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Vulpix

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Vulpix in Pokémon Ultra Sun & Ultra Moon

#330 in the Ultra Sun & Ultra Moon Pokédex • Fox Pokémon

Vulpix in the National Pokédex

Pokédex entries

Ultra Sun

Its beautiful tails have made it very popular. However, if it’s not brushed diligently, it will be a mass of tangles before you know it.

Ultra Moon

It manipulates balls of fire to catch its prey. If you raise one from when it’s young, it will grow close to you like a puppy Pokémon.

Pokémon details

Type

Fire

Category

Fox Pokémon

Height

0.6 m (2'00")

Weight

9.9 kg (21.8 lbs)

National Pokédex

#0037

Pokédex

#330

Vulpix in Other Games

National Dex page

Base stat spread shown as a hex chart and supporting stat bars.

Min

Max

HP

38

186

280

Attack

41

78

199

Defense

40

76

196

Sp. Atk

50

94

218

Sp. Def

65

121

251

Speed

65

121

251

Total

299

Ranges are for Level 100. Max assumes a beneficial nature, 252 EVs, and 31 IVs; min assumes a hindering nature, 0 EVs, and 0 IVs.

Type-only matchups for Vulpix, sorted from worst weakness to best resistance. Abilities, held items and battle conditions can change the damage taken.

EV yield, catch rate, and experience details for this Pokémon.
Pokédexes
Alola #330Ula'ula #151
EV yield
1 Spe
Catch rate
190
Base Exp.
60

Egg groups, gender ratio, and hatching details for this Pokémon.
Egg groups
Gender
25% male
75% female
Egg cycles
20

Evolution requirements shown in a compact table or chain view.
PokémonRequiresEvolution
Vulpix

Vulpix

#330

Fire StoneUse Fire Stone
Ninetales

Ninetales

#331

Items this Pokémon may hold when encountered in the wild.
Ultra Moon
5%
Ultra Sun
5%

Moves this Pokémon learns naturally by reaching specific levels.
Class
StartEmber

The target is attacked with small flames. This may also leave the target with a burn.

Fire4010025
4Tail Whip

The user wags its tail cutely, making opposing Pokémon less wary and lowering their Defense stat.

Normal-10030
7Roar

The target is scared off, and a different Pokémon is dragged out. In the wild, this ends a battle against a single Pokémon.

Normal--20
9Baby-Doll Eyes

The user stares at the target with its baby-doll eyes, which lowers its Attack stat. This move always goes first.

Fairy-10030
10Quick Attack

The user lunges at the target at a speed that makes it almost invisible. This move always goes first.

Normal4010030
12Confuse Ray

The target is exposed to a sinister ray that triggers confusion.

Ghost-10010
15Fire Spin

The target becomes trapped within a fierce vortex of fire that rages for four to five turns.

Fire358515
18Payback

The user stores power, then attacks. If the user moves after the target, this attack’s power will be doubled.

Dark5010010
20Will-O-Wisp

The user shoots a sinister, bluish-white flame at the target to inflict a burn.

Fire-8515
23Feint Attack

The user approaches the target disarmingly, then throws a sucker punch. This attack never misses.

Dark60-20
26Hex

This relentless attack does massive damage to a target affected by status conditions.

Ghost6510010
28Flame Burst

The user attacks the target with a bursting flame. The bursting flame damages Pokémon next to the target as well.

Fire7010015
31Extrasensory

The user attacks with an odd, unseeable power. This may also make the target flinch.

Psychic8010020
34Safeguard

The user creates a protective field that prevents status conditions for five turns.

Normal--25
36Flamethrower

The target is scorched with an intense blast of fire. This may also leave the target with a burn.

Fire9010015
39Imprison

If opposing Pokémon know any move also known by the user, they are prevented from using it.

Psychic--10
42Fire Blast

The target is attacked with an intense blast of all-consuming fire. This may also leave the target with a burn.

Fire110855
44Grudge

If the user faints, the user’s grudge fully depletes the PP of the opponent’s move that knocked it out.

Ghost--5
47Captivate

If any opposing Pokémon is the opposite gender of the user, it is charmed, which harshly lowers its Sp. Atk stat.

Normal-10020
50Inferno

The user attacks by engulfing the target in an intense fire. This leaves the target with a burn.

Fire100505

Moves this Pokémon can learn from Technical Machines in Pokémon Ultra Sun and Ultra Moon.
Class
TM05Roar

The target is scared off, and a different Pokémon is dragged out. In the wild, this ends a battle against a single Pokémon.

Normal--20
TM06Toxic

A move that leaves the target badly poisoned. Its poison damage worsens every turn.

Poison-9010
TM10Hidden Power

A unique attack that varies in type depending on the Pokémon using it.

Normal6010015
TM11Sunny Day

The user intensifies the sun for five turns, powering up Fire-type moves. It lowers the power of Water-type moves.

Fire--5
TM17Protect

Enables the user to evade all attacks. Its chance of failing rises if it is used in succession.

Normal--10
TM20Safeguard

The user creates a protective field that prevents status conditions for five turns.

Normal--25
TM21Frustration

This full-power attack grows more powerful the less the user likes its Trainer.

Normal-10020
TM27Return

This full-power attack grows more powerful the more the user likes its Trainer.

Normal-10020
TM32Double Team

By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.

Normal--15
TM35Flamethrower

The target is scorched with an intense blast of fire. This may also leave the target with a burn.

Fire9010015
TM38Fire Blast

The target is attacked with an intense blast of all-consuming fire. This may also leave the target with a burn.

Fire110855
TM42Facade

This attack move doubles its power if the user is poisoned, burned, or paralyzed.

Normal7010020
TM43Flame Charge

Cloaking itself in flame, the user attacks. Then, building up more power, the user raises its Speed stat.

Fire5010020
TM44Rest

The user goes to sleep for two turns. This fully restores the user’s HP and heals any status conditions.

Psychic--10
TM45Attract

If it is the opposite gender of the user, the target becomes infatuated and less likely to attack.

Normal-10015
TM48Round

The user attacks the target with a song. Others can join in the Round to increase the power of the attack.

Normal6010015
TM50Overheat

The user attacks the target at full power. The attack’s recoil harshly lowers the user’s Sp. Atk stat.

Fire130905
TM53Energy Ball

The user draws power from nature and fires it at the target. This may also lower the target’s Sp. Def stat.

Grass9010010
TM61Will-O-Wisp

The user shoots a sinister, bluish-white flame at the target to inflict a burn.

Fire-8515
TM66Payback

The user stores power, then attacks. If the user moves after the target, this attack’s power will be doubled.

Dark5010010
TM77Psych Up

The user hypnotizes itself into copying any stat change made by the target.

Normal--10
TM87Swagger

The user enrages and confuses the target. However, this also sharply raises the target’s Attack stat.

Normal-8515
TM88Sleep Talk

While it is asleep, the user randomly uses one of the moves it knows.

Normal--10
TM90Substitute

The user makes a copy of itself using some of its HP. The copy serves as the user’s decoy.

Normal--10
TM97Dark Pulse

The user releases a horrible aura imbued with dark thoughts. This may also make the target flinch.

Dark8010015
TM100Confide

The user tells the target a secret, and the target loses its ability to concentrate. This lowers the target’s Sp. Atk stat.

Normal--20

Moves this Pokémon can learn from move tutors in this game.
Class
Covet

The user endearingly approaches the target, then steals the target’s held item.

Normal6010025
Foul Play

The user turns the target’s power against it. The higher the target’s Attack stat, the greater the move’s power.

Dark9510015
Heat Wave

The user attacks by exhaling hot breath on the opposing Pokémon. This may also leave those Pokémon with a burn.

Fire959010
Iron Tail

The target is slammed with a steel-hard tail. This may also lower the target’s Defense stat.

Steel1007515
Pain Split

The user adds its HP to the target’s HP, then equally shares the combined HP with the target.

Normal--20
Role Play

The user mimics the target completely, copying the target’s natural Ability.

Psychic--10
Snore

This attack can be used only if the user is asleep. The harsh noise may also make the target flinch.

Normal5010015
Spite

The user unleashes its grudge on the move last used by the target by cutting 4 PP from it.

Ghost-10010
Zen Headbutt

The user focuses its willpower to its head and attacks the target. This may also make the target flinch.

Psychic809015

Moves this Pokémon can inherit through breeding or similar methods.
Class
Captivate

If any opposing Pokémon is the opposite gender of the user, it is charmed, which harshly lowers its Sp. Atk stat.

Normal-10020
Disable

For four turns, this move prevents the target from using the move it last used.

Normal-10020
Extrasensory

The user attacks with an odd, unseeable power. This may also make the target flinch.

Psychic8010020
Feint Attack

The user approaches the target disarmingly, then throws a sucker punch. This attack never misses.

Dark60-20
Flail

The user flails about aimlessly to attack. The less HP the user has, the greater the move’s power.

Normal-10015
Flare Blitz

The user cloaks itself in fire and charges the target. This also damages the user quite a lot. This attack may leave the target with a burn.

Fire12010015
Heat Wave

The user attacks by exhaling hot breath on the opposing Pokémon. This may also leave those Pokémon with a burn.

Fire959010
Hex

This relentless attack does massive damage to a target affected by status conditions.

Ghost6510010
Howl

The user howls loudly to raise its spirit, which raises its Attack stat.

Normal--40
Hypnosis

The user employs hypnotic suggestion to make the target fall into a deep sleep.

Psychic-6020
Power Swap

The user employs its psychic power to switch changes to its Attack and Sp. Atk stats with the target.

Psychic--10
Secret Power

The additional effects of this attack depend upon where it was used.

Normal7010020
Spite

The user unleashes its grudge on the move last used by the target by cutting 4 PP from it.

Ghost-10010
Tail Slap

The user attacks by striking the target with its hard tail. It hits the target two to five times in a row.

Normal258510

Imports, special breeding, event gifts and copied moves have separate requirements. Individual options do not guarantee every four-move combination; historical transfer services require eligible software and Pokémon.
Class
Acquisition source
Bide

The user endures attacks for two turns, then strikes back to cause double the damage taken.

Normal--10

3DS Virtual Console import via Poké Transporter and Pokémon Bank; Hidden Ability where available

Body Slam

The user drops onto the target with its full body weight. This may also leave the target with paralysis.

Normal8510015

Import from compatible Generation III–VI games using the required transfer chain and Pokémon Bank; retain through evolution where applicable

Body Slam

The user drops onto the target with its full body weight. This may also leave the target with paralysis.

Normal8510015

3DS Virtual Console import via Poké Transporter and Pokémon Bank; Hidden Ability where available

Curse

A move that works differently for the Ghost type than for all other types.

Ghost--10

3DS Virtual Console import via Poké Transporter and Pokémon Bank; Hidden Ability where available

Dig

The user burrows, then attacks on the next turn.

Ground8010010

Import from compatible Generation III–VI games using the required transfer chain and Pokémon Bank; retain through evolution where applicable

Dig

The user burrows, then attacks on the next turn.

Ground8010010

3DS Virtual Console import via Poké Transporter and Pokémon Bank; Hidden Ability where available

Double-Edge

A reckless, life-risking tackle. This also damages the user quite a lot.

Normal12010015

Import from compatible Generation III–VI games using the required transfer chain and Pokémon Bank; retain through evolution where applicable

Double-Edge

A reckless, life-risking tackle. This also damages the user quite a lot.

Normal12010015

3DS Virtual Console import via Poké Transporter and Pokémon Bank; Hidden Ability where available

Endure

The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession.

Normal--10

Import from compatible Generation III–VI games using the required transfer chain and Pokémon Bank; retain through evolution where applicable

Endure

The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession.

Normal--10

3DS Virtual Console import via Poké Transporter and Pokémon Bank; Hidden Ability where available

Headbutt

The user sticks out its head and attacks by charging straight into the target. This may also make the target flinch.

Normal7010015

Import from compatible Generation III–VI games using the required transfer chain and Pokémon Bank; retain through evolution where applicable

Headbutt

The user sticks out its head and attacks by charging straight into the target. This may also make the target flinch.

Normal7010015

3DS Virtual Console import via Poké Transporter and Pokémon Bank; Hidden Ability where available

Incinerate

The user attacks opposing Pokémon with fire. If a Pokémon is holding a certain item, such as a Berry, the item becomes burned up and unusable.

Fire6010015

Import from compatible Generation III–VI games using the required transfer chain and Pokémon Bank; retain through evolution where applicable

Mimic

The user copies the target’s last move. The move can be used during battle until the Pokémon is switched out.

Normal--10

Import from compatible Generation III–VI games using the required transfer chain and Pokémon Bank; retain through evolution where applicable

Mimic

The user copies the target’s last move. The move can be used during battle until the Pokémon is switched out.

Normal--10

3DS Virtual Console import via Poké Transporter and Pokémon Bank; Hidden Ability where available

Natural Gift

The user draws power to attack by using its held Berry. The Berry determines the move’s type and power.

Normal-10015

Import from compatible Generation III–VI games using the required transfer chain and Pokémon Bank; retain through evolution where applicable

Ominous Wind

The user blasts the target with a gust of repulsive wind. This may also raise all the user’s stats at once.

Ghost601005

Import from compatible Generation III–VI games using the required transfer chain and Pokémon Bank; retain through evolution where applicable

Rage

As long as this move is in use, the power of rage raises the Attack stat each time the user is hit in battle.

Normal2010020

3DS Virtual Console import via Poké Transporter and Pokémon Bank; Hidden Ability where available

Reflect

A wondrous wall of light is put up to reduce damage from physical attacks for five turns.

Psychic--20

3DS Virtual Console import via Poké Transporter and Pokémon Bank; Hidden Ability where available

Skull Bash

The user tucks in its head to raise its Defense stat on the first turn, then rams the target on the next turn.

Normal13010010

3DS Virtual Console import via Poké Transporter and Pokémon Bank; Hidden Ability where available

Swift

Star-shaped rays are shot at the opposing Pokémon. This attack never misses.

Normal60-20

Import from compatible Generation III–VI games using the required transfer chain and Pokémon Bank; retain through evolution where applicable

Swift

Star-shaped rays are shot at the opposing Pokémon. This attack never misses.

Normal60-20

3DS Virtual Console import via Poké Transporter and Pokémon Bank; Hidden Ability where available

Take Down

A reckless, full-body charge attack for slamming into the target. This also damages the user a little.

Normal908520

3DS Virtual Console import via Poké Transporter and Pokémon Bank; Hidden Ability where available

Ability options available to this Pokémon in this game.

Flash Fire

Ability Slot 1

Powers up the Pokémon’s Fire-type moves if it’s hit by one.

Absorbs Fire-type moves and then boosts the Pokémon’s Fire-type damage by 50%.

Drought(Hidden Ability)

Turns the sunlight harsh when the Pokémon enters a battle.

Summons harsh sunlight for five turns upon entering battle.

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