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Pawniard

#130 in the Black and White Pokédex • Sharp Blade Pokémon

Pokémon Black

Blades comprise this Pokémon’s entire body. If battling dulls the blades, it sharpens them on stones by the river.

Pokémon White

They fight at Bisharp’s command. They cling to their prey and inflict damage by sinking their blades into it.

Pokédexes

Original Unova #130

Egg Group

Human-Like

Steps to Hatch

5,120

Effort Values Yielded

1 Atk

Gender Ratio

50% male / 50% female

Capture Rate

120

Base Experience

68
PokémonRequiresEvolution
Pawniard

Pawniard

#130

Level 52

Bisharp

Bisharp

#131

Bisharp

Bisharp

#131

Other

Kingambit

Kingambit

#983

Pokémon Black

LocationMethodLevelChanceConditions

Route 9

Road 9

Walking in tall grass or a cave3110%

-

Route 9

Road 9

Walking in tall grass or a cave325%

-

Route 9

Road 9

Walking in tall grass or a cave334%

-

Route 9

Road 9

Walking in tall grass or a cave341%

-

Route 9

Road 9

Walking in dark grass3110%

-

Route 9

Road 9

Walking in dark grass375%

-

Route 9

Road 9

Walking in dark grass384%

-

Route 9

Road 9

Walking in dark grass391%

-

Route 11

Road 11

Walking in tall grass or a cave505%

-

Pokémon White

LocationMethodLevelChanceConditions

Route 9

Road 9

Walking in tall grass or a cave3110%

-

Route 9

Road 9

Walking in tall grass or a cave325%

-

Route 9

Road 9

Walking in tall grass or a cave334%

-

Route 9

Road 9

Walking in tall grass or a cave341%

-

Route 9

Road 9

Walking in dark grass3610%

-

Route 9

Road 9

Walking in dark grass375%

-

Route 9

Road 9

Walking in dark grass384%

-

Route 9

Road 9

Walking in dark grass391%

-

Route 11

Road 11

Walking in tall grass or a cave505%

-

Golurk

Bisharp

Pawniard normal sprite

Normal

Shiny Pawniard sprite

Shiny

Pawniard

Sharp Blade Pokémon

#130
DarkSteel

Height

0.5 m

Weight

10.2 kg

Base XP

68

Abilities

DefiantInner FocusPressure

HP

45

Attack

85

Defense

70

Sp. Atk

40

Sp. Def

40

Speed

60

Total

340

Type Chart

Weaknesses

Takes 4× from

Fighting

Takes 2× from

FireGround

Resistances

Takes 0× from

PoisonPsychic

Takes 0.25× from

GhostDark

Takes 0.5× from

NormalGrassIceFlyingRockDragonSteel
Class
Description
StartScratchNormalPhysical4010035

Hard, pointed, and sharp claws rake the target to inflict damage.

6LeerNormalStatus-10030

The opposing team gains an intimidating leer with sharp eyes. The opposing team’s Defense stats are reduced.

9Fury CutterBugPhysical209520

The target is slashed with scythes or claws. Its power increases if it hits in succession.

14TormentDarkStatus-10015

The user torments and enrages the target, making it incapable of using the same move twice in a row.

17Feint AttackDarkPhysical60-20

The user approaches the target disarmingly, then throws a sucker punch. It hits without fail.

22Scary FaceNormalStatus-10010

The user frightens the target with a scary face to harshly reduce its Speed stat.

25Metal ClawSteelPhysical509535

The target is raked with steel claws. It may also raise the user’s Attack stat.

30SlashNormalPhysical7010020

The target is attacked with a slash of claws or blades. Critical hits land more easily.

33AssuranceDarkPhysical5010010

If the target has already taken some damage in the same turn, this attack’s power is doubled.

38Metal SoundSteelStatus-8540

A horrible sound like scraping metal harshly reduces the target’s Sp. Def stat.

41EmbargoDarkStatus-10015

It prevents the target from using its held item. Its Trainer is also prevented from using items on it.

46Iron DefenseSteelStatus--15

The user hardens its body’s surface like iron, sharply raising its Defense stat.

49Night SlashDarkPhysical7010015

The user slashes the target the instant an opportunity arises. Critical hits land more easily.

54Iron HeadSteelPhysical8010015

The user slams the target with its steel-hard head. It may also make the target flinch.

57Swords DanceNormalStatus--30

A frenetic dance to uplift the fighting spirit. It sharply raises the user’s Attack stat.

62GuillotineNormalPhysical-305

A vicious, tearing attack with big pincers. The target will faint instantly if this attack hits.

Class
Description
HeadbuttNormalPhysical7010015

The user sticks out its head and attacks by charging straight into the target. It may also make the target flinch.

Mean LookNormalStatus--5

The user pins the target with a dark, arresting look. The target becomes unable to flee.

Psycho CutPsychicPhysical7010020

The user tears at the target with blades formed by psychic power. Critical hits land more easily.

PursuitDarkPhysical4010020

An attack move that inflicts double damage if used on a target that is switching out of battle.

RevengeFightingPhysical6010010

An attack move that inflicts double the damage if the user has been hurt by the opponent in the same turn.

Stealth RockRockStatus--20

The user lays a trap of levitating stones around the opponent’s team. The trap hurts opponents that switch into battle.

Sucker PunchDarkPhysical801005

This move enables the user to attack first. It fails if the target is not readying an attack, however.

Class
Description
HM01CutNormalPhysical509530

The target is cut with a scythe or a claw. It can also be used to cut down thin trees.

TM01Hone ClawsDarkStatus--15

The user sharpens its claws to boost its Attack stat and accuracy.

TM06ToxicPoisonStatus-9010

A move that leaves the target badly poisoned. Its poison damage worsens every turn.

TM10Hidden PowerNormalSpecial110015

A unique attack that varies in type and intensity depending on the Pokémon using it.

TM12TauntDarkStatus-10020

The target is taunted into a rage that allows it to use only attack moves for three turns.

TM17ProtectNormalStatus--10

It enables the user to evade all attacks. Its chance of failing rises if it is used in succession.

TM18Rain DanceWaterStatus--5

The user summons a heavy rain that falls for five turns, powering up Water-type moves.

TM21FrustrationNormalPhysical-10020

A full-power attack that grows more powerful the less the user likes its Trainer.

TM27ReturnNormalPhysical-10020

A full-power attack that grows more powerful the more the user likes its Trainer.

TM28DigGroundPhysical8010010

The user burrows, then attacks on the second turn. It can also be used to exit dungeons.

TM31Brick BreakFightingPhysical7510015

The user attacks with a swift chop. It can also break any barrier such as Light Screen and Reflect.

TM32Double TeamNormalStatus--15

By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.

TM37SandstormRockStatus--10

A five-turn sandstorm is summoned to hurt all combatants except the Rock, Ground, and Steel types.

TM39Rock TombRockPhysical508010

Boulders are hurled at the target. It also lowers the target’s Speed by preventing its movement.

TM40Aerial AceFlyingPhysical60-20

The user confounds the target with speed, then slashes. The attack lands without fail.

TM41TormentDarkStatus-10015

The user torments and enrages the target, making it incapable of using the same move twice in a row.

TM42FacadeNormalPhysical7010020

An attack move that doubles its power if the user is poisoned, burned, or has paralysis.

TM44RestPsychicStatus--5

The user goes to sleep for two turns. It fully restores the user’s HP and heals any status problem.

TM45AttractNormalStatus-10015

If it is the opposite gender of the user, the target becomes infatuated and less likely to attack.

TM46ThiefDarkPhysical4010010

The user attacks and steals the target’s held item simultaneously. It can’t steal if the user holds an item.

TM47Low SweepFightingPhysical6010020

The user attacks the target’s legs swiftly, reducing the target’s Speed stat.

TM48RoundNormalSpecial6010015

The user attacks the target with a song. Others can join in the Round and make the attack do greater damage.

TM54False SwipeNormalPhysical4010040

A restrained attack that prevents the target from fainting. The target is left with at least 1 HP.

TM56FlingDarkPhysical-10010

The user flings its held item at the target to attack. Its power and effects depend on the item.

TM63EmbargoDarkStatus-10015

It prevents the target from using its held item. Its Trainer is also prevented from using items on it.

TM65Shadow ClawGhostPhysical7010015

The user slashes with a sharp claw made from shadows. Critical hits land more easily.

TM66PaybackDarkPhysical5010010

If the user moves after the target, this attack’s power will be doubled.

TM67RetaliateNormalPhysical701005

The user gets revenge for a fainted ally. If an ally fainted in the previous turn, this attack’s damage increases.

TM69Rock PolishRockStatus--20

The user polishes its body to reduce drag. It can sharply raise the Speed stat.

TM73Thunder WaveElectricStatus-10020

A weak electric charge is launched at the target. It causes paralysis if it hits.

TM75Swords DanceNormalStatus--30

A frenetic dance to uplift the fighting spirit. It sharply raises the user’s Attack stat.

TM81X-ScissorBugPhysical8010015

The user slashes at the target by crossing its scythes or claws as if they were a pair of scissors.

TM84Poison JabPoisonPhysical8010020

The target is stabbed with a tentacle or arm steeped in poison. It may also poison the target.

TM86Grass KnotGrassSpecial-10020

The user snares the target with grass and trips it. The heavier the target, the greater the damage.

TM87SwaggerNormalStatus-9015

The user enrages and confuses the target. However, it also sharply raises the target’s Attack stat.

TM90SubstituteNormalStatus--10

The user makes a copy of itself using some of its HP. The copy serves as the user’s decoy.

TM94Rock SmashFightingPhysical4010015

The user attacks with a punch that can shatter a rock. It may also lower the target’s Defense stat.

TM95SnarlDarkSpecial559515

The user yells as if it is ranting about something, making the target’s Sp. Atk stat decrease.

Defiant

Ability Slot 1

When its stats are lowered its Attack increases.

Raises Attack two stages upon having any stat lowered.

Inner Focus

Ability Slot 2

The Pokémon is protected from flinching.

Prevents flinching.

Pressure

Hidden Ability

The Pokémon raises the foe’s PP usage.

Increases the PP cost of moves targetting the Pokémon by one.

Dittobase

© 2026 dittobase.com. All rights reserved.

This website is an independent platform and is not associated with, validated, backed, or sponsored by Nintendo, Game Freak, Niantic, or The Pokémon Company.

B/W / Pokédex

Pawniard

Pawniard

#130 in the Black and White Pokédex • Sharp Blade Pokémon

Pokémon Black

Blades comprise this Pokémon’s entire body. If battling dulls the blades, it sharpens them on stones by the river.

Pokémon White

They fight at Bisharp’s command. They cling to their prey and inflict damage by sinking their blades into it.

Pokédexes

Original Unova #130

Egg Group

Human-Like

Steps to Hatch

5,120

Effort Values Yielded

1 Atk

Gender Ratio

50% male / 50% female

Capture Rate

120

Base Experience

68
PokémonRequiresEvolution
Pawniard

Pawniard

#130

Level 52

Bisharp

Bisharp

#131

Bisharp

Bisharp

#131

Other

Kingambit

Kingambit

#983

Pokémon Black

LocationMethodLevelChanceConditions

Route 9

Road 9

Walking in tall grass or a cave3110%

-

Route 9

Road 9

Walking in tall grass or a cave325%

-

Route 9

Road 9

Walking in tall grass or a cave334%

-

Route 9

Road 9

Walking in tall grass or a cave341%

-

Route 9

Road 9

Walking in dark grass3110%

-

Route 9

Road 9

Walking in dark grass375%

-

Route 9

Road 9

Walking in dark grass384%

-

Route 9

Road 9

Walking in dark grass391%

-

Route 11

Road 11

Walking in tall grass or a cave505%

-

Pokémon White

LocationMethodLevelChanceConditions

Route 9

Road 9

Walking in tall grass or a cave3110%

-

Route 9

Road 9

Walking in tall grass or a cave325%

-

Route 9

Road 9

Walking in tall grass or a cave334%

-

Route 9

Road 9

Walking in tall grass or a cave341%

-

Route 9

Road 9

Walking in dark grass3610%

-

Route 9

Road 9

Walking in dark grass375%

-

Route 9

Road 9

Walking in dark grass384%

-

Route 9

Road 9

Walking in dark grass391%

-

Route 11

Road 11

Walking in tall grass or a cave505%

-

Golurk

Bisharp

Pawniard normal sprite

Normal

Shiny Pawniard sprite

Shiny

Pawniard

Sharp Blade Pokémon

#130
DarkSteel

Height

0.5 m

Weight

10.2 kg

Base XP

68

Abilities

DefiantInner FocusPressure

HP

45

Attack

85

Defense

70

Sp. Atk

40

Sp. Def

40

Speed

60

Total

340

Type Chart

Weaknesses

Takes 4× from

Fighting

Takes 2× from

FireGround

Resistances

Takes 0× from

PoisonPsychic

Takes 0.25× from

GhostDark

Takes 0.5× from

NormalGrassIceFlyingRockDragonSteel
Class
Description
StartScratchNormalPhysical4010035

Hard, pointed, and sharp claws rake the target to inflict damage.

6LeerNormalStatus-10030

The opposing team gains an intimidating leer with sharp eyes. The opposing team’s Defense stats are reduced.

9Fury CutterBugPhysical209520

The target is slashed with scythes or claws. Its power increases if it hits in succession.

14TormentDarkStatus-10015

The user torments and enrages the target, making it incapable of using the same move twice in a row.

17Feint AttackDarkPhysical60-20

The user approaches the target disarmingly, then throws a sucker punch. It hits without fail.

22Scary FaceNormalStatus-10010

The user frightens the target with a scary face to harshly reduce its Speed stat.

25Metal ClawSteelPhysical509535

The target is raked with steel claws. It may also raise the user’s Attack stat.

30SlashNormalPhysical7010020

The target is attacked with a slash of claws or blades. Critical hits land more easily.

33AssuranceDarkPhysical5010010

If the target has already taken some damage in the same turn, this attack’s power is doubled.

38Metal SoundSteelStatus-8540

A horrible sound like scraping metal harshly reduces the target’s Sp. Def stat.

41EmbargoDarkStatus-10015

It prevents the target from using its held item. Its Trainer is also prevented from using items on it.

46Iron DefenseSteelStatus--15

The user hardens its body’s surface like iron, sharply raising its Defense stat.

49Night SlashDarkPhysical7010015

The user slashes the target the instant an opportunity arises. Critical hits land more easily.

54Iron HeadSteelPhysical8010015

The user slams the target with its steel-hard head. It may also make the target flinch.

57Swords DanceNormalStatus--30

A frenetic dance to uplift the fighting spirit. It sharply raises the user’s Attack stat.

62GuillotineNormalPhysical-305

A vicious, tearing attack with big pincers. The target will faint instantly if this attack hits.

Class
Description
HeadbuttNormalPhysical7010015

The user sticks out its head and attacks by charging straight into the target. It may also make the target flinch.

Mean LookNormalStatus--5

The user pins the target with a dark, arresting look. The target becomes unable to flee.

Psycho CutPsychicPhysical7010020

The user tears at the target with blades formed by psychic power. Critical hits land more easily.

PursuitDarkPhysical4010020

An attack move that inflicts double damage if used on a target that is switching out of battle.

RevengeFightingPhysical6010010

An attack move that inflicts double the damage if the user has been hurt by the opponent in the same turn.

Stealth RockRockStatus--20

The user lays a trap of levitating stones around the opponent’s team. The trap hurts opponents that switch into battle.

Sucker PunchDarkPhysical801005

This move enables the user to attack first. It fails if the target is not readying an attack, however.

Class
Description
HM01CutNormalPhysical509530

The target is cut with a scythe or a claw. It can also be used to cut down thin trees.

TM01Hone ClawsDarkStatus--15

The user sharpens its claws to boost its Attack stat and accuracy.

TM06ToxicPoisonStatus-9010

A move that leaves the target badly poisoned. Its poison damage worsens every turn.

TM10Hidden PowerNormalSpecial110015

A unique attack that varies in type and intensity depending on the Pokémon using it.

TM12TauntDarkStatus-10020

The target is taunted into a rage that allows it to use only attack moves for three turns.

TM17ProtectNormalStatus--10

It enables the user to evade all attacks. Its chance of failing rises if it is used in succession.

TM18Rain DanceWaterStatus--5

The user summons a heavy rain that falls for five turns, powering up Water-type moves.

TM21FrustrationNormalPhysical-10020

A full-power attack that grows more powerful the less the user likes its Trainer.

TM27ReturnNormalPhysical-10020

A full-power attack that grows more powerful the more the user likes its Trainer.

TM28DigGroundPhysical8010010

The user burrows, then attacks on the second turn. It can also be used to exit dungeons.

TM31Brick BreakFightingPhysical7510015

The user attacks with a swift chop. It can also break any barrier such as Light Screen and Reflect.

TM32Double TeamNormalStatus--15

By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.

TM37SandstormRockStatus--10

A five-turn sandstorm is summoned to hurt all combatants except the Rock, Ground, and Steel types.

TM39Rock TombRockPhysical508010

Boulders are hurled at the target. It also lowers the target’s Speed by preventing its movement.

TM40Aerial AceFlyingPhysical60-20

The user confounds the target with speed, then slashes. The attack lands without fail.

TM41TormentDarkStatus-10015

The user torments and enrages the target, making it incapable of using the same move twice in a row.

TM42FacadeNormalPhysical7010020

An attack move that doubles its power if the user is poisoned, burned, or has paralysis.

TM44RestPsychicStatus--5

The user goes to sleep for two turns. It fully restores the user’s HP and heals any status problem.

TM45AttractNormalStatus-10015

If it is the opposite gender of the user, the target becomes infatuated and less likely to attack.

TM46ThiefDarkPhysical4010010

The user attacks and steals the target’s held item simultaneously. It can’t steal if the user holds an item.

TM47Low SweepFightingPhysical6010020

The user attacks the target’s legs swiftly, reducing the target’s Speed stat.

TM48RoundNormalSpecial6010015

The user attacks the target with a song. Others can join in the Round and make the attack do greater damage.

TM54False SwipeNormalPhysical4010040

A restrained attack that prevents the target from fainting. The target is left with at least 1 HP.

TM56FlingDarkPhysical-10010

The user flings its held item at the target to attack. Its power and effects depend on the item.

TM63EmbargoDarkStatus-10015

It prevents the target from using its held item. Its Trainer is also prevented from using items on it.

TM65Shadow ClawGhostPhysical7010015

The user slashes with a sharp claw made from shadows. Critical hits land more easily.

TM66PaybackDarkPhysical5010010

If the user moves after the target, this attack’s power will be doubled.

TM67RetaliateNormalPhysical701005

The user gets revenge for a fainted ally. If an ally fainted in the previous turn, this attack’s damage increases.

TM69Rock PolishRockStatus--20

The user polishes its body to reduce drag. It can sharply raise the Speed stat.

TM73Thunder WaveElectricStatus-10020

A weak electric charge is launched at the target. It causes paralysis if it hits.

TM75Swords DanceNormalStatus--30

A frenetic dance to uplift the fighting spirit. It sharply raises the user’s Attack stat.

TM81X-ScissorBugPhysical8010015

The user slashes at the target by crossing its scythes or claws as if they were a pair of scissors.

TM84Poison JabPoisonPhysical8010020

The target is stabbed with a tentacle or arm steeped in poison. It may also poison the target.

TM86Grass KnotGrassSpecial-10020

The user snares the target with grass and trips it. The heavier the target, the greater the damage.

TM87SwaggerNormalStatus-9015

The user enrages and confuses the target. However, it also sharply raises the target’s Attack stat.

TM90SubstituteNormalStatus--10

The user makes a copy of itself using some of its HP. The copy serves as the user’s decoy.

TM94Rock SmashFightingPhysical4010015

The user attacks with a punch that can shatter a rock. It may also lower the target’s Defense stat.

TM95SnarlDarkSpecial559515

The user yells as if it is ranting about something, making the target’s Sp. Atk stat decrease.

Defiant

Ability Slot 1

When its stats are lowered its Attack increases.

Raises Attack two stages upon having any stat lowered.

Inner Focus

Ability Slot 2

The Pokémon is protected from flinching.

Prevents flinching.

Pressure

Hidden Ability

The Pokémon raises the foe’s PP usage.

Increases the PP cost of moves targetting the Pokémon by one.

Dittobase

© 2026 dittobase.com. All rights reserved.

This website is an independent platform and is not associated with, validated, backed, or sponsored by Nintendo, Game Freak, Niantic, or The Pokémon Company.