Vulpix
#37 in the FireRed and LeafGreen Pokédex • Fox Pokémon
Vulpix
#37 in the FireRed and LeafGreen Pokédex • Fox Pokémon
Stats
Min
Max
HP
38
186
280
Attack
41
78
199
Defense
40
76
196
Sp. Atk
50
94
218
Sp. Def
65
121
251
Speed
65
121
251
Total
299
Ranges are for Level 100. Max assumes a beneficial nature, 252 EVs, and 31 IVs; min assumes a hindering nature, 0 EVs, and 0 IVs.
Growth
| EV yield | 1 Spe |
|---|---|
| Catch rate | 190 |
| Base Exp. | 60 |
Eggs
| Egg Groups | |
|---|---|
| Gender | 25% male 75% female |
| Egg cycles | 20 (5,120 steps) |
Lore

FireRed
While young, it has six gorgeous tails. When it grows, several new tails are sprouted.

LeafGreen
When it is born, it has just one snow- white tail. The tail splits from its tip as it grows older.
Evolution
| Pokémon | Requires | Evolution |
|---|---|---|
![]() Vulpix #37 | Use Fire Stone | ![]() Ninetales #38 |
Encounters
| Location | Method | Level | Chance | Conditions |
|---|---|---|---|---|
Route 7 Road 7 | Walking in tall grass or a cave | 18 | 5% | - |
Route 7 Road 7 | Walking in tall grass or a cave | 20 | 5% | - |
Route 8 Road 8 | Walking in tall grass or a cave | 16 | 10% | - |
Route 8 Road 8 | Walking in tall grass or a cave | 17 | 5% | - |
Route 8 Road 8 | Walking in tall grass or a cave | 15 | 4% | - |
Route 8 Road 8 | Walking in tall grass or a cave | 18 | 1% | - |
Pokémon Mansion Pokemon Mansion (1F) | Walking in tall grass or a cave | 30 | 10% | - |
Pokémon Mansion Pokemon Mansion (1F) | Walking in tall grass or a cave | 32 | 4% | - |
Pokémon Mansion Pokemon Mansion (1F) | Walking in tall grass or a cave | 32 | 1% | - |
Pokémon Mansion Pokemon Mansion (2F) | Walking in tall grass or a cave | 30 | 10% | - |
Pokémon Mansion Pokemon Mansion (2F) | Walking in tall grass or a cave | 32 | 4% | - |
Pokémon Mansion Pokemon Mansion (2F) | Walking in tall grass or a cave | 32 | 1% | - |
Pokémon Mansion Pokemon Mansion (3F) | Walking in tall grass or a cave | 30 | 10% | - |
Pokémon Mansion Pokemon Mansion (3F) | Walking in tall grass or a cave | 32 | 4% | - |
Pokémon Mansion Pokemon Mansion (3F) | Walking in tall grass or a cave | 32 | 1% | - |
Pokémon Mansion Pokemon Mansion (B1F) | Walking in tall grass or a cave | 30 | 10% | - |
Pokémon Mansion Pokemon Mansion (B1F) | Walking in tall grass or a cave | 32 | 4% | - |
Pokémon Mansion Pokemon Mansion (B1F) | Walking in tall grass or a cave | 32 | 1% | - |
Held Items
Moves
| Class | Description | ||||||
|---|---|---|---|---|---|---|---|
| Start | Ember | ![]() | Special | 40 | 100 | 25 | The foe is attacked with small flames. The foe may suffer a burn. |
| 5 | Tail Whip | ![]() | Status | - | 100 | 30 | The user wags its tail cutely, making the foe lower its DEFENSE stat. |
| 9 | Roar | ![]() | Status | - | 100 | 20 | The foe is made to switch out with an ally. In the wild, the battle ends. |
| 13 | Quick Attack | ![]() | Physical | 40 | 100 | 30 | An almost invisibly fast attack that is certain to strike first. |
| 17 | Will-O-Wisp | ![]() | Status | - | 75 | 15 | A sinister, bluish white flame is shot at the foe to inflict a burn. |
| 21 | Confuse Ray | ![]() | Status | - | 100 | 10 | The foe is exposed to a sinister ray that triggers confusion. |
| 25 | Imprison | ![]() | Status | - | - | 10 | Prevents foes from using any move that is also known by the user. |
| 29 | Flamethrower | ![]() | Special | 95 | 100 | 15 | The foe is scorched with intense flames. The foe may suffer a burn. |
| 33 | Safeguard | ![]() | Status | - | - | 25 | It protects the user’s party from all status problems for five turns. |
| 37 | Grudge | ![]() | Status | - | - | 5 | If the user faints, this move deletes the PP of the move that finished it. |
| 41 | Fire Spin | ![]() | Special | 15 | 70 | 15 | The foe is trapped in an intense spiral of fire that rages two to five turns. |
Machines
| Class | Description | ||||||
|---|---|---|---|---|---|---|---|
| TM05 | Roar | ![]() | Status | - | 100 | 20 | The foe is made to switch out with an ally. In the wild, the battle ends. |
| TM06 | Toxic | ![]() | Status | - | 85 | 10 | A move that badly poisons the foe. Its poison damage worsens every turn. |
| TM10 | Hidden Power | ![]() | Physical | 1 | 100 | 15 | An attack that varies in type and intensity depending on the user. |
| TM11 | Sunny Day | ![]() | Status | - | - | 5 | The sun blazes for five turns, powering up FIRE-type moves. |
| TM17 | Protect | ![]() | Status | - | - | 10 | Enables the user to evade all attacks. It may fail if used in succession. |
| TM20 | Safeguard | ![]() | Status | - | - | 25 | It protects the user’s party from all status problems for five turns. |
| TM21 | Frustration | ![]() | Physical | - | 100 | 20 | This attack move grows more powerful the less the user likes its TRAINER. |
| TM23 | Iron Tail | ![]() | Physical | 100 | 75 | 15 | An attack with a steel-hard tail. It may lower the foe’s DEFENSE stat. |
| TM27 | Return | ![]() | Physical | - | 100 | 20 | This attack move grows more powerful the more the user likes its TRAINER. |
| TM28 | Dig | ![]() | Physical | 60 | 100 | 10 | An attack that hits on the 2nd turn. Can also be used to exit dungeons. |
| TM32 | Double Team | ![]() | Status | - | - | 15 | The user creates illusory copies of itself to raise its evasiveness. |
| TM35 | Flamethrower | ![]() | Special | 95 | 100 | 15 | The foe is scorched with intense flames. The foe may suffer a burn. |
| TM38 | Fire Blast | ![]() | Special | 120 | 85 | 5 | The foe is hit with an intense flame. It may leave the target with a burn. |
| TM42 | Facade | ![]() | Physical | 70 | 100 | 20 | An attack that is boosted if user is burned, poisoned, or paralyzed. |
| TM43 | Secret Power | ![]() | Physical | 70 | 100 | 20 | An attack that may have an additional effect that varies with the terrain. |
| TM44 | Rest | ![]() | Status | - | - | 5 | The user sleeps for two turns to fully restore HP and heal any status problem. |
| TM45 | Attract | ![]() | Status | - | 100 | 15 | If it is the other gender, the foe is made infatuated and unlikely to attack. |
| TM50 | Overheat | ![]() | Special | 140 | 90 | 5 | An intense attack that also sharply reduces the user’s SP. ATK stat. |
Tutors
| Class | Description | |||||
|---|---|---|---|---|---|---|
| Body Slam | ![]() | Physical | 85 | 100 | 15 | The user drops its full body on the foe. It may leave the foe paralyzed. |
| Double-Edge | ![]() | Physical | 120 | 100 | 15 | A reckless, life- risking tackle that also hurts the user a little. |
| Mimic | ![]() | Status | - | - | 10 | The user copies the move last used by the foe for the rest of the battle. |
| Substitute | ![]() | Status | - | - | 10 | The user creates a decoy using one- quarter of its full HP. |
Breeding
| Class | Description | |||||
|---|---|---|---|---|---|---|
| Disable | ![]() | Status | - | 55 | 20 | For a few turns, it prevents the foe from using the move it last used. |
| Feint Attack | ![]() | Special | 60 | - | 20 | The user draws up close to the foe disarmingly, then hits without fail. |
| Flail | ![]() | Physical | - | 100 | 15 | A desperate attack that becomes more powerful the less HP the user has. |
| Heat Wave | ![]() | Special | 100 | 90 | 10 | The user exhales a heated breath to attack. It may also inflict a burn. |
| Howl | ![]() | Status | - | - | 40 | The user howls to raise its spirit and boost its ATTACK stat. |
| Hypnosis | ![]() | Status | - | 60 | 20 | Hypnotic suggestion is used to make the foe fall into a deep sleep. |
| Psych Up | ![]() | Status | - | - | 10 | The user hypnotizes itself into copying any stat change made by the foe. |
| Spite | ![]() | Status | - | 100 | 10 | A move that cuts 2 to 5 PP from the move last used by the foe. |
Traits
Flash Fire
Powers up if hit by fire.
Protects against Fire moves. Once one has been blocked, the Pokémon's own Fire moves inflict 1.5× damage until it leaves battle.










































Special
Status
Physical



