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Ninetales

#38 in the FireRed and LeafGreen Pokédex • Fox Pokémon

FireRed

It has nine long tails and fur that gleams gold. It is said to live for 1,000 years.

LeafGreen

Very smart and very vengeful. Grabbing one of its many tails could result in a 1,000-year curse.

Egg Group

Field

Steps to Hatch

5,120

Effort Values Yielded

1 SpD, 1 Spe

Gender Ratio

25% male / 75% female

Capture Rate

75

Base Experience

177
PokémonRequiresEvolution
Vulpix

Vulpix

#37

Use Ice Stone

Ninetales

Ninetales

#38

Vulpix

Jigglypuff

Ninetales normal sprite

Normal

Shiny Ninetales sprite

Shiny

Ninetales

Fox Pokémon

#38
Fire

Height

1.1 m

Weight

19.9 kg

Base XP

177

Abilities

Flash Fire

HP

73

Attack

76

Defense

75

Sp. Atk

81

Sp. Def

100

Speed

100

Total

505

Type Chart

Weaknesses

Takes 2× from

WaterGroundRock

Resistances

Takes 0.5× from

FireGrassIceBugSteel
Rawst BerryRawst Berry
FireRed: 50%
LeafGreen: 50%
Class
Description
StartEmberFireSpecial4010025

The foe is attacked with small flames. The foe may suffer a burn.

StartQuick AttackNormalPhysical4010030

An almost invisibly fast attack that is certain to strike first.

StartConfuse RayGhostStatus-10010

The foe is exposed to a sinister ray that triggers confusion.

StartSafeguardNormalStatus--25

It protects the user’s party from all status problems for five turns.

45Fire SpinFireSpecial157015

The foe is trapped in an intense spiral of fire that rages two to five turns.

Class
Description
TM05RoarNormalStatus-10020

The foe is made to switch out with an ally. In the wild, the battle ends.

TM06ToxicPoisonStatus-8510

A move that badly poisons the foe. Its poison damage worsens every turn.

TM10Hidden PowerNormalSpecial110015

An attack that varies in type and intensity depending on the user.

TM11Sunny DayFireStatus--5

The sun blazes for five turns, powering up FIRE-type moves.

TM15Hyper BeamNormalSpecial150905

A severely damaging attack that makes the user rest on the next turn.

TM17ProtectNormalStatus--10

Enables the user to evade all attacks. It may fail if used in succession.

TM20SafeguardNormalStatus--25

It protects the user’s party from all status problems for five turns.

TM21FrustrationNormalPhysical-10020

This attack move grows more powerful the less the user likes its TRAINER.

TM23Iron TailSteelPhysical1007515

An attack with a steel-hard tail. It may lower the foe’s DEFENSE stat.

TM27ReturnNormalPhysical-10020

This attack move grows more powerful the more the user likes its TRAINER.

TM28DigGroundPhysical6010010

An attack that hits on the 2nd turn. Can also be used to exit dungeons.

TM32Double TeamNormalStatus--15

The user creates illusory copies of itself to raise its evasiveness.

TM35FlamethrowerFireSpecial9510015

The foe is scorched with intense flames. The foe may suffer a burn.

TM38Fire BlastFireSpecial120855

The foe is hit with an intense flame. It may leave the target with a burn.

TM42FacadeNormalPhysical7010020

An attack that is boosted if user is burned, poisoned, or paralyzed.

TM43Secret PowerNormalPhysical7010020

An attack that may have an additional effect that varies with the terrain.

TM44RestPsychicStatus--5

The user sleeps for two turns to fully restore HP and heal any status problem.

TM45AttractNormalStatus-10015

If it is the other gender, the foe is made infatuated and unlikely to attack.

TM50OverheatFireSpecial140905

An intense attack that also sharply reduces the user’s SP. ATK stat.

Class
Description
Body SlamNormalPhysical8510015

The user drops its full body on the foe. It may leave the foe paralyzed.

Double-EdgeNormalPhysical12010015

A reckless, life- risking tackle that also hurts the user a little.

MimicNormalStatus--10

The user copies the move last used by the foe for the rest of the battle.

SubstituteNormalStatus--10

The user creates a decoy using one- quarter of its full HP.

Flash Fire

Powers up if hit by fire.

Protects against Fire moves. Once one has been blocked, the Pokémon's own Fire moves inflict 1.5× damage until it leaves battle.

Dittobase

© 2026 dittobase.com. All rights reserved.

This website is an independent platform and is not associated with, validated, backed, or sponsored by Nintendo, Game Freak, Niantic, or The Pokémon Company.

FR/LG / Pokédex

Ninetales

Ninetales

#38 in the FireRed and LeafGreen Pokédex • Fox Pokémon

FireRed

It has nine long tails and fur that gleams gold. It is said to live for 1,000 years.

LeafGreen

Very smart and very vengeful. Grabbing one of its many tails could result in a 1,000-year curse.

Egg Group

Field

Steps to Hatch

5,120

Effort Values Yielded

1 SpD, 1 Spe

Gender Ratio

25% male / 75% female

Capture Rate

75

Base Experience

177
PokémonRequiresEvolution
Vulpix

Vulpix

#37

Use Ice Stone

Ninetales

Ninetales

#38

Vulpix

Jigglypuff

Ninetales normal sprite

Normal

Shiny Ninetales sprite

Shiny

Ninetales

Fox Pokémon

#38
Fire

Height

1.1 m

Weight

19.9 kg

Base XP

177

Abilities

Flash Fire

HP

73

Attack

76

Defense

75

Sp. Atk

81

Sp. Def

100

Speed

100

Total

505

Type Chart

Weaknesses

Takes 2× from

WaterGroundRock

Resistances

Takes 0.5× from

FireGrassIceBugSteel
Rawst BerryRawst Berry
FireRed: 50%
LeafGreen: 50%
Class
Description
StartEmberFireSpecial4010025

The foe is attacked with small flames. The foe may suffer a burn.

StartQuick AttackNormalPhysical4010030

An almost invisibly fast attack that is certain to strike first.

StartConfuse RayGhostStatus-10010

The foe is exposed to a sinister ray that triggers confusion.

StartSafeguardNormalStatus--25

It protects the user’s party from all status problems for five turns.

45Fire SpinFireSpecial157015

The foe is trapped in an intense spiral of fire that rages two to five turns.

Class
Description
TM05RoarNormalStatus-10020

The foe is made to switch out with an ally. In the wild, the battle ends.

TM06ToxicPoisonStatus-8510

A move that badly poisons the foe. Its poison damage worsens every turn.

TM10Hidden PowerNormalSpecial110015

An attack that varies in type and intensity depending on the user.

TM11Sunny DayFireStatus--5

The sun blazes for five turns, powering up FIRE-type moves.

TM15Hyper BeamNormalSpecial150905

A severely damaging attack that makes the user rest on the next turn.

TM17ProtectNormalStatus--10

Enables the user to evade all attacks. It may fail if used in succession.

TM20SafeguardNormalStatus--25

It protects the user’s party from all status problems for five turns.

TM21FrustrationNormalPhysical-10020

This attack move grows more powerful the less the user likes its TRAINER.

TM23Iron TailSteelPhysical1007515

An attack with a steel-hard tail. It may lower the foe’s DEFENSE stat.

TM27ReturnNormalPhysical-10020

This attack move grows more powerful the more the user likes its TRAINER.

TM28DigGroundPhysical6010010

An attack that hits on the 2nd turn. Can also be used to exit dungeons.

TM32Double TeamNormalStatus--15

The user creates illusory copies of itself to raise its evasiveness.

TM35FlamethrowerFireSpecial9510015

The foe is scorched with intense flames. The foe may suffer a burn.

TM38Fire BlastFireSpecial120855

The foe is hit with an intense flame. It may leave the target with a burn.

TM42FacadeNormalPhysical7010020

An attack that is boosted if user is burned, poisoned, or paralyzed.

TM43Secret PowerNormalPhysical7010020

An attack that may have an additional effect that varies with the terrain.

TM44RestPsychicStatus--5

The user sleeps for two turns to fully restore HP and heal any status problem.

TM45AttractNormalStatus-10015

If it is the other gender, the foe is made infatuated and unlikely to attack.

TM50OverheatFireSpecial140905

An intense attack that also sharply reduces the user’s SP. ATK stat.

Class
Description
Body SlamNormalPhysical8510015

The user drops its full body on the foe. It may leave the foe paralyzed.

Double-EdgeNormalPhysical12010015

A reckless, life- risking tackle that also hurts the user a little.

MimicNormalStatus--10

The user copies the move last used by the foe for the rest of the battle.

SubstituteNormalStatus--10

The user creates a decoy using one- quarter of its full HP.

Flash Fire

Powers up if hit by fire.

Protects against Fire moves. Once one has been blocked, the Pokémon's own Fire moves inflict 1.5× damage until it leaves battle.

Dittobase

© 2026 dittobase.com. All rights reserved.

This website is an independent platform and is not associated with, validated, backed, or sponsored by Nintendo, Game Freak, Niantic, or The Pokémon Company.