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Togekiss

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Togekiss in Pokémon Omega Ruby & Alpha Sapphire

#468 in the Omega Ruby and Alpha Sapphire Pokédex • Jubilee Pokémon

Togekiss in the National Pokédex
Togekiss sprite

Normal

Shiny Togekiss sprite

Shiny

Pokédex entries

Omega Ruby

As everyone knows, it visits peaceful regions, bringing them gifts of kindness and sweet blessings.

Alpha Sapphire

It shares many blessings with people who respect one another’s rights and avoid needless strife.

Pokémon details

Types

FairyFlying

Category

Jubilee Pokémon

Height

1.5 m (4'11")

Weight

38 kg (83.8 lbs)

National Pokédex

#0468

Togekiss in Other Games

National Dex page

Base stat spread shown as a hex chart and supporting stat bars.

Min

Max

HP

85

280

374

Attack

50

94

218

Defense

95

175

317

Sp. Atk

120

220

372

Sp. Def

115

211

361

Speed

80

148

284

Total

545

Ranges are for Level 100. Max assumes a beneficial nature, 252 EVs, and 31 IVs; min assumes a hindering nature, 0 EVs, and 0 IVs.

Type-only matchups for Togekiss, sorted from worst weakness to best resistance. Abilities, held items and battle conditions can change the damage taken.

EV yield, catch rate, and experience details for this Pokémon.
Pokédexes
-
EV yield
2 SpA, 1 SpD
Catch rate
30
Base Exp.
245

Egg groups, gender ratio, and hatching details for this Pokémon.
Egg groups
Gender
87.5% male
12.5% female
Egg cycles
10

Evolution requirements shown in a compact table or chain view.
PokémonRequiresEvolution
Togepi

Togepi

#175

High friendship

Togetic

Togetic

#176

Togetic

Togetic

#176

Shiny StoneUse Shiny Stone
Togekiss

Togekiss

#468

Evolution

Evolve Togetic with a Shiny Stone.

Moves this Pokémon learns naturally by reaching specific levels.
Class
StartSky Attack

A second-turn attack move where critical hits land more easily. This may also make the target flinch.

Flying140905
StartExtreme Speed

The user charges the target at blinding speed. This move always goes first.

Normal801005
StartAura Sphere

The user lets loose a blast of aura power from deep within its body at the target. This attack never misses.

Fighting80-20
StartAir Slash

The user attacks with a blade of air that slices even the sky. This may also make the target flinch.

Flying759515
StartAfter You

The user helps the target and makes it use its move right after the user.

Normal--15

Moves this Pokémon can learn from Technical Machines and Hidden Machines in Pokémon Omega Ruby and Alpha Sapphire.
Class
TM03Psyshock

The user materializes an odd psychic wave to attack the target. This attack does physical damage.

Psychic8010010
TM06Toxic

A move that leaves the target badly poisoned. Its poison damage worsens every turn.

Poison-9010
TM10Hidden Power

A unique attack that varies in type depending on the Pokémon using it.

Normal6010015
TM11Sunny Day

The user intensifies the sun for five turns, powering up Fire-type moves.

Fire--5
TM15Hyper Beam

The target is attacked with a powerful beam. The user can’t move on the next turn.

Normal150905
TM16Light Screen

A wondrous wall of light is put up to reduce damage from special attacks for five turns.

Psychic--30
TM17Protect

Enables the user to evade all attacks. Its chance of failing rises if it is used in succession.

Normal--10
TM18Rain Dance

The user summons a heavy rain that falls for five turns, powering up Water-type moves.

Water--5
TM19Roost

The user lands and rests its body. It restores the user’s HP by up to half of its max HP.

Flying--10
TM20Safeguard

The user creates a protective field that prevents status conditions for five turns.

Normal--25
TM21Frustration

A full-power attack that grows more powerful the less the user likes its Trainer.

Normal-10020
TM22Solar Beam

A two-turn attack. The user gathers light, then blasts a bundled beam on the next turn.

Grass12010010
TM27Return

A full-power attack that grows more powerful the more the user likes its Trainer.

Normal-10020
TM29Psychic

The target is hit by a strong telekinetic force. This may also lower the target’s Sp. Def stat.

Psychic9010010
TM30Shadow Ball

The user hurls a shadowy blob at the target. This may also lower the target’s Sp. Def stat.

Ghost8010015
TM31Brick Break

The user attacks with a swift chop. It can also break barriers, such as Light Screen and Reflect.

Fighting7510015
TM32Double Team

By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.

Normal--15
TM33Reflect

A wondrous wall of light is put up to reduce damage from physical attacks for five turns.

Psychic--20
TM35Flamethrower

The target is scorched with an intense blast of fire. This may also leave the target with a burn.

Fire9010015
TM38Fire Blast

The target is attacked with an intense blast of all-consuming fire. This may also leave the target with a burn.

Fire110855
TM40Aerial Ace

The user confounds the target with speed, then slashes. This attack never misses.

Flying60-20
TM42Facade

An attack move that doubles its power if the user is poisoned, burned, or has paralysis.

Normal7010020
TM44Rest

The user goes to sleep for two turns. This fully restores the user’s HP and heals any status conditions.

Psychic--10
TM45Attract

If it is the opposite gender of the user, the target becomes infatuated and less likely to attack.

Normal-10015
TM48Round

The user attacks the target with a song. Others can join in the Round and make the attack do greater damage.

Normal6010015
TM49Echoed Voice

The user attacks the target with an echoing voice. If this move is used every turn, it does greater damage.

Normal4010015
TM51Steel Wing

The target is hit with wings of steel. This may also raise the user’s Defense stat.

Steel709025
TM56Fling

The user flings its held item at the target to attack. This move’s power and effects depend on the item.

Dark-10010
TM59Incinerate

The user attacks opposing Pokémon with fire. If a Pokémon is holding a certain item, such as a Berry, the item becomes burned up and unusable.

Fire6010015
TM67Retaliate

The user gets revenge for a fainted ally. If an ally fainted in the previous turn, this move becomes more powerful.

Normal701005
TM68Giga Impact

The user charges at the target using every bit of its power. The user can’t move on the next turn.

Normal150905
TM70Flash

The user flashes a bright light that cuts the target’s accuracy. It can also be used to illuminate dark caves.

Normal-10020
TM73Thunder Wave

The user launches a weak jolt of electricity that paralyzes the target.

Electric-10020
TM77Psych Up

The user hypnotizes itself into copying any stat change made by the target.

Normal--10
TM85Dream Eater

The user eats the dreams of a sleeping target. It absorbs half the damage caused to heal its own HP.

Psychic10010015
TM86Grass Knot

The user snares the target with grass and trips it. The heavier the target, the greater the move’s power.

Grass-10020
TM87Swagger

The user enrages and confuses the target. However, this also sharply raises the target’s Attack stat.

Normal-9015
TM88Sleep Talk

While it is asleep, the user randomly uses one of the moves it knows.

Normal--10
TM90Substitute

The user makes a copy of itself using some of its HP. The copy serves as the user’s decoy.

Normal--10
TM94Secret Power

An attack whose additional effects depend upon where it was used. Can also be used to make a Secret Base.

Normal7010020
TM99Dazzling Gleam

The user damages opposing Pokémon by emitting a powerful flash.

Fairy8010010
TM100Confide

The user tells the target a secret, and the target loses its ability to concentrate. This lowers the target’s Sp. Atk stat.

Normal--20
HM02Fly

The user soars and then strikes its target on the next turn. This can also be used to fly to any familiar town.

Flying909515
HM06Rock Smash

The user attacks with a punch. This may also lower the target’s Defense stat. This move can also shatter rocks in the field.

Fighting4010015

Moves this Pokémon can learn from move tutors in this game.
Class
After You

The user helps the target and makes it use its move right after the user.

Normal--15
Covet

The user endearingly approaches the target, then steals the target’s held item.

Normal6010025
Drain Punch

An energy-draining punch. The user’s HP is restored by half the damage taken by the target.

Fighting7510010
Endeavor

An attack move that cuts down the target’s HP to equal the user’s HP.

Normal-1005
Focus Punch

The user focuses its mind before launching a punch. This move fails if the user is hit before it is used.

Fighting15010020
Heal Bell

The user makes a soothing bell chime to heal the status conditions of all the party Pokémon.

Normal--5
Heat Wave

The user attacks by exhaling hot breath on the opposing Pokémon. This may also leave those Pokémon with a burn.

Fire959010
Hyper Voice

The user lets loose a horribly echoing shout with the power to inflict damage.

Normal9010010
Last Resort

This move can be used only after the user has used all the other moves it knows in the battle.

Normal1401005
Magic Coat

A barrier reflects back to the target moves like Leech Seed and moves that damage status.

Psychic--15
Shock Wave

The user strikes the target with a quick jolt of electricity. This attack never misses.

Electric60-20
Signal Beam

The user attacks with a sinister beam of light. This may also confuse the target.

Bug7510015
Sky Attack

A second-turn attack move where critical hits land more easily. This may also make the target flinch.

Flying140905
Snore

An attack that can be used only if the user is asleep. The harsh noise may also make the target flinch.

Normal5010015
Tailwind

The user whips up a turbulent whirlwind that ups the Speed stat of the user and its allies for four turns.

Flying--15
Trick

The user catches the target off guard and swaps its held item with its own.

Psychic-10010
Water Pulse

The user attacks the target with a pulsing blast of water. This may also confuse the target.

Water6010020
Zen Headbutt

The user focuses its willpower to its head and attacks the target. This may also make the target flinch.

Psychic809015

Learn before evolving. Some moves must be retained from breeding or a prior stage.
Class
Acquisition source
Ancient Power

The user attacks with a prehistoric power. This may also raise all the user’s stats at once.

Rock601005

Togepi — level up (level 33)

Baton Pass

The user switches places with a party Pokémon in waiting and passes along any stat changes.

Normal--40

Togepi — level up (level 41)

Bestow

The user passes its held item to the target when the target isn’t holding an item.

Normal--15

Togepi — level up (level 25)

Charm

The user gazes at the target rather charmingly, making it less wary. This harshly lowers its Attack stat.

Fairy-10020

Togepi — level up (level 1)

Double-Edge

A reckless, life-risking tackle. This also damages the user quite a lot.

Normal12010015

Togepi — level up (level 45)

Encore

The user compels the target to keep using only the move it last used for three turns.

Normal-1005

Togepi — level up (level 17)

Extrasensory

The user attacks with an odd, unseeable power. This may also make the target flinch.

Psychic8010020

Togepi — breeding

Fairy Wind

The user stirs up a fairy wind and strikes the target with it.

Fairy4010030

Togetic — level up (level 14)

Follow Me

The user draws attention to itself, making all targets take aim only at the user.

Normal--20

Togepi — level up (level 21)

Foresight

Enables a Ghost-type target to be hit by Normal- and Fighting-type attacks. This also enables an evasive target to be hit.

Normal--40

Togepi — breeding

Future Sight

Two turns after this move is used, a hunk of psychic energy attacks the target.

Psychic12010010

Togepi — breeding

Growl

The user growls in an endearing way, making opposing Pokémon less wary. This lowers their Attack stats.

Normal-10040

Togepi — level up (level 1)

Lucky Chant

The user chants an incantation toward the sky, preventing opposing Pokémon from landing critical hits.

Normal--30

Togepi — breeding

Magical Leaf

The user scatters curious leaves that chase the target. This attack never misses.

Grass60-20

Togetic — level up (level 1)

Metronome

The user waggles a finger and stimulates its brain into randomly using nearly any move.

Normal--10

Togepi — level up (level 5)

Mirror Move

The user counters the target by mimicking the target’s last move.

Flying--20

Togepi — breeding

Morning Sun

The user restores its own HP. The amount of HP regained varies with the weather.

Normal--5

Togepi — breeding

Nasty Plot

The user stimulates its brain by thinking bad thoughts. This sharply raises the user’s Sp. Atk.

Dark--20

Togepi — breeding

Peck

The target is jabbed with a sharply pointed beak or horn.

Flying3510035

Togepi — breeding

Present

The user attacks by giving the target a gift with a hidden trap. It restores HP sometimes, however.

Normal-9015

Togepi — breeding

Psycho Shift

Using its psychic power of suggestion, the user transfers its status conditions to the target.

Psychic-10010

Togepi — breeding

Stored Power

The user attacks the target with stored power. The more the user’s stats are raised, the greater the move’s power.

Psychic2010010

Togepi — breeding

Sweet Kiss

The user kisses the target with a sweet, angelic cuteness that causes confusion.

Fairy-7510

Togepi — level up (level 9)

Uproar

The user attacks in an uproar for three turns. During that time, no one can fall asleep.

Normal9010010

Togepi — Tutor

Wish

One turn after this move is used, the target’s HP is restored by half the user’s max HP.

Normal--10

Togepi — level up (level 29)

Yawn

The user lets loose a huge yawn that lulls the target into falling asleep on the next turn.

Normal--10

Togepi — level up (level 13)

Transfers, local trades, historical distributions, Sketch and costume changes have separate requirements. These options do not guarantee every four-move combination.
Class
Acquisition source
Air Cutter

The user launches razor-like wind to slash the opposing Pokémon. Critical hits land more easily.

Flying609525

Generation III–V import via Poké Transporter and Pokémon Bank

Ancient Power

The user attacks with a prehistoric power. This may also raise all the user’s stats at once.

Rock601005

Generation III–V import via Poké Transporter and Pokémon Bank

Ancient Power

The user attacks with a prehistoric power. This may also raise all the user’s stats at once.

Rock601005

Trade from X/Y; retain through local trade and evolution where applicable

Baton Pass

The user switches places with a party Pokémon in waiting and passes along any stat changes.

Normal--40

Generation III–V import via Poké Transporter and Pokémon Bank

Baton Pass

The user switches places with a party Pokémon in waiting and passes along any stat changes.

Normal--40

Trade from X/Y; retain through local trade and evolution where applicable

Bestow

The user passes its held item to the target when the target isn’t holding an item.

Normal--15

Generation III–V import via Poké Transporter and Pokémon Bank

Bestow

The user passes its held item to the target when the target isn’t holding an item.

Normal--15

Trade from X/Y; retain through local trade and evolution where applicable

Body Slam

The user drops onto the target with its full body weight. This may also leave the target with paralysis.

Normal8510015

Generation III–V import via Poké Transporter and Pokémon Bank

Captivate

If any opposing Pokémon is the opposite gender of the user, it is charmed, which harshly lowers its Sp. Atk stat.

Normal-10020

Generation III–V import via Poké Transporter and Pokémon Bank

Charm

The user gazes at the target rather charmingly, making it less wary. This harshly lowers its Attack stat.

Fairy-10020

Generation III–V import via Poké Transporter and Pokémon Bank

Charm

The user gazes at the target rather charmingly, making it less wary. This harshly lowers its Attack stat.

Fairy-10020

Trade from X/Y; retain through local trade and evolution where applicable

Counter

A retaliation move that counters any physical attack, inflicting double the damage taken.

Fighting-10020

Generation III–V import via Poké Transporter and Pokémon Bank

Defense Curl

The user curls up to conceal weak spots and raise its Defense stat.

Normal--40

Generation III–V import via Poké Transporter and Pokémon Bank

Defog

A strong wind blows away the target’s barriers such as Reflect or Light Screen. This also lowers the target’s evasiveness.

Flying--15

Generation III–V import via Poké Transporter and Pokémon Bank

Double-Edge

A reckless, life-risking tackle. This also damages the user quite a lot.

Normal12010015

Generation III–V import via Poké Transporter and Pokémon Bank

Double-Edge

A reckless, life-risking tackle. This also damages the user quite a lot.

Normal12010015

Trade from X/Y; retain through local trade and evolution where applicable

Encore

The user compels the target to keep using only the move it last used for three turns.

Normal-1005

Generation III–V import via Poké Transporter and Pokémon Bank

Encore

The user compels the target to keep using only the move it last used for three turns.

Normal-1005

Trade from X/Y; retain through local trade and evolution where applicable

Endure

The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession.

Normal--10

Generation III–V import via Poké Transporter and Pokémon Bank

Extrasensory

The user attacks with an odd, unseeable power. This may also make the target flinch.

Psychic8010020

Generation III–V import via Poké Transporter and Pokémon Bank

Extrasensory

The user attacks with an odd, unseeable power. This may also make the target flinch.

Psychic8010020

Trade from X/Y; retain through local trade and evolution where applicable

Fairy Wind

The user stirs up a fairy wind and strikes the target with it.

Fairy4010030

Trade from X/Y; retain through local trade and evolution where applicable

Follow Me

The user draws attention to itself, making all targets take aim only at the user.

Normal--20

Generation III–V import via Poké Transporter and Pokémon Bank

Follow Me

The user draws attention to itself, making all targets take aim only at the user.

Normal--20

Trade from X/Y; retain through local trade and evolution where applicable

Foresight

Enables a Ghost-type target to be hit by Normal- and Fighting-type attacks. This also enables an evasive target to be hit.

Normal--40

Generation III–V import via Poké Transporter and Pokémon Bank

Foresight

Enables a Ghost-type target to be hit by Normal- and Fighting-type attacks. This also enables an evasive target to be hit.

Normal--40

Trade from X/Y; retain through local trade and evolution where applicable

Future Sight

Two turns after this move is used, a hunk of psychic energy attacks the target.

Psychic12010010

Generation III–V import via Poké Transporter and Pokémon Bank

Future Sight

Two turns after this move is used, a hunk of psychic energy attacks the target.

Psychic12010010

Trade from X/Y; retain through local trade and evolution where applicable

Growl

The user growls in an endearing way, making opposing Pokémon less wary. This lowers their Attack stats.

Normal-10040

Generation III–V import via Poké Transporter and Pokémon Bank

Growl

The user growls in an endearing way, making opposing Pokémon less wary. This lowers their Attack stats.

Normal-10040

Trade from X/Y; retain through local trade and evolution where applicable

Headbutt

The user sticks out its head and attacks by charging straight into the target. This may also make the target flinch.

Normal7010015

Generation III–V import via Poké Transporter and Pokémon Bank

Lucky Chant

The user chants an incantation toward the sky, preventing opposing Pokémon from landing critical hits.

Normal--30

Generation III–V import via Poké Transporter and Pokémon Bank

Lucky Chant

The user chants an incantation toward the sky, preventing opposing Pokémon from landing critical hits.

Normal--30

Trade from X/Y; retain through local trade and evolution where applicable

Magical Leaf

The user scatters curious leaves that chase the target. This attack never misses.

Grass60-20

Generation III–V import via Poké Transporter and Pokémon Bank

Magical Leaf

The user scatters curious leaves that chase the target. This attack never misses.

Grass60-20

Trade from X/Y; retain through local trade and evolution where applicable

Mega Kick

The target is attacked by a kick launched with muscle-packed power.

Normal120755

Generation III–V import via Poké Transporter and Pokémon Bank

Mega Punch

The target is slugged by a punch thrown with muscle-packed power.

Normal808520

Generation III–V import via Poké Transporter and Pokémon Bank

Metronome

The user waggles a finger and stimulates its brain into randomly using nearly any move.

Normal--10

Generation III–V import via Poké Transporter and Pokémon Bank

Metronome

The user waggles a finger and stimulates its brain into randomly using nearly any move.

Normal--10

Trade from X/Y; retain through local trade and evolution where applicable

Mimic

The user copies the target’s last move. The move can be used during battle until the Pokémon is switched out.

Normal--10

Generation III–V import via Poké Transporter and Pokémon Bank

Mirror Move

The user counters the target by mimicking the target’s last move.

Flying--20

Generation III–V import via Poké Transporter and Pokémon Bank

Mirror Move

The user counters the target by mimicking the target’s last move.

Flying--20

Trade from X/Y; retain through local trade and evolution where applicable

Morning Sun

The user restores its own HP. The amount of HP regained varies with the weather.

Normal--5

Generation III–V import via Poké Transporter and Pokémon Bank

Morning Sun

The user restores its own HP. The amount of HP regained varies with the weather.

Normal--5

Trade from X/Y; retain through local trade and evolution where applicable

Mud-Slap

The user hurls mud in the target’s face to inflict damage and lower its accuracy.

Ground2010010

Generation III–V import via Poké Transporter and Pokémon Bank

Nasty Plot

The user stimulates its brain by thinking bad thoughts. This sharply raises the user’s Sp. Atk.

Dark--20

Generation III–V import via Poké Transporter and Pokémon Bank

Nasty Plot

The user stimulates its brain by thinking bad thoughts. This sharply raises the user’s Sp. Atk.

Dark--20

Trade from X/Y; retain through local trade and evolution where applicable

Natural Gift

The user draws power to attack by using its held Berry. The Berry determines the move’s type and power.

Normal-10015

Generation III–V import via Poké Transporter and Pokémon Bank

Ominous Wind

The user blasts the target with a gust of repulsive wind. This may also raise all the user’s stats at once.

Ghost601005

Generation III–V import via Poké Transporter and Pokémon Bank

Peck

The target is jabbed with a sharply pointed beak or horn.

Flying3510035

Generation III–V import via Poké Transporter and Pokémon Bank

Peck

The target is jabbed with a sharply pointed beak or horn.

Flying3510035

Trade from X/Y; retain through local trade and evolution where applicable

Pluck

The user pecks the target. If the target is holding a Berry, the user eats it and gains its effect.

Flying6010020

Generation III–V import via Poké Transporter and Pokémon Bank

Present

The user attacks by giving the target a gift with a hidden trap. It restores HP sometimes, however.

Normal-9015

Generation III–V import via Poké Transporter and Pokémon Bank

Present

The user attacks by giving the target a gift with a hidden trap. It restores HP sometimes, however.

Normal-9015

Trade from X/Y; retain through local trade and evolution where applicable

Psycho Shift

Using its psychic power of suggestion, the user transfers its status conditions to the target.

Psychic-10010

Generation III–V import via Poké Transporter and Pokémon Bank

Psycho Shift

Using its psychic power of suggestion, the user transfers its status conditions to the target.

Psychic-10010

Trade from X/Y; retain through local trade and evolution where applicable

Rollout

The user continually rolls into the target over five turns. It becomes more powerful each time it hits.

Rock309020

Generation III–V import via Poké Transporter and Pokémon Bank

Seismic Toss

The target is thrown using the power of gravity. It inflicts damage equal to the user’s level.

Fighting-10020

Generation III–V import via Poké Transporter and Pokémon Bank

Silver Wind

The target is attacked with powdery scales blown by wind. This may also raise all the user’s stats.

Bug601005

Generation III–V import via Poké Transporter and Pokémon Bank

Soft-Boiled

The user restores its own HP by up to half of its max HP. May also be used in the field to heal HP.

Normal--10

Generation III–V import via Poké Transporter and Pokémon Bank

Stored Power

The user attacks the target with stored power. The more the user’s stats are raised, the greater the move’s power.

Psychic2010010

Generation III–V import via Poké Transporter and Pokémon Bank

Stored Power

The user attacks the target with stored power. The more the user’s stats are raised, the greater the move’s power.

Psychic2010010

Trade from X/Y; retain through local trade and evolution where applicable

Sweet Kiss

The user kisses the target with a sweet, angelic cuteness that causes confusion.

Fairy-7510

Generation III–V import via Poké Transporter and Pokémon Bank

Sweet Kiss

The user kisses the target with a sweet, angelic cuteness that causes confusion.

Fairy-7510

Trade from X/Y; retain through local trade and evolution where applicable

Swift

Star-shaped rays are shot at the opposing Pokémon. This attack never misses.

Normal60-20

Generation III–V import via Poké Transporter and Pokémon Bank

Telekinesis

The user makes the target float with its psychic power. The target is easier to hit for three turns.

Psychic--15

Generation III–V import via Poké Transporter and Pokémon Bank

Twister

The user whips up a vicious tornado to tear at the opposing Pokémon. This may also make them flinch.

Dragon4010020

Generation III–V import via Poké Transporter and Pokémon Bank

Uproar

The user attacks in an uproar for three turns. During that time, no one can fall asleep.

Normal9010010

Generation III–V import via Poké Transporter and Pokémon Bank

Wish

One turn after this move is used, the target’s HP is restored by half the user’s max HP.

Normal--10

Generation III–V import via Poké Transporter and Pokémon Bank

Wish

One turn after this move is used, the target’s HP is restored by half the user’s max HP.

Normal--10

Trade from X/Y; retain through local trade and evolution where applicable

Work Up

The user is roused, and its Attack and Sp. Atk stats increase.

Normal--30

Generation III–V import via Poké Transporter and Pokémon Bank

Yawn

The user lets loose a huge yawn that lulls the target into falling asleep on the next turn.

Normal--10

Generation III–V import via Poké Transporter and Pokémon Bank

Yawn

The user lets loose a huge yawn that lulls the target into falling asleep on the next turn.

Normal--10

Trade from X/Y; retain through local trade and evolution where applicable

Ability options available to this Pokémon in this game.

Hustle

Ability Slot 1

Boosts the Attack stat, but lowers accuracy.

Strengthens physical moves to inflict 1.5× damage, but decreases their accuracy to 0.8×.

Serene Grace

Ability Slot 2

Boosts the likelihood of additional effects occurring.

Doubles the chance of moves’ additional effects occurring.

Super Luck(Hidden Ability)

Boosts the critical-hit ratios of moves.

Raises moves' critical hit rates one stage.

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