep. The harsh noise may also make the target flinch.

Normal4010015

Trade from Black 2 or White 2

Superpower

The user attacks the target with great power. However, it also lowers the user’s Attack and Defense.

Fighting1201005

Trade from Black 2 or White 2

Ability options available to this Pokémon in this game.

Hidden Ability entries show the game’s programmed slots. Obtaining one can require a historical Dream World promotion, a special gift or a trade from Black 2 and White 2. A programmed slot does not establish that the Hidden Ability was officially obtainable in Generation V.

Prankster

Ability Slot 1

Gives priority to a status move.

Raises non-damaging moves' priority by one stage.

Defiant(Hidden Ability)

When its stats are lowered its Attack increases.

Raises Attack two stages upon having any stat lowered.

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