OR/AS / Moves

Extrasensory

Back to Moves

Extrasensory in Pokémon Omega Ruby & Alpha Sapphire

Psychic-type special move in Pokémon Omega Ruby and Alpha Sapphire.

Move text

The user attacks with an odd, unseeable power. This may also make the target flinch.

Move details

Introduced

Generation III

Power

80

Accuracy

100

PP

20

Priority

0

Makes contact?

No

Machine

-

Learners

Pokémon that learn this move through special or alternate methods.

Shiftry

#24

GrassDark
Generation III–V import via Poké Transporter and Pokémon Bank

Shiftry

#24

GrassDark
Trade from X/Y; retain through local trade and evolution where applicable

Shiftry

#24

GrassDark
Nuzleaf — level up

Whismur

#46

Normal
Egg

Loudred

#47

Normal
Generation III–V import via Poké Transporter and Pokémon Bank

Loudred

#47

Normal
Whismur — breeding

Loudred

#47

Normal
Trade from X/Y; retain through local trade and evolution where applicable

Exploud

#48

Normal
Generation III–V import via Poké Transporter and Pokémon Bank

Exploud

#48

Normal
Whismur — breeding

Exploud

#48

Normal
Trade from X/Y; retain through local trade and evolution where applicable

Budew

#97

GrassPoison
Egg

Roselia

#98

GrassPoison
Generation III–V import via Poké Transporter and Pokémon Bank

Roselia

#98

GrassPoison
Budew — breeding

Roselia

#98

GrassPoison
Trade from X/Y; retain through local trade and evolution where applicable

Roserade

#99

GrassPoison
Generation III–V import via Poké Transporter and Pokémon Bank

Roserade

#99

GrassPoison
Budew — breeding

Roserade

#99

GrassPoison
Trade from X/Y; retain through local trade and evolution where applicable

Exeggutor

#103

GrassPsychic
Generation III–V import via Poké Transporter and Pokémon Bank

Exeggutor

#103

GrassPsychic
Trade from X/Y; retain through local trade and evolution where applicable

Exeggutor

#103

GrassPsychic
Exeggcute — level up

Spoink

#115

Psychic
Egg

Grumpig

#116

Psychic
Generation III–V import via Poké Transporter and Pokémon Bank

Grumpig

#116

Psychic
Spoink — breeding

Grumpig

#116

Psychic
Trade from X/Y; retain through local trade and evolution where applicable

Cyndaquil

#155

Fire
Egg

Quilava

#156

Fire
Generation III–V import via Poké Transporter and Pokémon Bank

Quilava

#156

Fire
Cyndaquil — breeding

Quilava

#156

Fire
Trade from X/Y; retain through local trade and evolution where applicable

Typhlosion

#157

Fire
Generation III–V import via Poké Transporter and Pokémon Bank

Typhlosion

#157

Fire
Cyndaquil — breeding

Typhlosion

#157

Fire
Trade from X/Y; retain through local trade and evolution where applicable

Vulpix

#160

Fire
Egg

Ninetales

#161

Fire
Generation III–V import via Poké Transporter and Pokémon Bank

Ninetales

#161

Fire
Vulpix — breeding

Ninetales

#161

Fire
Trade from X/Y; retain through local trade and evolution where applicable

Togepi

#175

Fairy
Egg

Togetic

#176

FairyFlying
Generation III–V import via Poké Transporter and Pokémon Bank

Togetic

#176

FairyFlying
Togepi — breeding

Togetic

#176

FairyFlying
Trade from X/Y; retain through local trade and evolution where applicable

Stantler

#234

Normal
Egg

Smeargle

#235

Normal
Permanently copy with Sketch; a source Pokémon must use the move

Togekiss

#468

FairyFlying
Generation III–V import via Poké Transporter and Pokémon Bank

Togekiss

#468

FairyFlying
Togepi — breeding

Togekiss

#468

FairyFlying
Trade from X/Y; retain through local trade and evolution where applicable

Zorua

#570

Dark
Egg

Zoroark

#571

Dark
Generation III–V import via Poké Transporter and Pokémon Bank

Zoroark

#571

Dark
Zorua — breeding

Zoroark

#571

Dark
Trade from X/Y; retain through local trade and evolution where applicable

Related

View all moves →
Other moves that share this move type.
MoveTypeClassTM/HMPowerAcc.PPPokémon
Agility

The user relaxes and lightens its body to move faster. This sharply raises the Speed stat.

Psychic

-

--30158
Ally Switch

The user teleports using a strange power and switches places with one of its allies.

Psychic

-

--1539
Amnesia

The user temporarily empties its mind to forget its concerns. This sharply raises the user’s Sp. Def stat.

Psychic

-

--20107
Barrier

The user throws up a sturdy wall that sharply raises its Defense stat.

Psychic

-

--2046
Calm Mind

The user quietly focuses its mind and calms its spirit to raise its Sp. Atk and Sp. Def stats.

Psychic--20176
Confusion

The target is hit by a weak telekinetic force. This may also confuse the target.

Psychic

-

501002583
Cosmic Power

The user absorbs a mystical power from space to raise its Defense and Sp. Def stats.

Psychic

-

--2029
Dream Eater

The user eats the dreams of a sleeping target. It absorbs half the damage caused to heal its own HP.

Psychic10010015208
Future Sight

Two turns after this move is used, a hunk of psychic energy attacks the target.

Psychic

-

1201001074
Gravity

Gravity is intensified for five turns, making moves involving flying unusable and negating Levitate.

Psychic

-

--5105
Guard Split

The user employs its psychic power to average its Defense and Sp. Def stats with those of the target.

Psychic

-

--1027
Guard Swap

The user employs its psychic power to switch changes to its Defense and Sp. Def stats with the target.

Psychic

-

--1035
Heal Block

For five turns, the user prevents the opposing team from using any moves, Abilities, or held items that recover HP.

Psychic

-

-1001528
Heal Pulse

The user emits a healing pulse which restores the target’s HP by up to half of its max HP.

Psychic

-

--1041
Healing Wish

The user faints. In return, the Pokémon taking its place will have its HP restored and status conditions cured.

Psychic

-

--1029
Heart Stamp

The user unleashes a vicious blow after its cute act makes the target less wary. This may also make the target flinch.

Psychic

-

60100256
Heart Swap

The user employs its psychic power to switch stat changes with the target.

Psychic

-

--102
Hyperspace Hole

Using a hyperspace hole, the user appears right next to the target and strikes. This also hits a target using Protect or Detect.

Psychic

-

80-52
Hypnosis

The user employs hypnotic suggestion to make the target fall into a deep sleep.

Psychic

-

-602064
Imprison

If opposing Pokémon know any move also known by the user, they are prevented from using it.

Psychic

-

--1060
Kinesis

The user distracts the target by bending a spoon. This lowers the target’s accuracy.

Psychic

-

-80154
Light Screen

A wondrous wall of light is put up to reduce damage from special attacks for five turns.

Psychic--30249
Lunar Dance

The user faints. In return, the Pokémon taking its place will have its status and HP fully restored.

Psychic

-

--102
Luster Purge

The user lets loose a damaging burst of light. This may also lower the target’s Sp. Def stat.

Psychic

-

7010053
Magic Coat

A barrier reflects back to the target moves like Leech Seed and moves that damage status.

Psychic

-

--15169
Magic Room

The user creates a bizarre area in which Pokémon’s held items lose their effects for five turns.

Psychic

-

--1055
Meditate

The user meditates to awaken the power deep within its body and raise its Attack stat.

Psychic

-

--4023
Miracle Eye

Enables a Dark-type target to be hit by Psychic-type attacks. This also enables an evasive target to be hit.

Psychic

-

--4021
Mirror Coat

A retaliation move that counters any special attack, inflicting double the damage taken.

Psychic

-

-1002050
Mist Ball

A mist-like flurry of down envelops and damages the target. This may also lower the target’s Sp. Atk stat.

Psychic

-

7010053
Power Split

The user employs its psychic power to average its Attack and Sp. Atk stats with those of the target.

Psychic

-

--1021
Power Swap

The user employs its psychic power to switch changes to its Attack and Sp. Atk stats with the target.

Psychic

-

--1030
Power Trick

The user employs its psychic power to switch its Attack with its Defense stat.

Psychic

-

--1022
Psybeam

The target is attacked with a peculiar ray. This may also leave the target confused.

Psychic

-

651002071
Psychic

The target is hit by a strong telekinetic force. This may also lower the target’s Sp. Def stat.

Psychic9010010230
Psycho Boost

The user attacks the target at full power. The attack’s recoil harshly lowers the user’s Sp. Atk stat.

Psychic

-

1409055
Psycho Cut

The user tears at the target with blades formed by psychic power. Critical hits land more easily.

Psychic

-

701002022
Psycho Shift

Using its psychic power of suggestion, the user transfers its status conditions to the target.

Psychic

-

-1001027
Psyshock

The user materializes an odd psychic wave to attack the target. This attack does physical damage.

Psychic8010010108
Psystrike

The user materializes an odd psychic wave to attack the target. This attack does physical damage.

Psychic

-

100100104
Psywave

The target is attacked with an odd psychic wave. The attack varies in intensity.

Psychic

-

-1001531
Reflect

A wondrous wall of light is put up to reduce damage from physical attacks for five turns.

Psychic--20180
Rest

The user goes to sleep for two turns. This fully restores the user’s HP and heals any status conditions.

Psychic--10786
Role Play

The user mimics the target completely, copying the target’s natural Ability.

Psychic

-

--10142
Skill Swap

The user employs its psychic power to exchange Abilities with the target.

Psychic

-

--10120
Stored Power

The user attacks the target with stored power. The more the user’s stats are raised, the greater the move’s power.

Psychic

-

201001037
Synchronoise

Using an odd shock wave, the user inflicts damage on any Pokémon of the same type in the area around it.

Psychic

-

1201001037
Telekinesis

The user makes the target float with its psychic power. The target is easier to hit for three turns.

Psychic

-

--15122
Teleport

Use it to flee from any wild Pokémon. It can also warp to the last Pokémon Center visited.

Psychic

-

--2020
Trick

The user catches the target off guard and swaps its held item with its own.

Psychic

-

-10010146
Trick Room

The user creates a bizarre area in which slower Pokémon get to move first for five turns.

Psychic--5123
Wonder Room

The user creates a bizarre area in which Pokémon’s Defense and Sp. Def stats are swapped for five turns.

Psychic

-

--1085
Zen Headbutt

The user focuses its willpower to its head and attacks the target. This may also make the target flinch.

Psychic

-

809015212