Vulpix
#37 in the FireRed and LeafGreen Pokédex • Fox Pokémon
FireRed
While young, it has six gorgeous tails. When it grows, several new tails are sprouted.
LeafGreen
When it is born, it has just one snow- white tail. The tail splits from its tip as it grows older.
Egg Group
Steps to Hatch
Effort Values Yielded
Gender Ratio
Capture Rate
Base Experience
| Pokémon | Requires | Evolution |
|---|---|---|
![]() Vulpix #37 | Use Ice Stone | ![]() Ninetales #38 |
LeafGreen
| Location | Method | Level | Chance | Conditions |
|---|---|---|---|---|
Route 7 Road 7 | Walking in tall grass or a cave | 18 | 5% | - |
Route 7 Road 7 | Walking in tall grass or a cave | 20 | 5% | - |
Route 8 Road 8 | Walking in tall grass or a cave | 16 | 10% | - |
Route 8 Road 8 | Walking in tall grass or a cave | 17 | 5% | - |
Route 8 Road 8 | Walking in tall grass or a cave | 15 | 4% | - |
Route 8 Road 8 | Walking in tall grass or a cave | 18 | 1% | - |
Pokémon Mansion Pokemon Mansion (1F) | Walking in tall grass or a cave | 30 | 10% | - |
Pokémon Mansion Pokemon Mansion (1F) | Walking in tall grass or a cave | 32 | 4% | - |
Pokémon Mansion Pokemon Mansion (1F) | Walking in tall grass or a cave | 32 | 1% | - |
Pokémon Mansion Pokemon Mansion (2F) | Walking in tall grass or a cave | 30 | 10% | - |
Pokémon Mansion Pokemon Mansion (2F) | Walking in tall grass or a cave | 32 | 4% | - |
Pokémon Mansion Pokemon Mansion (2F) | Walking in tall grass or a cave | 32 | 1% | - |
Pokémon Mansion Pokemon Mansion (3F) | Walking in tall grass or a cave | 30 | 10% | - |
Pokémon Mansion Pokemon Mansion (3F) | Walking in tall grass or a cave | 32 | 4% | - |
Pokémon Mansion Pokemon Mansion (3F) | Walking in tall grass or a cave | 32 | 1% | - |
Pokémon Mansion Pokemon Mansion (B1F) | Walking in tall grass or a cave | 30 | 10% | - |
Pokémon Mansion Pokemon Mansion (B1F) | Walking in tall grass or a cave | 32 | 4% | - |
Pokémon Mansion Pokemon Mansion (B1F) | Walking in tall grass or a cave | 32 | 1% | - |

Normal

Shiny
Vulpix
Fox Pokémon

HP
38
Attack
41
Defense
40
Sp. Atk
50
Sp. Def
65
Speed
65
Total
299
Type Chart
Weaknesses
Takes 2× from



Resistances
Takes 0.5× from





| Class | Description | ||||||
|---|---|---|---|---|---|---|---|
| Start | Ember | ![]() | Special | 40 | 100 | 25 | The foe is attacked with small flames. The foe may suffer a burn. |
| 5 | Tail Whip | ![]() | Status | - | 100 | 30 | The user wags its tail cutely, making the foe lower its DEFENSE stat. |
| 9 | Roar | ![]() | Status | - | 100 | 20 | The foe is made to switch out with an ally. In the wild, the battle ends. |
| 13 | Quick Attack | ![]() | Physical | 40 | 100 | 30 | An almost invisibly fast attack that is certain to strike first. |
| 17 | Will-O-Wisp | ![]() | Status | - | 75 | 15 | A sinister, bluish white flame is shot at the foe to inflict a burn. |
| 21 | Confuse Ray | ![]() | Status | - | 100 | 10 | The foe is exposed to a sinister ray that triggers confusion. |
| 25 | Imprison | ![]() | Status | - | - | 10 | Prevents foes from using any move that is also known by the user. |
| 29 | Flamethrower | ![]() | Special | 95 | 100 | 15 | The foe is scorched with intense flames. The foe may suffer a burn. |
| 33 | Safeguard | ![]() | Status | - | - | 25 | It protects the user’s party from all status problems for five turns. |
| 37 | Grudge | ![]() | Status | - | - | 5 | If the user faints, this move deletes the PP of the move that finished it. |
| 41 | Fire Spin | ![]() | Special | 15 | 70 | 15 | The foe is trapped in an intense spiral of fire that rages two to five turns. |
| Class | Description | |||||
|---|---|---|---|---|---|---|
| Disable | ![]() | Status | - | 55 | 20 | For a few turns, it prevents the foe from using the move it last used. |
| Feint Attack | ![]() | Physical | 60 | - | 20 | The user draws up close to the foe disarmingly, then hits without fail. |
| Flail | ![]() | Physical | - | 100 | 15 | A desperate attack that becomes more powerful the less HP the user has. |
| Heat Wave | ![]() | Special | 100 | 90 | 10 | The user exhales a heated breath to attack. It may also inflict a burn. |
| Howl | ![]() | Status | - | - | 40 | The user howls to raise its spirit and boost its ATTACK stat. |
| Hypnosis | ![]() | Status | - | 60 | 20 | Hypnotic suggestion is used to make the foe fall into a deep sleep. |
| Psych Up | ![]() | Status | - | - | 10 | The user hypnotizes itself into copying any stat change made by the foe. |
| Spite | ![]() | Status | - | 100 | 10 | A move that cuts 2 to 5 PP from the move last used by the foe. |
| Class | Description | ||||||
|---|---|---|---|---|---|---|---|
| TM05 | Roar | ![]() | Status | - | 100 | 20 | The foe is made to switch out with an ally. In the wild, the battle ends. |
| TM06 | Toxic | ![]() | Status | - | 85 | 10 | A move that badly poisons the foe. Its poison damage worsens every turn. |
| TM10 | Hidden Power | ![]() | Special | 1 | 100 | 15 | An attack that varies in type and intensity depending on the user. |
| TM11 | Sunny Day | ![]() | Status | - | - | 5 | The sun blazes for five turns, powering up FIRE-type moves. |
| TM17 | Protect | ![]() | Status | - | - | 10 | Enables the user to evade all attacks. It may fail if used in succession. |
| TM20 | Safeguard | ![]() | Status | - | - | 25 | It protects the user’s party from all status problems for five turns. |
| TM21 | Frustration | ![]() | Physical | - | 100 | 20 | This attack move grows more powerful the less the user likes its TRAINER. |
| TM23 | Iron Tail | ![]() | Physical | 100 | 75 | 15 | An attack with a steel-hard tail. It may lower the foe’s DEFENSE stat. |
| TM27 | Return | ![]() | Physical | - | 100 | 20 | This attack move grows more powerful the more the user likes its TRAINER. |
| TM28 | Dig | ![]() | Physical | 60 | 100 | 10 | An attack that hits on the 2nd turn. Can also be used to exit dungeons. |
| TM32 | Double Team | ![]() | Status | - | - | 15 | The user creates illusory copies of itself to raise its evasiveness. |
| TM35 | Flamethrower | ![]() | Special | 95 | 100 | 15 | The foe is scorched with intense flames. The foe may suffer a burn. |
| TM38 | Fire Blast | ![]() | Special | 120 | 85 | 5 | The foe is hit with an intense flame. It may leave the target with a burn. |
| TM42 | Facade | ![]() | Physical | 70 | 100 | 20 | An attack that is boosted if user is burned, poisoned, or paralyzed. |
| TM43 | Secret Power | ![]() | Physical | 70 | 100 | 20 | An attack that may have an additional effect that varies with the terrain. |
| TM44 | Rest | ![]() | Status | - | - | 5 | The user sleeps for two turns to fully restore HP and heal any status problem. |
| TM45 | Attract | ![]() | Status | - | 100 | 15 | If it is the other gender, the foe is made infatuated and unlikely to attack. |
| TM50 | Overheat | ![]() | Special | 140 | 90 | 5 | An intense attack that also sharply reduces the user’s SP. ATK stat. |
| Class | Description | |||||
|---|---|---|---|---|---|---|
| Body Slam | ![]() | Physical | 85 | 100 | 15 | The user drops its full body on the foe. It may leave the foe paralyzed. |
| Double-Edge | ![]() | Physical | 120 | 100 | 15 | A reckless, life- risking tackle that also hurts the user a little. |
| Mimic | ![]() | Status | - | - | 10 | The user copies the move last used by the foe for the rest of the battle. |
| Substitute | ![]() | Status | - | - | 10 | The user creates a decoy using one- quarter of its full HP. |
Flash Fire
Powers up if hit by fire.
Protects against Fire moves. Once one has been blocked, the Pokémon's own Fire moves inflict 1.5× damage until it leaves battle.





















Special
Status
Physical



