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Ninetales

#38 in the Black and White Pokédex • Fox Pokémon

Pokémon Black

Its nine tails are said to be imbued with a mystic power. It can live for a thousand years.

Pokémon White

Its nine tails are said to be imbued with a mystic power. It can live for a thousand years.

Pokédexes

-

Egg Group

Field

Steps to Hatch

5,120

Effort Values Yielded

1 SpD, 1 Spe

Gender Ratio

25% male / 75% female

Capture Rate

75

Base Experience

177
PokémonRequiresEvolution
Vulpix

Vulpix

#37

Use Ice Stone

Ninetales

Ninetales

#38

Pokémon Black

LocationMethodLevelChanceConditions

Abundant Shrine

Walking in rustling grass504%

-

Abundant Shrine

Walking in rustling grass501%

-

Pokémon White

LocationMethodLevelChanceConditions

Abundant Shrine

Walking in rustling grass504%

-

Abundant Shrine

Walking in rustling grass501%

-

Igglybuff

Ninetales Alola

Ninetales normal sprite

Normal

Shiny Ninetales sprite

Shiny

Ninetales

Fox Pokémon

#38
Fire

Height

1.1 m

Weight

19.9 kg

Base XP

177

Abilities

Flash FireDrought

HP

73

Attack

76

Defense

75

Sp. Atk

81

Sp. Def

100

Speed

100

Total

505

Type Chart

Weaknesses

Takes 2× from

WaterGroundRock

Resistances

Takes 0.5× from

FireGrassIceBugSteel
Rawst BerryRawst Berry
Pokémon Black: 100%
Pokémon White: 100%
Class
Description
StartEmberFireSpecial4010025

The target is attacked with small flames. It may also leave the target with a burn.

StartQuick AttackNormalPhysical4010030

The user lunges at the target at a speed that makes it almost invisible. It is sure to strike first.

StartConfuse RayGhostStatus-10010

The target is exposed to a sinister ray that triggers confusion.

StartSafeguardNormalStatus--25

The user creates a protective field that prevents status problems for five turns.

StartNasty PlotDarkStatus--20

The user stimulates its brain by thinking bad thoughts. It sharply raises the user’s Sp. Atk.

Class
Description
TM03PsyshockPsychicSpecial8010010

The user materializes an odd psychic wave to attack the target. This attack does physical damage.

TM04Calm MindPsychicStatus--20

The user quietly focuses its mind and calms its spirit to raise its Sp. Atk and Sp. Def stats.

TM05RoarNormalStatus-10020

The target is scared off and replaced by another Pokémon in its party. In the wild, the battle ends.

TM06ToxicPoisonStatus-9010

A move that leaves the target badly poisoned. Its poison damage worsens every turn.

TM10Hidden PowerNormalSpecial110015

A unique attack that varies in type and intensity depending on the Pokémon using it.

TM11Sunny DayFireStatus--5

The user intensifies the sun for five turns, powering up Fire-type moves.

TM15Hyper BeamNormalSpecial150905

The target is attacked with a powerful beam. The user must rest on the next turn to regain its energy.

TM17ProtectNormalStatus--10

It enables the user to evade all attacks. Its chance of failing rises if it is used in succession.

TM20SafeguardNormalStatus--25

The user creates a protective field that prevents status problems for five turns.

TM21FrustrationNormalPhysical-10020

A full-power attack that grows more powerful the less the user likes its Trainer.

TM22Solar BeamGrassSpecial12010010

A two-turn attack. The user gathers light, then blasts a bundled beam on the second turn.

TM27ReturnNormalPhysical-10020

A full-power attack that grows more powerful the more the user likes its Trainer.

TM28DigGroundPhysical8010010

The user burrows, then attacks on the second turn. It can also be used to exit dungeons.

TM32Double TeamNormalStatus--15

By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.

TM35FlamethrowerFireSpecial9510015

The target is scorched with an intense blast of fire. It may also leave the target with a burn.

TM38Fire BlastFireSpecial120855

The target is attacked with an intense blast of all-consuming fire. It may also leave the target with a burn.

TM42FacadeNormalPhysical7010020

An attack move that doubles its power if the user is poisoned, burned, or has paralysis.

TM43Flame ChargeFirePhysical5010020

The user cloaks itself with flame and attacks. Building up more power, it raises the user’s Speed stat.

TM44RestPsychicStatus--5

The user goes to sleep for two turns. It fully restores the user’s HP and heals any status problem.

TM45AttractNormalStatus-10015

If it is the opposite gender of the user, the target becomes infatuated and less likely to attack.

TM48RoundNormalSpecial6010015

The user attacks the target with a song. Others can join in the Round and make the attack do greater damage.

TM50OverheatFireSpecial140905

The user attacks the target at full power. The attack’s recoil harshly reduces the user’s Sp. Atk stat.

TM53Energy BallGrassSpecial8010010

The user draws power from nature and fires it at the target. It may also lower the target’s Sp. Def.

TM59IncinerateFireSpecial3010015

The user attacks the target with fire. If the target is holding a Berry, the Berry becomes burnt up and unusable.

TM61Will-O-WispFireStatus-7515

The user shoots a sinister, bluish-white flame at the target to inflict a burn.

TM66PaybackDarkPhysical5010010

If the user moves after the target, this attack’s power will be doubled.

TM68Giga ImpactNormalPhysical150905

The user charges at the target using every bit of its power. The user must rest on the next turn.

TM77Psych UpNormalStatus--10

The user hypnotizes itself into copying any stat change made by the target.

TM85Dream EaterPsychicSpecial10010015

The user eats the dreams of a sleeping target. It absorbs half the damage caused to heal the user’s HP.

TM87SwaggerNormalStatus-9015

The user enrages and confuses the target. However, it also sharply raises the target’s Attack stat.

TM90SubstituteNormalStatus--10

The user makes a copy of itself using some of its HP. The copy serves as the user’s decoy.

Flash Fire

Ability Slot 1

It powers up Fire-type moves if it’s hit by one.

Protects against Fire moves. Once one has been blocked, the Pokémon's own Fire moves inflict 1.5× damage until it leaves battle.

Drought

Hidden Ability

Turns the sunlight harsh if it is in battle.

Summons strong sunlight that lasts indefinitely upon entering battle.

Dittobase

© 2026 dittobase.com. All rights reserved.

This website is an independent platform and is not associated with, validated, backed, or sponsored by Nintendo, Game Freak, Niantic, or The Pokémon Company.

B/W / Pokédex

Ninetales

Ninetales

#38 in the Black and White Pokédex • Fox Pokémon

Pokémon Black

Its nine tails are said to be imbued with a mystic power. It can live for a thousand years.

Pokémon White

Its nine tails are said to be imbued with a mystic power. It can live for a thousand years.

Pokédexes

-

Egg Group

Field

Steps to Hatch

5,120

Effort Values Yielded

1 SpD, 1 Spe

Gender Ratio

25% male / 75% female

Capture Rate

75

Base Experience

177
PokémonRequiresEvolution
Vulpix

Vulpix

#37

Use Ice Stone

Ninetales

Ninetales

#38

Pokémon Black

LocationMethodLevelChanceConditions

Abundant Shrine

Walking in rustling grass504%

-

Abundant Shrine

Walking in rustling grass501%

-

Pokémon White

LocationMethodLevelChanceConditions

Abundant Shrine

Walking in rustling grass504%

-

Abundant Shrine

Walking in rustling grass501%

-

Igglybuff

Ninetales Alola

Ninetales normal sprite

Normal

Shiny Ninetales sprite

Shiny

Ninetales

Fox Pokémon

#38
Fire

Height

1.1 m

Weight

19.9 kg

Base XP

177

Abilities

Flash FireDrought

HP

73

Attack

76

Defense

75

Sp. Atk

81

Sp. Def

100

Speed

100

Total

505

Type Chart

Weaknesses

Takes 2× from

WaterGroundRock

Resistances

Takes 0.5× from

FireGrassIceBugSteel
Rawst BerryRawst Berry
Pokémon Black: 100%
Pokémon White: 100%
Class
Description
StartEmberFireSpecial4010025

The target is attacked with small flames. It may also leave the target with a burn.

StartQuick AttackNormalPhysical4010030

The user lunges at the target at a speed that makes it almost invisible. It is sure to strike first.

StartConfuse RayGhostStatus-10010

The target is exposed to a sinister ray that triggers confusion.

StartSafeguardNormalStatus--25

The user creates a protective field that prevents status problems for five turns.

StartNasty PlotDarkStatus--20

The user stimulates its brain by thinking bad thoughts. It sharply raises the user’s Sp. Atk.

Class
Description
TM03PsyshockPsychicSpecial8010010

The user materializes an odd psychic wave to attack the target. This attack does physical damage.

TM04Calm MindPsychicStatus--20

The user quietly focuses its mind and calms its spirit to raise its Sp. Atk and Sp. Def stats.

TM05RoarNormalStatus-10020

The target is scared off and replaced by another Pokémon in its party. In the wild, the battle ends.

TM06ToxicPoisonStatus-9010

A move that leaves the target badly poisoned. Its poison damage worsens every turn.

TM10Hidden PowerNormalSpecial110015

A unique attack that varies in type and intensity depending on the Pokémon using it.

TM11Sunny DayFireStatus--5

The user intensifies the sun for five turns, powering up Fire-type moves.

TM15Hyper BeamNormalSpecial150905

The target is attacked with a powerful beam. The user must rest on the next turn to regain its energy.

TM17ProtectNormalStatus--10

It enables the user to evade all attacks. Its chance of failing rises if it is used in succession.

TM20SafeguardNormalStatus--25

The user creates a protective field that prevents status problems for five turns.

TM21FrustrationNormalPhysical-10020

A full-power attack that grows more powerful the less the user likes its Trainer.

TM22Solar BeamGrassSpecial12010010

A two-turn attack. The user gathers light, then blasts a bundled beam on the second turn.

TM27ReturnNormalPhysical-10020

A full-power attack that grows more powerful the more the user likes its Trainer.

TM28DigGroundPhysical8010010

The user burrows, then attacks on the second turn. It can also be used to exit dungeons.

TM32Double TeamNormalStatus--15

By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.

TM35FlamethrowerFireSpecial9510015

The target is scorched with an intense blast of fire. It may also leave the target with a burn.

TM38Fire BlastFireSpecial120855

The target is attacked with an intense blast of all-consuming fire. It may also leave the target with a burn.

TM42FacadeNormalPhysical7010020

An attack move that doubles its power if the user is poisoned, burned, or has paralysis.

TM43Flame ChargeFirePhysical5010020

The user cloaks itself with flame and attacks. Building up more power, it raises the user’s Speed stat.

TM44RestPsychicStatus--5

The user goes to sleep for two turns. It fully restores the user’s HP and heals any status problem.

TM45AttractNormalStatus-10015

If it is the opposite gender of the user, the target becomes infatuated and less likely to attack.

TM48RoundNormalSpecial6010015

The user attacks the target with a song. Others can join in the Round and make the attack do greater damage.

TM50OverheatFireSpecial140905

The user attacks the target at full power. The attack’s recoil harshly reduces the user’s Sp. Atk stat.

TM53Energy BallGrassSpecial8010010

The user draws power from nature and fires it at the target. It may also lower the target’s Sp. Def.

TM59IncinerateFireSpecial3010015

The user attacks the target with fire. If the target is holding a Berry, the Berry becomes burnt up and unusable.

TM61Will-O-WispFireStatus-7515

The user shoots a sinister, bluish-white flame at the target to inflict a burn.

TM66PaybackDarkPhysical5010010

If the user moves after the target, this attack’s power will be doubled.

TM68Giga ImpactNormalPhysical150905

The user charges at the target using every bit of its power. The user must rest on the next turn.

TM77Psych UpNormalStatus--10

The user hypnotizes itself into copying any stat change made by the target.

TM85Dream EaterPsychicSpecial10010015

The user eats the dreams of a sleeping target. It absorbs half the damage caused to heal the user’s HP.

TM87SwaggerNormalStatus-9015

The user enrages and confuses the target. However, it also sharply raises the target’s Attack stat.

TM90SubstituteNormalStatus--10

The user makes a copy of itself using some of its HP. The copy serves as the user’s decoy.

Flash Fire

Ability Slot 1

It powers up Fire-type moves if it’s hit by one.

Protects against Fire moves. Once one has been blocked, the Pokémon's own Fire moves inflict 1.5× damage until it leaves battle.

Drought

Hidden Ability

Turns the sunlight harsh if it is in battle.

Summons strong sunlight that lasts indefinitely upon entering battle.

Dittobase

© 2026 dittobase.com. All rights reserved.

This website is an independent platform and is not associated with, validated, backed, or sponsored by Nintendo, Game Freak, Niantic, or The Pokémon Company.