Elgyem
#111 in the Black and White Pokédex • Cerebral Pokémon
Pokémon Black
It uses its strong psychic power to squeeze its opponent’s brain, causing unendurable headaches.
Pokémon White
This Pokémon had never been seen until it appeared from far in the desert 50 years ago.
Pokédexes
Egg Group
Steps to Hatch
Effort Values Yielded
Gender Ratio
Capture Rate
Base Experience
| Pokémon | Requires | Evolution |
|---|---|---|
![]() Elgyem #111 | Level 42 | ![]() Beheeyem #112 |
Pokémon Black
| Location | Method | Level | Chance | Conditions |
|---|---|---|---|---|
Celestial Tower Celestial Tower (3F) | Walking in tall grass or a cave | 26 | 10% | - |
Celestial Tower Celestial Tower (3F) | Walking in tall grass or a cave | 27 | 4% | - |
Celestial Tower Celestial Tower (3F) | Walking in tall grass or a cave | 28 | 1% | - |
Celestial Tower Celestial Tower (4F) | Walking in tall grass or a cave | 26 | 10% | - |
Celestial Tower Celestial Tower (4F) | Walking in tall grass or a cave | 27 | 10% | - |
Celestial Tower Celestial Tower (4F) | Walking in tall grass or a cave | 28 | 5% | - |
Celestial Tower Celestial Tower (4F) | Walking in tall grass or a cave | 29 | 4% | - |
Celestial Tower Celestial Tower (4F) | Walking in tall grass or a cave | 29 | 1% | - |
Celestial Tower Celestial Tower (5F) | Walking in tall grass or a cave | 26 | 20% | - |
Celestial Tower Celestial Tower (5F) | Walking in tall grass or a cave | 27 | 10% | - |
Celestial Tower Celestial Tower (5F) | Walking in tall grass or a cave | 28 | 10% | - |
Celestial Tower Celestial Tower (5F) | Walking in tall grass or a cave | 28 | 5% | - |
Celestial Tower Celestial Tower (5F) | Walking in tall grass or a cave | 29 | 4% | - |
Celestial Tower Celestial Tower (5F) | Walking in tall grass or a cave | 29 | 1% | - |
Pokémon White
| Location | Method | Level | Chance | Conditions |
|---|---|---|---|---|
Celestial Tower Celestial Tower (3F) | Walking in tall grass or a cave | 26 | 10% | - |
Celestial Tower Celestial Tower (3F) | Walking in tall grass or a cave | 27 | 4% | - |
Celestial Tower Celestial Tower (3F) | Walking in tall grass or a cave | 28 | 1% | - |
Celestial Tower Celestial Tower (4F) | Walking in tall grass or a cave | 26 | 10% | - |
Celestial Tower Celestial Tower (4F) | Walking in tall grass or a cave | 27 | 10% | - |
Celestial Tower Celestial Tower (4F) | Walking in tall grass or a cave | 28 | 5% | - |
Celestial Tower Celestial Tower (4F) | Walking in tall grass or a cave | 29 | 4% | - |
Celestial Tower Celestial Tower (4F) | Walking in tall grass or a cave | 29 | 1% | - |
Celestial Tower Celestial Tower (5F) | Walking in tall grass or a cave | 26 | 20% | - |
Celestial Tower Celestial Tower (5F) | Walking in tall grass or a cave | 27 | 10% | - |
Celestial Tower Celestial Tower (5F) | Walking in tall grass or a cave | 28 | 10% | - |
Celestial Tower Celestial Tower (5F) | Walking in tall grass or a cave | 28 | 5% | - |
Celestial Tower Celestial Tower (5F) | Walking in tall grass or a cave | 29 | 4% | - |
Celestial Tower Celestial Tower (5F) | Walking in tall grass or a cave | 29 | 1% | - |

Normal

Shiny
Elgyem
Cerebral Pokémon

HP
55
Attack
55
Defense
55
Sp. Atk
85
Sp. Def
55
Speed
30
Total
335
Type Chart
Weaknesses
Takes 2× from



Resistances
Takes 0.5× from


| Class | Description | ||||||
|---|---|---|---|---|---|---|---|
| Start | Confusion | ![]() | Special | 50 | 100 | 25 | The target is hit by a weak telekinetic force. It may also leave the target confused. |
| 4 | Growl | ![]() | Status | - | 100 | 40 | The user growls in an endearing way, making the opposing team less wary. The foes’ Attack stats are lowered. |
| 8 | Heal Block | ![]() | Status | - | 100 | 15 | For five turns, the user prevents the opposing team from using any moves, Abilities, or held items that recover HP. |
| 11 | Miracle Eye | ![]() | Status | - | - | 40 | Enables a Dark-type target to be hit by Psychic-type attacks. It also enables an evasive target to be hit. |
| 15 | Psybeam | ![]() | Special | 65 | 100 | 20 | The target is attacked with a peculiar ray. It may also cause confusion. |
| 18 | Headbutt | ![]() | Physical | 70 | 100 | 15 | The user sticks out its head and attacks by charging straight into the target. It may also make the target flinch. |
| 22 | Hidden Power | ![]() | Special | 1 | 100 | 15 | A unique attack that varies in type and intensity depending on the Pokémon using it. |
| 25 | Imprison | ![]() | Status | - | - | 10 | If the opponents know any move also known by the user, the opponents are prevented from using it. |
| 29 | Simple Beam | ![]() | Status | - | 100 | 15 | The user’s mysterious psychic wave changes the target’s Ability to Simple. |
| 32 | Zen Headbutt | ![]() | Physical | 80 | 90 | 15 | The user focuses its willpower to its head and attacks the target. It may also make the target flinch. |
| 36 | Psych Up | ![]() | Status | - | - | 10 | The user hypnotizes itself into copying any stat change made by the target. |
| 39 | Psychic | ![]() | Special | 90 | 100 | 10 | The target is hit by a strong telekinetic force. It may also reduce the target’s Sp. Def stat. |
| 43 | Calm Mind | ![]() | Status | - | - | 20 | The user quietly focuses its mind and calms its spirit to raise its Sp. Atk and Sp. Def stats. |
| 46 | Recover | ![]() | Status | - | - | 5 | Restoring its own cells, the user restores its own HP by half of its max HP. |
| 50 | Guard Split | ![]() | Status | - | - | 10 | The user employs its psychic power to average its Defense and Sp. Def stats with those of its target’s. |
| 50 | Power Split | ![]() | Status | - | - | 10 | The user employs its psychic power to average its Attack and Sp. Atk stats with those of the target’s. |
| 53 | Synchronoise | ![]() | Special | 70 | 100 | 15 | Using an odd shock wave, the user inflicts damage on any Pokémon of the same type in the area around it. |
| 56 | Wonder Room | ![]() | Status | - | - | 10 | The user creates a bizarre area in which Pokémon’s Defense and Sp. Def stats are swapped for five turns. |
| Class | Description | |||||
|---|---|---|---|---|---|---|
| Astonish | ![]() | Physical | 30 | 100 | 15 | The user attacks the target while shouting in a startling fashion. It may also make the target flinch. |
| Barrier | ![]() | Status | - | - | 30 | The user throws up a sturdy wall that sharply raises its Defense stat. |
| Disable | ![]() | Status | - | 100 | 20 | For four turns, this move prevents the target from using the move it last used. |
| Guard Swap | ![]() | Status | - | - | 10 | The user employs its psychic power to switch changes to its Defense and Sp. Def with the target. |
| Nasty Plot | ![]() | Status | - | - | 20 | The user stimulates its brain by thinking bad thoughts. It sharply raises the user’s Sp. Atk. |
| Power Swap | ![]() | Status | - | - | 10 | The user employs its psychic power to switch changes to its Attack and Sp. Atk with the target. |
| Skill Swap | ![]() | Status | - | - | 10 | The user employs its psychic power to exchange Abilities with the target. |
| Teleport | ![]() | Status | - | - | 20 | Use it to flee from any wild Pokémon. It can also warp to the last Pokémon Center visited. |
| Class | Description | ||||||
|---|---|---|---|---|---|---|---|
| TM03 | Psyshock | ![]() | Special | 80 | 100 | 10 | The user materializes an odd psychic wave to attack the target. This attack does physical damage. |
| TM04 | Calm Mind | ![]() | Status | - | - | 20 | The user quietly focuses its mind and calms its spirit to raise its Sp. Atk and Sp. Def stats. |
| TM06 | Toxic | ![]() | Status | - | 90 | 10 | A move that leaves the target badly poisoned. Its poison damage worsens every turn. |
| TM10 | Hidden Power | ![]() | Special | 1 | 100 | 15 | A unique attack that varies in type and intensity depending on the Pokémon using it. |
| TM16 | Light Screen | ![]() | Status | - | - | 30 | A wondrous wall of light is put up to suppress damage from special attacks for five turns. |
| TM17 | Protect | ![]() | Status | - | - | 10 | It enables the user to evade all attacks. Its chance of failing rises if it is used in succession. |
| TM18 | Rain Dance | ![]() | Status | - | - | 5 | The user summons a heavy rain that falls for five turns, powering up Water-type moves. |
| TM19 | Telekinesis | ![]() | Status | - | - | 15 | The user makes the target float with its psychic power. The target is easier to hit for three turns. |
| TM20 | Safeguard | ![]() | Status | - | - | 25 | The user creates a protective field that prevents status problems for five turns. |
| TM21 | Frustration | ![]() | Physical | - | 100 | 20 | A full-power attack that grows more powerful the less the user likes its Trainer. |
| TM24 | Thunderbolt | ![]() | Special | 95 | 100 | 15 | A strong electric blast is loosed at the target. It may also leave the target with paralysis. |
| TM27 | Return | ![]() | Physical | - | 100 | 20 | A full-power attack that grows more powerful the more the user likes its Trainer. |
| TM29 | Psychic | ![]() | Special | 90 | 100 | 10 | The target is hit by a strong telekinetic force. It may also reduce the target’s Sp. Def stat. |
| TM30 | Shadow Ball | ![]() | Special | 80 | 100 | 15 | The user hurls a shadowy blob at the target. It may also lower the target’s Sp. Def stat. |
| TM32 | Double Team | ![]() | Status | - | - | 15 | By moving rapidly, the user makes illusory copies of itself to raise its evasiveness. |
| TM33 | Reflect | ![]() | Status | - | - | 20 | A wondrous wall of light is put up to suppress damage from physical attacks for five turns. |
| TM39 | Rock Tomb | ![]() | Physical | 50 | 80 | 10 | Boulders are hurled at the target. It also lowers the target’s Speed by preventing its movement. |
| TM42 | Facade | ![]() | Physical | 70 | 100 | 20 | An attack move that doubles its power if the user is poisoned, burned, or has paralysis. |
| TM44 | Rest | ![]() | Status | - | - | 5 | The user goes to sleep for two turns. It fully restores the user’s HP and heals any status problem. |
| TM45 | Attract | ![]() | Status | - | 100 | 15 | If it is the opposite gender of the user, the target becomes infatuated and less likely to attack. |
| TM46 | Thief | ![]() | Physical | 40 | 100 | 10 | The user attacks and steals the target’s held item simultaneously. It can’t steal if the user holds an item. |
| TM48 | Round | ![]() | Special | 60 | 100 | 15 | The user attacks the target with a song. Others can join in the Round and make the attack do greater damage. |
| TM49 | Echoed Voice | ![]() | Special | 40 | 100 | 15 | The user attacks the target with an echoing voice. If this move is used every turn, it does greater damage. |
| TM51 | Ally Switch | ![]() | Status | - | - | 15 | The user teleports using a strange power and switches its place with one of its allies. |
| TM53 | Energy Ball | ![]() | Special | 80 | 100 | 10 | The user draws power from nature and fires it at the target. It may also lower the target’s Sp. Def. |
| TM57 | Charge Beam | ![]() | Special | 50 | 90 | 10 | The user attacks with an electric charge. The user may use any remaining electricity to raise its Sp. Atk stat. |
| TM63 | Embargo | ![]() | Status | - | 100 | 15 | It prevents the target from using its held item. Its Trainer is also prevented from using items on it. |
| TM70 | Flash | ![]() | Status | - | 100 | 20 | The user flashes a bright light that cuts the target’s accuracy. It can also be used to illuminate caves. |
| TM73 | Thunder Wave | ![]() | Status | - | 100 | 20 | A weak electric charge is launched at the target. It causes paralysis if it hits. |
| TM77 | Psych Up | ![]() | Status | - | - | 10 | The user hypnotizes itself into copying any stat change made by the target. |
| TM80 | Rock Slide | ![]() | Physical | 75 | 90 | 10 | Large boulders are hurled at the opposing team to inflict damage. It may also make the targets flinch. |
| TM85 | Dream Eater | ![]() | Special | 100 | 100 | 15 | The user eats the dreams of a sleeping target. It absorbs half the damage caused to heal the user’s HP. |
| TM87 | Swagger | ![]() | Status | - | 90 | 15 | The user enrages and confuses the target. However, it also sharply raises the target’s Attack stat. |
| TM90 | Substitute | ![]() | Status | - | - | 10 | The user makes a copy of itself using some of its HP. The copy serves as the user’s decoy. |
| TM92 | Trick Room | ![]() | Status | - | - | 5 | The user creates a bizarre area in which slower Pokémon get to move first for five turns. |
Telepathy
Ability Slot 1
Anticipates an ally’s attack and dodges it.
Protects against friendly Pokémon's damaging moves.
Synchronize
Ability Slot 2
Passes a burn, poison, or paralysis to the foe.
Copies burns, paralysis, and poison received onto the Pokémon that inflicted them.
Analytic
Hidden Ability
Boosts move power when the Pokémon moves last.
Strengthens moves to 1.3× their power when moving last.




















Special
Status
Physical




