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Hoothoot

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Hoothoot in Pokémon Omega Ruby & Alpha Sapphire

#163 in the Omega Ruby and Alpha Sapphire Pokédex • Owl Pokémon

Hoothoot in the National Pokédex
Hoothoot sprite

Normal

Shiny Hoothoot sprite

Shiny

Pokédex entries

Omega Ruby

Hoothoot has an internal organ that senses and tracks the earth’s rotation. Using this special organ, this Pokémon begins hooting at precisely the same time every day.

Alpha Sapphire

Hoothoot has an internal organ that senses and tracks the earth’s rotation. Using this special organ, this Pokémon begins hooting at precisely the same time every day.

Pokémon details

Types

NormalFlying

Category

Owl Pokémon

Height

0.7 m (2'04")

Weight

21.2 kg (46.7 lbs)

National Pokédex

#0163

Hoothoot in Other Games

National Dex page

Base stat spread shown as a hex chart and supporting stat bars.

Min

Max

HP

60

230

324

Attack

30

58

174

Defense

30

58

174

Sp. Atk

36

69

188

Sp. Def

56

105

232

Speed

50

94

218

Total

262

Ranges are for Level 100. Max assumes a beneficial nature, 252 EVs, and 31 IVs; min assumes a hindering nature, 0 EVs, and 0 IVs.

Type-only matchups for Hoothoot, sorted from worst weakness to best resistance. Abilities, held items and battle conditions can change the damage taken.

Weak to

Resists

Immune to

EV yield, catch rate, and experience details for this Pokémon.
Pokédexes
-
EV yield
1 HP
Catch rate
255
Base Exp.
52

Egg groups, gender ratio, and hatching details for this Pokémon.
Egg groups
Gender
50% male
50% female
Egg cycles
15

Evolution requirements shown in a compact table or chain view.
PokémonRequiresEvolution
Hoothoot

Hoothoot

#163

Level 20

Noctowl

Noctowl

#164

Moves this Pokémon learns naturally by reaching specific levels.
Class
StartTackle

A physical attack in which the user charges and slams into the target with its whole body.

Normal5010035
StartGrowl

The user growls in an endearing way, making opposing Pokémon less wary. This lowers their Attack stats.

Normal-10040
StartForesight

Enables a Ghost-type target to be hit by Normal- and Fighting-type attacks. This also enables an evasive target to be hit.

Normal--40
5Hypnosis

The user employs hypnotic suggestion to make the target fall into a deep sleep.

Psychic-6020
9Peck

The target is jabbed with a sharply pointed beak or horn.

Flying3510035
13Uproar

The user attacks in an uproar for three turns. During that time, no one can fall asleep.

Normal9010010
17Reflect

A wondrous wall of light is put up to reduce damage from physical attacks for five turns.

Psychic--20
21Confusion

The target is hit by a weak telekinetic force. This may also confuse the target.

Psychic5010025
25Echoed Voice

The user attacks the target with an echoing voice. If this move is used every turn, it does greater damage.

Normal4010015
29Take Down

A reckless, full-body charge attack for slamming into the target. This also damages the user a little.

Normal908520
33Air Slash

The user attacks with a blade of air that slices even the sky. This may also make the target flinch.

Flying759515
37Zen Headbutt

The user focuses its willpower to its head and attacks the target. This may also make the target flinch.

Psychic809015
41Synchronoise

Using an odd shock wave, the user inflicts damage on any Pokémon of the same type in the area around it.

Psychic12010010
45Extrasensory

The user attacks with an odd, unseeable power. This may also make the target flinch.

Psychic8010020
49Psycho Shift

Using its psychic power of suggestion, the user transfers its status conditions to the target.

Psychic-10010
53Roost

The user lands and rests its body. It restores the user’s HP by up to half of its max HP.

Flying--10
57Dream Eater

The user eats the dreams of a sleeping target. It absorbs half the damage caused to heal its own HP.

Psychic10010015

Moves this Pokémon can learn from Technical Machines and Hidden Machines in Pokémon Omega Ruby and Alpha Sapphire.
Class
TM06Toxic

A move that leaves the target badly poisoned. Its poison damage worsens every turn.

Poison-9010
TM10Hidden Power

A unique attack that varies in type depending on the Pokémon using it.

Normal6010015
TM11Sunny Day

The user intensifies the sun for five turns, powering up Fire-type moves.

Fire--5
TM17Protect

Enables the user to evade all attacks. Its chance of failing rises if it is used in succession.

Normal--10
TM18Rain Dance

The user summons a heavy rain that falls for five turns, powering up Water-type moves.

Water--5
TM19Roost

The user lands and rests its body. It restores the user’s HP by up to half of its max HP.

Flying--10
TM21Frustration

A full-power attack that grows more powerful the less the user likes its Trainer.

Normal-10020
TM27Return

A full-power attack that grows more powerful the more the user likes its Trainer.

Normal-10020
TM29Psychic

The target is hit by a strong telekinetic force. This may also lower the target’s Sp. Def stat.

Psychic9010010
TM30Shadow Ball

The user hurls a shadowy blob at the target. This may also lower the target’s Sp. Def stat.

Ghost8010015
TM32Double Team

By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.

Normal--15
TM33Reflect

A wondrous wall of light is put up to reduce damage from physical attacks for five turns.

Psychic--20
TM40Aerial Ace

The user confounds the target with speed, then slashes. This attack never misses.

Flying60-20
TM42Facade

An attack move that doubles its power if the user is poisoned, burned, or has paralysis.

Normal7010020
TM44Rest

The user goes to sleep for two turns. This fully restores the user’s HP and heals any status conditions.

Psychic--10
TM45Attract

If it is the opposite gender of the user, the target becomes infatuated and less likely to attack.

Normal-10015
TM46Thief

The user attacks and steals the target’s held item simultaneously. The user can’t steal anything if it already holds an item.

Dark6010025
TM48Round

The user attacks the target with a song. Others can join in the Round and make the attack do greater damage.

Normal6010015
TM49Echoed Voice

The user attacks the target with an echoing voice. If this move is used every turn, it does greater damage.

Normal4010015
TM51Steel Wing

The target is hit with wings of steel. This may also raise the user’s Defense stat.

Steel709025
TM77Psych Up

The user hypnotizes itself into copying any stat change made by the target.

Normal--10
TM85Dream Eater

The user eats the dreams of a sleeping target. It absorbs half the damage caused to heal its own HP.

Psychic10010015
TM87Swagger

The user enrages and confuses the target. However, this also sharply raises the target’s Attack stat.

Normal-9015
TM88Sleep Talk

While it is asleep, the user randomly uses one of the moves it knows.

Normal--10
TM90Substitute

The user makes a copy of itself using some of its HP. The copy serves as the user’s decoy.

Normal--10
TM94Secret Power

An attack whose additional effects depend upon where it was used. Can also be used to make a Secret Base.

Normal7010020
TM100Confide

The user tells the target a secret, and the target loses its ability to concentrate. This lowers the target’s Sp. Atk stat.

Normal--20
HM02Fly

The user soars and then strikes its target on the next turn. This can also be used to fly to any familiar town.

Flying909515

Moves this Pokémon can learn from move tutors in this game.
Class
Heat Wave

The user attacks by exhaling hot breath on the opposing Pokémon. This may also leave those Pokémon with a burn.

Fire959010
Hyper Voice

The user lets loose a horribly echoing shout with the power to inflict damage.

Normal9010010
Magic Coat

A barrier reflects back to the target moves like Leech Seed and moves that damage status.

Psychic--15
Recycle

The user recycles a held item that has been used in battle so it can be used again.

Normal--10
Sky Attack

A second-turn attack move where critical hits land more easily. This may also make the target flinch.

Flying140905
Snore

An attack that can be used only if the user is asleep. The harsh noise may also make the target flinch.

Normal5010015
Tailwind

The user whips up a turbulent whirlwind that ups the Speed stat of the user and its allies for four turns.

Flying--15
Uproar

The user attacks in an uproar for three turns. During that time, no one can fall asleep.

Normal9010010
Zen Headbutt

The user focuses its willpower to its head and attacks the target. This may also make the target flinch.

Psychic809015

Moves this Pokémon can inherit through breeding or similar methods.
Class
Agility

The user relaxes and lightens its body to move faster. This sharply raises the Speed stat.

Psychic--30
Defog

A strong wind blows away the target’s barriers such as Reflect or Light Screen. This also lowers the target’s evasiveness.

Flying--15
Feather Dance

The user covers the target’s body with a mass of down that harshly lowers its Attack stat.

Flying-10015
Feint Attack

The user approaches the target disarmingly, then throws a sucker punch. This attack never misses.

Dark60-20
Mirror Move

The user counters the target by mimicking the target’s last move.

Flying--20
Night Shade

The user makes the target see a frightening mirage. It inflicts damage equal to the user’s level.

Ghost-10015
Sky Attack

A second-turn attack move where critical hits land more easily. This may also make the target flinch.

Flying140905
Supersonic

The user generates odd sound waves from its body that confuse the target.

Normal-5520
Whirlwind

The target is blown away, and a different Pokémon is dragged out. In the wild, this ends a battle against a single Pokémon.

Normal--20
Wing Attack

The target is struck with large, imposing wings spread wide to inflict damage.

Flying6010035

Transfers, local trades, historical distributions, Sketch and costume changes have separate requirements. These options do not guarantee every four-move combination.
Class
Acquisition source
Air Cutter

The user launches razor-like wind to slash the opposing Pokémon. Critical hits land more easily.

Flying609525

Generation III–V import via Poké Transporter and Pokémon Bank

Captivate

If any opposing Pokémon is the opposite gender of the user, it is charmed, which harshly lowers its Sp. Atk stat.

Normal-10020

Generation III–V import via Poké Transporter and Pokémon Bank

Double-Edge

A reckless, life-risking tackle. This also damages the user quite a lot.

Normal12010015

Generation III–V import via Poké Transporter and Pokémon Bank

Endure

The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession.

Normal--10

Generation III–V import via Poké Transporter and Pokémon Bank

Mimic

The user copies the target’s last move. The move can be used during battle until the Pokémon is switched out.

Normal--10

Generation III–V import via Poké Transporter and Pokémon Bank

Mud-Slap

The user hurls mud in the target’s face to inflict damage and lower its accuracy.

Ground2010010

Generation III–V import via Poké Transporter and Pokémon Bank

Natural Gift

The user draws power to attack by using its held Berry. The Berry determines the move’s type and power.

Normal-10015

Generation III–V import via Poké Transporter and Pokémon Bank

Ominous Wind

The user blasts the target with a gust of repulsive wind. This may also raise all the user’s stats at once.

Ghost601005

Generation III–V import via Poké Transporter and Pokémon Bank

Pluck

The user pecks the target. If the target is holding a Berry, the user eats it and gains its effect.

Flying6010020

Generation III–V import via Poké Transporter and Pokémon Bank

Silver Wind

The target is attacked with powdery scales blown by wind. This may also raise all the user’s stats.

Bug601005

Generation III–V import via Poké Transporter and Pokémon Bank

Swift

Star-shaped rays are shot at the opposing Pokémon. This attack never misses.

Normal60-20

Generation III–V import via Poké Transporter and Pokémon Bank

Twister

The user whips up a vicious tornado to tear at the opposing Pokémon. This may also make them flinch.

Dragon4010020

Generation III–V import via Poké Transporter and Pokémon Bank

Work Up

The user is roused, and its Attack and Sp. Atk stats increase.

Normal--30

Generation III–V import via Poké Transporter and Pokémon Bank

Ability options available to this Pokémon in this game.

Insomnia

Ability Slot 1

Prevents the Pokémon from falling asleep.

Prevents sleep.

Keen Eye

Ability Slot 2

Prevents other Pokémon from lowering accuracy.

Prevents opponents from lowering accuracy and ignores their evasion stages.

Tinted Lens(Hidden Ability)

Powers up “not very effective” moves.

Doubles damage inflicted with not-very-effective moves.

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