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Ninetales

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Ninetales in Pokémon Omega Ruby & Alpha Sapphire

#161 in the Omega Ruby and Alpha Sapphire Pokédex • Fox Pokémon

Ninetales in the National Pokédex

Pokédex entries

Omega Ruby

Ninetales casts a sinister light from its bright red eyes to gain total control over its foe’s mind. This Pokémon is said to live for a thousand years.

Alpha Sapphire

Legend has it that Ninetales came into being when nine wizards possessing sacred powers merged into one. This Pokémon is highly intelligent—it can understand human speech.

Pokémon details

Type

Fire

Category

Fox Pokémon

Height

1.1 m (3'07")

Weight

19.9 kg (43.9 lbs)

National Pokédex

#0038

Pokédex

#161

Ninetales in Other Games

National Dex page

Base stat spread shown as a hex chart and supporting stat bars.

Min

Max

HP

73

256

350

Attack

76

141

276

Defense

75

139

273

Sp. Atk

81

150

287

Sp. Def

100

184

328

Speed

100

184

328

Total

505

Ranges are for Level 100. Max assumes a beneficial nature, 252 EVs, and 31 IVs; min assumes a hindering nature, 0 EVs, and 0 IVs.

Type-only matchups for Ninetales, sorted from worst weakness to best resistance. Abilities, held items and battle conditions can change the damage taken.

EV yield, catch rate, and experience details for this Pokémon.
Pokédexes
New Hoenn #161
EV yield
1 SpD, 1 Spe
Catch rate
75
Base Exp.
177

Egg groups, gender ratio, and hatching details for this Pokémon.
Egg groups
Gender
25% male
75% female
Egg cycles
20

Evolution requirements shown in a compact table or chain view.
PokémonRequiresEvolution
Vulpix

Vulpix

#160

Fire StoneUse Fire Stone
Ninetales

Ninetales

#161

Evolution

Evolve Vulpix with a Fire Stone. Vulpix can be caught on the Mt. Pyre exterior.

Items this Pokémon may hold when encountered in the wild.
Alpha Sapphire
5%
Omega Ruby
5%

Moves this Pokémon learns naturally by reaching specific levels.
Class
StartFlamethrower

The target is scorched with an intense blast of fire. This may also leave the target with a burn.

Fire9010015
StartQuick Attack

The user lunges at the target at a speed that makes it almost invisible. This move always goes first.

Normal4010030
StartConfuse Ray

The target is exposed to a sinister ray that triggers confusion.

Ghost-10010
StartSafeguard

The user creates a protective field that prevents status conditions for five turns.

Normal--25
StartImprison

If opposing Pokémon know any move also known by the user, they are prevented from using it.

Psychic--10
StartNasty Plot

The user stimulates its brain by thinking bad thoughts. This sharply raises the user’s Sp. Atk.

Dark--20

Moves this Pokémon can learn from Technical Machines and Hidden Machines in Pokémon Omega Ruby and Alpha Sapphire.
Class
TM03Psyshock

The user materializes an odd psychic wave to attack the target. This attack does physical damage.

Psychic8010010
TM04Calm Mind

The user quietly focuses its mind and calms its spirit to raise its Sp. Atk and Sp. Def stats.

Psychic--20
TM05Roar

The target is scared off, and a different Pokémon is dragged out. In the wild, this ends a battle against a single Pokémon.

Normal--20
TM06Toxic

A move that leaves the target badly poisoned. Its poison damage worsens every turn.

Poison-9010
TM10Hidden Power

A unique attack that varies in type depending on the Pokémon using it.

Normal6010015
TM11Sunny Day

The user intensifies the sun for five turns, powering up Fire-type moves.

Fire--5
TM15Hyper Beam

The target is attacked with a powerful beam. The user can’t move on the next turn.

Normal150905
TM17Protect

Enables the user to evade all attacks. Its chance of failing rises if it is used in succession.

Normal--10
TM20Safeguard

The user creates a protective field that prevents status conditions for five turns.

Normal--25
TM21Frustration

A full-power attack that grows more powerful the less the user likes its Trainer.

Normal-10020
TM22Solar Beam

A two-turn attack. The user gathers light, then blasts a bundled beam on the next turn.

Grass12010010
TM27Return

A full-power attack that grows more powerful the more the user likes its Trainer.

Normal-10020
TM28Dig

The user burrows, then attacks on the next turn. It can also be used to exit dungeons.

Ground8010010
TM32Double Team

By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.

Normal--15
TM35Flamethrower

The target is scorched with an intense blast of fire. This may also leave the target with a burn.

Fire9010015
TM38Fire Blast

The target is attacked with an intense blast of all-consuming fire. This may also leave the target with a burn.

Fire110855
TM42Facade

An attack move that doubles its power if the user is poisoned, burned, or has paralysis.

Normal7010020
TM43Flame Charge

Cloaking itself in flame, the user attacks. Then, building up more power, the user raises its Speed stat.

Fire5010020
TM44Rest

The user goes to sleep for two turns. This fully restores the user’s HP and heals any status conditions.

Psychic--10
TM45Attract

If it is the opposite gender of the user, the target becomes infatuated and less likely to attack.

Normal-10015
TM48Round

The user attacks the target with a song. Others can join in the Round and make the attack do greater damage.

Normal6010015
TM50Overheat

The user attacks the target at full power. The attack’s recoil harshly lowers the user’s Sp. Atk stat.

Fire130905
TM53Energy Ball

The user draws power from nature and fires it at the target. This may also lower the target’s Sp. Def.

Grass9010010
TM59Incinerate

The user attacks opposing Pokémon with fire. If a Pokémon is holding a certain item, such as a Berry, the item becomes burned up and unusable.

Fire6010015
TM61Will-O-Wisp

The user shoots a sinister, bluish-white flame at the target to inflict a burn.

Fire-8515
TM66Payback

The user stores power, then attacks. If the user moves after the target, this attack’s power will be doubled.

Dark5010010
TM68Giga Impact

The user charges at the target using every bit of its power. The user can’t move on the next turn.

Normal150905
TM77Psych Up

The user hypnotizes itself into copying any stat change made by the target.

Normal--10
TM85Dream Eater

The user eats the dreams of a sleeping target. It absorbs half the damage caused to heal its own HP.

Psychic10010015
TM87Swagger

The user enrages and confuses the target. However, this also sharply raises the target’s Attack stat.

Normal-9015
TM88Sleep Talk

While it is asleep, the user randomly uses one of the moves it knows.

Normal--10
TM90Substitute

The user makes a copy of itself using some of its HP. The copy serves as the user’s decoy.

Normal--10
TM94Secret Power

An attack whose additional effects depend upon where it was used. Can also be used to make a Secret Base.

Normal7010020
TM97Dark Pulse

The user releases a horrible aura imbued with dark thoughts. This may also make the target flinch.

Dark8010015
TM100Confide

The user tells the target a secret, and the target loses its ability to concentrate. This lowers the target’s Sp. Atk stat.

Normal--20

Moves this Pokémon can learn from move tutors in this game.
Class
Covet

The user endearingly approaches the target, then steals the target’s held item.

Normal6010025
Foul Play

The user turns the target’s power against it. The higher the target’s Attack stat, the greater the move’s power.

Dark9510015
Heat Wave

The user attacks by exhaling hot breath on the opposing Pokémon. This may also leave those Pokémon with a burn.

Fire959010
Iron Tail

The target is slammed with a steel-hard tail. This may also lower the target’s Defense stat.

Steel1007515
Pain Split

The user adds its HP to the target’s HP, then equally shares the combined HP with the target.

Normal--20
Role Play

The user mimics the target completely, copying the target’s natural Ability.

Psychic--10
Snore

An attack that can be used only if the user is asleep. The harsh noise may also make the target flinch.

Normal5010015
Spite

The user unleashes its grudge on the move last used by the target by cutting 4 PP from it.

Ghost-10010
Zen Headbutt

The user focuses its willpower to its head and attacks the target. This may also make the target flinch.

Psychic809015

Learn before evolving. Some moves must be retained from breeding or a prior stage.
Class
Acquisition source
Baby-Doll Eyes

The user stares at the target with its baby-doll eyes, which lowers its Attack stat. This move always goes first.

Fairy-10030

Vulpix — level up (level 9)

Captivate

If any opposing Pokémon is the opposite gender of the user, it is charmed, which harshly lowers its Sp. Atk stat.

Normal-10020

Vulpix — breeding

Disable

For four turns, this move prevents the target from using the move it last used.

Normal-10020

Vulpix — breeding

Ember

The target is attacked with small flames. This may also leave the target with a burn.

Fire4010025

Vulpix — level up (level 1)

Extrasensory

The user attacks with an odd, unseeable power. This may also make the target flinch.

Psychic8010020

Vulpix — breeding

Feint Attack

The user approaches the target disarmingly, then throws a sucker punch. This attack never misses.

Dark60-20

Vulpix — breeding

Fire Spin

The target becomes trapped within a fierce vortex of fire that rages for four to five turns.

Fire358515

Vulpix — level up (level 15)

Flail

The user flails about aimlessly to attack. The less HP the user has, the greater the move’s power.

Normal-10015

Vulpix — breeding

Flame Burst

The user attacks the target with a bursting flame. The bursting flame damages Pokémon next to the target as well.

Fire7010015

Vulpix — level up (level 28)

Flare Blitz

The user cloaks itself in fire and charges the target. This also damages the user quite a lot. This may leave the target with a burn.

Fire12010015

Vulpix — breeding

Grudge

If the user faints, the user’s grudge fully depletes the PP of the opponent’s move that knocked it out.

Ghost--5

Vulpix — level up (level 44)

Hex

This relentless attack does massive damage to a target affected by status conditions.

Ghost6510010

Vulpix — breeding

Howl

The user howls loudly to raise its spirit, which raises its Attack stat.

Normal--40

Vulpix — breeding

Hypnosis

The user employs hypnotic suggestion to make the target fall into a deep sleep.

Psychic-6020

Vulpix — breeding

Inferno

The user attacks by engulfing the target in an intense fire. This leaves the target with a burn.

Fire100505

Vulpix — level up (level 50)

Power Swap

The user employs its psychic power to switch changes to its Attack and Sp. Atk stats with the target.

Psychic--10

Vulpix — breeding

Tail Slap

The user attacks by striking the target with its hard tail. It hits the target two to five times in a row.

Normal258510

Vulpix — breeding

Tail Whip

The user wags its tail cutely, making opposing Pokémon less wary and lowering their Defense stat.

Normal-10030

Vulpix — level up (level 4)

Transfers, local trades, historical distributions, Sketch and costume changes have separate requirements. These options do not guarantee every four-move combination.
Class
Acquisition source
Baby-Doll Eyes

The user stares at the target with its baby-doll eyes, which lowers its Attack stat. This move always goes first.

Fairy-10030

Trade from X/Y; retain through local trade and evolution where applicable

Body Slam

The user drops onto the target with its full body weight. This may also leave the target with paralysis.

Normal8510015

Generation III–V import via Poké Transporter and Pokémon Bank

Captivate

If any opposing Pokémon is the opposite gender of the user, it is charmed, which harshly lowers its Sp. Atk stat.

Normal-10020

Generation III–V import via Poké Transporter and Pokémon Bank

Captivate

If any opposing Pokémon is the opposite gender of the user, it is charmed, which harshly lowers its Sp. Atk stat.

Normal-10020

Trade from X/Y; retain through local trade and evolution where applicable

Disable

For four turns, this move prevents the target from using the move it last used.

Normal-10020

Generation III–V import via Poké Transporter and Pokémon Bank

Disable

For four turns, this move prevents the target from using the move it last used.

Normal-10020

Trade from X/Y; retain through local trade and evolution where applicable

Double-Edge

A reckless, life-risking tackle. This also damages the user quite a lot.

Normal12010015

Generation III–V import via Poké Transporter and Pokémon Bank

Ember

The target is attacked with small flames. This may also leave the target with a burn.

Fire4010025

Generation III–V import via Poké Transporter and Pokémon Bank

Ember

The target is attacked with small flames. This may also leave the target with a burn.

Fire4010025

Trade from X/Y; retain through local trade and evolution where applicable

Endure

The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession.

Normal--10

Generation III–V import via Poké Transporter and Pokémon Bank

Extrasensory

The user attacks with an odd, unseeable power. This may also make the target flinch.

Psychic8010020

Generation III–V import via Poké Transporter and Pokémon Bank

Extrasensory

The user attacks with an odd, unseeable power. This may also make the target flinch.

Psychic8010020

Trade from X/Y; retain through local trade and evolution where applicable

Feint Attack

The user approaches the target disarmingly, then throws a sucker punch. This attack never misses.

Dark60-20

Generation III–V import via Poké Transporter and Pokémon Bank

Feint Attack

The user approaches the target disarmingly, then throws a sucker punch. This attack never misses.

Dark60-20

Trade from X/Y; retain through local trade and evolution where applicable

Fire Spin

The target becomes trapped within a fierce vortex of fire that rages for four to five turns.

Fire358515

Generation III–V import via Poké Transporter and Pokémon Bank

Fire Spin

The target becomes trapped within a fierce vortex of fire that rages for four to five turns.

Fire358515

Trade from X/Y; retain through local trade and evolution where applicable

Flail

The user flails about aimlessly to attack. The less HP the user has, the greater the move’s power.

Normal-10015

Generation III–V import via Poké Transporter and Pokémon Bank

Flail

The user flails about aimlessly to attack. The less HP the user has, the greater the move’s power.

Normal-10015

Trade from X/Y; retain through local trade and evolution where applicable

Flame Burst

The user attacks the target with a bursting flame. The bursting flame damages Pokémon next to the target as well.

Fire7010015

Generation III–V import via Poké Transporter and Pokémon Bank

Flame Burst

The user attacks the target with a bursting flame. The bursting flame damages Pokémon next to the target as well.

Fire7010015

Trade from X/Y; retain through local trade and evolution where applicable

Flare Blitz

The user cloaks itself in fire and charges the target. This also damages the user quite a lot. This may leave the target with a burn.

Fire12010015

Generation III–V import via Poké Transporter and Pokémon Bank

Flare Blitz

The user cloaks itself in fire and charges the target. This also damages the user quite a lot. This may leave the target with a burn.

Fire12010015

Trade from X/Y; retain through local trade and evolution where applicable

Grudge

If the user faints, the user’s grudge fully depletes the PP of the opponent’s move that knocked it out.

Ghost--5

Generation III–V import via Poké Transporter and Pokémon Bank

Grudge

If the user faints, the user’s grudge fully depletes the PP of the opponent’s move that knocked it out.

Ghost--5

Trade from X/Y; retain through local trade and evolution where applicable

Headbutt

The user sticks out its head and attacks by charging straight into the target. This may also make the target flinch.

Normal7010015

Generation III–V import via Poké Transporter and Pokémon Bank

Hex

This relentless attack does massive damage to a target affected by status conditions.

Ghost6510010

Generation III–V import via Poké Transporter and Pokémon Bank

Hex

This relentless attack does massive damage to a target affected by status conditions.

Ghost6510010

Trade from X/Y; retain through local trade and evolution where applicable

Howl

The user howls loudly to raise its spirit, which raises its Attack stat.

Normal--40

Generation III–V import via Poké Transporter and Pokémon Bank

Howl

The user howls loudly to raise its spirit, which raises its Attack stat.

Normal--40

Trade from X/Y; retain through local trade and evolution where applicable

Hypnosis

The user employs hypnotic suggestion to make the target fall into a deep sleep.

Psychic-6020

Generation III–V import via Poké Transporter and Pokémon Bank

Hypnosis

The user employs hypnotic suggestion to make the target fall into a deep sleep.

Psychic-6020

Trade from X/Y; retain through local trade and evolution where applicable

Inferno

The user attacks by engulfing the target in an intense fire. This leaves the target with a burn.

Fire100505

Generation III–V import via Poké Transporter and Pokémon Bank

Inferno

The user attacks by engulfing the target in an intense fire. This leaves the target with a burn.

Fire100505

Trade from X/Y; retain through local trade and evolution where applicable

Mimic

The user copies the target’s last move. The move can be used during battle until the Pokémon is switched out.

Normal--10

Generation III–V import via Poké Transporter and Pokémon Bank

Natural Gift

The user draws power to attack by using its held Berry. The Berry determines the move’s type and power.

Normal-10015

Generation III–V import via Poké Transporter and Pokémon Bank

Ominous Wind

The user blasts the target with a gust of repulsive wind. This may also raise all the user’s stats at once.

Ghost601005

Generation III–V import via Poké Transporter and Pokémon Bank

Power Swap

The user employs its psychic power to switch changes to its Attack and Sp. Atk stats with the target.

Psychic--10

Generation III–V import via Poké Transporter and Pokémon Bank

Power Swap

The user employs its psychic power to switch changes to its Attack and Sp. Atk stats with the target.

Psychic--10

Trade from X/Y; retain through local trade and evolution where applicable

Swift

Star-shaped rays are shot at the opposing Pokémon. This attack never misses.

Normal60-20

Generation III–V import via Poké Transporter and Pokémon Bank

Tail Slap

The user attacks by striking the target with its hard tail. It hits the target two to five times in a row.

Normal258510

Generation III–V import via Poké Transporter and Pokémon Bank

Tail Slap

The user attacks by striking the target with its hard tail. It hits the target two to five times in a row.

Normal258510

Trade from X/Y; retain through local trade and evolution where applicable

Tail Whip

The user wags its tail cutely, making opposing Pokémon less wary and lowering their Defense stat.

Normal-10030

Generation III–V import via Poké Transporter and Pokémon Bank

Tail Whip

The user wags its tail cutely, making opposing Pokémon less wary and lowering their Defense stat.

Normal-10030

Trade from X/Y; retain through local trade and evolution where applicable

Ability options available to this Pokémon in this game.

Flash Fire

Ability Slot 1

Powers up the Pokémon’s Fire-type moves if it’s hit by one.

Absorbs Fire-type moves and then boosts the Pokémon’s Fire-type damage by 50%.

Drought(Hidden Ability)

Turns the sunlight harsh when the Pokémon enters a battle.

Summons harsh sunlight for five turns upon entering battle.

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