Vulpix
#127 in the HeartGold & SoulSilver Pokédex • Fox Pokémon
Vulpix
#127 in the HeartGold & SoulSilver Pokédex • Fox Pokémon
Stats
Min
Max
HP
38
186
280
Attack
41
78
199
Defense
40
76
196
Sp. Atk
50
94
218
Sp. Def
65
121
251
Speed
65
121
251
Total
299
Ranges are for Level 100. Max assumes a beneficial nature, 252 EVs, and 31 IVs; min assumes a hindering nature, 0 EVs, and 0 IVs.
Growth
| Pokédexes | Updated Johto #127 |
|---|---|
| EV yield | 1 Spe |
| Catch rate | 190 |
| Base Exp. | 60 |
Eggs
| Egg Groups | |
|---|---|
| Gender | 25% male 75% female |
| Egg cycles | 20 (5,120 steps) |
Lore

HeartGold
As it develops, its single white tail gains color and splits into six. It is quite warm and cuddly.

SoulSilver
If it is attacked by an enemy that is stronger than itself, it feigns injury to fool the enemy and escapes.
Evolution
| Pokémon | Requires | Evolution |
|---|---|---|
![]() Vulpix #127 | Use Ice Stone | ![]() Ninetales #128 |
Encounters
| Location | Method | Level | Chance | Conditions |
|---|---|---|---|---|
Route 36 Road 36 | Walking in tall grass or a cave | 13 | 5% | - |
Route 36 Road 36 | Walking in tall grass or a cave | 13 | 5% | - |
Route 36 Road 36 | Walking in tall grass or a cave | 15 | 4% | During the day |
Route 36 Road 36 | Walking in tall grass or a cave | 15 | 1% | During the day |
Route 37 Road 37 | Walking in tall grass or a cave | 14 | 5% | - |
Route 37 Road 37 | Walking in tall grass or a cave | 14 | 5% | - |
Route 37 Road 37 | Walking in tall grass or a cave | 15 | 4% | During the day |
Route 37 Road 37 | Walking in tall grass or a cave | 15 | 1% | During the day |
Route 48 Road 48 | Walking in tall grass or a cave | 24 | 20% | At night |
Route 48 Road 48 | Walking in tall grass or a cave | 21 | 5% | - |
Route 48 Road 48 | Walking in tall grass or a cave | 22 | 4% | - |
Route 7 Road 7 | Walking in tall grass or a cave | 18 | 10% | Radio off |
Route 7 Road 7 | Walking in tall grass or a cave | 18 | 10% | Radio off |
Route 7 Road 7 | Walking in tall grass or a cave | 15 | 4% | During the day |
Route 7 Road 7 | Walking in tall grass or a cave | 15 | 1% | During the day |
Route 8 Road 8 | Walking in tall grass or a cave | 18 | 5% | In the morning |
Route 8 Road 8 | Walking in tall grass or a cave | 18 | 5% | During the day |
Route 8 Road 8 | Walking in tall grass or a cave | 18 | 5% | In the morning |
Route 8 Road 8 | Walking in tall grass or a cave | 18 | 5% | During the day |
Route 8 Road 8 | Walking in tall grass or a cave | 17 | 4% | At night |
Route 8 Road 8 | Walking in tall grass or a cave | 17 | 1% | At night |
Held Items
Moves
| Class | Description | ||||||
|---|---|---|---|---|---|---|---|
| Start | Ember | ![]() | Special | 40 | 100 | 25 | The foe is attacked with small flames. The target may also be left with a burn. |
| 4 | Tail Whip | ![]() | Status | - | 100 | 30 | The user wags its tail cutely, making the foe less wary. The target’s Defense stat is lowered. |
| 7 | Roar | ![]() | Status | - | 100 | 20 | The foe is scared off, to be replaced by another Pokémon in its party. In the wild, the battle ends. |
| 11 | Quick Attack | ![]() | Physical | 40 | 100 | 30 | The user lunges at the foe at a speed that makes it almost invisible. It is sure to strike first. |
| 14 | Will-O-Wisp | ![]() | Status | - | 75 | 15 | The user shoots a sinister, bluish white flame at the foe to inflict a burn. |
| 17 | Confuse Ray | ![]() | Status | - | 100 | 10 | The foe is exposed to a sinister ray that triggers confusion. |
| 21 | Imprison | ![]() | Status | - | - | 10 | If the foe knows any move also known by the user, the foe is prevented from using it. |
| 24 | Flamethrower | ![]() | Special | 95 | 100 | 15 | The foe is scorched with an intense blast of fire. The target may also be left with a burn. |
| 27 | Safeguard | ![]() | Status | - | - | 25 | The user creates a protective field that prevents status problems for five turns. |
| 31 | Payback | ![]() | Physical | 50 | 100 | 10 | If the user can use this attack after the foe attacks, its power is doubled. |
| 34 | Fire Spin | ![]() | Special | 15 | 70 | 15 | The foe becomes trapped within a fierce vortex of fire that rages for two to five turns. |
| 37 | Captivate | ![]() | Status | - | 100 | 20 | If it is the opposite gender of the user, the foe is charmed into sharply lowering its Sp. Atk stat. |
| 41 | Grudge | ![]() | Status | - | - | 5 | If the user faints, the user’s grudge fully depletes the PP of the foe’s move that knocked it out. |
| 44 | Extrasensory | ![]() | Special | 80 | 100 | 30 | The user attacks with an odd, unseeable power. It may also make the foe flinch. |
| 47 | Fire Blast | ![]() | Special | 120 | 85 | 5 | The foe is attacked with an intense blast of all-consuming fire. It may also leave the target with a burn. |
Machines
| Class | Description | ||||||
|---|---|---|---|---|---|---|---|
| TM05 | Roar | ![]() | Status | - | 100 | 20 | The foe is scared off, to be replaced by another Pokémon in its party. In the wild, the battle ends. |
| TM06 | Toxic | ![]() | Status | - | 85 | 10 | A move that leaves the target badly poisoned. Its poison damage worsens every turn. |
| TM10 | Hidden Power | ![]() | Special | 1 | 100 | 15 | A unique attack that varies in type and intensity depending on the Pokémon using it. |
| TM11 | Sunny Day | ![]() | Status | - | - | 5 | The user intensifies the sun for five turns, powering up Fire-type moves. |
| TM17 | Protect | ![]() | Status | - | - | 10 | It enables the user to evade all attacks. Its chance of failing rises if it is used in succession. |
| TM20 | Safeguard | ![]() | Status | - | - | 25 | The user creates a protective field that prevents status problems for five turns. |
| TM21 | Frustration | ![]() | Physical | - | 100 | 20 | A full-power attack that grows more powerful the less the user likes its Trainer. |
| TM23 | Iron Tail | ![]() | Physical | 100 | 75 | 15 | The foe is slammed with a steel-hard tail. It may also lower the target’s Defense stat. |
| TM27 | Return | ![]() | Physical | - | 100 | 20 | A full-power attack that grows more powerful the more the user likes its Trainer. |
| TM28 | Dig | ![]() | Physical | 80 | 100 | 10 | The user burrows, then attacks on the second turn. It can also be used to exit dungeons. |
| TM32 | Double Team | ![]() | Status | - | - | 15 | By moving rapidly, the user makes illusory copies of itself to raise its evasiveness. |
| TM35 | Flamethrower | ![]() | Special | 95 | 100 | 15 | The foe is scorched with an intense blast of fire. The target may also be left with a burn. |
| TM38 | Fire Blast | ![]() | Special | 120 | 85 | 5 | The foe is attacked with an intense blast of all-consuming fire. It may also leave the target with a burn. |
| TM42 | Facade | ![]() | Physical | 70 | 100 | 20 | An attack move that doubles its power if the user is poisoned, paralyzed, or has a burn. |
| TM43 | Secret Power | ![]() | Physical | 70 | 100 | 20 | The user attacks with a secret power. Its added effects vary depending on the user’s environment. |
| TM44 | Rest | ![]() | Status | - | - | 5 | The user goes to sleep for two turns. It fully restores the user’s HP and heals any status problem. |
| TM45 | Attract | ![]() | Status | - | 100 | 15 | If it is the opposite gender of the user, the foe becomes infatuated and less likely to attack. |
| TM50 | Overheat | ![]() | Special | 140 | 90 | 5 | The user attacks the foe at full power. The attack’s recoil sharply reduces the user’s Sp. Atk stat. |
| TM58 | Endure | ![]() | Status | - | - | 10 | The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession. |
| TM61 | Will-O-Wisp | ![]() | Status | - | 75 | 15 | The user shoots a sinister, bluish white flame at the foe to inflict a burn. |
| TM66 | Payback | ![]() | Physical | 50 | 100 | 10 | If the user can use this attack after the foe attacks, its power is doubled. |
| TM77 | Psych Up | ![]() | Status | - | - | 10 | The user hypnotizes itself into copying any stat change made by the foe. |
| TM78 | Captivate | ![]() | Status | - | 100 | 20 | If it is the opposite gender of the user, the foe is charmed into sharply lowering its Sp. Atk stat. |
| TM79 | Dark Pulse | ![]() | Special | 80 | 100 | 15 | The user releases a horrible aura imbued with dark thoughts. It may also make the target flinch. |
| TM82 | Sleep Talk | ![]() | Status | - | - | 10 | While it is asleep, the user randomly uses one of the moves it knows. |
| TM83 | Natural Gift | ![]() | Physical | - | 100 | 15 | The user draws power to attack by using its held Berry. The Berry determines its type and power. |
| TM87 | Swagger | ![]() | Status | - | 90 | 15 | The user enrages the foe into confusion. However, it also sharply raises the foe’s Attack stat. |
| TM90 | Substitute | ![]() | Status | - | - | 10 | The user makes a copy of itself using some of its HP. The copy serves as the user’s decoy. |
Tutors
| Class | Description | |||||
|---|---|---|---|---|---|---|
| Headbutt | ![]() | Physical | 70 | 100 | 15 | The user attacks with its head. It may make the foe flinch. To find Pokémon, hit trees. |
| Heat Wave | ![]() | Special | 100 | 90 | 10 | The user exhales a heated breath on the foe to attack. It may also leave the target with a burn. |
| Ominous Wind | ![]() | Special | 60 | 100 | 5 | The user creates a gust of repulsive wind. It may also raise all the user’s stats at once. |
| Pain Split | ![]() | Status | - | - | 20 | The user adds its HP to the foe’s HP, then equally shares the combined HP with the foe. |
| Role Play | ![]() | Status | - | - | 10 | The user mimics the foe completely, copying the foe’s natural ability. |
| Snore | ![]() | Special | 40 | 100 | 15 | An attack that can be used only if the user is asleep. The harsh noise may also make the foe flinch. |
| Spite | ![]() | Status | - | 100 | 10 | The user looses its grudge on the move last used by the foe by cutting 4 PP from it. |
| Swift | ![]() | Special | 60 | - | 20 | Star-shaped rays are shot at the foe. This attack never misses. |
| Zen Headbutt | ![]() | Physical | 80 | 90 | 15 | The user focuses its willpower to its head and rams the foe. It may also make the target flinch. |
Breeding
| Class | Description | |||||
|---|---|---|---|---|---|---|
| Disable | ![]() | Status | - | 80 | 20 | For several turns, this move prevents the foe from using the move it last used. |
| Energy Ball | ![]() | Special | 80 | 100 | 10 | The user draws power from nature and fires it at the foe. It may also lower the target’s Sp. Def. |
| Extrasensory | ![]() | Special | 80 | 100 | 30 | The user attacks with an odd, unseeable power. It may also make the foe flinch. |
| Feint Attack | ![]() | Physical | 60 | - | 20 | The user draws up to the foe disarmingly, then throws a sucker punch. It hits without fail. |
| Flail | ![]() | Physical | - | 100 | 15 | The user flails about aimlessly to attack. It becomes more powerful the less HP the user has. |
| Flare Blitz | ![]() | Physical | 120 | 100 | 15 | The user cloaks itself in fire and charges at the foe. The user sustains serious damage, too. |
| Heat Wave | ![]() | Special | 100 | 90 | 10 | The user exhales a heated breath on the foe to attack. It may also leave the target with a burn. |
| Howl | ![]() | Status | - | - | 40 | The user howls loudly to raise its spirit, boosting its Attack stat. |
| Hypnosis | ![]() | Status | - | 60 | 20 | The user employs hypnotic suggestion to make the target fall into a deep sleep. |
| Power Swap | ![]() | Status | - | - | 10 | The user employs its psychic power to switch changes to its Attack and Sp. Atk with the foe. |
| Psych Up | ![]() | Status | - | - | 10 | The user hypnotizes itself into copying any stat change made by the foe. |
| Spite | ![]() | Status | - | 100 | 10 | The user looses its grudge on the move last used by the foe by cutting 4 PP from it. |
Traits
Flash Fire
Ability Slot 1
It powers up Fire-type moves if it’s hit by one.
Protects against Fire moves. Once one has been blocked, the Pokémon's own Fire moves inflict 1.5× damage until it leaves battle.











































Special
Status
Physical






